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authorKevin M. Godby <kevin@godby.org>2017-09-26 22:02:08 -0500
committerBrad King <brad.king@kitware.com>2017-09-27 07:56:09 -0400
commit49dab3ebfb377e1f2cd826c731c26ddc5346f520 (patch)
treed747317bac5146d8c4bc8a3f65892d194ab7e00a /Tests/VSWinStorePhone
parentc40d130034278e28964929e8d61f3280945b7531 (diff)
downloadcmake-49dab3ebfb377e1f2cd826c731c26ddc5346f520.tar.gz
VS: Add VS_SHADER_OUTPUT_HEADER_FILE and VS_SHADER_VARIABLE_NAME properties.
The VS_SHADER_OUTPUT_HEADER_FILE property is the name of the generated header file containing the object code of the shader. The VS_SHADER_VARIABLE_NAME property is the name of the variable containing the object code in the above header file. Signed-off-by: Kevin M. Godby <kevin@godby.org>
Diffstat (limited to 'Tests/VSWinStorePhone')
-rw-r--r--Tests/VSWinStorePhone/CMakeLists.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
index 2b0c47806c..acda117353 100644
--- a/Tests/VSWinStorePhone/CMakeLists.txt
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -116,12 +116,14 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
-set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED /Fh \"$(OutDir)%(Filename).h\"")
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
-set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED /Fh \"$(OutDir)%(Filename).h\"")
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
source_group("Source Files" FILES ${SOURCE_FILES})