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authorluz.paz <luzpaz@users.noreply.github.com>2018-06-04 01:48:39 -0400
committerBrad King <brad.king@kitware.com>2018-06-04 10:32:49 -0400
commitbe281068806891f725fa82583ffb97112872f618 (patch)
tree898dea2588ff9e9407f0f30018d78f6a86542d44 /Modules/CMakeSystemSpecificInitialize.cmake
parentf70da4ed836fa40572d2db393b4bf24a87ba3a87 (diff)
downloadcmake-be281068806891f725fa82583ffb97112872f618.tar.gz
Fix misc. typos
Found via `codespell` and `grep`
Diffstat (limited to 'Modules/CMakeSystemSpecificInitialize.cmake')
-rw-r--r--Modules/CMakeSystemSpecificInitialize.cmake2
1 files changed, 1 insertions, 1 deletions
diff --git a/Modules/CMakeSystemSpecificInitialize.cmake b/Modules/CMakeSystemSpecificInitialize.cmake
index de4d7f5728..21bcd403ca 100644
--- a/Modules/CMakeSystemSpecificInitialize.cmake
+++ b/Modules/CMakeSystemSpecificInitialize.cmake
@@ -15,7 +15,7 @@
# An example are the platforms supported by Xcode (macOS, iOS, tvOS,
# and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is
# set to Apple which results in using
-# Platfom/Apple-AppleClang-CXX.cmake for the Apple C++ compiler.
+# Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler.
set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}")
include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL)