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authorErwin Coumans <erwin.coumans@gmail.com>2015-04-29 15:32:07 -0700
committerErwin Coumans <erwin.coumans@gmail.com>2015-04-29 15:32:07 -0700
commit49a71a9296cc90e589bdcf9ac44f9d6d37a2daf3 (patch)
tree10fafec92fb5e8763ad18c88d84c452b4706e120 /docs/latex
parent5a86aa63e3c1201d9fb4b0e338412012d54123e9 (diff)
downloadbullet3-49a71a9296cc90e589bdcf9ac44f9d6d37a2daf3.tar.gz
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@@ -4,7 +4,7 @@
\chapter{Introduction to Bullet}
%\section{blablaIntroduction}
-Bullet Physics is a professional open source collision detection, rigid body and soft body dynamics library. The library is free for commercial use under the \index{zlib license} \href{http://opensource.org/licenses/zlib-license.php}{zlib license}.
+Bullet Physics is a professional open source collision detection, rigid body and soft body dynamics library. Bullet Physics targets real-time and interactive use in games, visual effects in movies and robotics. The library is free for commercial use under the \index{zlib license} \href{http://opensource.org/licenses/zlib-license.php}{zlib license}.
\section{Main Features}
@@ -13,7 +13,7 @@ Bullet Physics is a professional open source collision detection, rigid body and
\item Discrete and continuous collision detection including ray and convex sweep test. Collision shapes include concave and convex meshes and all basic primitives
\item Fast and stable rigid body dynamics constraint solver, vehicle dynamics, character controller and slider, hinge, generic 6DOF and cone twist constraint for ragdolls
\item Soft Body dynamics for cloth, rope and deformable volumes with two-way interaction with rigid bodies, including constraint support
- \item Maya Dynamica plugin, Blender integration, COLLADA physics import/export support
+ \item Native binary .bullet file format and example importers for URDF, Wavefront obj and Quake bsp files.
\end{itemize}
\section{Contact and Support}
@@ -23,13 +23,16 @@ Bullet Physics is a professional open source collision detection, rigid body and
\section{What's new}
-\subsection{Preparing for Bullet 3.0 alpha}
+\subsection{New in Bullet 2.83}
\begin{itemize}
- \item The new Bullet 3.x version is making good progress, and the performance on high-end GPUs such as AMD 7970 and NVIDIA 680 is good. See the github repository at \url{https://github.com/erwincoumans/bullet3}
-\end{itemize}
+ \item New ExampleBrowser, replacing the standalone demos. See \path{examples/ExampleBrowser}.
+ \item Import of Universal Robot Description Files (URDF). See \path{examples/Importers/ImportURDFDemo}.
+ \item Improved support for btMultiBody with multi-degree of freedom mobilizers, thanks to Jakub Stepien. See \path{examples/MultiBody/MultiDofDemo}.
+ \item New btGeneric6DofSpring2Constraint, replacing the old generic 6dof constraint, thanks to Gabor PUHR and Tamas Umenhoffer. See \path{examples/Dof6Spring2Setup}
+\end{itemize}
\subsection{New in Bullet 2.82}
\begin{itemize}
- \item Featherstone articulated body algorithm implementation with integration in the Bullet constraint solver. See See \path{Demos/FeatherstoneMultiBodyDemo}
+ \item Featherstone articulated body algorithm implementation with integration in the Bullet constraint solver. See \path{examples/MultiBodyDemo}
\item New MLCP constraint solver interface for higher quality direct solvers. Dantzig (OpenDE), PATH and Projected Gauss Seidel MLCP solvers, with fallback to the original Bullet sequential impulse solver. See \path{src/BulletDynamics/MLCPSolvers}
\item New btFixedConstraint as alternative to a btGeneric6DofConstraint with all DOFs locked. See \path{Demos/VoronoiFractureDemo}
\item Various bug fixes, related to force feedback and friction. Improved performance between btCompoundShape using the new btCompoundCompoundCollisionAlgorithm. See the commit log at \url{https://code.google.com/p/bullet/source/list}