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authorKitware Robot <kwrobot@kitware.com>2018-10-22 10:31:08 -0400
committerKyle Edwards <kyle.edwards@kitware.com>2018-10-22 11:09:34 -0400
commitdf4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56 (patch)
tree4617dc2407a2e8e9c2bfdf77f09bdd396a9823e0 /Modules/FindProducer.cmake
parent7115aa6c2249ec368fe0dfbd257a22eb0e04042d (diff)
downloadcmake-df4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56.tar.gz
Help: Convert remaining modules to block-style comments
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diff --git a/Modules/FindProducer.cmake b/Modules/FindProducer.cmake
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
-#.rst:
-# FindProducer
-# ------------
-#
-#
-#
-# Though Producer isn't directly part of OpenSceneGraph, its primary
-# user is OSG so I consider this part of the Findosg* suite used to find
-# OpenSceneGraph components. You'll notice that I accept OSGDIR as an
-# environment path.
-#
-# Each component is separate and you must opt in to each module. You
-# must also opt into OpenGL (and OpenThreads?) as these modules won't do
-# it for you. This is to allow you control over your own system piece
-# by piece in case you need to opt out of certain components or change
-# the Find behavior for a particular module (perhaps because the default
-# FindOpenGL.cmake module doesn't work with your system as an example).
-# If you want to use a more convenient module that includes everything,
-# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake
-# modules.
-#
-# Locate Producer This module defines PRODUCER_LIBRARY PRODUCER_FOUND,
-# if false, do not try to link to Producer PRODUCER_INCLUDE_DIR, where
-# to find the headers
-#
-# $PRODUCER_DIR is an environment variable that would correspond to the
-# ./configure --prefix=$PRODUCER_DIR used in building osg.
-#
-# Created by Eric Wing.
+#[=======================================================================[.rst:
+FindProducer
+------------
+
+
+
+Though Producer isn't directly part of OpenSceneGraph, its primary
+user is OSG so I consider this part of the Findosg* suite used to find
+OpenSceneGraph components. You'll notice that I accept OSGDIR as an
+environment path.
+
+Each component is separate and you must opt in to each module. You
+must also opt into OpenGL (and OpenThreads?) as these modules won't do
+it for you. This is to allow you control over your own system piece
+by piece in case you need to opt out of certain components or change
+the Find behavior for a particular module (perhaps because the default
+FindOpenGL.cmake module doesn't work with your system as an example).
+If you want to use a more convenient module that includes everything,
+use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake
+modules.
+
+Locate Producer This module defines PRODUCER_LIBRARY PRODUCER_FOUND,
+if false, do not try to link to Producer PRODUCER_INCLUDE_DIR, where
+to find the headers
+
+$PRODUCER_DIR is an environment variable that would correspond to the
+./configure --prefix=$PRODUCER_DIR used in building osg.
+
+Created by Eric Wing.
+#]=======================================================================]
# Header files are presumed to be included like
# #include <Producer/CameraGroup>