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authorBrad King <brad.king@kitware.com>2021-01-06 16:15:35 -0500
committerBrad King <brad.king@kitware.com>2021-01-06 18:46:30 -0500
commitb8b6573db81327fc1800d9b1a92eb97820d7f972 (patch)
tree47a062d7060f00bf4d0eedd6a8bbd6426a4fac14 /Source/cmGlobalXCodeGenerator.h
parent2892228dc9e70aab3a724058a043068f87c860f6 (diff)
downloadcmake-b8b6573db81327fc1800d9b1a92eb97820d7f972.tar.gz
Xcode: Use deterministic object ids for script build phases
The Xcode "new build system" only considers a script build phase up to date if it has run before, even if outputs are newer than inputs. Use a deterministic object id for script build phases associated with custom commands so that they do not need to re-run after CMake re-generates the project. Fixes: #21669
Diffstat (limited to 'Source/cmGlobalXCodeGenerator.h')
-rw-r--r--Source/cmGlobalXCodeGenerator.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/cmGlobalXCodeGenerator.h b/Source/cmGlobalXCodeGenerator.h
index e9b38fcdc7..8ff6846e96 100644
--- a/Source/cmGlobalXCodeGenerator.h
+++ b/Source/cmGlobalXCodeGenerator.h
@@ -254,7 +254,8 @@ private:
cmGeneratorTarget const* gt,
cmCustomCommand const& cc);
cmXCodeObject* CreateRunScriptBuildPhase(
- std::string const& name, std::vector<cmCustomCommand> const& commands);
+ std::string const& name, cmGeneratorTarget const* gt,
+ std::vector<cmCustomCommand> const& commands);
std::string ConstructScript(cmCustomCommandGenerator const& ccg);
void CreateReRunCMakeFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*> const& gens);