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authorerwincoumans <erwin.coumans@gmail.com>2018-09-22 14:18:21 -0700
committererwincoumans <erwin.coumans@gmail.com>2018-09-22 14:18:21 -0700
commitb73b05e9fb9f3b0aba8df04cafbb9021580073e9 (patch)
treeff1f532a9be4313ef8612da73c981d7d50e16e6f /src/LinearMath/btVector3.cpp
parentcdf8c908ad975003a1e4ad052f835baf94fc88ab (diff)
downloadbullet3-b73b05e9fb9f3b0aba8df04cafbb9021580073e9.tar.gz
add getClosestPoints.py example.
allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world. (use createCollisionShape to create it) add optional removeCollisionShape, for collision shapes only used in a query (and not used to create a body)
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