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src
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cairo-gl-device.c
Commit message (
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)
Author
Age
Files
Lines
*
gl/msaa: Add clipping support
Martin Robinson
2011-10-13
1
-1
/
+26
*
gl/msaa: Implement basic solid color fill
Martin Robinson
2011-10-13
1
-1
/
+6
*
Introduce a new compositor architecture
Chris Wilson
2011-09-12
1
-8
/
+12
*
gl: Add fallback path for GLES2 implementations not supporting GL_OES_mapbuffer
Alexandros Frantzis
2011-05-10
1
-0
/
+14
*
gl: Fix build issues for GLES2
Alexandros Frantzis
2011-05-10
1
-0
/
+4
*
gl: Require the GL_OES_texture_npot extension for GLES2
Alexandros Frantzis
2011-05-10
1
-6
/
+14
*
gl: Use GL_MAX_TEXTURE_IMAGE_UNITS to query the maximum texture units
Alexandros Frantzis
2011-05-10
1
-1
/
+1
*
gl: Remove unnecessary call to glDisableClientState()
Alexandros Frantzis
2011-05-10
1
-2
/
+0
*
gl: Use conventional texture upload for GLES2
Alexandros Frantzis
2011-05-10
1
-1
/
+2
*
gl: Require the GL_EXT_texture_format_BGRA8888 extension for GLES2
Alexandros Frantzis
2011-05-10
1
-1
/
+6
*
gl: Store the GL flavor (Desktop or ES) in the device struct
Alexandros Frantzis
2011-05-10
1
-0
/
+1
*
gl: Don't reset the FBO draw/readbuffers every time we bind the FBO.
Eric Anholt
2011-02-13
1
-2
/
+2
*
gl: Use a custom shader uniform for the ModelViewProjection matrix
Alexandros Frantzis
2011-02-10
1
-7
/
+44
*
gl: Remove fixed-function related code paths
Alexandros Frantzis
2011-01-31
1
-6
/
+0
*
gl: Ensure that gl surface resizes are properly applied
Andrea Canciani
2011-01-18
1
-1
/
+2
*
gl: Replace GLEW by using the facilities provided by cairo-gl-info
Alexandros Frantzis
2010-12-15
1
-34
/
+18
*
gl: Use the dispatch table for calling ARB/EXT functions
Alexandros Frantzis
2010-12-15
1
-25
/
+27
*
gl: Refactor status handling in _cairo_gl_context_release()
Benjamin Otte
2010-06-18
1
-1
/
+1
*
gl: start returning the failure status aftern an invalid GL op.
Chris Wilson
2010-06-12
1
-7
/
+19
*
gl: Add a gradient texture cache
Benjamin Otte
2010-06-07
1
-1
/
+11
*
gl: rework _cairo_gl_set_operator()
Benjamin Otte
2010-06-07
1
-0
/
+3
*
gl: Do not reset the current target on release
Benjamin Otte
2010-06-07
1
-1
/
+1
*
gl: Introduce a temporary texture unit
Benjamin Otte
2010-06-07
1
-0
/
+17
*
gl: Only allocate a framebuffer if we need one
Benjamin Otte
2010-06-07
1
-0
/
+26
*
gl: Flush properly in set_destination
Benjamin Otte
2010-06-07
1
-16
/
+17
*
gl: Don't reset vertex size
Benjamin Otte
2010-06-07
1
-0
/
+1
*
gl: Stop disabling the vertex array and the array buffer
Benjamin Otte
2010-06-07
1
-0
/
+4
*
gl: Do not reset shaders on _end()
Benjamin Otte
2010-06-07
1
-0
/
+3
*
gl: Set GL_BLEND and GL_SCISSOR_TEST globally
Benjamin Otte
2010-06-07
1
-0
/
+8
*
gl: Introduce flush functions
Benjamin Otte
2010-06-07
1
-1
/
+21
*
gl: Store the clip region in the context
Benjamin Otte
2010-06-07
1
-0
/
+2
*
gl: Flush surface at the right times
Benjamin Otte
2010-06-07
1
-0
/
+2
*
gl: Add _cairo_gl_surface_is_texture()
Benjamin Otte
2010-05-20
1
-2
/
+2
*
gl: Rename cairo_gl_shader_program_t to cairo_gl_shader_t
Chris Wilson
2010-05-17
1
-9
/
+5
*
gl: Update copyright statements
Benjamin Otte
2010-05-17
1
-1
/
+4
*
gl: Require ARB_vertex_buffer_object extension unconditionally
Benjamin Otte
2010-05-17
1
-2
/
+3
*
gl: acquire device manually in finish, as the default way will error
Benjamin Otte
2010-05-17
1
-8
/
+8
*
gl: Put shaders into a cache
Benjamin Otte
2010-05-17
1
-0
/
+2
*
gl: Automatically generate the vertex shader source
Benjamin Otte
2010-05-17
1
-1
/
+1
*
gl: s/_cairo_gl_set_destination/_cairo_gl_context_set_destination/
Benjamin Otte
2010-05-17
1
-1
/
+1
*
gl: Share vertex shaders
Benjamin Otte
2010-05-17
1
-1
/
+16
*
gl: Make the shader implementation per-context, not global
Benjamin Otte
2010-05-08
1
-7
/
+1
*
gl: Make check_span_renderer() call not require a device lock
Benjamin Otte
2010-05-08
1
-0
/
+1
*
gl: Move device-specific code into cairo-gl-device.c
Benjamin Otte
2010-05-05
1
-0
/
+205