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authorInga Stotland <inga.stotland@intel.com>2021-02-10 18:55:58 -0800
committerBrian Gix <brian.gix@intel.com>2021-02-10 18:58:35 -0800
commit1f4ec8fb9d36fb7678385fd631459d80b57fc662 (patch)
tree1b8584c51ab3b0590c3639328df8eaacf37a28ae /mesh/node.c
parent1ecf167cec1696e266de58db6cd904f43c4b532e (diff)
downloadbluez-1f4ec8fb9d36fb7678385fd631459d80b57fc662.tar.gz
mesh: Clear node's agent pointer after agent removal
When a node is created/provisioned/imported, the new node's agent is removed. The corresponding pointer in the node structure needs to be set to NULL to avoid pointing to freed memory.
Diffstat (limited to 'mesh/node.c')
-rw-r--r--mesh/node.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/mesh/node.c b/mesh/node.c
index 4bc11309b..e81aa82fe 100644
--- a/mesh/node.c
+++ b/mesh/node.c
@@ -2321,6 +2321,7 @@ void node_finalize_new_node(struct mesh_node *node, struct mesh_io *io)
free_node_dbus_resources(node);
mesh_agent_remove(node->agent);
+ node->agent = NULL;
node->busy = false;