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+/* $Id: VBox-CodingGuidelines.cpp $ */
+/** @file
+ * VBox - Coding Guidelines.
+ */
+
+/*
+ * Copyright (C) 2006-2009 Oracle Corporation
+ *
+ * This file is part of VirtualBox Open Source Edition (OSE), as
+ * available from http://www.virtualbox.org. This file is free software;
+ * you can redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GPL) as published by the Free Software
+ * Foundation, in version 2 as it comes in the "COPYING" file of the
+ * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
+ * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
+ */
+
+/** @page pg_vbox_guideline VBox Coding Guidelines
+ *
+ * The VBox Coding guidelines are followed by all of VBox with the exception of
+ * qemu. Qemu is using whatever the frenchman does.
+ *
+ * There are a few compulsory rules and a bunch of optional ones. The following
+ * sections will describe these in details. In addition there is a section of
+ * Subversion 'rules'.
+ *
+ *
+ *
+ * @section sec_vbox_guideline_compulsory Compulsory
+ *
+ *
+ * - The indentation size is 4 chars.
+ *
+ * - Tabs are only ever used in makefiles.
+ *
+ * - Use RT and VBOX types.
+ *
+ * - Use Runtime functions.
+ *
+ * - Use the standard bool, uintptr_t, intptr_t and [u]int[1-9+]_t types.
+ *
+ * - Avoid using plain unsigned and int.
+ *
+ * - Use static wherever possible. This makes the namespace less polluted
+ * and avoids nasty name clash problems which can occur, especially on
+ * Unix-like systems. (1)
+ *
+ * - Public names are of the form Domain[Subdomain[]]Method, using mixed
+ * casing to mark the words. The main domain is all uppercase.
+ * (Think like java, mapping domain and subdomain to packages/classes.)
+ *
+ * - Public names are always declared using the appropriate DECL macro. (2)
+ *
+ * - Internal names starts with a lowercased main domain.
+ *
+ * - Defines are all uppercase and separate words with underscore.
+ * This applies to enum values too.
+ *
+ * - Typedefs are all uppercase and contain no underscores to distinguish
+ * them from defines.
+ *
+ * - Pointer typedefs start with 'P'. If pointer to const then 'PC'.
+ *
+ * - Function typedefs start with 'FN'. If pointer to FN then 'PFN'.
+ *
+ * - All files are case sensitive.
+ *
+ * - Slashes are unix slashes ('/') runtime converts when necessary.
+ *
+ * - char strings are UTF-8.
+ *
+ * - All functions return VBox status codes. There are three general
+ * exceptions from this:
+ * -# Predicate functions. These are function which are boolean in
+ * nature and usage. They return bool. The function name will
+ * include 'Has', 'Is' or similar.
+ * -# Functions which by nature cannot possibly fail.
+ * These return void.
+ * -# "Get"-functions which return what they ask for.
+ * A get function becomes a "Query" function if there is any
+ * doubt about getting what is ask for.
+ *
+ * - VBox status codes have three subdivisions:
+ * -# Errors, which are VERR_ prefixed and negative.
+ * -# Warnings, which are VWRN_ prefixed and positive.
+ * -# Informational, which are VINF_ prefixed and positive.
+ *
+ * - Platform/OS operation are generalized and put in the IPRT.
+ *
+ * - Other useful constructs are also put in the IPRT.
+ *
+ * - The code shall not cause compiler warnings. Check this on ALL
+ * the platforms.
+ *
+ * - All files have file headers with $Id and a file tag which describes
+ * the file in a sentence or two.
+ * Note: Remember to enable keyword expansion when adding files to svn.
+ *
+ * - All public functions are fully documented in Doxygen style using the
+ * javadoc dialect (using the 'at' instead of the 'slash' as
+ * commandprefix.)
+ *
+ * - All structures in header files are described, including all their
+ * members.
+ *
+ * - All modules have a documentation 'page' in the main source file which
+ * describes the intent and actual implementation.
+ *
+ * - Code which is doing things that are not immediately comprehensible
+ * shall include explanatory comments.
+ *
+ * - Documentation and comments are kept up to date.
+ *
+ * - Headers in /include/VBox shall not contain any slash-slash C++
+ * comments, only ANSI C comments!
+ *
+ * - Comments on \#else indicates what begins while the comment on a
+ * \#endif indicates what ended.
+ *
+ *
+ * (1) It is common practice on Unix to have a single symbol namespace for an
+ * entire process. If one is careless symbols might be resolved in a
+ * different way that one expects, leading to weird problems.
+ *
+ * (2) This is common practice among most projects dealing with modules in
+ * shared libraries. The Windows / PE __declspect(import) and
+ * __declspect(export) constructs are the main reason for this.
+ * OTOH, we do perhaps have a bit too detailed graining of this in VMM...
+ *
+ *
+ * @subsection sec_vbox_guideline_compulsory_sub64 64-bit and 32-bit
+ *
+ * Here are some amendments which address 64-bit vs. 32-bit portability issues.
+ *
+ * Some facts first:
+ *
+ * - On 64-bit Windows the type long remains 32-bit. On nearly all other
+ * 64-bit platforms long is 64-bit.
+ *
+ * - On all 64-bit platforms we care about, int is 32-bit, short is 16 bit
+ * and char is 8-bit.
+ * (I don't know about any platforms yet where this isn't true.)
+ *
+ * - size_t, ssize_t, uintptr_t, ptrdiff_t and similar are all 64-bit on
+ * 64-bit platforms. (These are 32-bit on 32-bit platforms.)
+ *
+ * - There is no inline assembly support in the 64-bit Microsoft compilers.
+ *
+ *
+ * Now for the guidelines:
+ *
+ * - Never, ever, use int, long, ULONG, LONG, DWORD or similar to cast a
+ * pointer to integer. Use uintptr_t or intptr_t. If you have to use
+ * NT/Windows types, there is the choice of ULONG_PTR and DWORD_PTR.
+ *
+ * - RT_OS_WINDOWS is defined to indicate Windows. Do not use __WIN32__,
+ * __WIN64__ and __WIN__ because they are all deprecated and scheduled
+ * for removal (if not removed already). Do not use the compiler
+ * defined _WIN32, _WIN64, or similar either. The bitness can be
+ * determined by testing ARCH_BITS.
+ * Example:
+ * @code
+ * #ifdef RT_OS_WINDOWS
+ * // call win32/64 api.
+ * #endif
+ * #ifdef RT_OS_WINDOWS
+ * # if ARCH_BITS == 64
+ * // call win64 api.
+ * # else // ARCH_BITS == 32
+ * // call win32 api.
+ * # endif // ARCH_BITS == 32
+ * #else // !RT_OS_WINDOWS
+ * // call posix api
+ * #endif // !RT_OS_WINDOWS
+ * @endcode
+ *
+ * - There are RT_OS_xxx defines for each OS, just like RT_OS_WINDOWS
+ * mentioned above. Use these defines instead of any predefined
+ * compiler stuff or defines from system headers.
+ *
+ * - RT_ARCH_X86 is defined when compiling for the x86 the architecture.
+ * Do not use __x86__, __X86__, __[Ii]386__, __[Ii]586__, or similar
+ * for this purpose.
+ *
+ * - RT_ARCH_AMD64 is defined when compiling for the AMD64 architecture.
+ * Do not use __AMD64__, __amd64__ or __x64_86__.
+ *
+ * - Take care and use size_t when you have to, esp. when passing a pointer
+ * to a size_t as a parameter.
+ *
+ * - Be wary of type promotion to (signed) integer. For example the
+ * following will cause u8 to be promoted to int in the shift, and then
+ * sign extended in the assignment 64-bit:
+ * @code
+ * uint8_t u8 = 0xfe;
+ * uint64_t u64 = u8 << 24;
+ * // u64 == 0xfffffffffe000000
+ * @endcode
+ *
+ *
+ * @subsection sec_vbox_guideline_compulsory_cppmain C++ guidelines for Main
+ *
+ * Main is currently (2009) full of hard-to-maintain code that uses complicated
+ * templates. The new mid-term goal for Main is to have less custom templates
+ * instead of more for the following reasons:
+ *
+ * - Template code is harder to read and understand. Custom templates create
+ * territories which only the code writer understands.
+ *
+ * - Errors in using templates create terrible C++ compiler messages.
+ *
+ * - Template code is really hard to look at in a debugger.
+ *
+ * - Templates slow down the compiler a lot.
+ *
+ * In particular, the following bits should be considered deprecated and should
+ * NOT be used in new code:
+ *
+ * - everything in include/iprt/cpputils.h (auto_ref_ptr, exception_trap_base,
+ * char_auto_ptr and friends)
+ *
+ * Generally, in many cases, a simple class with a proper destructor can achieve
+ * the same effect as a 1,000-line template include file, and the code is
+ * much more accessible that way.
+ *
+ * Using standard STL templates like std::list, std::vector and std::map is OK.
+ * Exceptions are:
+ *
+ * - Guest Additions because we don't want to link against libstdc++ there.
+ *
+ * - std::string should not be used because we have iprt::MiniString and
+ * com::Utf8Str which can convert efficiently with COM's UTF-16 strings.
+ *
+ * - std::auto_ptr<> in general; that part of the C++ standard is just broken.
+ * Write a destructor that calls delete.
+ *
+ *
+ * @subsection sec_vbox_guideline_compulsory_cppqtgui C++ guidelines for the Qt GUI
+ *
+ * The Qt GUI is currently (2010) on its way to become more compatible to the
+ * rest of VirtualBox coding style wise. From now on, all the coding style
+ * rules described in this file are also mandatory for the Qt GUI. Additionally
+ * the following rules should be respected:
+ *
+ * - GUI classes which correspond to GUI tasks should be prefixed by UI (no VBox anymore)
+ *
+ * - Classes which extents some of the Qt classes should be prefix by QI
+ *
+ * - General task classes should be prefixed by C
+ *
+ * - Slots are prefixed by slt -> sltName
+ *
+ * - Signals are prefixed by sig -> sigName
+ *
+ * - Use Qt classes for lists, strings and so on, the use of STL classes should
+ * be avoided
+ *
+ * - All files like .cpp, .h, .ui, which belong together are located in the
+ * same directory and named the same
+ *
+ *
+ * @section sec_vbox_guideline_optional Optional
+ *
+ * First part is the actual coding style and all the prefixes. The second part
+ * is a bunch of good advice.
+ *
+ *
+ * @subsection sec_vbox_guideline_optional_layout The code layout
+ *
+ * - Max line length is 130 chars. Exceptions are table-like
+ * code/initializers and Log*() statements (don't waste unnecessary
+ * vertical space on debug logging).
+ *
+ * - Comments should try stay within the usual 80 columns.
+ *
+ * - Curly brackets are not indented. Example:
+ * @code
+ * if (true)
+ * {
+ * Something1();
+ * Something2();
+ * }
+ * else
+ * {
+ * SomethingElse1().
+ * SomethingElse2().
+ * }
+ * @endcode
+ *
+ * - Space before the parentheses when it comes after a C keyword.
+ *
+ * - No space between argument and parentheses. Exception for complex
+ * expression. Example:
+ * @code
+ * if (PATMR3IsPatchGCAddr(pVM, GCPtr))
+ * @endcode
+ *
+ * - The else of an if is always the first statement on a line. (No curly
+ * stuff before it!)
+ *
+ * - else and if go on the same line if no { compound statement }
+ * follows the if. Example:
+ * @code
+ * if (fFlags & MYFLAGS_1)
+ * fFlags &= ~MYFLAGS_10;
+ * else if (fFlags & MYFLAGS_2)
+ * {
+ * fFlags &= ~MYFLAGS_MASK;
+ * fFlags |= MYFLAGS_5;
+ * }
+ * else if (fFlags & MYFLAGS_3)
+ * @endcode
+ *
+ *
+ * - Slightly complex boolean expressions are split into multiple lines,
+ * putting the operators first on the line and indenting it all according
+ * to the nesting of the expression. The purpose is to make it as easy as
+ * possible to read. Example:
+ * @code
+ * if ( RT_SUCCESS(rc)
+ * || (fFlags & SOME_FLAG))
+ * @endcode
+ *
+ * - When 'if' or 'while' statements gets long, the closing parentheses
+ * goes right below the opening parentheses. This may be applied to
+ * sub-expression. Example:
+ * @code
+ * if ( RT_SUCCESS(rc)
+ * || ( fSomeStuff
+ * && fSomeOtherStuff
+ * && fEvenMoreStuff
+ * )
+ * || SomePredicateFunction()
+ * )
+ * {
+ * ...
+ * }
+ * @endcode
+ *
+ * - The case is indented from the switch (to avoid having the braces for
+ * the 'case' at the same level as the 'switch' statement).
+ *
+ * - If a case needs curly brackets they contain the entire case, are not
+ * indented from the case, and the break or return is placed inside them.
+ * Example:
+ * @code
+ * switch (pCur->eType)
+ * {
+ * case PGMMAPPINGTYPE_PAGETABLES:
+ * {
+ * unsigned iPDE = pCur->GCPtr >> PGDIR_SHIFT;
+ * unsigned iPT = (pCur->GCPtrEnd - pCur->GCPtr) >> PGDIR_SHIFT;
+ * while (iPT-- > 0)
+ * if (pPD->a[iPDE + iPT].n.u1Present)
+ * return VERR_HYPERVISOR_CONFLICT;
+ * break;
+ * }
+ * }
+ * @endcode
+ *
+ * - In a do while construction, the while is on the same line as the
+ * closing "}" if any are used.
+ * Example:
+ * @code
+ * do
+ * {
+ * stuff;
+ * i--;
+ * } while (i > 0);
+ * @endcode
+ *
+ * - Comments are in C style. C++ style comments are used for temporary
+ * disabling a few lines of code.
+ *
+ * - No unnecessary parentheses in expressions (just don't over do this
+ * so that gcc / msc starts bitching). Find a correct C/C++ operator
+ * precedence table if needed.
+ *
+ * - 'for (;;)' is preferred over 'while (true)' and 'while (1)'.
+ *
+ * - Parameters are indented to the start parentheses when breaking up
+ * function calls, declarations or prototypes. (This is in line with
+ * how 'if', 'for' and 'while' statements are done as well.) Example:
+ * @code
+ * RTPROCESS hProcess;
+ * int rc = RTProcCreateEx(papszArgs[0],
+ * papszArgs,
+ * RTENV_DEFAULT,
+ * fFlags,
+ * NULL, // phStdIn
+ * NULL, // phStdOut
+ * NULL, // phStdErr
+ * NULL, // pszAsUser
+ * NULL, // pszPassword
+ * &hProcess);
+ * @endcode
+ *
+ * - That Dijkstra is dead is no excuse for using gotos.
+ *
+ *
+ *
+ * @subsection sec_vbox_guideline_optional_prefix Variable / Member Prefixes
+ *
+ * - The 'g_' (or 'g') prefix means a global variable, either on file or module level.
+ *
+ * - The 's_' (or 's') prefix means a static variable inside a function or class.
+ *
+ * - The 'm_' (or 'm') prefix means a class data member.
+ *
+ * In new code in Main, use "m_" (and common sense). As an exception,
+ * in Main, if a class encapsulates its member variables in an anonymous
+ * structure which is declared in the class, but defined only in the
+ * implementation (like this: 'class X { struct Data; Data *m; }'), then
+ * the pointer to that struct is called 'm' itself and its members then
+ * need no prefix, because the members are accessed with 'm->member'
+ * already which is clear enough.
+ *
+ * - The 'a_' prefix means a parameter (argument) variable. This is
+ * sometimes written 'a' in parts of the source code that does not use
+ * the array prefix.
+ *
+ * - The 'p' prefix means pointer. For instance 'pVM' is pointer to VM.
+ *
+ * - The 'r' prefix means that something is passed by reference.
+ *
+ * - The 'k' prefix means that something is a constant. For instance
+ * 'enum { kStuff };'. This is usually not used in combination with
+ * 'p', 'r' or any such thing, it's main main use is to make enums
+ * easily identifiable.
+ *
+ * - The 'a' prefix means array. For instance 'aPages' could be read as
+ * array of pages.
+ *
+ * - The 'c' prefix means count. For instance 'cbBlock' could be read,
+ * count of bytes in block.
+ *
+ * - The 'off' prefix means offset.
+ *
+ * - The 'i' or 'idx' prefixes usually means index. Although the 'i' one
+ * can sometimes just mean signed integer.
+ *
+ * - The 'i[1-9]+' prefix means a fixed bit size variable. Frequently
+ * used with the int[1-9]+_t types. [type]
+ *
+ * - The 'e' (or 'enm') prefix means enum.
+ *
+ * - The 'u' prefix usually means unsigned integer. Exceptions follows.
+ *
+ * - The 'u[1-9]+' prefix means a fixed bit size variable. Frequently
+ * used with the uint[1-9]+_t types and with bitfields. [type]
+ *
+ * - The 'b' prefix means byte or bytes. [type]
+ *
+ * - The 'f' prefix means flags. Flags are unsigned integers of some kind
+ * or booleans.
+ *
+ * - TODO: need prefix for real float. [type]
+ *
+ * - The 'rd' prefix means real double and is used for 'double' variables.
+ * [type]
+ *
+ * - The 'lrd' prefix means long real double and is used for 'long double'
+ * variables. [type]
+ *
+ * - The 'ch' prefix means a char, the (signed) char type. [type]
+ *
+ * - The 'wc' prefix means a wide/windows char, the RTUTF16 type. [type]
+ *
+ * - The 'uc' prefix means a Unicode Code point, the RTUNICP type. [type]
+ *
+ * - The 'uch' prefix means unsigned char. It's rarely used. [type]
+ *
+ * - The 'sz' prefix means zero terminated character string (array of
+ * chars). (UTF-8)
+ *
+ * - The 'wsz' prefix means zero terminated wide/windows character string
+ * (array of RTUTF16).
+ *
+ * - The 'usz' prefix means zero terminated Unicode string (array of
+ * RTUNICP).
+ *
+ * - The 'str' prefix means C++ string; either a std::string or, in Main,
+ * a Utf8Str or, in Qt, a QString. When used with 'p', 'r', 'a' or 'c'
+ * the first letter should be capitalized.
+ *
+ * - The 'bstr' prefix, in Main, means a UTF-16 Bstr. When used with 'p',
+ * 'r', 'a' or 'c' the first letter should be capitalized.
+ *
+ * - The 'pfn' prefix means pointer to function. Common usage is 'pfnCallback'
+ * and such like.
+ *
+ * - The 'psz' prefix is a combination of 'p' and 'sz' and thus means
+ * pointer to a zero terminated character string. (UTF-8)
+ *
+ * - The 'pcsz' prefix is used to indicate constant string pointers in
+ * parts of the code. Most code uses 'psz' for const and non-const
+ * string pointers.
+ *
+ * - The 'l' prefix means (signed) long. We try avoid using this,
+ * expecially with the 'LONG' types in Main as these are not 'long' on
+ * 64-bit non-Windows platforms and can cause confusion. Alternatives:
+ * 'i' or 'i32'. [type]
+ *
+ * - The 'ul' prefix means unsigned long. We try avoid using this,
+ * expecially with the 'ULONG' types in Main as these are not 'unsigned
+ * long' on 64-bit non-Windows platforms and can cause confusion.
+ * Alternatives: 'u' or 'u32'. [type]
+ *
+ *
+ * @subsection sec_vbox_guideline_optional_misc Misc / Advice / Stuff
+ *
+ * - When writing code think as the reader.
+ *
+ * - When writing code think as the compiler. (2)
+ *
+ * - When reading code think as if it's full of bugs - find them and fix them.
+ *
+ * - Pointer within range tests like:
+ * @code
+ * if ((uintptr_t)pv >= (uintptr_t)pvBase && (uintptr_t)pv < (uintptr_t)pvBase + cbRange)
+ * @endcode
+ * Can also be written as (assuming cbRange unsigned):
+ * @code
+ * if ((uintptr_t)pv - (uintptr_t)pvBase < cbRange)
+ * @endcode
+ * Which is shorter and potentially faster. (1)
+ *
+ * - Avoid unnecessary casting. All pointers automatically cast down to
+ * void *, at least for non class instance pointers.
+ *
+ * - It's very very bad practise to write a function larger than a
+ * screen full (1024x768) without any comprehensibility and explaining
+ * comments.
+ *
+ * - More to come....
+ *
+ *
+ * (1) Important, be very careful with the casting. In particular, note that
+ * a compiler might treat pointers as signed (IIRC).
+ *
+ * (2) "A really advanced hacker comes to understand the true inner workings of
+ * the machine - he sees through the language he's working in and glimpses
+ * the secret functioning of the binary code - becomes a Ba'al Shem of
+ * sorts." (Neal Stephenson "Snow Crash")
+ *
+ *
+ *
+ * @section sec_vbox_guideline_warnings Compiler Warnings
+ *
+ * The code should when possible compile on all platforms and compilers without any
+ * warnings. That's a nice idea, however, if it means making the code harder to read,
+ * less portable, unreliable or similar, the warning should not be fixed.
+ *
+ * Some of the warnings can seem kind of innocent at first glance. So, let's take the
+ * most common ones and explain them.
+ *
+ *
+ * @subsection sec_vbox_guideline_warnings_signed_unsigned_compare Signed / Unsigned Compare
+ *
+ * GCC says: "warning: comparison between signed and unsigned integer expressions"
+ * MSC says: "warning C4018: '<|<=|==|>=|>' : signed/unsigned mismatch"
+ *
+ * The following example will not output what you expect:
+@code
+#include <stdio.h>
+int main()
+{
+ signed long a = -1;
+ unsigned long b = 2294967295;
+ if (a < b)
+ printf("%ld < %lu: true\n", a, b);
+ else
+ printf("%ld < %lu: false\n", a, b);
+ return 0;
+}
+@endcode
+ * If I understood it correctly, the compiler will convert a to an
+ * unsigned long before doing the compare.
+ *
+ *
+ *
+ * @section sec_vbox_guideline_svn Subversion Commit Rules
+ *
+ *
+ * Before checking in:
+ *
+ * - Check Tinderbox and make sure the tree is green across all platforms. If it's
+ * red on a platform, don't check in. If you want, warn in the \#vbox channel and
+ * help make the responsible person fix it.
+ * NEVER CHECK IN TO A BROKEN BUILD.
+ *
+ * - When checking in keep in mind that a commit is atomic and that the Tinderbox and
+ * developers are constantly checking out the tree. Therefore do not split up the
+ * commit unless it's into 100% independent parts. If you need to split it up in order
+ * to have sensible commit comments, make the sub-commits as rapid as possible.
+ *
+ * - If you make a user visible change, such as fixing a reported bug,
+ * make sure you add an entry to doc/manual/user_ChangeLogImpl.xml.
+ *
+ * - If you are adding files make sure set the right attributes.
+ * svn-ps.sh/cmd was created for this purpose, please make use of it.
+ *
+ *
+ * After checking in:
+ *
+ * - After checking-in, you watch Tinderbox until your check-ins clear. You do not
+ * go home. You do not sleep. You do not log out or experiment with drugs. You do
+ * not become unavailable. If you break the tree, add a comment saying that you're
+ * fixing it. If you can't fix it and need help, ask in the \#innotek channel or back
+ * out the change.
+ *
+ * (Inspired by mozilla tree rules.)
+ */
+