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-/* Include file cached obstack implementation.
- Written by Fred Fish <fnf@cygnus.com>
- Rewritten by Jim Blandy <jimb@cygnus.com>
- Copyright 1999, 2000 Free Software Foundation, Inc.
-
- This file is part of GDB.
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA. */
-
-#ifndef BCACHE_H
-#define BCACHE_H 1
-
-/* A bcache is a data structure for factoring out duplication in
- read-only structures. You give the bcache some string of bytes S.
- If the bcache already contains a copy of S, it hands you back a
- pointer to its copy. Otherwise, it makes a fresh copy of S, and
- hands you back a pointer to that. In either case, you can throw
- away your copy of S, and use the bcache's.
-
- The "strings" in question are arbitrary strings of bytes --- they
- can contain zero bytes. You pass in the length explicitly when you
- call the bcache function.
-
- This means that you can put ordinary C objects in a bcache.
- However, if you do this, remember that structs can contain `holes'
- between members, added for alignment. These bytes usually contain
- garbage. If you try to bcache two objects which are identical from
- your code's point of view, but have different garbage values in the
- structure's holes, then the bcache will treat them as separate
- strings, and you won't get the nice elimination of duplicates you
- were hoping for. So, remember to memset your structures full of
- zeros before bcaching them!
-
- You shouldn't modify the strings you get from a bcache, because:
-
- - You don't necessarily know who you're sharing space with. If I
- stick eight bytes of text in a bcache, and then stick an
- eight-byte structure in the same bcache, there's no guarantee
- those two objects don't actually comprise the same sequence of
- bytes. If they happen to, the bcache will use a single byte
- string for both of them. Then, modifying the structure will
- change the string. In bizarre ways.
-
- - Even if you know for some other reason that all that's okay,
- there's another problem. A bcache stores all its strings in a
- hash table. If you modify a string's contents, you will probably
- change its hash value. This means that the modified string is
- now in the wrong place in the hash table, and future bcache
- probes will never find it. So by mutating a string, you give up
- any chance of sharing its space with future duplicates. */
-
-
-/* The type used to hold a single bcache string. The user data is
- stored in d.data. Since it can be any type, it needs to have the
- same alignment as the most strict alignment of any type on the host
- machine. I don't know of any really correct way to do this in
- stock ANSI C, so just do it the same way obstack.h does.
-
- It would be nicer to have this stuff hidden away in bcache.c, but
- struct objstack contains a struct bcache directly --- not a pointer
- to one --- and then the memory-mapped stuff makes this a real pain.
- We don't strictly need to expose struct bstring, but it's better to
- have it all in one place. */
-
-struct bstring {
- struct bstring *next;
- size_t length;
-
- union
- {
- char data[1];
- double dummy;
- }
- d;
-};
-
-
-/* The structure for a bcache itself.
- To initialize a bcache, just fill it with zeros. */
-struct bcache {
- /* All the bstrings are allocated here. */
- struct obstack cache;
-
- /* How many hash buckets we're using. */
- unsigned int num_buckets;
-
- /* Hash buckets. This table is allocated using malloc, so when we
- grow the table we can return the old table to the system. */
- struct bstring **bucket;
-
- /* Statistics. */
- unsigned long unique_count; /* number of unique strings */
- long total_count; /* total number of strings cached, including dups */
- long unique_size; /* size of unique strings, in bytes */
- long total_size; /* total number of bytes cached, including dups */
- long structure_size; /* total size of bcache, including infrastructure */
-};
-
-
-/* Find a copy of the LENGTH bytes at ADDR in BCACHE. If BCACHE has
- never seen those bytes before, add a copy of them to BCACHE. In
- either case, return a pointer to BCACHE's copy of that string. */
-extern void *bcache (void *addr, int length, struct bcache *bcache);
-
-/* Free all the storage that BCACHE refers to. The result is a valid,
- but empty, bcache. This does not free BCACHE itself, since that
- might be part of some larger object. */
-extern void free_bcache (struct bcache *bcache);
-
-/* Print statistics on BCACHE's memory usage and efficacity at
- eliminating duplication. TYPE should be a string describing the
- kind of data BCACHE holds. Statistics are printed using
- `printf_filtered' and its ilk. */
-extern void print_bcache_statistics (struct bcache *bcache, char *type);
-/* The hash function */
-extern unsigned long hash(void *addr, int length);
-#endif /* BCACHE_H */