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authorKitware Robot <kwrobot@kitware.com>2018-10-22 10:31:08 -0400
committerKyle Edwards <kyle.edwards@kitware.com>2018-10-22 11:09:34 -0400
commitdf4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56 (patch)
tree4617dc2407a2e8e9c2bfdf77f09bdd396a9823e0 /Modules/FindSDL_sound.cmake
parent7115aa6c2249ec368fe0dfbd257a22eb0e04042d (diff)
downloadcmake-df4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56.tar.gz
Help: Convert remaining modules to block-style comments
Diffstat (limited to 'Modules/FindSDL_sound.cmake')
-rw-r--r--Modules/FindSDL_sound.cmake157
1 files changed, 79 insertions, 78 deletions
diff --git a/Modules/FindSDL_sound.cmake b/Modules/FindSDL_sound.cmake
index cf33a4c2cc..e2179811e3 100644
--- a/Modules/FindSDL_sound.cmake
+++ b/Modules/FindSDL_sound.cmake
@@ -1,84 +1,85 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
-#.rst:
-# FindSDL_sound
-# -------------
-#
-# Locates the SDL_sound library
-#
-#
-#
-# This module depends on SDL being found and must be called AFTER
-# FindSDL.cmake is called.
-#
-# This module defines
-#
-# ::
-#
-# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
-# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
-# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
-# to link against.
-# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
-# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
-# This is available mostly for cases this module failed to anticipate for
-# and you must add additional flags. This is marked as ADVANCED.
-# SDL_SOUND_VERSION_STRING, human-readable string containing the
-# version of SDL_sound
-#
-#
-#
-# This module also defines (but you shouldn't need to use directly)
-#
-# ::
-#
-# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
-# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
-#
-# And might define the following as needed
-#
-# ::
-#
-# MIKMOD_LIBRARY
-# MODPLUG_LIBRARY
-# OGG_LIBRARY
-# VORBIS_LIBRARY
-# SMPEG_LIBRARY
-# FLAC_LIBRARY
-# SPEEX_LIBRARY
-#
-#
-#
-# Typically, you should not use these variables directly, and you should
-# use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other
-# audio libraries (if needed) to successfully compile on your system.
-#
-# Created by Eric Wing. This module is a bit more complicated than the
-# other FindSDL* family modules. The reason is that SDL_sound can be
-# compiled in a large variety of different ways which are independent of
-# platform. SDL_sound may dynamically link against other 3rd party
-# libraries to get additional codec support, such as Ogg Vorbis, SMPEG,
-# ModPlug, MikMod, FLAC, Speex, and potentially others. Under some
-# circumstances which I don't fully understand, there seems to be a
-# requirement that dependent libraries of libraries you use must also be
-# explicitly linked against in order to successfully compile. SDL_sound
-# does not currently have any system in place to know how it was
-# compiled. So this CMake module does the hard work in trying to
-# discover which 3rd party libraries are required for building (if any).
-# This module uses a brute force approach to create a test program that
-# uses SDL_sound, and then tries to build it. If the build fails, it
-# parses the error output for known symbol names to figure out which
-# libraries are needed.
-#
-# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
-# would correspond to the ./configure --prefix=$SDLDIR used in building
-# SDL.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of SDL_LIBRARY to
-# override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
-# to modify the search paths.
+#[=======================================================================[.rst:
+FindSDL_sound
+-------------
+
+Locates the SDL_sound library
+
+
+
+This module depends on SDL being found and must be called AFTER
+FindSDL.cmake is called.
+
+This module defines
+
+::
+
+ SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
+ SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
+ SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
+ to link against.
+ SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
+ flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
+ This is available mostly for cases this module failed to anticipate for
+ and you must add additional flags. This is marked as ADVANCED.
+ SDL_SOUND_VERSION_STRING, human-readable string containing the
+ version of SDL_sound
+
+
+
+This module also defines (but you shouldn't need to use directly)
+
+::
+
+ SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
+ against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
+
+And might define the following as needed
+
+::
+
+ MIKMOD_LIBRARY
+ MODPLUG_LIBRARY
+ OGG_LIBRARY
+ VORBIS_LIBRARY
+ SMPEG_LIBRARY
+ FLAC_LIBRARY
+ SPEEX_LIBRARY
+
+
+
+Typically, you should not use these variables directly, and you should
+use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other
+audio libraries (if needed) to successfully compile on your system.
+
+Created by Eric Wing. This module is a bit more complicated than the
+other FindSDL* family modules. The reason is that SDL_sound can be
+compiled in a large variety of different ways which are independent of
+platform. SDL_sound may dynamically link against other 3rd party
+libraries to get additional codec support, such as Ogg Vorbis, SMPEG,
+ModPlug, MikMod, FLAC, Speex, and potentially others. Under some
+circumstances which I don't fully understand, there seems to be a
+requirement that dependent libraries of libraries you use must also be
+explicitly linked against in order to successfully compile. SDL_sound
+does not currently have any system in place to know how it was
+compiled. So this CMake module does the hard work in trying to
+discover which 3rd party libraries are required for building (if any).
+This module uses a brute force approach to create a test program that
+uses SDL_sound, and then tries to build it. If the build fails, it
+parses the error output for known symbol names to figure out which
+libraries are needed.
+
+Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
+would correspond to the ./configure --prefix=$SDLDIR used in building
+SDL.
+
+On OSX, this will prefer the Framework version (if found) over others.
+People will have to manually change the cache values of SDL_LIBRARY to
+override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
+to modify the search paths.
+#]=======================================================================]
set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
mark_as_advanced(SDL_SOUND_EXTRAS)