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+/***
+ * ASM: a very small and fast Java bytecode manipulation framework
+ * Copyright (c) 2000-2005 INRIA, France Telecom
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package org.objectweb.asm;
+
+/**
+ * A constant pool item. Constant pool items can be created with the 'newXXX'
+ * methods in the {@link ClassWriter} class.
+ *
+ * @author Eric Bruneton
+ */
+final class Item {
+
+ /**
+ * Index of this item in the constant pool.
+ */
+ int index;
+
+ /**
+ * Type of this constant pool item. A single class is used to represent all
+ * constant pool item types, in order to minimize the bytecode size of this
+ * package. The value of this field is one of {@link ClassWriter#INT},
+ * {@link ClassWriter#LONG}, {@link ClassWriter#FLOAT},
+ * {@link ClassWriter#DOUBLE}, {@link ClassWriter#UTF8},
+ * {@link ClassWriter#STR}, {@link ClassWriter#CLASS},
+ * {@link ClassWriter#NAME_TYPE}, {@link ClassWriter#FIELD},
+ * {@link ClassWriter#METH}, {@link ClassWriter#IMETH}.
+ */
+ int type;
+
+ /**
+ * Value of this item, for an integer item.
+ */
+ int intVal;
+
+ /**
+ * Value of this item, for a long item.
+ */
+ long longVal;
+
+ /**
+ * Value of this item, for a float item.
+ */
+ float floatVal;
+
+ /**
+ * Value of this item, for a double item.
+ */
+ double doubleVal;
+
+ /**
+ * First part of the value of this item, for items that do not hold a
+ * primitive value.
+ */
+ String strVal1;
+
+ /**
+ * Second part of the value of this item, for items that do not hold a
+ * primitive value.
+ */
+ String strVal2;
+
+ /**
+ * Third part of the value of this item, for items that do not hold a
+ * primitive value.
+ */
+ String strVal3;
+
+ /**
+ * The hash code value of this constant pool item.
+ */
+ int hashCode;
+
+ /**
+ * Link to another constant pool item, used for collision lists in the
+ * constant pool's hash table.
+ */
+ Item next;
+
+ /**
+ * Constructs an uninitialized {@link Item}.
+ */
+ Item() {
+ }
+
+ Item(int index) {
+ this.index = index;
+ }
+
+ /**
+ * Constructs a copy of the given item.
+ *
+ * @param index index of the item to be constructed.
+ * @param i the item that must be copied into the item to be constructed.
+ */
+ Item(final int index, final Item i) {
+ this.index = index;
+ type = i.type;
+ intVal = i.intVal;
+ longVal = i.longVal;
+ floatVal = i.floatVal;
+ doubleVal = i.doubleVal;
+ strVal1 = i.strVal1;
+ strVal2 = i.strVal2;
+ strVal3 = i.strVal3;
+ hashCode = i.hashCode;
+ }
+
+ /**
+ * Sets this item to an integer item.
+ *
+ * @param intVal the value of this item.
+ */
+ void set(final int intVal) {
+ this.type = ClassWriter.INT;
+ this.intVal = intVal;
+ this.hashCode = 0x7FFFFFFF & (type + intVal);
+ }
+
+ /**
+ * Sets this item to a long item.
+ *
+ * @param longVal the value of this item.
+ */
+ void set(final long longVal) {
+ this.type = ClassWriter.LONG;
+ this.longVal = longVal;
+ this.hashCode = 0x7FFFFFFF & (type + (int) longVal);
+ }
+
+ /**
+ * Sets this item to a float item.
+ *
+ * @param floatVal the value of this item.
+ */
+ void set(final float floatVal) {
+ this.type = ClassWriter.FLOAT;
+ this.floatVal = floatVal;
+ this.hashCode = 0x7FFFFFFF & (type + (int) floatVal);
+ }
+
+ /**
+ * Sets this item to a double item.
+ *
+ * @param doubleVal the value of this item.
+ */
+ void set(final double doubleVal) {
+ this.type = ClassWriter.DOUBLE;
+ this.doubleVal = doubleVal;
+ this.hashCode = 0x7FFFFFFF & (type + (int) doubleVal);
+ }
+
+ /**
+ * Sets this item to an item that do not hold a primitive value.
+ *
+ * @param type the type of this item.
+ * @param strVal1 first part of the value of this item.
+ * @param strVal2 second part of the value of this item.
+ * @param strVal3 third part of the value of this item.
+ */
+ void set(
+ final int type,
+ final String strVal1,
+ final String strVal2,
+ final String strVal3)
+ {
+ this.type = type;
+ this.strVal1 = strVal1;
+ this.strVal2 = strVal2;
+ this.strVal3 = strVal3;
+ switch (type) {
+ case ClassWriter.UTF8:
+ case ClassWriter.STR:
+ case ClassWriter.CLASS:
+ hashCode = 0x7FFFFFFF & (type + strVal1.hashCode());
+ return;
+ case ClassWriter.NAME_TYPE:
+ hashCode = 0x7FFFFFFF & (type + strVal1.hashCode()
+ * strVal2.hashCode());
+ return;
+ // ClassWriter.FIELD:
+ // ClassWriter.METH:
+ // ClassWriter.IMETH:
+ default:
+ hashCode = 0x7FFFFFFF & (type + strVal1.hashCode()
+ * strVal2.hashCode() * strVal3.hashCode());
+ }
+ }
+
+ /**
+ * Indicates if the given item is equal to this one.
+ *
+ * @param i the item to be compared to this one.
+ * @return <tt>true</tt> if the given item if equal to this one,
+ * <tt>false</tt> otherwise.
+ */
+ boolean isEqualTo(final Item i) {
+ if (i.type == type) {
+ switch (type) {
+ case ClassWriter.INT:
+ return i.intVal == intVal;
+ case ClassWriter.LONG:
+ return i.longVal == longVal;
+ case ClassWriter.FLOAT:
+ return i.floatVal == floatVal;
+ case ClassWriter.DOUBLE:
+ return i.doubleVal == doubleVal;
+ case ClassWriter.UTF8:
+ case ClassWriter.STR:
+ case ClassWriter.CLASS:
+ return i.strVal1.equals(strVal1);
+ case ClassWriter.NAME_TYPE:
+ return i.strVal1.equals(strVal1)
+ && i.strVal2.equals(strVal2);
+ // ClassWriter.FIELD:
+ // ClassWriter.METH:
+ // ClassWriter.IMETH:
+ default:
+ return i.strVal1.equals(strVal1)
+ && i.strVal2.equals(strVal2)
+ && i.strVal3.equals(strVal3);
+ }
+ }
+ return false;
+ }
+}