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authorejcoumans <ejcoumans@08e121b0-ae19-0410-a57b-3be3395fd4fd>2006-10-29 03:36:16 +0000
committerejcoumans <ejcoumans@08e121b0-ae19-0410-a57b-3be3395fd4fd>2006-10-29 03:36:16 +0000
commitd6c6cbaee6db78fbdb6014f578495e5c97bdaa53 (patch)
tree7a52c3b925f6c11bf79fc9aa84c9c67267cc9d03 /Demos/VehicleDemo
parentcaca3a1ca2060b1656b037289814a5070fbf14d2 (diff)
downloadbullet3-d6c6cbaee6db78fbdb6014f578495e5c97bdaa53.tar.gz
enabled the vehicle demo again (still needs lots of tuning before it drives well)
fixed some warnings
Diffstat (limited to 'Demos/VehicleDemo')
-rw-r--r--Demos/VehicleDemo/VehicleDemo.cpp170
-rw-r--r--Demos/VehicleDemo/VehicleDemo.h10
2 files changed, 88 insertions, 92 deletions
diff --git a/Demos/VehicleDemo/VehicleDemo.cpp b/Demos/VehicleDemo/VehicleDemo.cpp
index 01853106e..112424c35 100644
--- a/Demos/VehicleDemo/VehicleDemo.cpp
+++ b/Demos/VehicleDemo/VehicleDemo.cpp
@@ -13,33 +13,16 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-//Ignore this USE_PARALLEL_DISPATCHER define, it is for future optimizations
-//#define USE_PARALLEL_DISPATCHER 1
/// September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder
/// This VehicleDemo file is very early in development, please check it later
-#include "CcdPhysicsEnvironment.h"
-#include "ParallelPhysicsEnvironment.h"
-#include "CcdPhysicsController.h"
#include "btBulletDynamicsCommon.h"
-#include "PHY_IVehicle.h"
-
-#include "ParallelIslandDispatcher.h"
-
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btIDebugDraw.h"
#include "GLDebugDrawer.h"
-
-#include "PHY_Pro.h"
-#include "BMF_Api.h"
#include <stdio.h> //printf debugging
-float deltaTime = 1.f/60.f;
-
-
#include "GL_ShapeDrawer.h"
#include "GlutStuff.h"
@@ -49,14 +32,14 @@ const int maxProxies = 32766;
const int maxOverlap = 65535;
-DefaultMotionState wheelMotionState[4];
+btDefaultMotionState wheelMotionState[4];
///PHY_IVehicle is the interface behind the constraint that implements the raycast vehicle (WrapperVehicle which holds a btRaycastVehicle)
///notice that for higher-quality slow-moving vehicles, another approach might be better
///implementing explicit hinged-wheel constraints with cylinder collision, rather then raycasts
-PHY_IVehicle* gVehicleConstraint=0;
+//PHY_IVehicle* gVehicleConstraint=0;
float gEngineForce = 0.f;
-float maxEngineForce = 1000.f;
+float maxEngineForce = 100.f;
float gVehicleSteering = 0.f;
float steeringIncrement = 0.1f;
float steeringClamp = 0.3f;
@@ -104,32 +87,15 @@ m_maxCameraDistance(10.f)
void VehicleDemo::setupPhysics()
{
- btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
- ParallelIslandDispatcher* dispatcher2 = new ParallelIslandDispatcher();
-
- btVector3 worldAabbMin(-30000,-30000,-30000);
- btVector3 worldAabbMax(30000,30000,30000);
-
- btOverlappingPairCache* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
- //OverlappingPairCache* broadphase = new btSimpleBroadphase(maxProxies,maxOverlap);
-
-#ifdef USE_PARALLEL_DISPATCHER
- m_physicsEnvironmentPtr = new ParallelPhysicsEnvironment(dispatcher2,broadphase);
-#else
- m_physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
-#endif
- m_physicsEnvironmentPtr->setDeactivationTime(2.f);
-
- m_physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);
- m_physicsEnvironmentPtr->setGravity(0,-10,0);//0,0);//-10,0);
- int i;
btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
+ m_dynamicsWorld = new btDiscreteDynamicsWorld();
+
#define USE_TRIMESH_GROUND 1
#ifdef USE_TRIMESH_GROUND
-
+ int i;
const float TRIANGLE_SIZE=20.f;
@@ -152,7 +118,7 @@ const float TRIANGLE_SIZE=20.f;
{
for (int j=0;j<NUM_VERTS_Y;j++)
{
- gVertices[i+j*NUM_VERTS_X].setValue((i-NUM_VERTS_X*0.5f)*TRIANGLE_SIZE,2.f*sinf((float)i)*cosf((float)j)+10.f,(j-NUM_VERTS_Y*0.5f)*TRIANGLE_SIZE);
+ gVertices[i+j*NUM_VERTS_X].setValue((i-NUM_VERTS_X*0.5f)*TRIANGLE_SIZE,2.f*sinf((float)i)*cosf((float)j),(j-NUM_VERTS_Y*0.5f)*TRIANGLE_SIZE);
}
}
@@ -183,67 +149,48 @@ const float TRIANGLE_SIZE=20.f;
btTransform tr;
tr.setIdentity();
- tr.setOrigin(btVector3(0,-20.f,0));
+ tr.setOrigin(btVector3(0,-4.5f,0));
//create ground object
- localCreatePhysicsObject(false,0,tr,groundShape);
+ localCreateRigidBody(0,tr,groundShape);
btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,0.5f,2.f));
tr.setOrigin(btVector3(0,0.f,0));
- m_carChassis = localCreatePhysicsObject(true,800,tr,chassisShape);
+ m_carChassis = localCreateRigidBody(800,tr,chassisShape);
clientResetScene();
- m_physicsEnvironmentPtr->SyncMotionStates(0.f);
-
/// create vehicle
{
- int constraintId;
-
- constraintId =m_physicsEnvironmentPtr->createConstraint(
- m_carChassis,0,
- PHY_VEHICLE_CONSTRAINT,
- 0,0,0,
- 0,0,0);
-
- ///never deactivate the vehicle
- m_carChassis->getRigidBody()->SetActivationState(DISABLE_DEACTIVATION);
- gVehicleConstraint = m_physicsEnvironmentPtr->getVehicleConstraint(constraintId);
+ m_vehicleRayCaster = new btDefaultVehicleRaycaster(m_dynamicsWorld);
+ m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster);
+
+ ///never deactivate the vehicle
+ m_carChassis->SetActivationState(DISABLE_DEACTIVATION);
+
+ m_dynamicsWorld->addVehicle(m_vehicle);
+
btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),0,2*CUBE_HALF_EXTENTS-wheelRadius);
- btRaycastVehicle::btVehicleTuning tuning;
bool isFrontWheel=true;
int rightIndex = 0;
int upIndex = 1;
int forwardIndex = 2;
- gVehicleConstraint->setCoordinateSystem(rightIndex,upIndex,forwardIndex);
-
- gVehicleConstraint->addWheel(&wheelMotionState[0],
- (PHY__Vector3&)connectionPointCS0,
- (PHY__Vector3&)wheelDirectionCS0,(PHY__Vector3&)wheelAxleCS,suspensionRestLength,wheelRadius,isFrontWheel);
+ m_vehicle->setCoordinateSystem(rightIndex,upIndex,forwardIndex);
+ m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),0,2*CUBE_HALF_EXTENTS-wheelRadius);
- gVehicleConstraint->addWheel(&wheelMotionState[1],
- (PHY__Vector3&)connectionPointCS0,
- (PHY__Vector3&)wheelDirectionCS0,(PHY__Vector3&)wheelAxleCS,suspensionRestLength,wheelRadius,isFrontWheel);
-
+ m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),0,-2*CUBE_HALF_EXTENTS+wheelRadius);
isFrontWheel = false;
- gVehicleConstraint->addWheel(&wheelMotionState[2],
- (PHY__Vector3&)connectionPointCS0,
- (PHY__Vector3&)wheelDirectionCS0,(PHY__Vector3&)wheelAxleCS,suspensionRestLength,wheelRadius,isFrontWheel);
-
+ m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),0,-2*CUBE_HALF_EXTENTS+wheelRadius);
- gVehicleConstraint->addWheel(&wheelMotionState[3],
- (PHY__Vector3&)connectionPointCS0,
- (PHY__Vector3&)wheelDirectionCS0,(PHY__Vector3&)wheelAxleCS,suspensionRestLength,wheelRadius,isFrontWheel);
+ m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
-
-
- gVehicleConstraint->SetSuspensionStiffness(suspensionStiffness,0);
+/* gVehicleConstraint->SetSuspensionStiffness(suspensionStiffness,0);
gVehicleConstraint->SetSuspensionStiffness(suspensionStiffness,1);
gVehicleConstraint->SetSuspensionStiffness(suspensionStiffness,2);
gVehicleConstraint->SetSuspensionStiffness(suspensionStiffness,3);
@@ -262,6 +209,7 @@ const float TRIANGLE_SIZE=20.f;
gVehicleConstraint->SetWheelFriction(wheelFriction,1);
gVehicleConstraint->SetWheelFriction(wheelFriction,2);
gVehicleConstraint->SetWheelFriction(wheelFriction,3);
+ */
}
@@ -275,6 +223,7 @@ const float TRIANGLE_SIZE=20.f;
//to be implemented by the demo
void VehicleDemo::renderme()
{
+
updateCamera();
debugDrawer.setDebugMode(getDebugMode());
@@ -284,38 +233,69 @@ void VehicleDemo::renderme()
btCylinderShapeX wheelShape(btVector3(wheelWidth,wheelRadius,wheelRadius));
btVector3 wheelColor(1,0,0);
- for (i=0;i<4;i++)
+ for (i=0;i<m_vehicle->getNumWheels();i++)
{
+ //synchronize the wheels with the (interpolated) chassis worldtransform
+ m_vehicle->updateWheelTransform(i);
//draw wheels (cylinders)
- wheelMotionState[i].m_worldTransform.getOpenGLMatrix(m);
+ m_vehicle->getWheelInfo(i).m_worldTransform.getOpenGLMatrix(m);
GL_ShapeDrawer::drawOpenGL(m,&wheelShape,wheelColor,getDebugMode());
}
+
DemoApplication::renderme();
}
void VehicleDemo::clientMoveAndDisplay()
{
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ float dt = m_clock.getTimeMilliseconds() * 0.001f;
+ m_clock.reset();
+
+ if (m_dynamicsWorld)
+ {
+ //during idle mode, just run 1 simulation step maximum
+ int maxSimSubSteps = m_idle ? 1 : 1;
+ if (m_idle)
+ dt = 1.0/420.f;
+
+ int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
+ if (!numSimSteps)
+ printf("Interpolated transforms\n");
+ else
+ {
+ if (numSimSteps > maxSimSubSteps)
+ {
+ //detect dropping frames
+ printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps);
+ } else
+ {
+ printf("Simulated (%i) steps\n",numSimSteps);
+ }
+ }
+
+ }
-{
+
+
+
+ {
int steerWheelIndex = 2;
- gVehicleConstraint->applyEngineForce(gEngineForce,steerWheelIndex);
+ m_vehicle->applyEngineForce(gEngineForce,steerWheelIndex);
steerWheelIndex = 3;
- gVehicleConstraint->applyEngineForce(gEngineForce,steerWheelIndex);
+ m_vehicle->applyEngineForce(gEngineForce,steerWheelIndex);
steerWheelIndex = 0;
- gVehicleConstraint->setSteeringValue(gVehicleSteering,steerWheelIndex);
+ m_vehicle->setSteeringValue(gVehicleSteering,steerWheelIndex);
steerWheelIndex = 1;
- gVehicleConstraint->setSteeringValue(gVehicleSteering,steerWheelIndex);
+ m_vehicle->setSteeringValue(gVehicleSteering,steerWheelIndex);
}
- m_physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
-
#ifdef USE_QUICKPROF
@@ -328,6 +308,8 @@ void VehicleDemo::clientMoveAndDisplay()
#ifdef USE_QUICKPROF
btProfiler::endBlock("render");
#endif
+
+
glFlush();
glutSwapBuffers();
@@ -341,9 +323,10 @@ void VehicleDemo::displayCallback(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- m_physicsEnvironmentPtr->UpdateAabbs(deltaTime);
+
+ m_dynamicsWorld->updateAabbs();
//draw contactpoints
- m_physicsEnvironmentPtr->CallbackTriggers();
+ //m_physicsEnvironmentPtr->CallbackTriggers();
renderme();
@@ -359,14 +342,14 @@ void VehicleDemo::clientResetScene()
{
gEngineForce = 0.f;
gVehicleSteering = 0.f;
- m_carChassis->setPosition(0,0,0);
- m_carChassis->setOrientation(0,0,0,1);
+ m_carChassis->setCenterOfMassTransform(btTransform::getIdentity());
}
void VehicleDemo::specialKeyboard(int key, int x, int y)
{
+
printf("key = %i x=%i y=%i\n",key,x,y);
switch (key)
@@ -404,6 +387,7 @@ void VehicleDemo::specialKeyboard(int key, int x, int y)
// glutPostRedisplay();
+
}
@@ -414,8 +398,11 @@ void VehicleDemo::updateCamera()
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
+ btTransform chassisWorldTrans;
+
//look at the vehicle
- m_cameraTargetPosition = m_carChassis->getRigidBody()->m_worldTransform.getOrigin();
+ m_carChassis->getMotionState()->getWorldTransform(chassisWorldTrans);
+ m_cameraTargetPosition = chassisWorldTrans.getOrigin();
//interpolate the camera height
m_cameraPosition[1] = (15.0*m_cameraPosition[1] + m_cameraTargetPosition[1] + m_cameraHeight)/16.0;
@@ -443,5 +430,6 @@ void VehicleDemo::updateCamera()
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
glMatrixMode(GL_MODELVIEW);
+
}
diff --git a/Demos/VehicleDemo/VehicleDemo.h b/Demos/VehicleDemo/VehicleDemo.h
index cb4679289..ad9b2391d 100644
--- a/Demos/VehicleDemo/VehicleDemo.h
+++ b/Demos/VehicleDemo/VehicleDemo.h
@@ -15,6 +15,10 @@ subject to the following restrictions:
#ifndef VEHICLE_DEMO_H
#define VEHICLE_DEMO_H
+class btVehicleTuning;
+struct btVehicleRaycaster;
+#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
+
#include "DemoApplication.h"
///VehicleDemo shows how to setup and use the built-in raycast vehicle
@@ -22,8 +26,12 @@ class VehicleDemo : public DemoApplication
{
public:
- CcdPhysicsController* m_carChassis;
+ btRigidBody* m_carChassis;
+ btRaycastVehicle::btVehicleTuning m_tuning;
+ btVehicleRaycaster* m_vehicleRayCaster;
+ btRaycastVehicle* m_vehicle;
+
float m_cameraHeight;
float m_minCameraDistance;