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authorRobert Bragg <robert@linux.intel.com>2011-07-21 12:15:05 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2011-10-11 09:05:45 +0100
commit571a27b4fcfe11fec2b33c31525c353eb30c0ad7 (patch)
tree9b338440d2f1366e585a10e6da1b869ce7469772 /src/cairo-default-context-private.h
parent5783bbfc750c73a4b36ad30a054de59a7ee99f34 (diff)
downloadcairo-571a27b4fcfe11fec2b33c31525c353eb30c0ad7.tar.gz
backends: Adds a new Cogl based backend
This adds a new GPU accelerated backend for Cairo based on the Cogl 3D graphics API. This backend aims to support Cairo in a way that translates as naturally as possible to using a GPU, it does not strive to compete with the anti-aliasing quality of the image backend if it can't be done efficiently using the GPU - raw performance isn't the only metric of concern, so is power usage. As an overview of how the backend works: - fills are handled by tessellating paths into triangles - the backend has an extra fill_rectangle drawing operation so we have a fast-path for drawing rectangles which are so common. - strokes are also tessellated into triangles. - stroke and fill tessellations are cached to avoid the cpu overhead of tessellation and cost of upload given that its common for apps to re-draw the same path multiple times. The tessellations can survive translations and rotations increasing the probability that they can be re-used. - sources and masks are handled using multi-texturing. - clipping is handled with a scissor and the stencil buffer which we're careful to only update when they really change. - linear gradients are rendered to a 1d texture using a triangle strip + interpolating color attributes. All cairo extend modes are handled by corresponding texture sampler wrap modes without needing programmable fragment processing. - antialiasing should be handled using Cogl's multisampling API XXX: This is a work in progress!! TODO: - handle at least basic radial gradients (No need to handle full pdf semantics, since css, svg and canvas only allow radial gradients defined as one circle + a point that must lie within the first circle.) - currently we fall back to pixman for radial gradients. - support glyph rendering with a decent glyph cache design. The current plan is a per scaled-font growable cache texture + a scratch cache for one-shot/short-lived glyphs. - decide how to handle npot textures when lacking hardware support. Current plan is to add a transparent border to npot textures and use CLAMP_TO_EDGE for the default EXTEND_NONE semantics. For anything else we can allocate a shadow npot texture and scale the original to fit that so we can map extend modes to texture sampler modes.
Diffstat (limited to 'src/cairo-default-context-private.h')
-rw-r--r--src/cairo-default-context-private.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cairo-default-context-private.h b/src/cairo-default-context-private.h
index 32fd12de1..b8d1a9afb 100644
--- a/src/cairo-default-context-private.h
+++ b/src/cairo-default-context-private.h
@@ -55,4 +55,10 @@ struct _cairo_default_context {
cairo_private cairo_t *
_cairo_default_context_create (void *target);
+cairo_status_t
+_cairo_default_context_init (cairo_default_context_t *cr, void *target);
+
+void
+_cairo_default_context_fini (cairo_default_context_t *cr);
+
#endif /* CAIRO_DEFAULT_CONTEXT_PRIVATE_H */