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# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import multiprocessing
import os
import tempfile
import threading
import time
from collections import deque
from ansible import constants as C
from ansible.errors import AnsibleError
from ansible.executor import action_write_locks
from ansible.executor.play_iterator import PlayIterator
from ansible.executor.process.worker import WorkerProcess
from ansible.executor.stats import AggregateStats
from ansible.module_utils.facts import Facts
from ansible.playbook.block import Block
from ansible.playbook.play_context import PlayContext
from ansible.plugins import action_loader, callback_loader, connection_loader, filter_loader, lookup_loader, module_loader, strategy_loader, test_loader
from ansible.template import Templar
from ansible.vars.hostvars import HostVars
from ansible.plugins.callback import CallbackBase
from ansible.utils.helpers import pct_to_int
from ansible.utils.unicode import to_unicode
from ansible.compat.six import string_types
try:
from __main__ import display
except ImportError:
from ansible.utils.display import Display
display = Display()
__all__ = ['TaskQueueManager']
# TODO: this should probably be in the plugins/__init__.py, with
# a smarter mechanism to set all of the attributes based on
# the loaders created there
class SharedPluginLoaderObj:
'''
A simple object to make pass the various plugin loaders to
the forked processes over the queue easier
'''
def __init__(self):
self.action_loader = action_loader
self.connection_loader = connection_loader
self.filter_loader = filter_loader
self.test_loader = test_loader
self.lookup_loader = lookup_loader
self.module_loader = module_loader
class TaskQueueManager:
'''
This class handles the multiprocessing requirements of Ansible by
creating a pool of worker forks, a result handler fork, and a
manager object with shared datastructures/queues for coordinating
work between all processes.
The queue manager is responsible for loading the play strategy plugin,
which dispatches the Play's tasks to hosts.
'''
RUN_OK = 0
RUN_ERROR = 1
RUN_FAILED_HOSTS = 2
RUN_UNREACHABLE_HOSTS = 4
RUN_FAILED_BREAK_PLAY = 8
RUN_UNKNOWN_ERROR = 255
def __init__(self, inventory, variable_manager, loader, options, passwords, stdout_callback=None, run_additional_callbacks=True, run_tree=False):
self._inventory = inventory
self._variable_manager = variable_manager
self._loader = loader
self._options = options
self._stats = AggregateStats()
self.passwords = passwords
self._stdout_callback = stdout_callback
self._run_additional_callbacks = run_additional_callbacks
self._run_tree = run_tree
self._iterator = None
self._callbacks_loaded = False
self._callback_plugins = []
self._start_at_done = False
# make sure the module path (if specified) is parsed and
# added to the module_loader object
if options.module_path is not None:
for path in options.module_path.split(os.pathsep):
module_loader.add_directory(path)
# a special flag to help us exit cleanly
self._terminated = False
# this dictionary is used to keep track of notified handlers
self._notified_handlers = dict()
self._listening_handlers = dict()
# dictionaries to keep track of failed/unreachable hosts
self._failed_hosts = dict()
self._unreachable_hosts = dict()
# the "queue" for the background thread to use
self._queued_tasks = deque()
self._queued_tasks_lock = threading.Lock()
# the background queuing thread
self._queue_thread = None
self._workers = []
self._final_q = multiprocessing.Queue()
# A temporary file (opened pre-fork) used by connection
# plugins for inter-process locking.
self._connection_lockfile = tempfile.TemporaryFile()
def _queue_thread_main(self):
# create a dummy object with plugin loaders set as an easier
# way to share them with the forked processes
shared_loader_obj = SharedPluginLoaderObj()
display.debug("queuing thread starting")
while not self._terminated:
available_workers = []
for idx, entry in enumerate(self._workers):
(worker_prc, _) = entry
if worker_prc is None or not worker_prc.is_alive():
available_workers.append(idx)
if len(available_workers) == 0:
time.sleep(0.01)
continue
for worker_idx in available_workers:
try:
self._queued_tasks_lock.acquire()
(host, task, task_vars, play_context) = self._queued_tasks.pop()
except IndexError:
break
finally:
self._queued_tasks_lock.release()
if task.action not in action_write_locks.action_write_locks:
display.debug('Creating lock for %s' % task.action)
action_write_locks.action_write_locks[task.action] = multiprocessing.Lock()
try:
worker_prc = WorkerProcess(
self._final_q,
self._iterator._play,
host,
task,
task_vars,
play_context,
self._loader,
self._variable_manager,
shared_loader_obj,
)
self._workers[worker_idx][0] = worker_prc
worker_prc.start()
display.debug("worker is %d (out of %d available)" % (worker_idx+1, len(self._workers)))
except (EOFError, IOError, AssertionError) as e:
# most likely an abort
display.debug("got an error while queuing: %s" % e)
break
display.debug("queuing thread exiting")
def queue_task(self, host, task, task_vars, play_context):
self._queued_tasks_lock.acquire()
self._queued_tasks.append((host, task, task_vars, play_context))
self._queued_tasks_lock.release()
def queue_multiple_tasks(self, items, play_context):
for item in items:
(host, task, task_vars) = item
self._queued_tasks_lock.acquire()
self._queued_tasks.append((host, task, task_vars, play_context))
self._queued_tasks_lock.release()
def _initialize_processes(self, num):
self._workers = []
for i in range(num):
rslt_q = multiprocessing.Queue()
self._workers.append([None, rslt_q])
def _initialize_notified_handlers(self, play):
'''
Clears and initializes the shared notified handlers dict with entries
for each handler in the play, which is an empty array that will contain
inventory hostnames for those hosts triggering the handler.
'''
# Zero the dictionary first by removing any entries there.
# Proxied dicts don't support iteritems, so we have to use keys()
self._notified_handlers.clear()
self._listening_handlers.clear()
def _process_block(b):
temp_list = []
for t in b.block:
if isinstance(t, Block):
temp_list.extend(_process_block(t))
else:
temp_list.append(t)
return temp_list
handler_list = []
for handler_block in play.handlers:
handler_list.extend(_process_block(handler_block))
# then initialize it with the given handler list
for handler in handler_list:
if handler not in self._notified_handlers:
self._notified_handlers[handler] = []
if handler.listen:
listeners = handler.listen
if not isinstance(listeners, list):
listeners = [ listeners ]
for listener in listeners:
if listener not in self._listening_handlers:
self._listening_handlers[listener] = []
self._listening_handlers[listener].append(handler.get_name())
def load_callbacks(self):
'''
Loads all available callbacks, with the exception of those which
utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
only one such callback plugin will be loaded.
'''
if self._callbacks_loaded:
return
stdout_callback_loaded = False
if self._stdout_callback is None:
self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK
if isinstance(self._stdout_callback, CallbackBase):
stdout_callback_loaded = True
elif isinstance(self._stdout_callback, string_types):
if self._stdout_callback not in callback_loader:
raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback)
else:
self._stdout_callback = callback_loader.get(self._stdout_callback)
stdout_callback_loaded = True
else:
raise AnsibleError("callback must be an instance of CallbackBase or the name of a callback plugin")
for callback_plugin in callback_loader.all(class_only=True):
if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
# we only allow one callback of type 'stdout' to be loaded, so check
# the name of the current plugin and type to see if we need to skip
# loading this callback plugin
callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None)
callback_needs_whitelist = getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False)
(callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
if callback_type == 'stdout':
if callback_name != self._stdout_callback or stdout_callback_loaded:
continue
stdout_callback_loaded = True
elif callback_name == 'tree' and self._run_tree:
pass
elif not self._run_additional_callbacks or (callback_needs_whitelist and (C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST)):
continue
self._callback_plugins.append(callback_plugin())
self._callbacks_loaded = True
def run(self, play):
'''
Iterates over the roles/tasks in a play, using the given (or default)
strategy for queueing tasks. The default is the linear strategy, which
operates like classic Ansible by keeping all hosts in lock-step with
a given task (meaning no hosts move on to the next task until all hosts
are done with the current task).
'''
if not self._callbacks_loaded:
self.load_callbacks()
if self._queue_thread is None:
self._queue_thread = threading.Thread(target=self._queue_thread_main)
self._queue_thread.start()
all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
templar = Templar(loader=self._loader, variables=all_vars)
new_play = play.copy()
new_play.post_validate(templar)
new_play.handlers = new_play.compile_roles_handlers() + new_play.handlers
self.hostvars = HostVars(
inventory=self._inventory,
variable_manager=self._variable_manager,
loader=self._loader,
)
# Fork # of forks, # of hosts or serial, whichever is lowest
num_hosts = len(self._inventory.get_hosts(new_play.hosts))
max_serial = 0
if new_play.serial:
# the play has not been post_validated here, so we may need
# to convert the scalar value to a list at this point
serial_items = new_play.serial
if not isinstance(serial_items, list):
serial_items = [serial_items]
max_serial = max([pct_to_int(x, num_hosts) for x in serial_items])
contenders = [self._options.forks, max_serial, num_hosts]
contenders = [v for v in contenders if v is not None and v > 0]
self._initialize_processes(min(contenders))
play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno())
for callback_plugin in self._callback_plugins:
if hasattr(callback_plugin, 'set_play_context'):
callback_plugin.set_play_context(play_context)
self.send_callback('v2_playbook_on_play_start', new_play)
# initialize the shared dictionary containing the notified handlers
self._initialize_notified_handlers(new_play)
# load the specified strategy (or the default linear one)
strategy = strategy_loader.get(new_play.strategy, self)
if strategy is None:
raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
# build the iterator
self._iterator = PlayIterator(
inventory=self._inventory,
play=new_play,
play_context=play_context,
variable_manager=self._variable_manager,
all_vars=all_vars,
start_at_done = self._start_at_done,
)
# Because the TQM may survive multiple play runs, we start by marking
# any hosts as failed in the iterator here which may have been marked
# as failed in previous runs. Then we clear the internal list of failed
# hosts so we know what failed this round.
for host_name in self._failed_hosts.keys():
host = self._inventory.get_host(host_name)
self._iterator.mark_host_failed(host)
self.clear_failed_hosts()
# during initialization, the PlayContext will clear the start_at_task
# field to signal that a matching task was found, so check that here
# and remember it so we don't try to skip tasks on future plays
if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None:
self._start_at_done = True
# and run the play using the strategy and cleanup on way out
play_return = strategy.run(self._iterator, play_context)
# now re-save the hosts that failed from the iterator to our internal list
for host_name in self._iterator.get_failed_hosts():
self._failed_hosts[host_name] = True
self._cleanup_processes()
return play_return
def cleanup(self):
display.debug("RUNNING CLEANUP")
self.terminate()
self._final_q.close()
self._cleanup_processes()
def _cleanup_processes(self):
for (worker_prc, rslt_q) in self._workers:
rslt_q.close()
if worker_prc and worker_prc.is_alive():
try:
worker_prc.terminate()
except AttributeError:
pass
def clear_failed_hosts(self):
self._failed_hosts = dict()
def get_inventory(self):
return self._inventory
def get_variable_manager(self):
return self._variable_manager
def get_loader(self):
return self._loader
def get_workers(self):
return self._workers[:]
def terminate(self):
self._terminated = True
def has_dead_workers(self):
# [<WorkerProcess(WorkerProcess-2, stopped[SIGKILL])>,
# <WorkerProcess(WorkerProcess-2, stopped[SIGTERM])>
defunct = False
for idx,x in enumerate(self._workers):
if hasattr(x[0], 'exitcode'):
if x[0].exitcode in [-9, -15]:
defunct = True
return defunct
def send_callback(self, method_name, *args, **kwargs):
for callback_plugin in [self._stdout_callback] + self._callback_plugins:
# a plugin that set self.disabled to True will not be called
# see osx_say.py example for such a plugin
if getattr(callback_plugin, 'disabled', False):
continue
# try to find v2 method, fallback to v1 method, ignore callback if no method found
methods = []
for possible in [method_name, 'v2_on_any']:
gotit = getattr(callback_plugin, possible, None)
if gotit is None:
gotit = getattr(callback_plugin, possible.replace('v2_',''), None)
if gotit is not None:
methods.append(gotit)
for method in methods:
try:
# temporary hack, required due to a change in the callback API, so
# we don't break backwards compatibility with callbacks which were
# designed to use the original API
# FIXME: target for removal and revert to the original code here after a year (2017-01-14)
if method_name == 'v2_playbook_on_start':
import inspect
(f_args, f_varargs, f_keywords, f_defaults) = inspect.getargspec(method)
if 'playbook' in f_args:
method(*args, **kwargs)
else:
method()
else:
method(*args, **kwargs)
except Exception as e:
#TODO: add config toggle to make this fatal or not?
display.warning(u"Failure using method (%s) in callback plugin (%s): %s" % (to_unicode(method_name), to_unicode(callback_plugin), to_unicode(e)))
from traceback import format_tb
from sys import exc_info
display.debug('Callback Exception: \n' + ' '.join(format_tb(exc_info()[2])))
|