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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include <iosfwd>
#include <memory>
#include <set>
#include <string>
#include "cmGlobalVisualStudio10Generator.h"
#include "cmStateTypes.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
/** \class cmGlobalVisualStudio11Generator */
class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
{
public:
static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
protected:
cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
bool InitializeWindowsPhone(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
bool SelectWindowsPhoneToolset(std::string& toolset) const override;
bool SelectWindowsStoreToolset(std::string& toolset) const override;
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
virtual bool IsWindowsDesktopToolsetInstalled() const;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsPhoneToolsetInstalled() const;
bool IsWindowsStoreToolsetInstalled() const;
bool UseFolderProperty() const override;
static std::set<std::string> GetInstalledWindowsCESDKs();
/** Return true if target system supports debugging deployment. */
bool TargetSystemSupportsDeployment() const override;
private:
class Factory;
friend class Factory;
};
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