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author | Stefano Sinigardi <stesinigardi@hotmail.com> | 2017-12-14 13:39:58 +0100 |
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committer | Brad King <brad.king@kitware.com> | 2017-12-14 08:36:23 -0500 |
commit | d9154e521a815d9cceabc9a4a04c795628df0fd7 (patch) | |
tree | ad9942fa800647cc7cc125ef11d6a8dbefcd90e1 | |
parent | ccc9a6c706ad34cdb92457e701b5fcf3d7760af2 (diff) | |
download | cmake-d9154e521a815d9cceabc9a4a04c795628df0fd7.tar.gz |
FindFLTK: revise .rst markup
-rw-r--r-- | Modules/FindFLTK.cmake | 71 |
1 files changed, 40 insertions, 31 deletions
diff --git a/Modules/FindFLTK.cmake b/Modules/FindFLTK.cmake index a316a4f4d5..2a88bbbb26 100644 --- a/Modules/FindFLTK.cmake +++ b/Modules/FindFLTK.cmake @@ -5,57 +5,66 @@ # FindFLTK # -------- # -# Find the native FLTK includes and library +# Find the FLTK library # +# Input Variables +# ^^^^^^^^^^^^^^^ # +# By default this module will search for all of the FLTK components and +# add them to the FLTK_LIBRARIES variable. You can limit the components +# which get placed in FLTK_LIBRARIES by defining one or more of the +# following three options: # -# By default FindFLTK.cmake will search for all of the FLTK components -# and add them to the FLTK_LIBRARIES variable. +# ``FLTK_SKIP_OPENGL`` +# Set to true to disable searching for the FLTK GL library # -# :: +# ``FLTK_SKIP_FORMS`` +# Set to true to disable searching for the FLTK Forms library # -# You can limit the components which get placed in FLTK_LIBRARIES by -# defining one or more of the following three options: +# ``FLTK_SKIP_IMAGES`` +# Set to true to disable searching for the FLTK Images library # +# FLTK is composed also by a binary tool. You can set the following option: # +# ``FLTK_SKIP_FLUID`` +# Set to true to not look for the FLUID binary # -# :: +# Result Variables +# ^^^^^^^^^^^^^^^^ # -# FLTK_SKIP_OPENGL, set to true to disable searching for opengl and -# the FLTK GL library -# FLTK_SKIP_FORMS, set to true to disable searching for fltk_forms -# FLTK_SKIP_IMAGES, set to true to disable searching for fltk_images -# -# -# -# :: +# The following variables will be defined: # -# FLTK_SKIP_FLUID, set to true if the fluid binary need not be present -# at build time +# ``FLTK_FOUND`` +# True if all components not skipped were found # +# ``FLTK_INCLUDE_DIR`` +# Path to the include directory for FLTK header files # +# ``FLTK_LIBRARIES`` +# List of the FLTK libraries found # -# The following variables will be defined: +# ``FLTK_FLUID_EXECUTABLE`` +# Path to the FLUID binary tool # -# :: +# ``FLTK_WRAP_UI`` +# True if FLUID is found, used to enable the FLTK_WRAP_UI command # -# FLTK_FOUND, True if all components not skipped were found -# FLTK_INCLUDE_DIR, where to find include files -# FLTK_LIBRARIES, list of fltk libraries you should link against -# FLTK_FLUID_EXECUTABLE, where to find the Fluid tool -# FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command +# Cache Variables +# ^^^^^^^^^^^^^^^ # +# The following cache variables are also available to set or use: # +# ``FLTK_BASE_LIBRARY`` +# Path to the FLTK base library # -# The following cache variables are assigned but should not be used. -# See the FLTK_LIBRARIES variable instead. +# ``FLTK_GL_LIBRARY`` +# Path to the FLTK GL library # -# :: +# ``FLTK_FORMS_LIBRARY`` +# Path to the FLTK Forms library # -# FLTK_BASE_LIBRARY = the full path to fltk.lib -# FLTK_GL_LIBRARY = the full path to fltk_gl.lib -# FLTK_FORMS_LIBRARY = the full path to fltk_forms.lib -# FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib +# ``FLTK_IMAGES_LIBRARY`` +# Path to the FLTK Images protobuf library if(NOT FLTK_SKIP_OPENGL) find_package(OpenGL) |