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authorJosh Peterson <joshuap@unity3d.com>2020-05-18 09:39:39 +0300
committerIvan Maidanski <ivmai@mail.ru>2020-05-18 09:39:39 +0300
commit9b5e49f33cb84d555e94f85e42563d48177b797d (patch)
treeae97b6126b34820850657b883c2f107c7f242e53 /include/gc.h
parentb26e281bcac33444f523862b97f81e2a74bc2b4d (diff)
downloadbdwgc-9b5e49f33cb84d555e94f85e42563d48177b797d.tar.gz
New API function to clear GC exclusion table
(part of commit 8b95edbd6 from Unity-Technologies/bdwgc) * include/gc.h (GC_clear_exclusion_table): Declare new API function. * mark_rts.c (GC_clear_exclusion_table): Implement. * tests/test.c [!PCR && !GC_WIN32_THREADS && !GC_PTHREADS] (main): Call GC_clear_exclusion_table.
Diffstat (limited to 'include/gc.h')
-rw-r--r--include/gc.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/gc.h b/include/gc.h
index 54d76962..fc04d90d 100644
--- a/include/gc.h
+++ b/include/gc.h
@@ -618,6 +618,9 @@ GC_API void GC_CALL GC_set_max_heap_size(GC_word /* n */);
GC_API void GC_CALL GC_exclude_static_roots(void * /* low_address */,
void * /* high_address_plus_1 */);
+/* Clear the number of entries in the exclusion table. Wizards only. */
+GC_API void GC_CALL GC_clear_exclusion_table(void);
+
/* Clear the set of root segments. Wizards only. */
GC_API void GC_CALL GC_clear_roots(void);