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authorejcoumans <ejcoumans@08e121b0-ae19-0410-a57b-3be3395fd4fd>2006-09-05 07:36:55 +0000
committerejcoumans <ejcoumans@08e121b0-ae19-0410-a57b-3be3395fd4fd>2006-09-05 07:36:55 +0000
commitfa96109cd995bfe8cbdcf068d1829136d76e8762 (patch)
tree8bbac162c5699b1b3e17fc9fa4c1e91ef08dbdf6 /Demos/BspDemo
parente84716482d4e0c79f42d80dc7bb240e22e8af9b5 (diff)
downloadbullet3-fa96109cd995bfe8cbdcf068d1829136d76e8762.tar.gz
Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
Diffstat (limited to 'Demos/BspDemo')
-rw-r--r--Demos/BspDemo/BspDemo.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Demos/BspDemo/BspDemo.cpp b/Demos/BspDemo/BspDemo.cpp
index 60990b6a5..4acbb9d5b 100644
--- a/Demos/BspDemo/BspDemo.cpp
+++ b/Demos/BspDemo/BspDemo.cpp
@@ -668,6 +668,11 @@ void shootBox(const SimdVector3& destination)
physObjects[i]->SetAngularVelocity(0,0,0,false);
}
+void clientSpecialKeyboard(int key, int x, int y)
+{
+ defaultSpecialKeyboard(key,x,y);
+}
+
void clientKeyboard(unsigned char key, int x, int y)
{