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authorBrad King <brad.king@kitware.com>2012-03-07 14:04:33 -0500
committerBrad King <brad.king@kitware.com>2012-03-09 15:16:02 -0500
commitd57047de33e096eac6fc84976c733b7941c9add3 (patch)
treed1c9a84831140591d95919bea4683d9408a0a611 /Source/cmLocalVisualStudio6Generator.h
parent3baaf6ccecb9117b613fc89cd37206960298dfaa (diff)
downloadcmake-d57047de33e096eac6fc84976c733b7941c9add3.tar.gz
Pre-compute object file names before VS project generation
Implement cmGlobalGenerator::ComputeTargetObjects in the VS generator to pre-compute all the object file names. Use the results during generation instead of re-computing it later.
Diffstat (limited to 'Source/cmLocalVisualStudio6Generator.h')
-rw-r--r--Source/cmLocalVisualStudio6Generator.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/cmLocalVisualStudio6Generator.h b/Source/cmLocalVisualStudio6Generator.h
index 4e588c3ee9..d36d633580 100644
--- a/Source/cmLocalVisualStudio6Generator.h
+++ b/Source/cmLocalVisualStudio6Generator.h
@@ -50,6 +50,7 @@ public:
void SetBuildType(BuildType, const char* libName, cmTarget&);
virtual std::string GetTargetDirectory(cmTarget const& target) const;
+ virtual std::string ComputeLongestObjectDirectory(cmTarget&) const;
private:
std::string DSPHeaderTemplate;
std::string DSPFooterTemplate;