1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
|
\input texinfo
@setfilename ldint.info
@c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
@c 2003, 2007
@c Free Software Foundation, Inc.
@ifinfo
@format
START-INFO-DIR-ENTRY
* Ld-Internals: (ldint). The GNU linker internals.
END-INFO-DIR-ENTRY
@end format
@end ifinfo
@copying
This file documents the internals of the GNU linker ld.
Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007
Free Software Foundation, Inc.
Contributed by Cygnus Support.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1 or
any later version published by the Free Software Foundation; with the
Invariant Sections being ``GNU General Public License'' and ``Funding
Free Software'', the Front-Cover texts being (a) (see below), and with
the Back-Cover Texts being (b) (see below). A copy of the license is
included in the section entitled ``GNU Free Documentation License''.
(a) The FSF's Front-Cover Text is:
A GNU Manual
(b) The FSF's Back-Cover Text is:
You have freedom to copy and modify this GNU Manual, like GNU
software. Copies published by the Free Software Foundation raise
funds for GNU development.
@end copying
@iftex
@finalout
@setchapternewpage off
@settitle GNU Linker Internals
@titlepage
@title{A guide to the internals of the GNU linker}
@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie
@author Cygnus Support
@page
@tex
\def\$#1${{#1}} % Kluge: collect RCS revision info without $...$
\xdef\manvers{2.10.91} % For use in headers, footers too
{\parskip=0pt
\hfill Cygnus Support\par
\hfill \manvers\par
\hfill \TeX{}info \texinfoversion\par
}
@end tex
@vskip 0pt plus 1filll
Copyright @copyright{} 1992, 93, 94, 95, 96, 97, 1998, 2000
Free Software Foundation, Inc.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with no Invariant Sections, with no Front-Cover Texts, and with no
Back-Cover Texts. A copy of the license is included in the
section entitled "GNU Free Documentation License".
@end titlepage
@end iftex
@node Top
@top
This file documents the internals of the GNU linker @code{ld}. It is a
collection of miscellaneous information with little form at this point.
Mostly, it is a repository into which you can put information about
GNU @code{ld} as you discover it (or as you design changes to @code{ld}).
This document is distributed under the terms of the GNU Free
Documentation License. A copy of the license is included in the
section entitled "GNU Free Documentation License".
@menu
* README:: The README File
* Emulations:: How linker emulations are generated
* Emulation Walkthrough:: A Walkthrough of a Typical Emulation
* Architecture Specific:: Some Architecture Specific Notes
* GNU Free Documentation License:: GNU Free Documentation License
@end menu
@node README
@chapter The @file{README} File
Check the @file{README} file; it often has useful information that does not
appear anywhere else in the directory.
@node Emulations
@chapter How linker emulations are generated
Each linker target has an @dfn{emulation}. The emulation includes the
default linker script, and certain emulations also modify certain types
of linker behaviour.
Emulations are created during the build process by the shell script
@file{genscripts.sh}.
The @file{genscripts.sh} script starts by reading a file in the
@file{emulparams} directory. This is a shell script which sets various
shell variables used by @file{genscripts.sh} and the other shell scripts
it invokes.
The @file{genscripts.sh} script will invoke a shell script in the
@file{scripttempl} directory in order to create default linker scripts
written in the linker command language. The @file{scripttempl} script
will be invoked 5 (or, in some cases, 6) times, with different
assignments to shell variables, to create different default scripts.
The choice of script is made based on the command line options.
After creating the scripts, @file{genscripts.sh} will invoke yet another
shell script, this time in the @file{emultempl} directory. That shell
script will create the emulation source file, which contains C code.
This C code permits the linker emulation to override various linker
behaviours. Most targets use the generic emulation code, which is in
@file{emultempl/generic.em}.
To summarize, @file{genscripts.sh} reads three shell scripts: an
emulation parameters script in the @file{emulparams} directory, a linker
script generation script in the @file{scripttempl} directory, and an
emulation source file generation script in the @file{emultempl}
directory.
For example, the Sun 4 linker sets up variables in
@file{emulparams/sun4.sh}, creates linker scripts using
@file{scripttempl/aout.sc}, and creates the emulation code using
@file{emultempl/sunos.em}.
Note that the linker can support several emulations simultaneously,
depending upon how it is configured. An emulation can be selected with
the @code{-m} option. The @code{-V} option will list all supported
emulations.
@menu
* emulation parameters:: @file{emulparams} scripts
* linker scripts:: @file{scripttempl} scripts
* linker emulations:: @file{emultempl} scripts
@end menu
@node emulation parameters
@section @file{emulparams} scripts
Each target selects a particular file in the @file{emulparams} directory
by setting the shell variable @code{targ_emul} in @file{configure.tgt}.
This shell variable is used by the @file{configure} script to control
building an emulation source file.
Certain conventions are enforced. Suppose the @code{targ_emul} variable
is set to @var{emul} in @file{configure.tgt}. The name of the emulation
shell script will be @file{emulparams/@var{emul}.sh}. The
@file{Makefile} must have a target named @file{e@var{emul}.c}; this
target must depend upon @file{emulparams/@var{emul}.sh}, as well as the
appropriate scripts in the @file{scripttempl} and @file{emultempl}
directories. The @file{Makefile} target must invoke @code{GENSCRIPTS}
with two arguments: @var{emul}, and the value of the make variable
@code{tdir_@var{emul}}. The value of the latter variable will be set by
the @file{configure} script, and is used to set the default target
directory to search.
By convention, the @file{emulparams/@var{emul}.sh} shell script should
only set shell variables. It may set shell variables which are to be
interpreted by the @file{scripttempl} and the @file{emultempl} scripts.
Certain shell variables are interpreted directly by the
@file{genscripts.sh} script.
Here is a list of shell variables interpreted by @file{genscripts.sh},
as well as some conventional shell variables interpreted by the
@file{scripttempl} and @file{emultempl} scripts.
@table @code
@item SCRIPT_NAME
This is the name of the @file{scripttempl} script to use. If
@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use
the script @file{scripttempl/@var{script}.sc}.
@item TEMPLATE_NAME
This is the name of the @file{emultempl} script to use. If
@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will
use the script @file{emultempl/@var{template}.em}. If this variable is
not set, the default value is @samp{generic}.
@item GENERATE_SHLIB_SCRIPT
If this is set to a nonempty string, @file{genscripts.sh} will invoke
the @file{scripttempl} script an extra time to create a shared library
script. @ref{linker scripts}.
@item OUTPUT_FORMAT
This is normally set to indicate the BFD output format use (e.g.,
@samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally
use it in an @code{OUTPUT_FORMAT} expression in the linker script.
@item ARCH
This is normally set to indicate the architecture to use (e.g.,
@samp{sparc}). The @file{scripttempl} script will normally use it in an
@code{OUTPUT_ARCH} expression in the linker script.
@item ENTRY
Some @file{scripttempl} scripts use this to set the entry address, in an
@code{ENTRY} expression in the linker script.
@item TEXT_START_ADDR
Some @file{scripttempl} scripts use this to set the start address of the
@samp{.text} section.
@item SEGMENT_SIZE
The @file{genscripts.sh} script uses this to set the default value of
@code{DATA_ALIGNMENT} when running the @file{scripttempl} script.
@item TARGET_PAGE_SIZE
If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script
uses this to define it.
@item ALIGNMENT
Some @file{scripttempl} scripts set this to a number to pass to
@code{ALIGN} to set the required alignment for the @code{end} symbol.
@end table
@node linker scripts
@section @file{scripttempl} scripts
Each linker target uses a @file{scripttempl} script to generate the
default linker scripts. The name of the @file{scripttempl} script is
set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script.
If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will
invoke @file{scripttempl/@var{script}.sc}.
The @file{genscripts.sh} script will invoke the @file{scripttempl}
script 5 to 9 times. Each time it will set the shell variable
@code{LD_FLAG} to a different value. When the linker is run, the
options used will direct it to select a particular script. (Script
selection is controlled by the @code{get_script} emulation entry point;
this describes the conventional behaviour).
The @file{scripttempl} script should just write a linker script, written
in the linker command language, to standard output. If the emulation
name--the name of the @file{emulparams} file without the @file{.sc}
extension--is @var{emul}, then the output will be directed to
@file{ldscripts/@var{emul}.@var{extension}} in the build directory,
where @var{extension} changes each time the @file{scripttempl} script is
invoked.
Here is the list of values assigned to @code{LD_FLAG}.
@table @code
@item (empty)
The script generated is used by default (when none of the following
cases apply). The output has an extension of @file{.x}.
@item n
The script generated is used when the linker is invoked with the
@code{-n} option. The output has an extension of @file{.xn}.
@item N
The script generated is used when the linker is invoked with the
@code{-N} option. The output has an extension of @file{.xbn}.
@item r
The script generated is used when the linker is invoked with the
@code{-r} option. The output has an extension of @file{.xr}.
@item u
The script generated is used when the linker is invoked with the
@code{-Ur} option. The output has an extension of @file{.xu}.
@item shared
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the
@file{emulparams} file. The @file{emultempl} script must arrange to use
this script at the appropriate time, normally when the linker is invoked
with the @code{-shared} option. The output has an extension of
@file{.xs}.
@item c
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The
@file{emultempl} script must arrange to use this script at the appropriate
time, normally when the linker is invoked with the @code{-z combreloc}
option. The output has an extension of
@file{.xc}.
@item cshared
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and
@code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file.
The @file{emultempl} script must arrange to use this script at the
appropriate time, normally when the linker is invoked with the @code{-shared
-z combreloc} option. The output has an extension of @file{.xsc}.
@item auto_import
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the
@file{emulparams} file. The @file{emultempl} script must arrange to
use this script at the appropriate time, normally when the linker is
invoked with the @code{--enable-auto-import} option. The output has
an extension of @file{.xa}.
@end table
Besides the shell variables set by the @file{emulparams} script, and the
@code{LD_FLAG} variable, the @file{genscripts.sh} script will set
certain variables for each run of the @file{scripttempl} script.
@table @code
@item RELOCATING
This will be set to a non-empty string when the linker is doing a final
relocation (e.g., all scripts other than @code{-r} and @code{-Ur}).
@item CONSTRUCTING
This will be set to a non-empty string when the linker is building
global constructor and destructor tables (e.g., all scripts other than
@code{-r}).
@item DATA_ALIGNMENT
This will be set to an @code{ALIGN} expression when the output should be
page aligned, or to @samp{.} when generating the @code{-N} script.
@item CREATE_SHLIB
This will be set to a non-empty string when generating a @code{-shared}
script.
@item COMBRELOC
This will be set to a non-empty string when generating @code{-z combreloc}
scripts to a temporary file name which can be used during script generation.
@end table
The conventional way to write a @file{scripttempl} script is to first
set a few shell variables, and then write out a linker script using
@code{cat} with a here document. The linker script will use variable
substitutions, based on the above variables and those set in the
@file{emulparams} script, to control its behaviour.
When there are parts of the @file{scripttempl} script which should only
be run when doing a final relocation, they should be enclosed within a
variable substitution based on @code{RELOCATING}. For example, on many
targets special symbols such as @code{_end} should be defined when doing
a final link. Naturally, those symbols should not be defined when doing
a relocatable link using @code{-r}. The @file{scripttempl} script
could use a construct like this to define those symbols:
@smallexample
$@{RELOCATING+ _end = .;@}
@end smallexample
This will do the symbol assignment only if the @code{RELOCATING}
variable is defined.
The basic job of the linker script is to put the sections in the correct
order, and at the correct memory addresses. For some targets, the
linker script may have to do some other operations.
For example, on most MIPS platforms, the linker is responsible for
defining the special symbol @code{_gp}, used to initialize the
@code{$gp} register. It must be set to the start of the small data
section plus @code{0x8000}. Naturally, it should only be defined when
doing a final relocation. This will typically be done like this:
@smallexample
$@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@}
@end smallexample
This line would appear just before the sections which compose the small
data section (@samp{.sdata}, @samp{.sbss}). All those sections would be
contiguous in memory.
Many COFF systems build constructor tables in the linker script. The
compiler will arrange to output the address of each global constructor
in a @samp{.ctor} section, and the address of each global destructor in
a @samp{.dtor} section (this is done by defining
@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the
@code{gcc} configuration files). The @code{gcc} runtime support
routines expect the constructor table to be named @code{__CTOR_LIST__}.
They expect it to be a list of words, with the first word being the
count of the number of entries. There should be a trailing zero word.
(Actually, the count may be -1 if the trailing word is present, and the
trailing word may be omitted if the count is correct, but, as the
@code{gcc} behaviour has changed slightly over the years, it is safest
to provide both). Here is a typical way that might be handled in a
@file{scripttempl} file.
@smallexample
$@{CONSTRUCTING+ __CTOR_LIST__ = .;@}
$@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@}
$@{CONSTRUCTING+ *(.ctors)@}
$@{CONSTRUCTING+ LONG(0)@}
$@{CONSTRUCTING+ __CTOR_END__ = .;@}
$@{CONSTRUCTING+ __DTOR_LIST__ = .;@}
$@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@}
$@{CONSTRUCTING+ *(.dtors)@}
$@{CONSTRUCTING+ LONG(0)@}
$@{CONSTRUCTING+ __DTOR_END__ = .;@}
@end smallexample
The use of @code{CONSTRUCTING} ensures that these linker script commands
will only appear when the linker is supposed to be building the
constructor and destructor tables. This example is written for a target
which uses 4 byte pointers.
Embedded systems often need to set a stack address. This is normally
best done by using the @code{PROVIDE} construct with a default stack
address. This permits the user to easily override the stack address
using the @code{--defsym} option. Here is an example:
@smallexample
$@{RELOCATING+ PROVIDE (__stack = 0x80000000);@}
@end smallexample
The value of the symbol @code{__stack} would then be used in the startup
code to initialize the stack pointer.
@node linker emulations
@section @file{emultempl} scripts
Each linker target uses an @file{emultempl} script to generate the
emulation code. The name of the @file{emultempl} script is set by the
@code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the
@code{TEMPLATE_NAME} variable is not set, the default is
@samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template},
@file{genscripts.sh} will use @file{emultempl/@var{template}.em}.
Most targets use the generic @file{emultempl} script,
@file{emultempl/generic.em}. A different @file{emultempl} script is
only needed if the linker must support unusual actions, such as linking
against shared libraries.
The @file{emultempl} script is normally written as a simple invocation
of @code{cat} with a here document. The document will use a few
variable substitutions. Typically each function names uses a
substitution involving @code{EMULATION_NAME}, for ease of debugging when
the linker supports multiple emulations.
Every function and variable in the emitted file should be static. The
only globally visible object must be named
@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is
the name of the emulation set in @file{configure.tgt} (this is also the
name of the @file{emulparams} file without the @file{.sh} extension).
The @file{genscripts.sh} script will set the shell variable
@code{EMULATION_NAME} before invoking the @file{emultempl} script.
The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a
@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}.
It defines a set of function pointers which are invoked by the linker,
as well as strings for the emulation name (normally set from the shell
variable @code{EMULATION_NAME} and the default BFD target name (normally
set from the shell variable @code{OUTPUT_FORMAT} which is normally set
by the @file{emulparams} file).
The @file{genscripts.sh} script will set the shell variable
@code{COMPILE_IN} when it invokes the @file{emultempl} script for the
default emulation. In this case, the @file{emultempl} script should
include the linker scripts directly, and return them from the
@code{get_scripts} entry point. When the emulation is not the default,
the @code{get_scripts} entry point should just return a file name. See
@file{emultempl/generic.em} for an example of how this is done.
At some point, the linker emulation entry points should be documented.
@node Emulation Walkthrough
@chapter A Walkthrough of a Typical Emulation
This chapter is to help people who are new to the way emulations
interact with the linker, or who are suddenly thrust into the position
of having to work with existing emulations. It will discuss the files
you need to be aware of. It will tell you when the given "hooks" in
the emulation will be called. It will, hopefully, give you enough
information about when and how things happen that you'll be able to
get by. As always, the source is the definitive reference to this.
The starting point for the linker is in @file{ldmain.c} where
@code{main} is defined. The bulk of the code that's emulation
specific will initially be in @code{emultempl/@var{emulation}.em} but
will end up in @code{e@var{emulation}.c} when the build is done.
Most of the work to select and interface with emulations is in
@code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h}
defines the @code{ld_emulation_xfer_struct} structure your emulation
exports.
Your emulation file exports a symbol
@code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is
selected (it usually is, since usually there's only one),
@code{ldemul.c} sets the variable @var{ld_emulation} to point to it.
@code{ldemul.c} also defines a number of API functions that interface
to your emulation, like @code{ldemul_after_parse} which simply calls
your @code{ld_@var{EMULATION}_emulation.after_parse} function. For
the rest of this section, the functions will be mentioned, but you
should assume the indirect reference to your emulation also.
We will also skip or gloss over parts of the link process that don't
relate to emulations, like setting up internationalization.
After initialization, @code{main} selects an emulation by pre-scanning
the command line arguments. It calls @code{ldemul_choose_target} to
choose a target. If you set @code{choose_target} to
@code{ldemul_default_target}, it picks your @code{target_name} by
default.
@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}.
@code{parse_args} calls @code{ldemul_parse_args} for each arg, which
must update the @code{getopt} globals if it recognizes the argument.
If the emulation doesn't recognize it, then parse_args checks to see
if it recognizes it.
Now that the emulation has had access to all its command-line options,
@code{main} calls @code{ldemul_set_symbols}. This can be used for any
initialization that may be affected by options. It is also supposed
to set up any variables needed by the emulation script.
@code{main} now calls @code{ldemul_get_script} to get the emulation
script to use (based on arguments, no doubt, @pxref{Emulations}) and
runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or
@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB}
commands. It may call @code{ldemul_unrecognized_file} if you asked
the linker to link a file it doesn't recognize. It will call
@code{ldemul_recognized_file} for each file it does recognize, in case
the emulation wants to handle some files specially. All the while,
it's loading the files (possibly calling
@code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's
done reading the script, @code{main} calls @code{ldemul_after_parse}.
Use the after-parse hook to set up anything that depends on stuff the
script might have set up, like the entry point.
@code{main} next calls @code{lang_process} in @code{ldlang.c}. This
appears to be the main core of the linking itself, as far as emulation
hooks are concerned(*). It first opens the output file's BFD, calling
@code{ldemul_set_output_arch}, and calls
@code{ldemul_create_output_section_statements} in case you need to use
other means to find or create object files (i.e. shared libraries
found on a path, or fake stub objects). Despite the name, nobody
creates output sections here.
(*) In most cases, the BFD library does the bulk of the actual
linking, handling symbol tables, symbol resolution, relocations, and
building the final output file. See the BFD reference for all the
details. Your emulation is usually concerned more with managing
things at the file and section level, like "put this here, add this
section", etc.
Next, the objects to be linked are opened and BFDs created for them,
and @code{ldemul_after_open} is called. At this point, you have all
the objects and symbols loaded, but none of the data has been placed
yet.
Next comes the Big Linking Thingy (except for the parts BFD does).
All input sections are mapped to output sections according to the
script. If a section doesn't get mapped by default,
@code{ldemul_place_orphan} will get called to figure out where it goes.
Next it figures out the offsets for each section, calling
@code{ldemul_before_allocation} before and
@code{ldemul_after_allocation} after deciding where each input section
ends up in the output sections.
The last part of @code{lang_process} is to figure out all the symbols'
values. After assigning final values to the symbols,
@code{ldemul_finish} is called, and after that, any undefined symbols
are turned into fatal errors.
OK, back to @code{main}, which calls @code{ldwrite} in
@file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does
all the relocation fixups and writes the output bfd to disk, and we're
done.
In summary,
@itemize @bullet
@item @code{main()} in @file{ldmain.c}
@item @file{emultempl/@var{EMULATION}.em} has your code
@item @code{ldemul_choose_target} (defaults to your @code{target_name})
@item @code{ldemul_before_parse}
@item Parse argv, calls @code{ldemul_parse_args} for each
@item @code{ldemul_set_symbols}
@item @code{ldemul_get_script}
@item parse script
@itemize @bullet
@item may call @code{ldemul_hll} or @code{ldemul_syslib}
@item may call @code{ldemul_open_dynamic_archive}
@end itemize
@item @code{ldemul_after_parse}
@item @code{lang_process()} in @file{ldlang.c}
@itemize @bullet
@item create @code{output_bfd}
@item @code{ldemul_set_output_arch}
@item @code{ldemul_create_output_section_statements}
@item read objects, create input bfds - all symbols exist, but have no values
@item may call @code{ldemul_unrecognized_file}
@item will call @code{ldemul_recognized_file}
@item @code{ldemul_after_open}
@item map input sections to output sections
@item may call @code{ldemul_place_orphan} for remaining sections
@item @code{ldemul_before_allocation}
@item gives input sections offsets into output sections, places output sections
@item @code{ldemul_after_allocation} - section addresses valid
@item assigns values to symbols
@item @code{ldemul_finish} - symbol values valid
@end itemize
@item output bfd is written to disk
@end itemize
@node Architecture Specific
@chapter Some Architecture Specific Notes
This is the place for notes on the behavior of @code{ld} on
specific platforms. Currently, only Intel x86 is documented (and
of that, only the auto-import behavior for DLLs).
@menu
* ix86:: Intel x86
@end menu
@node ix86
@section Intel x86
@table @emph
@code{ld} can create DLLs that operate with various runtimes available
on a common x86 operating system. These runtimes include native (using
the mingw "platform"), cygwin, and pw.
@item auto-import from DLLs
@enumerate
@item
With this feature on, DLL clients can import variables from DLL
without any concern from their side (for example, without any source
code modifications). Auto-import can be enabled using the
@code{--enable-auto-import} flag, or disabled via the
@code{--disable-auto-import} flag. Auto-import is disabled by default.
@item
This is done completely in bounds of the PE specification (to be fair,
there's a minor violation of the spec at one point, but in practice
auto-import works on all known variants of that common x86 operating
system) So, the resulting DLL can be used with any other PE
compiler/linker.
@item
Auto-import is fully compatible with standard import method, in which
variables are decorated using attribute modifiers. Libraries of either
type may be mixed together.
@item
Overhead (space): 8 bytes per imported symbol, plus 20 for each
reference to it; Overhead (load time): negligible; Overhead
(virtual/physical memory): should be less than effect of DLL
relocation.
@end enumerate
Motivation
The obvious and only way to get rid of dllimport insanity is
to make client access variable directly in the DLL, bypassing
the extra dereference imposed by ordinary DLL runtime linking.
I.e., whenever client contains something like
@code{mov dll_var,%eax,}
address of dll_var in the command should be relocated to point
into loaded DLL. The aim is to make OS loader do so, and than
make ld help with that. Import section of PE made following
way: there's a vector of structures each describing imports
from particular DLL. Each such structure points to two other
parallel vectors: one holding imported names, and one which
will hold address of corresponding imported name. So, the
solution is de-vectorize these structures, making import
locations be sparse and pointing directly into code.
Implementation
For each reference of data symbol to be imported from DLL (to
set of which belong symbols with name <sym>, if __imp_<sym> is
found in implib), the import fixup entry is generated. That
entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
subsection. Each fixup entry contains pointer to symbol's address
within .text section (marked with __fuN_<sym> symbol, where N is
integer), pointer to DLL name (so, DLL name is referenced by
multiple entries), and pointer to symbol name thunk. Symbol name
thunk is singleton vector (__nm_th_<symbol>) pointing to
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
imported name. Here comes that "om the edge" problem mentioned above:
PE specification rambles that name vector (OriginalFirstThunk) should
run in parallel with addresses vector (FirstThunk), i.e. that they
should have same number of elements and terminated with zero. We violate
this, since FirstThunk points directly into machine code. But in
practice, OS loader implemented the sane way: it goes thru
OriginalFirstThunk and puts addresses to FirstThunk, not something
else. It once again should be noted that dll and symbol name
structures are reused across fixup entries and should be there
anyway to support standard import stuff, so sustained overhead is
20 bytes per reference. Other question is whether having several
IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
it is done even by native compiler/linker (libth32's functions are in
fact resident in windows9x kernel32.dll, so if you use it, you have
two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
whether referencing the same PE structures several times is valid.
The answer is why not, prohibiting that (detecting violation) would
require more work on behalf of loader than not doing it.
@end table
@node GNU Free Documentation License
@chapter GNU Free Documentation License
GNU Free Documentation License
Version 1.1, March 2000
Copyright (C) 2000 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
0. PREAMBLE
The purpose of this License is to make a manual, textbook, or other
written document "free" in the sense of freedom: to assure everyone
the effective freedom to copy and redistribute it, with or without
modifying it, either commercially or noncommercially. Secondarily,
this License preserves for the author and publisher a way to get
credit for their work, while not being considered responsible for
modifications made by others.
This License is a kind of "copyleft", which means that derivative
works of the document must themselves be free in the same sense. It
complements the GNU General Public License, which is a copyleft
license designed for free software.
We have designed this License in order to use it for manuals for free
software, because free software needs free documentation: a free
program should come with manuals providing the same freedoms that the
software does. But this License is not limited to software manuals;
it can be used for any textual work, regardless of subject matter or
whether it is published as a printed book. We recommend this License
principally for works whose purpose is instruction or reference.
1. APPLICABILITY AND DEFINITIONS
This License applies to any manual or other work that contains a
notice placed by the copyright holder saying it can be distributed
under the terms of this License. The "Document", below, refers to any
such manual or work. Any member of the public is a licensee, and is
addressed as "you".
A "Modified Version" of the Document means any work containing the
Document or a portion of it, either copied verbatim, or with
modifications and/or translated into another language.
A "Secondary Section" is a named appendix or a front-matter section of
the Document that deals exclusively with the relationship of the
publishers or authors of the Document to the Document's overall subject
(or to related matters) and contains nothing that could fall directly
within that overall subject. (For example, if the Document is in part a
textbook of mathematics, a Secondary Section may not explain any
mathematics.) The relationship could be a matter of historical
connection with the subject or with related matters, or of legal,
commercial, philosophical, ethical or political position regarding
them.
The "Invariant Sections" are certain Secondary Sections whose titles
are designated, as being those of Invariant Sections, in the notice
that says that the Document is released under this License.
The "Cover Texts" are certain short passages of text that are listed,
as Front-Cover Texts or Back-Cover Texts, in the notice that says that
the Document is released under this License.
A "Transparent" copy of the Document means a machine-readable copy,
represented in a format whose specification is available to the
general public, whose contents can be viewed and edited directly and
straightforwardly with generic text editors or (for images composed of
pixels) generic paint programs or (for drawings) some widely available
drawing editor, and that is suitable for input to text formatters or
for automatic translation to a variety of formats suitable for input
to text formatters. A copy made in an otherwise Transparent file
format whose markup has been designed to thwart or discourage
subsequent modification by readers is not Transparent. A copy that is
not "Transparent" is called "Opaque".
Examples of suitable formats for Transparent copies include plain
ASCII without markup, Texinfo input format, LaTeX input format, SGML
or XML using a publicly available DTD, and standard-conforming simple
HTML designed for human modification. Opaque formats include
PostScript, PDF, proprietary formats that can be read and edited only
by proprietary word processors, SGML or XML for which the DTD and/or
processing tools are not generally available, and the
machine-generated HTML produced by some word processors for output
purposes only.
The "Title Page" means, for a printed book, the title page itself,
plus such following pages as are needed to hold, legibly, the material
this License requires to appear in the title page. For works in
formats which do not have any title page as such, "Title Page" means
the text near the most prominent appearance of the work's title,
preceding the beginning of the body of the text.
2. VERBATIM COPYING
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the
copyright notices, and the license notice saying this License applies
to the Document are reproduced in all copies, and that you add no other
conditions whatsoever to those of this License. You may not use
technical measures to obstruct or control the reading or further
copying of the copies you make or distribute. However, you may accept
compensation in exchange for copies. If you distribute a large enough
number of copies you must also follow the conditions in section 3.
You may also lend copies, under the same conditions stated above, and
you may publicly display copies.
3. COPYING IN QUANTITY
If you publish printed copies of the Document numbering more than 100,
and the Document's license notice requires Cover Texts, you must enclose
the copies in covers that carry, clearly and legibly, all these Cover
Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
the back cover. Both covers must also clearly and legibly identify
you as the publisher of these copies. The front cover must present
the full title with all words of the title equally prominent and
visible. You may add other material on the covers in addition.
Copying with changes limited to the covers, as long as they preserve
the title of the Document and satisfy these conditions, can be treated
as verbatim copying in other respects.
If the required texts for either cover are too voluminous to fit
legibly, you should put the first ones listed (as many as fit
reasonably) on the actual cover, and continue the rest onto adjacent
pages.
If you publish or distribute Opaque copies of the Document numbering
more than 100, you must either include a machine-readable Transparent
copy along with each Opaque copy, or state in or with each Opaque copy
a publicly-accessible computer-network location containing a complete
Transparent copy of the Document, free of added material, which the
general network-using public has access to download anonymously at no
charge using public-standard network protocols. If you use the latter
option, you must take reasonably prudent steps, when you begin
distribution of Opaque copies in quantity, to ensure that this
Transparent copy will remain thus accessible at the stated location
until at least one year after the last time you distribute an Opaque
copy (directly or through your agents or retailers) of that edition to
the public.
It is requested, but not required, that you contact the authors of the
Document well before redistributing any large number of copies, to give
them a chance to provide you with an updated version of the Document.
4. MODIFICATIONS
You may copy and distribute a Modified Version of the Document under
the conditions of sections 2 and 3 above, provided that you release
the Modified Version under precisely this License, with the Modified
Version filling the role of the Document, thus licensing distribution
and modification of the Modified Version to whoever possesses a copy
of it. In addition, you must do these things in the Modified Version:
A. Use in the Title Page (and on the covers, if any) a title distinct
from that of the Document, and from those of previous versions
(which should, if there were any, be listed in the History section
of the Document). You may use the same title as a previous version
if the original publisher of that version gives permission.
B. List on the Title Page, as authors, one or more persons or entities
responsible for authorship of the modifications in the Modified
Version, together with at least five of the principal authors of the
Document (all of its principal authors, if it has less than five).
C. State on the Title page the name of the publisher of the
Modified Version, as the publisher.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications
adjacent to the other copyright notices.
F. Include, immediately after the copyright notices, a license notice
giving the public permission to use the Modified Version under the
terms of this License, in the form shown in the Addendum below.
G. Preserve in that license notice the full lists of Invariant Sections
and required Cover Texts given in the Document's license notice.
H. Include an unaltered copy of this License.
I. Preserve the section entitled "History", and its title, and add to
it an item stating at least the title, year, new authors, and
publisher of the Modified Version as given on the Title Page. If
there is no section entitled "History" in the Document, create one
stating the title, year, authors, and publisher of the Document as
given on its Title Page, then add an item describing the Modified
Version as stated in the previous sentence.
J. Preserve the network location, if any, given in the Document for
public access to a Transparent copy of the Document, and likewise
the network locations given in the Document for previous versions
it was based on. These may be placed in the "History" section.
You may omit a network location for a work that was published at
least four years before the Document itself, or if the original
publisher of the version it refers to gives permission.
K. In any section entitled "Acknowledgements" or "Dedications",
preserve the section's title, and preserve in the section all the
substance and tone of each of the contributor acknowledgements
and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document,
unaltered in their text and in their titles. Section numbers
or the equivalent are not considered part of the section titles.
M. Delete any section entitled "Endorsements". Such a section
may not be included in the Modified Version.
N. Do not retitle any existing section as "Endorsements"
or to conflict in title with any Invariant Section.
If the Modified Version includes new front-matter sections or
appendices that qualify as Secondary Sections and contain no material
copied from the Document, you may at your option designate some or all
of these sections as invariant. To do this, add their titles to the
list of Invariant Sections in the Modified Version's license notice.
These titles must be distinct from any other section titles.
You may add a section entitled "Endorsements", provided it contains
nothing but endorsements of your Modified Version by various
parties--for example, statements of peer review or that the text has
been approved by an organization as the authoritative definition of a
standard.
You may add a passage of up to five words as a Front-Cover Text, and a
passage of up to 25 words as a Back-Cover Text, to the end of the list
of Cover Texts in the Modified Version. Only one passage of
Front-Cover Text and one of Back-Cover Text may be added by (or
through arrangements made by) any one entity. If the Document already
includes a cover text for the same cover, previously added by you or
by arrangement made by the same entity you are acting on behalf of,
you may not add another; but you may replace the old one, on explicit
permission from the previous publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this License
give permission to use their names for publicity for or to assert or
imply endorsement of any Modified Version.
5. COMBINING DOCUMENTS
You may combine the Document with other documents released under this
License, under the terms defined in section 4 above for modified
versions, provided that you include in the combination all of the
Invariant Sections of all of the original documents, unmodified, and
list them all as Invariant Sections of your combined work in its
license notice.
The combined work need only contain one copy of this License, and
multiple identical Invariant Sections may be replaced with a single
copy. If there are multiple Invariant Sections with the same name but
different contents, make the title of each such section unique by
adding at the end of it, in parentheses, the name of the original
author or publisher of that section if known, or else a unique number.
Make the same adjustment to the section titles in the list of
Invariant Sections in the license notice of the combined work.
In the combination, you must combine any sections entitled "History"
in the various original documents, forming one section entitled
"History"; likewise combine any sections entitled "Acknowledgements",
and any sections entitled "Dedications". You must delete all sections
entitled "Endorsements."
6. COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other documents
released under this License, and replace the individual copies of this
License in the various documents with a single copy that is included in
the collection, provided that you follow the rules of this License for
verbatim copying of each of the documents in all other respects.
You may extract a single document from such a collection, and distribute
it individually under this License, provided you insert a copy of this
License into the extracted document, and follow this License in all
other respects regarding verbatim copying of that document.
7. AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other separate
and independent documents or works, in or on a volume of a storage or
distribution medium, does not as a whole count as a Modified Version
of the Document, provided no compilation copyright is claimed for the
compilation. Such a compilation is called an "aggregate", and this
License does not apply to the other self-contained works thus compiled
with the Document, on account of their being thus compiled, if they
are not themselves derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these
copies of the Document, then if the Document is less than one quarter
of the entire aggregate, the Document's Cover Texts may be placed on
covers that surround only the Document within the aggregate.
Otherwise they must appear on covers around the whole aggregate.
8. TRANSLATION
Translation is considered a kind of modification, so you may
distribute translations of the Document under the terms of section 4.
Replacing Invariant Sections with translations requires special
permission from their copyright holders, but you may include
translations of some or all Invariant Sections in addition to the
original versions of these Invariant Sections. You may include a
translation of this License provided that you also include the
original English version of this License. In case of a disagreement
between the translation and the original English version of this
License, the original English version will prevail.
9. TERMINATION
You may not copy, modify, sublicense, or distribute the Document except
as expressly provided for under this License. Any other attempt to
copy, modify, sublicense or distribute the Document is void, and will
automatically terminate your rights under this License. However,
parties who have received copies, or rights, from you under this
License will not have their licenses terminated so long as such
parties remain in full compliance.
10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions
of the GNU Free Documentation License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns. See
http://www.gnu.org/copyleft/.
Each version of the License is given a distinguishing version number.
If the Document specifies that a particular numbered version of this
License "or any later version" applies to it, you have the option of
following the terms and conditions either of that specified version or
of any later version that has been published (not as a draft) by the
Free Software Foundation. If the Document does not specify a version
number of this License, you may choose any version ever published (not
as a draft) by the Free Software Foundation.
ADDENDUM: How to use this License for your documents
To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and
license notices just after the title page:
@smallexample
Copyright (c) YEAR YOUR NAME.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with the Invariant Sections being LIST THEIR TITLES, with the
Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
A copy of the license is included in the section entitled "GNU
Free Documentation License".
@end smallexample
If you have no Invariant Sections, write "with no Invariant Sections"
instead of saying which ones are invariant. If you have no
Front-Cover Texts, write "no Front-Cover Texts" instead of
"Front-Cover Texts being LIST"; likewise for Back-Cover Texts.
If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
free software license, such as the GNU General Public License,
to permit their use in free software.
@contents
@bye
|