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authorBrad King <brad.king@kitware.com>2014-12-03 10:01:49 -0500
committerCMake Topic Stage <kwrobot@kitware.com>2014-12-03 10:01:49 -0500
commitb9eac05fb65198f1522ecec756f3fb4ae253e34b (patch)
treed0e8e89dfec28f139994e87aa564260920d394e8 /Source/cmVisualStudio10TargetGenerator.cxx
parentf773e28a8e6033ca128e1dd223fc2345a97efba5 (diff)
parent2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff)
downloadcmake-b9eac05fb65198f1522ecec756f3fb4ae253e34b.tar.gz
Merge topic 'vs-hlsl-settings'
2a224b4c VS: Add source file properties to set the hlsl shader entry point and model
Diffstat (limited to 'Source/cmVisualStudio10TargetGenerator.cxx')
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx27
1 files changed, 26 insertions, 1 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index f591fc870f..d1031ccb60 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1203,6 +1203,8 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
bool toolHasSettings = false;
std::string tool = "None";
std::string shaderType;
+ std::string shaderEntryPoint;
+ std::string shaderModel;
std::string ext = cmSystemTools::LowerCase(sf->GetExtension());
if(ext == "hlsl")
{
@@ -1213,6 +1215,18 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
shaderType = st;
toolHasSettings = true;
}
+ // Figure out which entry point to use if any
+ if (const char* se = sf->GetProperty("VS_SHADER_ENTRYPOINT"))
+ {
+ shaderEntryPoint = se;
+ toolHasSettings = true;
+ }
+ // Figure out which entry point to use if any
+ if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
+ {
+ shaderModel = sm;
+ toolHasSettings = true;
+ }
}
else if(ext == "jpg" ||
ext == "png")
@@ -1295,7 +1309,18 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
(*this->BuildFileStream) << cmVS10EscapeXML(shaderType)
<< "</ShaderType>\n";
}
-
+ if(!shaderEntryPoint.empty())
+ {
+ this->WriteString("<EntryPointName>", 3);
+ (*this->BuildFileStream) << cmVS10EscapeXML(shaderEntryPoint)
+ << "</EntryPointName>\n";
+ }
+ if(!shaderModel.empty())
+ {
+ this->WriteString("<ShaderModel>", 3);
+ (*this->BuildFileStream) << cmVS10EscapeXML(shaderModel)
+ << "</ShaderModel>\n";
+ }
this->WriteString("</", 2);
(*this->BuildFileStream) << tool << ">\n";
}