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path: root/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
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* updated test1.oec with a few static objectserwin.coumans2009-05-121-1/+1
* removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArrayerwin.coumans2008-10-281-5/+5
* Use the add support for double and float triangle vertices. If it has a bad i...erwin.coumans2008-10-271-13/+43
* Make getShapeType() a non virtual function.john.mccutchan2008-09-291-0/+2
* add support for premade aabb in btStridingMeshInterface/btBvhTriangleMeshShape,erwin.coumans2008-08-291-1/+8
* + Fix btSubsimplexConvexCasterwin.coumans2008-07-311-22/+37
* refit tree needs an aabbMin/aabbMaxejcoumans2008-02-281-2/+2
* removed some dependenciesejcoumans2008-02-081-6/+6
* Added convex cast query to collision world.ejcoumans2007-12-061-0/+60
* Added raycast against trianglemesh. Will be extended to object cast soon.ejcoumans2007-11-291-1/+60
* applied patch contributed by Tim Johansson: adds support for multiple mesh pa...ejcoumans2007-11-061-1/+2
* cleanup memory in CcdPhysicsDemo, RagdollDemo, ConcaveDemo, BspDemo (work in ...ejcoumans2007-11-011-0/+2
* - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree)ejcoumans2007-10-221-5/+13
* made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bullet...ejcoumans2007-10-131-2/+4
* only delete the BVH during re-scaling when we 'own' it.ejcoumans2007-09-111-1/+2
* - Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDe...ejcoumans2007-09-101-9/+23
* - Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. On...ejcoumans2007-05-201-3/+1
* allow incremental refitting of the quantized aabb treeejcoumans2007-04-101-2/+30
* Get the open source Bullet library more in sync with Playstation SPU versionejcoumans2007-04-101-1/+4
* Added a refit to the quantized stackless tree, with updated ConcaveDemo.ejcoumans2007-03-211-0/+7
* - Added compressed/quantized AABB tree, 16 bytes per node, while supporting 3...ejcoumans2007-02-251-9/+9
* Contribution to add optional double precision floating point support. Define ...ejcoumans2006-12-161-1/+1
* ASSERT -> btAssertejcoumans2006-11-291-1/+0
* Refactoring: another huge number of changes, renamed methods to start with lo...ejcoumans2006-09-281-7/+7
* merged most of the changes from the branch into trunk, except for COLLADA, li...ejcoumans2006-09-271-17/+17
* First stage in refactoring Bullet: moved Bullet Collision and Dynamics and Li...ejcoumans2006-09-251-0/+138