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diff --git a/more/generic_programming.html b/more/generic_programming.html new file mode 100644 index 0000000000..23a12413e0 --- /dev/null +++ b/more/generic_programming.html @@ -0,0 +1,474 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN"> + +<html> + <head> + <meta name="generator" content= + "HTML Tidy for Cygwin (vers 1st April 2002), see www.w3.org"> + <meta http-equiv="Content-Type" content= + "text/html; charset=windows-1252"> + <meta name="GENERATOR" content="Microsoft FrontPage 4.0"> + <meta name="ProgId" content="FrontPage.Editor.Document"> + + <title>Generic Programming Techniques</title> + </head> + + <body bgcolor="#FFFFFF" text="#000000"> + <img src="../boost.png" alt="boost.png (6897 bytes)" align="center" + width="277" height="86"> + + <h1>Generic Programming Techniques</h1> + + <p>This is an incomplete survey of some of the generic programming + techniques used in the <a href="../index.htm">boost</a> libraries.</p> + + <h2>Table of Contents</h2> + + <ul> + <li><a href="#introduction">Introduction</a></li> + + <li><a href="#concept">The Anatomy of a Concept</a></li> + + <li><a href="#traits">Traits</a></li> + + <li><a href="#tag_dispatching">Tag Dispatching</a></li> + + <li><a href="#adaptors">Adaptors</a></li> + + <li><a href="#type_generator">Type Generators</a></li> + + <li><a href="#object_generator">Object Generators</a></li> + + <li><a href="#policy">Policy Classes</a></li> + </ul> + + <h2><a name="introduction">Introduction</a></h2> + + <p>Generic programming is about generalizing software components so that + they can be easily reused in a wide variety of situations. In C++, class + and function templates are particularly effective mechanisms for generic + programming because they make the generalization possible without + sacrificing efficiency.</p> + + <p>As a simple example of generic programming, we will look at how one + might generalize the <tt>memcpy()</tt> function of the C standard + library. An implementation of <tt>memcpy()</tt> might look like the + following:<br> + <br> + </p> + + <blockquote> +<pre> +void* memcpy(void* region1, const void* region2, size_t n) +{ + const char* first = (const char*)region2; + const char* last = ((const char*)region2) + n; + char* result = (char*)region1; + while (first != last) + *result++ = *first++; + return result; +} +</pre> + </blockquote> + The <tt>memcpy()</tt> function is already generalized to some extent by + the use of <tt>void*</tt> so that the function can be used to copy arrays + of different kinds of data. But what if the data we would like to copy is + not in an array? Perhaps it is in a linked list. Can we generalize the + notion of copy to any sequence of elements? Looking at the body of + <tt>memcpy()</tt>, the function's <b><i>minimal requirements</i></b> are + that it needs to <i>traverse</i> through the sequence using some sort + of pointer, <i>access</i> elements pointed to, <i>write</i> the elements + to the destination, and <i>compare</i> pointers to know when to stop. The + C++ standard library groups requirements such as these into + <b><i>concepts</i></b>, in this case the <a href= + "http://www.sgi.com/tech/stl/InputIterator.html">Input Iterator</a> + concept (for <tt>region2</tt>) and the <a href= + "http://www.sgi.com/tech/stl/OutputIterator.html">Output Iterator</a> + concept (for <tt>region1</tt>). + + <p>If we rewrite the <tt>memcpy()</tt> as a function template, and use + the <a href="http://www.sgi.com/tech/stl/InputIterator.html">Input + Iterator</a> and <a href= + "http://www.sgi.com/tech/stl/OutputIterator.html">Output Iterator</a> + concepts to describe the requirements on the template parameters, we can + implement a highly reusable <tt>copy()</tt> function in the following + way:<br> + <br> + </p> + + <blockquote> +<pre> +template <typename InputIterator, typename OutputIterator> +OutputIterator +copy(InputIterator first, InputIterator last, OutputIterator result) +{ + while (first != last) + *result++ = *first++; + return result; +} +</pre> + </blockquote> + + <p>Using the generic <tt>copy()</tt> function, we can now copy elements + from any kind of sequence, including a linked list that exports iterators + such as <tt>std::<a href= + "http://www.sgi.com/tech/stl/List.html">list</a></tt>.<br> + <br> + </p> + + <blockquote> +<pre> +#include <list> +#include <vector> +#include <iostream> + +int main() +{ + const int N = 3; + std::vector<int> region1(N); + std::list<int> region2; + + region2.push_back(1); + region2.push_back(0); + region2.push_back(3); + + std::copy(region2.begin(), region2.end(), region1.begin()); + + for (int i = 0; i < N; ++i) + std::cout << region1[i] << " "; + std::cout << std::endl; +} +</pre> + </blockquote> + + <h2><a name="concept">Anatomy of a Concept</a></h2> + A <b><i>concept</i></b> is a set of requirements + consisting of valid expressions, associated types, invariants, and + complexity guarantees. A type that satisfies the requirements is + said to <b><i>model</i></b> the concept. A concept can extend the + requirements of another concept, which is called + <b><i>refinement</i></b>. + + <ul> + <li><a name="valid_expression"><b>Valid Expressions</b></a> are C++ + expressions which must compile successfully for the objects involved in + the expression to be considered <i>models</i> of the concept.</li> + + <li><a name="associated_type"><b>Associated Types</b></a> are types + that are related to the modeling type in that they participate in one + or more of the valid expressions. Typically associated types can be + accessed either through typedefs nested within a class definition for + the modeling type, or they are accessed through a <a href= + "#traits">traits class</a>.</li> + + <li><b>Invariants</b> are run-time characteristics of the objects that + must always be true, that is, the functions involving the objects must + preserve these characteristics. The invariants often take the form of + pre-conditions and post-conditions.</li> + + <li><b>Complexity Guarantees</b> are maximum limits on how long the + execution of one of the valid expressions will take, or how much of + various resources its computation will use.</li> + </ul> + + <p>The concepts used in the C++ Standard Library are documented at the <a + href="http://www.sgi.com/tech/stl/table_of_contents.html">SGI STL + site</a>.</p> + + <h2><a name="traits">Traits</a></h2> + + <p>A traits class provides a way of associating information with a + compile-time entity (a type, integral constant, or address). For example, + the class template <tt><a href= + "http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits<T></a></tt> + looks something like this:</p> + + <blockquote> +<pre> +template <class Iterator> +struct iterator_traits { + typedef ... iterator_category; + typedef ... value_type; + typedef ... difference_type; + typedef ... pointer; + typedef ... reference; +}; +</pre> + </blockquote> + The traits' <tt>value_type</tt> gives generic code the type which the + iterator is "pointing at", while the <tt>iterator_category</tt> can be + used to select more efficient algorithms depending on the iterator's + capabilities. + + <p>A key feature of traits templates is that they're + <i>non-intrusive</i>: they allow us to associate information with + arbitrary types, including built-in types and types defined in + third-party libraries, Normally, traits are specified for a particular + type by (partially) specializing the traits template.</p> + + <p>For an in-depth description of <tt>std::iterator_traits</tt>, see <a + href="http://www.sgi.com/tech/stl/iterator_traits.html">this page</a> + provided by SGI. Another very different expression of the traits idiom in + the standard is <tt>std::numeric_limits<T></tt> which provides + constants describing the range and capabilities of numeric types.</p> + + <h2><a name="tag_dispatching">Tag Dispatching</a></h2> + + <p>Tag dispatching is a way of using function overloading to + dispatch based on properties of a type, and is often used hand in + hand with traits classes. A good example of this synergy is the + implementation of the <a href= + "http://www.sgi.com/tech/stl/advance.html"><tt>std::advance()</tt></a> + function in the C++ Standard Library, which increments an iterator + <tt>n</tt> times. Depending on the kind of iterator, there are different + optimizations that can be applied in the implementation. If the iterator + is <a href="http://www.sgi.com/tech/stl/RandomAccessIterator.html">random + access</a> (can jump forward and backward arbitrary distances), then the + <tt>advance()</tt> function can simply be implemented with <tt>i += + n</tt>, and is very efficient: constant time. Other iterators must be + <tt>advance</tt>d in steps, making the operation linear in n. If the + iterator is <a href= + "http://www.sgi.com/tech/stl/BidirectionalIterator.html">bidirectional</a>, + then it makes sense for <tt>n</tt> to be negative, so we must decide + whether to increment or decrement the iterator.</p> + + <p>The relation between tag dispatching and traits classes is that the + property used for dispatching (in this case the + <tt>iterator_category</tt>) is often accessed through a traits class. The + main <tt>advance()</tt> function uses the <a href= + "http://www.sgi.com/tech/stl/iterator_traits.html"><tt>iterator_traits</tt></a> + class to get the <tt>iterator_category</tt>. It then makes a call the the + overloaded <tt>advance_dispatch()</tt> function. The appropriate + <tt>advance_dispatch()</tt> is selected by the compiler based on whatever + type the <tt>iterator_category</tt> resolves to, either <a href= + "http://www.sgi.com/tech/stl/input_iterator_tag.html"><tt>input_iterator_tag</tt></a>, + <a href= + "http://www.sgi.com/tech/stl/bidirectional_iterator_tag.html"><tt>bidirectional_iterator_tag</tt></a>, + or <a href= + "http://www.sgi.com/tech/stl/random_access_iterator_tag.html"><tt>random_access_iterator_tag</tt></a>. + A <b><i>tag</i></b> is simply a class whose only purpose is to convey + some property for use in tag dispatching and similar techniques. Refer to + <a href="http://www.sgi.com/tech/stl/iterator_tags.html">this page</a> + for a more detailed description of iterator tags.</p> + + <blockquote> +<pre> +namespace std { + struct input_iterator_tag { }; + struct bidirectional_iterator_tag { }; + struct random_access_iterator_tag { }; + + namespace detail { + template <class InputIterator, class Distance> + void advance_dispatch(InputIterator& i, Distance n, <b>input_iterator_tag</b>) { + while (n--) ++i; + } + + template <class BidirectionalIterator, class Distance> + void advance_dispatch(BidirectionalIterator& i, Distance n, + <b>bidirectional_iterator_tag</b>) { + if (n >= 0) + while (n--) ++i; + else + while (n++) --i; + } + + template <class RandomAccessIterator, class Distance> + void advance_dispatch(RandomAccessIterator& i, Distance n, + <b>random_access_iterator_tag</b>) { + i += n; + } + } + + template <class InputIterator, class Distance> + void advance(InputIterator& i, Distance n) { + typename <b>iterator_traits<InputIterator>::iterator_category</b> category; + detail::advance_dispatch(i, n, <b>category</b>); + } +} +</pre> + </blockquote> + + <h2><a name="adaptors">Adaptors</a></h2> + + <p>An <i>adaptor</i> is a class template which builds on another type or + types to provide a new interface or behavioral variant. Examples of + standard adaptors are <a href= + "http://www.sgi.com/tech/stl/ReverseIterator.html">std::reverse_iterator</a>, + which adapts an iterator type by reversing its motion upon + increment/decrement, and <a href= + "http://www.sgi.com/tech/stl/stack.html">std::stack</a>, which adapts a + container to provide a simple stack interface.</p> + + <p>A more comprehensive review of the adaptors in the standard can be + found <a href="http://portal.acm.org/citation.cfm?id=249118.249120"> + here</a>.</p> + + <h2><a name="type_generator">Type Generators</a></h2> + + <p><b>Note:</b> The <i>type generator</i> concept has largely been + superseded by the more refined notion of a <a href= + "../libs/mpl/doc/refmanual/metafunction.html"><i>metafunction</i></a>. See + <i><a href="http://www.boost-consulting.com/mplbook">C++ Template + Metaprogramming</a></i> for an in-depth discussion of metafunctions.</p> + + <p>A <i>type generator</i> is a template whose only purpose is to + synthesize a new type or types based on its template argument(s)<a href= + "#1">[1]</a>. The generated type is usually expressed as a nested typedef + named, appropriately <tt>type</tt>. A type generator is usually used to + consolidate a complicated type expression into a simple one. This example + uses an old version of <tt><a href= + "../libs/iterator/doc/iterator_adaptor.html">iterator_adaptor</a></tt> + whose design didn't allow derived iterator types. As a result, every + adapted iterator had to be a specialization of <tt>iterator_adaptor</tt> + itself and generators were a convenient way to produce those types.</p> + + <blockquote> +<pre> +template <class Predicate, class Iterator, + class Value = <i>complicated default</i>, + class Reference = <i>complicated default</i>, + class Pointer = <i>complicated default</i>, + class Category = <i>complicated default</i>, + class Distance = <i>complicated default</i> + > +struct filter_iterator_generator { + typedef iterator_adaptor< + + Iterator,filter_iterator_policies<Predicate,Iterator>, + Value,Reference,Pointer,Category,Distance> <b>type</b>; +}; +</pre> + </blockquote> + + <p>Now, that's complicated, but producing an adapted filter iterator + using the generator is much easier. You can usually just write:</p> + + <blockquote> +<pre> +boost::filter_iterator_generator<my_predicate,my_base_iterator>::type +</pre> + </blockquote> + + <h2><a name="object_generator">Object Generators</a></h2> + + <p>An <i>object generator</i> is a function template whose only purpose + is to construct a new object out of its arguments. Think of it as a kind + of generic constructor. An object generator may be more useful than a + plain constructor when the exact type to be generated is difficult or + impossible to express and the result of the generator can be passed + directly to a function rather than stored in a variable. Most Boost + object generators are named with the prefix "<tt>make_</tt>", after + <tt>std::<a href= + "http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const T&, const U&)</tt>.</p> + + <p>For example, given:</p> + + <blockquote> +<pre> +struct widget { + void tweak(int); +}; +std::vector<widget *> widget_ptrs; +</pre> + </blockquote> + By chaining two standard object generators, <tt>std::<a href= + "http://www.dinkumware.com/htm_cpl/functio2.html#bind2nd">bind2nd</a>()</tt> + and <tt>std::<a href= + "http://www.dinkumware.com/htm_cpl/functio2.html#mem_fun">mem_fun</a>()</tt>, + we can easily tweak all widgets: + + <blockquote> +<pre> +void tweak_all_widgets1(int arg) +{ + for_each(widget_ptrs.begin(), widget_ptrs.end(), + <b>bind2nd</b>(std::<b>mem_fun</b>(&widget::tweak), arg)); +} +</pre> + </blockquote> + + <p>Without using object generators the example above would look like + this:</p> + + <blockquote> +<pre> +void tweak_all_widgets2(int arg) +{ + for_each(struct_ptrs.begin(), struct_ptrs.end(), + <b>std::binder2nd<std::mem_fun1_t<void, widget, int> ></b>( + std::<b>mem_fun1_t<void, widget, int></b>(&widget::tweak), arg)); +} +</pre> + </blockquote> + + <p>As expressions get more complicated the need to reduce the verbosity + of type specification gets more compelling.</p> + + <h2><a name="policy">Policy Classes</a></h2> + + <p>A policy class is a template parameter used to transmit behavior. An + example from the standard library is <tt>std::<a href= + "http://www.dinkumware.com/htm_cpl/memory.html#allocator">allocator</a></tt>, + which supplies memory management behaviors to standard <a href= + "http://www.sgi.com/tech/stl/Container.html">containers</a>.</p> + + <p>Policy classes have been explored in detail by <a href= + "http://www.moderncppdesign.com/">Andrei Alexandrescu</a> in <a href= + "http://www.informit.com/articles/article.asp?p=167842">this chapter</a> + of his book, <i>Modern C++ Design</i>. He writes:</p> + + <blockquote> + <p>In brief, policy-based class design fosters assembling a class with + complex behavior out of many little classes (called policies), each of + which takes care of only one behavioral or structural aspect. As the + name suggests, a policy establishes an interface pertaining to a + specific issue. You can implement policies in various ways as long as + you respect the policy interface.</p> + + <p>Because you can mix and match policies, you can achieve a + combinatorial set of behaviors by using a small core of elementary + components.</p> + </blockquote> + + <p>Andrei's description of policy classes suggests that their power is + derived from granularity and orthogonality. Less-granular policy + interfaces have been shown to work well in practice, though. <a href= + "http://cvs.sourceforge.net/viewcvs.py/*checkout*/boost/boost/libs/utility/Attic/iterator_adaptors.pdf"> + This paper</a> describes an old version of <tt><a href= + "../libs/iterator/doc/iterator_adaptor.html">iterator_adaptor</a></tt> + that used non-orthogonal policies. There is also precedent in the + standard library: <tt><a href= + "http://www.dinkumware.com/htm_cpl/string2.html#char_traits">std::char_traits</a></tt>, + despite its name, acts as a policies class that determines the behaviors + of <a href= + "http://www.dinkumware.com/htm_cpl/string2.html#basic_string">std::basic_string</a>.</p> + + <h2>Notes</h2> + <a name="1">[1]</a> Type generators are sometimes viewed as a workaround + for the lack of ``templated typedefs'' in C++. + <hr> + + <p>Revised + <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %b %Y" startspan -->18 + August 2004<!--webbot bot="Timestamp" endspan i-checksum="14885" --> + </p> + + <p>© Copyright David Abrahams 2001. Permission to copy, use, modify, + sell and distribute this document is granted provided this copyright + notice appears in all copies. This document is provided "as is" without + express or implied warranty, and with no claim as to its suitability for + any purpose. + <!-- LocalWords: HTML html charset gif alt htm struct SGI namespace std libs + --> + + <!-- LocalWords: InputIterator BidirectionalIterator RandomAccessIterator pdf + --> + + <!-- LocalWords: typename Alexandrescu templated Andrei's Abrahams memcpy int + --> + <!-- LocalWords: const OutputIterator iostream pre cpl + --> + </p> + </body> +</html> + |