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author | Robert Bragg <robert@linux.intel.com> | 2011-07-21 12:15:05 +0100 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2011-10-11 09:05:45 +0100 |
commit | 571a27b4fcfe11fec2b33c31525c353eb30c0ad7 (patch) | |
tree | 9b338440d2f1366e585a10e6da1b869ce7469772 /src/cairo-default-context-private.h | |
parent | 5783bbfc750c73a4b36ad30a054de59a7ee99f34 (diff) | |
download | cairo-571a27b4fcfe11fec2b33c31525c353eb30c0ad7.tar.gz |
backends: Adds a new Cogl based backend
This adds a new GPU accelerated backend for Cairo based on the Cogl 3D
graphics API.
This backend aims to support Cairo in a way that translates as naturally
as possible to using a GPU, it does not strive to compete with the
anti-aliasing quality of the image backend if it can't be done
efficiently using the GPU - raw performance isn't the only metric of
concern, so is power usage.
As an overview of how the backend works:
- fills are handled by tessellating paths into triangles
- the backend has an extra fill_rectangle drawing operation so we have
a fast-path for drawing rectangles which are so common.
- strokes are also tessellated into triangles.
- stroke and fill tessellations are cached to avoid the cpu overhead
of tessellation and cost of upload given that its common for apps to
re-draw the same path multiple times. The tessellations can survive
translations and rotations increasing the probability that they can be
re-used.
- sources and masks are handled using multi-texturing.
- clipping is handled with a scissor and the stencil buffer which
we're careful to only update when they really change.
- linear gradients are rendered to a 1d texture using a triangle
strip + interpolating color attributes. All cairo extend modes
are handled by corresponding texture sampler wrap modes without
needing programmable fragment processing.
- antialiasing should be handled using Cogl's multisampling API
XXX: This is a work in progress!!
TODO:
- handle at least basic radial gradients (No need to handle full
pdf semantics, since css, svg and canvas only allow radial gradients
defined as one circle + a point that must lie within the first
circle.) - currently we fall back to pixman for radial gradients.
- support glyph rendering with a decent glyph cache design. The
current plan is a per scaled-font growable cache texture + a
scratch cache for one-shot/short-lived glyphs.
- decide how to handle npot textures when lacking hardware support.
Current plan is to add a transparent border to npot textures and use
CLAMP_TO_EDGE for the default EXTEND_NONE semantics. For anything else
we can allocate a shadow npot texture and scale the original to fit
that so we can map extend modes to texture sampler modes.
Diffstat (limited to 'src/cairo-default-context-private.h')
-rw-r--r-- | src/cairo-default-context-private.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cairo-default-context-private.h b/src/cairo-default-context-private.h index 32fd12de1..b8d1a9afb 100644 --- a/src/cairo-default-context-private.h +++ b/src/cairo-default-context-private.h @@ -55,4 +55,10 @@ struct _cairo_default_context { cairo_private cairo_t * _cairo_default_context_create (void *target); +cairo_status_t +_cairo_default_context_init (cairo_default_context_t *cr, void *target); + +void +_cairo_default_context_fini (cairo_default_context_t *cr); + #endif /* CAIRO_DEFAULT_CONTEXT_PRIVATE_H */ |