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* Update REFERENCE_IMAGES list for "make distcheck".1.9.6Carl Worth2010-02-191-1/+3
* Update version to 1.9.6Carl Worth2010-02-191-1/+1
* NEWS: Add notes for the 1.9.6 snapshot.Carl Worth2010-02-191-2/+112
* test: Add an option to explicitly specify a test name to the runner.Eric Anholt2010-02-171-3/+11
* gl: Be sure to do linear interpolation on gradients.Eric Anholt2010-02-171-1/+3
* gl: Stop trying to handle first/last stop offset in the gradient shaders.Eric Anholt2010-02-173-64/+3
* gl: Remove the old unused radial/linear gradients shaders.Eric Anholt2010-02-172-123/+0
* gl: Reduce complexity of radial fragment shaders.Eric Anholt2010-02-171-8/+2
* gl: Implement draw_image for window targets.Eric Anholt2010-02-161-33/+124
* gl: Fix glyphs texture coordinates for ARB_texture_rectangle.Eric Anholt2010-02-161-6/+10
* gl: Add GLSL support for ARB_texture_rectangle, and repeat/reflect fallbacks.Eric Anholt2010-02-162-6/+59
* gl: initial support for EXT_texture_rectangle extensionDave Airlie2010-02-163-61/+89
* gl: Reduce the size of the gradient texture for small numbers of stops.Eric Anholt2010-02-161-18/+45
* drm/i915: Set a source for unbounded fixups.Chris Wilson2010-02-121-11/+41
* drm/i915: Use correct linear mode for mask.Chris Wilson2010-02-121-2/+2
* clip: Avoiding derefencing NULL clip_regionChris Wilson2010-02-122-24/+28
* boilerplate: Include X11.h for GL/GLXChris Wilson2010-02-121-0/+3
* clip: Restrict composite extents to clip extentsChris Wilson2010-02-127-270/+137
* test: Add clip-twice-rectangleChris Wilson2010-02-124-0/+72
* gl: Remove eagle supportChris Wilson2010-02-119-240/+0
* build: Add -Wdeclaration-after-statementBenjamin Otte2010-02-104-7/+9
* drm/i965: fix use of uninitialized variable whilst dumping errorsChris Wilson2010-02-101-4/+2
* script: Compile without mmapChris Wilson2010-02-101-2/+3
* drm/intel: An interrupted SET_TILING modifies the input parametersChris Wilson2010-02-101-4/+4
* qt: Fix compile error.Chris Wilson2010-02-091-1/+0
* ps: Initialise page bbox to page sizeChris Wilson2010-02-071-0/+5
* ps: Propagate NOTHING_TO_DOChris Wilson2010-02-071-32/+4
* test: Add linear-gradient-subsetChris Wilson2010-02-074-0/+129
* gl: Use pixman to create the gradient textureChris Wilson2010-02-071-65/+80
* [gl] Make the VBO once at startup instead of recreating per glyphs/spans.Eric Anholt2010-02-063-13/+6
* [gl] Add radial gradients acceleration.Eric Anholt2010-02-053-3/+216
* [gl] When making a boilerplate GLX window, ensure it has alpha.Eric Anholt2010-02-051-8/+9
* [gl] When filling a gradient texture, multiply alpha after interpolating.Eric Anholt2010-02-041-11/+9
* [gl] Implement linear gradients acceleration.Eric Anholt2010-02-044-14/+176
* [gl] Fix create_gradient_texture to premultiply alpha.Eric Anholt2010-02-041-0/+3
* [gl] Pull the gradient operand setup out to its own function.Eric Anholt2010-02-041-34/+43
* [gl] Add function for creating a 1D texture to use for gradient lookups.T. Zachary Laine2010-02-042-0/+118
* [gl] Sanity check the sampler uniform binding.Eric Anholt2010-02-041-2/+4
* [gl] Convert the spans code to using GLSL when available.Eric Anholt2010-02-043-23/+65
* [gl] Test for required EXT_bgra and explain what it's used for.Eric Anholt2010-02-041-1/+8
* [gl] Use the shader source choice from operand setup instead of DIY.Eric Anholt2010-02-041-14/+1
* [gl] Move the component alpha composite to using GLSL when available.Eric Anholt2010-02-041-57/+108
* [gl] Move normal composites to using GLSL when available.Eric Anholt2010-02-042-15/+42
* [gl] Move the glyphs shader construction to a more general location.Eric Anholt2010-02-043-188/+273
* [gl] Use GLSL when available for glyph rendering.Eric Anholt2010-02-044-35/+239
* [gl] Convert fill_rectangles to the new GLSL core/arb wrapper.Eric Anholt2010-02-043-109/+48
* [gl] Cut out the abstraction of GL_VERTEX_SHADER vs GL_VERTEX_SHADER_ARB.Eric Anholt2010-02-041-36/+2
* [gl] Avoid macro obfuscation of the shader impl structures.Eric Anholt2010-02-041-21/+31
* [gl] Add shader support code for GL versions < 3.0.Zach Laine2010-02-042-1/+671
* [gl] Check for GLSL support once at context init instead of per draw.Eric Anholt2010-02-042-1/+11