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authorBrad King <brad.king@kitware.com>2019-04-19 07:40:14 -0400
committerBrad King <brad.king@kitware.com>2019-04-19 07:46:13 -0400
commitdb02be85a0bcccb633b31f087cde96d95fd21e8f (patch)
tree9814a9faa000bc83770dac6593a4b9fed890e3eb /Source/cmGlobalVisualStudioGenerator.h
parent5e98111643e22ad515afa2bf48a92573b6987115 (diff)
downloadcmake-db02be85a0bcccb633b31f087cde96d95fd21e8f.tar.gz
VS: Provide the default platform name to project code
The value of `CMAKE_VS_PLATFORM_NAME` is computed by Visual Studio generators based on `CMAKE_GENERATOR_PLATFORM` or some default. Prior to the VS 2019 generator, the default was always `Win32`. However, for the `Visual Studio 16 2019` generator, the default is based on the host platform. Store the default in a new `CMAKE_VS_PLATFORM_NAME_DEFAULT` variable for use by project code. This is particularly useful in toolchain files because they are allowed to set `CMAKE_GENERATOR_PLATFORM` and so `CMAKE_VS_PLATFORM_NAME` is not yet known. Of course the toolchain file author knows whether it will set `CMAKE_GENERATOR_PLATFORM`, and if not then `CMAKE_VS_PLATFORM_NAME_DEFAULT` provides the platform name that will be used. Fixes: #19177
Diffstat (limited to 'Source/cmGlobalVisualStudioGenerator.h')
-rw-r--r--Source/cmGlobalVisualStudioGenerator.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/cmGlobalVisualStudioGenerator.h b/Source/cmGlobalVisualStudioGenerator.h
index 039191c6cd..cbab3294dd 100644
--- a/Source/cmGlobalVisualStudioGenerator.h
+++ b/Source/cmGlobalVisualStudioGenerator.h
@@ -50,6 +50,9 @@ public:
/** Is the installed VS an Express edition? */
bool IsExpressEdition() const { return this->ExpressEdition; }
+ void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
+ bool optional) override;
+
bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
/**