| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=3625
http://code.google.com/p/bullet/issues/detail?id=128
Attempt to fix issue in mesh striding, multiple-mesh-parts were broken.
|
|
|
|
|
|
| |
1e18(f) so that its square still fits in FLT_MAX
Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
|
|
|
|
|
|
| |
fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
|
|
|
|
|
|
|
|
|
|
|
| |
artifacts (additional points cause spheres/cylinders and other curved objects to move)
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build
Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213
+ re-enable warming starting in constraint solver, it was disabled by accident
+ fix btConvexHullShape constructor, so accept vertices with non-16-byte striding
Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
|
|
|
|
|
|
|
|
| |
by overriding the operator new/delete for that struct/class.
integrated some contributions from IBM Germany for libspe2
|
|
|
|
|
| |
Mostly related to alignment and unused variables
|
| |
|
|
|
|
| |
BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
|
|
|
|
|
|
|
| |
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
|
|
|
|
| |
lower-case.
|
|
|
|
|
|
|
| |
libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
|
|
LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
|