| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch adds SPDX License Identifier and removes the license text.
-------------------------------------
License COUNT
-------------------------------------
LGPL-2.1-or-later : 48
License: LGPL-2.1-or-later
mesh/mesh-mgmt.h
mesh/mesh-mgmt.c
mesh/net-keys.c
mesh/mesh-io-api.h
mesh/mesh.h
mesh/net-keys.h
mesh/model.h
mesh/util.h
mesh/appkey.c
mesh/cfgmod.h
mesh/appkey.h
mesh/prov.h
mesh/prov-acceptor.c
mesh/net.c
mesh/dbus.h
mesh/friend.h
mesh/mesh-io-generic.c
mesh/main.c
mesh/util.c
mesh/dbus.c
mesh/error.h
mesh/mesh-config-json.c
mesh/agent.h
mesh/pb-adv.c
mesh/crypto.c
mesh/crypto.h
mesh/friend.c
mesh/pb-adv.h
mesh/provision.h
mesh/mesh-config.h
mesh/mesh-io-generic.h
mesh/agent.c
mesh/cfgmod-server.c
mesh/mesh-io.h
mesh/keyring.h
mesh/net.h
mesh/keyring.c
mesh/mesh-defs.h
mesh/mesh.c
mesh/rpl.c
mesh/manager.c
mesh/model.c
mesh/mesh-io.c
mesh/node.c
mesh/prov-initiator.c
mesh/rpl.h
mesh/node.h
mesh/manager.h
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When either a new node is created or an existing node is loaded from
storage, initialize RPL storage directory.
Additionally, when an existing node configguration is read from storage,
load saved RPL entries into the corresponding RPL lists.
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Mesh specification requires that Replay Protection be preserved
across node restarts. This adds that storage in
<node_uuid>/rpl/<iv_index>/<src>
Realtime access remains in an l_queue structure, and stored as
messages are processed.
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