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-rw-r--r--daemons/gptp/windows/daemon_cl/work_queue.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/daemons/gptp/windows/daemon_cl/work_queue.cpp b/daemons/gptp/windows/daemon_cl/work_queue.cpp
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+++ b/daemons/gptp/windows/daemon_cl/work_queue.cpp
@@ -0,0 +1,106 @@
+/******************************************************************************
+
+Copyright (c) 2009-2015, Intel Corporation
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice,
+this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+3. Neither the name of the Intel Corporation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+******************************************************************************/
+
+#include <work_queue.hpp>
+#include <stdio.h>
+
+
+struct WWQueueThreadState {
+ bool running;
+ bool stop;
+ WWQueueCallback task;
+ LPVOID arg;
+};
+
+DWORD WINAPI WindowsWorkQueueLoop(LPVOID arg) {
+ WWQueueThreadState *state = (WWQueueThreadState *)arg;
+ state->running = true;
+ while (!state->stop) {
+ if (state->task != NULL) {
+ state->task(state->arg);
+ delete state->arg;
+ state->task = NULL;
+ }
+ Sleep(1);
+ }
+ state->running = false;
+
+ return 0;
+}
+
+bool WindowsWorkQueue::init(int number_threads)
+{
+ if (number_threads == 0) number_threads = DEFAULT_THREAD_COUNT;
+ state = new WWQueueThreadState[number_threads];
+ for (int i = 0; i < number_threads; ++i) {
+ state[i].running = false;
+ state[i].stop = false;
+ state[i].task = NULL;
+ }
+ workers = new HANDLE[number_threads];
+ for (int i = 0; i < number_threads; ++i) {
+ workers[i] = CreateThread(NULL, 0, WindowsWorkQueueLoop, state + i, 0, NULL);
+ if (workers[i] == INVALID_HANDLE_VALUE)
+ return false;
+ while (!state[i].running)
+ Sleep(1);
+ }
+ this->number_threads = number_threads;
+ return true;
+}
+
+bool WindowsWorkQueue::submit(WWQueueCallback cb, LPVOID arg)
+{
+ int i;
+
+ for (i = 0; i < number_threads; ++i) {
+ if (state[i].task == NULL) {
+ state[i].arg = arg;
+ state[i].task = cb;
+ break;
+ }
+ }
+ if (i == number_threads)
+ return false;
+
+ return true;
+}
+
+void WindowsWorkQueue::stop()
+{
+ for (int i = 0; i < number_threads; ++i) {
+ state[i].stop = true;
+ while (state[i].running)
+ Sleep(1);
+ }
+}