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authorejcoumans <ejcoumans@08e121b0-ae19-0410-a57b-3be3395fd4fd>2006-10-06 05:22:13 +0000
committerejcoumans <ejcoumans@08e121b0-ae19-0410-a57b-3be3395fd4fd>2006-10-06 05:22:13 +0000
commitbf847b839a5310fedbf6c74772892db6570f94c1 (patch)
tree7b761ce4f24a99142cb5d58ba2720e907549cd5f /Demos/BspDemo
parent97b287a6bcd86ac05f17ec4c793c457f5ad2fe5e (diff)
downloadbullet3-bf847b839a5310fedbf6c74772892db6570f94c1.tar.gz
another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects, During dispatch, finding an algorith etc. order can be swapped. fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
Diffstat (limited to 'Demos/BspDemo')
-rw-r--r--Demos/BspDemo/BspDemo.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Demos/BspDemo/BspDemo.cpp b/Demos/BspDemo/BspDemo.cpp
index 2a2b37991..28fffe36a 100644
--- a/Demos/BspDemo/BspDemo.cpp
+++ b/Demos/BspDemo/BspDemo.cpp
@@ -134,6 +134,7 @@ void BspDemo::initPhysics(char* bspfilename)
///Setup a Physics Simulation Environment
m_dynamicsWorld = new btDiscreteDynamicsWorld();
+ m_dynamicsWorld->setGravity(-m_cameraUp);
#ifdef QUAKE_BSP_IMPORTING