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diff --git a/src/libfsm/gendata.cc b/src/libfsm/gendata.cc
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+/*
+ * Copyright 2005-2018 Adrian Thurston <thurston@colm.net>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "gendata.h"
+#include "ragel.h"
+#include "parsedata.h"
+#include "fsmgraph.h"
+#include "action.h"
+
+#include <string.h>
+#include <iostream>
+
+string itoa( int i )
+{
+ char buf[16];
+ sprintf( buf, "%i", i );
+ return buf;
+}
+
+void openHostBlock( char opener, InputData *id, ostream &out, const char *fileName, int line )
+{
+ out << "host( \"";
+ for ( const char *pc = fileName; *pc != 0; pc++ ) {
+ if ( *pc == '\\' )
+ out << "\\\\";
+ else
+ out << *pc;
+ }
+ out << "\", " << line << " ) " << opener << "{";
+}
+
+void Reducer::appendTrans( TransListVect &outList, Key lowKey,
+ Key highKey, TransAp *trans )
+{
+ if ( trans->plain() ) {
+ if ( trans->tdap()->toState != 0 || trans->tdap()->actionTable.length() > 0 )
+ outList.append( TransEl( lowKey, highKey, trans ) );
+ }
+ else {
+ /* Add once if any cond has a to-state or an action table. */
+ for ( CondList::Iter cond = trans->tcap()->condList; cond.lte(); cond++ ) {
+ if ( cond->toState != 0 || cond->actionTable.length() > 0 ) {
+ outList.append( TransEl( lowKey, highKey, trans ) );
+ break;
+ }
+ }
+ }
+}
+
+void Reducer::reduceActionTables()
+{
+ /* Reduce the actions tables to a set. */
+ for ( StateList::Iter st = fsm->stateList; st.lte(); st++ ) {
+ RedActionTable *actionTable = 0;
+
+ /* Reduce To State Actions. */
+ if ( st->toStateActionTable.length() > 0 ) {
+ if ( actionTableMap.insert( st->toStateActionTable, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+ }
+
+ /* Reduce From State Actions. */
+ if ( st->fromStateActionTable.length() > 0 ) {
+ if ( actionTableMap.insert( st->fromStateActionTable, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+ }
+
+ /* Reduce EOF actions. */
+ if ( st->eofActionTable.length() > 0 ) {
+ if ( actionTableMap.insert( st->eofActionTable, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+ }
+
+ /* Loop the transitions and reduce their actions. */
+ for ( TransList::Iter trans = st->outList; trans.lte(); trans++ ) {
+ if ( trans->plain() ) {
+ if ( trans->tdap()->actionTable.length() > 0 ) {
+ if ( actionTableMap.insert( trans->tdap()->actionTable, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+ }
+ }
+ else {
+ for ( CondList::Iter cond = trans->tcap()->condList; cond.lte(); cond++ ) {
+ if ( cond->actionTable.length() > 0 ) {
+ if ( actionTableMap.insert( cond->actionTable, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+ }
+ }
+ }
+ }
+
+ if ( st->nfaOut != 0 ) {
+ for ( NfaTransList::Iter n = *st->nfaOut; n.lte(); n++ ) {
+ if ( actionTableMap.insert( n->pushTable, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+
+ if ( actionTableMap.insert( n->restoreTable, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+
+ if ( actionTableMap.insert( n->popAction, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+
+ if ( actionTableMap.insert( n->popTest, &actionTable ) )
+ actionTable->id = nextActionTableId++;
+ }
+ }
+ }
+}
+
+
+void Reducer::makeText( GenInlineList *outList, InlineItem *item )
+{
+ GenInlineItem *inlineItem = new GenInlineItem( InputLoc(), GenInlineItem::Text );
+ inlineItem->data = item->data;
+
+ outList->append( inlineItem );
+}
+
+void Reducer::makeTargetItem( GenInlineList *outList, NameInst *nameTarg,
+ GenInlineItem::Type type )
+{
+ long targetState;
+ if ( fsmCtx->generatingSectionSubset )
+ targetState = -1;
+ else {
+ EntryMapEl *targ = fsm->entryPoints.find( nameTarg->id );
+ targetState = targ->value->alg.stateNum;
+ }
+
+ /* Make the item. */
+ GenInlineItem *inlineItem = new GenInlineItem( InputLoc(), type );
+ inlineItem->targId = targetState;
+ outList->append( inlineItem );
+}
+
+
+void Reducer::makeSubList( GenInlineList *outList, const InputLoc &loc,
+ InlineList *inlineList, GenInlineItem::Type type )
+{
+ /* Fill the sub list. */
+ GenInlineList *subList = new GenInlineList;
+ makeGenInlineList( subList, inlineList );
+
+ /* Make the item. */
+ GenInlineItem *inlineItem = new GenInlineItem( loc, type );
+ inlineItem->children = subList;
+ outList->append( inlineItem );
+}
+
+/* Make a sublist item with a given type. */
+void Reducer::makeSubList( GenInlineList *outList,
+ InlineList *inlineList, GenInlineItem::Type type )
+{
+ makeSubList( outList, InputLoc(), inlineList, type );
+}
+
+void Reducer::makeLmOnLast( GenInlineList *outList, InlineItem *item )
+{
+ makeSetTokend( outList, 1 );
+
+ if ( item->longestMatchPart->action != 0 ) {
+ Action *action = item->longestMatchPart->action;
+ makeSubList( outList, action->loc, action->inlineList,
+ GenInlineItem::HostStmt );
+ }
+}
+
+void Reducer::makeLmOnNext( GenInlineList *outList, InlineItem *item )
+{
+ makeSetTokend( outList, 0 );
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::LmHold ) );
+
+ if ( item->longestMatchPart->action != 0 ) {
+ Action *action = item->longestMatchPart->action;
+ makeSubList( outList, action->loc, action->inlineList,
+ GenInlineItem::HostStmt );
+ }
+}
+
+void Reducer::makeExecGetTokend( GenInlineList *outList )
+{
+ /* Make the Exec item. */
+ GenInlineItem *execItem = new GenInlineItem( InputLoc(), GenInlineItem::LmExec );
+ execItem->children = new GenInlineList;
+
+ /* Make the GetTokEnd */
+ GenInlineItem *getTokend = new GenInlineItem( InputLoc(), GenInlineItem::LmGetTokEnd );
+ execItem->children->append( getTokend );
+
+ outList->append( execItem );
+}
+
+void Reducer::makeLmOnLagBehind( GenInlineList *outList, InlineItem *item )
+{
+ /* Jump to the tokend. */
+ makeExecGetTokend( outList );
+
+ if ( item->longestMatchPart->action != 0 ) {
+ Action *action = item->longestMatchPart->action;
+ makeSubList( outList, action->loc, action->inlineList,
+ GenInlineItem::HostStmt );
+ }
+}
+
+void Reducer::makeLmSwitch( GenInlineList *outList, InlineItem *item )
+{
+ GenInlineItem *lmSwitch = new GenInlineItem( InputLoc(), GenInlineItem::LmSwitch );
+ GenInlineList *lmList = lmSwitch->children = new GenInlineList;
+ FsmLongestMatch *longestMatch = item->longestMatch;
+
+ /* We can't put the <exec> here because we may need to handle the error
+ * case and in that case p should not be changed. Instead use a default
+ * label in the switch to adjust p when user actions are not set. An id of
+ * -1 indicates the default. */
+
+ if ( longestMatch->lmSwitchHandlesError ) {
+ /* If the switch handles error then we should have also forced the
+ * error state. */
+ assert( fsm->errState != 0 );
+
+ GenInlineItem *errCase = new GenInlineItem( InputLoc(), GenInlineItem::HostStmt );
+ errCase->lmId = 0;
+ errCase->children = new GenInlineList;
+
+ GenInlineItem *host = new GenInlineItem( item->loc, GenInlineItem::HostStmt );
+ host->children = new GenInlineList;
+ errCase->children->append( host );
+
+ /* Make the item. This should probably be an LM goto, would eliminate
+ * need for wrapping in host statement. .*/
+ GenInlineItem *gotoItem = new GenInlineItem( InputLoc(), GenInlineItem::Goto );
+ gotoItem->targId = fsm->errState->alg.stateNum;
+ host->children->append( gotoItem );
+
+ lmList->append( errCase );
+ }
+
+ bool needDefault = false;
+ for ( FsmLmPartList::Iter lmi = *longestMatch->longestMatchList; lmi.lte(); lmi++ ) {
+ if ( lmi->inLmSelect ) {
+ if ( lmi->action == 0 )
+ needDefault = true;
+ else {
+ /* Open the action. Write it with the context that sets up _p
+ * when doing control flow changes from inside the machine. */
+ GenInlineItem *lmCase = new GenInlineItem( InputLoc(), GenInlineItem::LmCase );
+ lmCase->lmId = lmi->longestMatchId;
+ lmCase->children = new GenInlineList;
+
+ makeExecGetTokend( lmCase->children );
+
+ GenInlineItem *subHost = new GenInlineItem( lmi->action->loc,
+ GenInlineItem::HostStmt );
+ subHost->children = new GenInlineList;
+ makeGenInlineList( subHost->children, lmi->action->inlineList );
+ lmCase->children->append( subHost );
+
+ lmList->append( lmCase );
+ }
+ }
+ }
+
+ if ( needDefault ) {
+ GenInlineItem *defCase = new GenInlineItem( item->loc, GenInlineItem::HostStmt );
+ defCase->lmId = -1;
+ defCase->children = new GenInlineList;
+
+ makeExecGetTokend( defCase->children );
+
+ lmList->append( defCase );
+ }
+
+ outList->append( lmSwitch );
+}
+
+void Reducer::makeLmNfaOnNext( GenInlineList *outList, InlineItem *item )
+{
+ makeSetTokend( outList, 0 );
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::LmHold ) );
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::NfaClear ) );
+
+ if ( item->longestMatchPart->action != 0 ) {
+ Action *action = item->longestMatchPart->action;
+ makeSubList( outList, action->loc, action->inlineList,
+ GenInlineItem::HostStmt );
+ }
+}
+
+void Reducer::makeLmNfaOnEof( GenInlineList *outList, InlineItem *item )
+{
+ makeSetTokend( outList, 0 );
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::NfaClear ) );
+
+ if ( item->longestMatchPart->action != 0 ) {
+ Action *action = item->longestMatchPart->action;
+ makeSubList( outList, action->loc, action->inlineList,
+ GenInlineItem::HostStmt );
+ }
+}
+
+void Reducer::makeLmNfaOnLast( GenInlineList *outList, InlineItem *item )
+{
+ makeSetTokend( outList, 1 );
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::NfaClear ) );
+
+ if ( item->longestMatchPart->action != 0 ) {
+ Action *action = item->longestMatchPart->action;
+ makeSubList( outList, action->loc, action->inlineList,
+ GenInlineItem::HostStmt );
+ }
+}
+
+
+void Reducer::makeSetTokend( GenInlineList *outList, long offset )
+{
+ GenInlineItem *inlineItem = new GenInlineItem( InputLoc(), GenInlineItem::LmSetTokEnd );
+ inlineItem->offset = offset;
+ outList->append( inlineItem );
+}
+
+void Reducer::makeSetAct( GenInlineList *outList, long lmId )
+{
+ GenInlineItem *inlineItem = new GenInlineItem( InputLoc(), GenInlineItem::LmSetActId );
+ inlineItem->lmId = lmId;
+ outList->append( inlineItem );
+}
+
+void Reducer::makeGenInlineList( GenInlineList *outList, InlineList *inList )
+{
+ for ( InlineList::Iter item = *inList; item.lte(); item++ ) {
+ switch ( item->type ) {
+ case InlineItem::Text:
+ makeText( outList, item );
+ break;
+ case InlineItem::Goto:
+ makeTargetItem( outList, item->nameTarg, GenInlineItem::Goto );
+ break;
+ case InlineItem::GotoExpr:
+ makeSubList( outList, item->children, GenInlineItem::GotoExpr );
+ break;
+ case InlineItem::Call:
+ makeTargetItem( outList, item->nameTarg, GenInlineItem::Call );
+ break;
+ case InlineItem::CallExpr:
+ makeSubList( outList, item->children, GenInlineItem::CallExpr );
+ break;
+ case InlineItem::Ncall:
+ makeTargetItem( outList, item->nameTarg, GenInlineItem::Ncall );
+ break;
+ case InlineItem::NcallExpr:
+ makeSubList( outList, item->children, GenInlineItem::NcallExpr );
+ break;
+ case InlineItem::Next:
+ makeTargetItem( outList, item->nameTarg, GenInlineItem::Next );
+ break;
+ case InlineItem::NextExpr:
+ makeSubList( outList, item->children, GenInlineItem::NextExpr );
+ break;
+ case InlineItem::Break:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Break ) );
+ break;
+ case InlineItem::Nbreak:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Nbreak ) );
+ break;
+ case InlineItem::Ret:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Ret ) );
+ break;
+ case InlineItem::Nret:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Nret ) );
+ break;
+ case InlineItem::PChar:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::PChar ) );
+ break;
+ case InlineItem::Char:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Char ) );
+ break;
+ case InlineItem::Curs:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Curs ) );
+ break;
+ case InlineItem::Targs:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Targs ) );
+ break;
+ case InlineItem::Entry:
+ makeTargetItem( outList, item->nameTarg, GenInlineItem::Entry );
+ break;
+
+ case InlineItem::Hold:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::Hold ) );
+ break;
+ case InlineItem::Exec:
+ makeSubList( outList, item->children, GenInlineItem::Exec );
+ break;
+
+ case InlineItem::LmSetActId:
+ makeSetAct( outList, item->longestMatchPart->longestMatchId );
+ break;
+ case InlineItem::LmSetTokEnd:
+ makeSetTokend( outList, 1 );
+ break;
+
+ case InlineItem::LmOnLast:
+ makeLmOnLast( outList, item );
+ break;
+ case InlineItem::LmOnNext:
+ makeLmOnNext( outList, item );
+ break;
+ case InlineItem::LmOnLagBehind:
+ makeLmOnLagBehind( outList, item );
+ break;
+ case InlineItem::LmSwitch:
+ makeLmSwitch( outList, item );
+ break;
+
+ case InlineItem::LmNfaOnLast:
+ makeLmNfaOnLast( outList, item );
+ break;
+ case InlineItem::LmNfaOnNext:
+ makeLmNfaOnNext( outList, item );
+ break;
+ case InlineItem::LmNfaOnEof:
+ makeLmNfaOnEof( outList, item );
+ break;
+
+ case InlineItem::LmInitAct:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::LmInitAct ) );
+ break;
+ case InlineItem::LmInitTokStart:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::LmInitTokStart ) );
+ break;
+ case InlineItem::LmSetTokStart:
+ outList->append( new GenInlineItem( InputLoc(), GenInlineItem::LmSetTokStart ) );
+ hasLongestMatch = true;
+ break;
+ case InlineItem::Stmt:
+ makeSubList( outList, item->children, GenInlineItem::GenStmt );
+ break;
+ case InlineItem::Subst: {
+ /* Find the subst action. */
+ Action *subst = curInlineAction->argList->data[item->substPos];
+ makeGenInlineList( outList, subst->inlineList );
+ break;
+ }
+ case InlineItem::NfaWrapAction: {
+ GenAction *wrap = allActions + item->wrappedAction->actionId;
+ GenInlineItem *gii = new GenInlineItem( InputLoc(),
+ GenInlineItem::NfaWrapAction );
+ gii->wrappedAction = wrap;
+ outList->append( gii );
+ break;
+ }
+ case InlineItem::NfaWrapConds: {
+ GenCondSpace *condSpace = allCondSpaces + item->condSpace->condSpaceId;
+
+ GenInlineItem *gii = new GenInlineItem( InputLoc(),
+ GenInlineItem::NfaWrapConds );
+ gii->condSpace = condSpace;
+ gii->condKeySet = item->condKeySet;
+ outList->append( gii );
+ break;
+ }}
+ }
+}
+
+void Reducer::makeExports()
+{
+ for ( ExportList::Iter exp = fsmCtx->exportList; exp.lte(); exp++ )
+ exportList.append( new Export( exp->name, exp->key ) );
+}
+
+void Reducer::makeAction( Action *action )
+{
+ GenInlineList *genList = new GenInlineList;
+
+ curInlineAction = action;
+ makeGenInlineList( genList, action->inlineList );
+ curInlineAction = 0;
+
+ newAction( curAction++, action->name, action->loc, genList );
+}
+
+
+void Reducer::makeActionList()
+{
+ /* Determine which actions to write. */
+ int nextActionId = 0;
+ for ( ActionList::Iter act = fsmCtx->actionList; act.lte(); act++ ) {
+ if ( act->numRefs() > 0 || act->numCondRefs > 0 )
+ act->actionId = nextActionId++;
+ }
+
+ /* Write the list. */
+ initActionList( nextActionId );
+ curAction = 0;
+
+ for ( ActionList::Iter act = fsmCtx->actionList; act.lte(); act++ ) {
+ if ( act->actionId >= 0 )
+ makeAction( act );
+ }
+}
+
+void Reducer::makeActionTableList()
+{
+ /* Must first order the action tables based on their id. */
+ int numTables = nextActionTableId;
+ RedActionTable **tables = new RedActionTable*[numTables];
+ for ( ActionTableMap::Iter at = actionTableMap; at.lte(); at++ )
+ tables[at->id] = at;
+
+ initActionTableList( numTables );
+ curActionTable = 0;
+
+ for ( int t = 0; t < numTables; t++ ) {
+ long length = tables[t]->key.length();
+
+ /* Collect the action table. */
+ RedAction *redAct = allActionTables + curActionTable;
+ redAct->actListId = curActionTable;
+ redAct->key.setAsNew( length );
+
+ for ( ActionTable::Iter atel = tables[t]->key; atel.lte(); atel++ ) {
+ redAct->key[atel.pos()].key = 0;
+ redAct->key[atel.pos()].value = allActions +
+ atel->value->actionId;
+ }
+
+ /* Insert into the action table map. */
+ redFsm->actionMap.insert( redAct );
+
+ curActionTable += 1;
+ }
+
+ delete[] tables;
+}
+
+void Reducer::makeConditions()
+{
+ if ( fsm->ctx->condData->condSpaceMap.length() > 0 ) {
+ /* Allocate condition space ids. */
+ long nextCondSpaceId = 0;
+ for ( CondSpaceMap::Iter cs = fsm->ctx->condData->condSpaceMap; cs.lte(); cs++ )
+ cs->condSpaceId = nextCondSpaceId++;
+
+ /* Allocate the array of conditions and put them on the list. */
+ long length = fsm->ctx->condData->condSpaceMap.length();
+ allCondSpaces = new GenCondSpace[length];
+ for ( long c = 0; c < length; c++ )
+ condSpaceList.append( &allCondSpaces[c] );
+
+ long curCondSpace = 0;
+ for ( CondSpaceMap::Iter cs = fsm->ctx->condData->condSpaceMap; cs.lte(); cs++ ) {
+ /* Transfer the id. */
+ allCondSpaces[curCondSpace].condSpaceId = cs->condSpaceId;
+
+ curCondSpace += 1;
+ }
+ }
+
+ makeActionList();
+ makeActionTableList();
+
+ if ( fsm->ctx->condData->condSpaceMap.length() > 0 ) {
+ long curCondSpace = 0;
+ for ( CondSpaceMap::Iter cs = fsm->ctx->condData->condSpaceMap; cs.lte(); cs++ ) {
+ for ( CondSet::Iter csi = cs->condSet; csi.lte(); csi++ )
+ condSpaceItem( curCondSpace, (*csi)->actionId );
+ curCondSpace += 1;
+ }
+ }
+}
+
+bool Reducer::makeNameInst( std::string &res, NameInst *nameInst )
+{
+ bool written = false;
+ if ( nameInst->parent != 0 )
+ written = makeNameInst( res, nameInst->parent );
+
+ if ( !nameInst->name.empty() ) {
+ if ( written )
+ res += '_';
+ res += nameInst->name;
+ written = true;
+ }
+
+ return written;
+}
+
+void Reducer::makeEntryPoints()
+{
+ /* List of entry points other than start state. */
+ if ( fsm->entryPoints.length() > 0 || fsmCtx->lmRequiresErrorState ) {
+ if ( fsmCtx->lmRequiresErrorState )
+ setForcedErrorState();
+
+ for ( EntryMap::Iter en = fsm->entryPoints; en.lte(); en++ ) {
+ /* Get the name instantiation from nameIndex. */
+ NameInst *nameInst = fsmCtx->nameIndex[en->key];
+ std::string name;
+ makeNameInst( name, nameInst );
+ StateAp *state = en->value;
+ addEntryPoint( strdup(name.c_str()), state->alg.stateNum );
+ }
+ }
+}
+
+void Reducer::makeStateActions( StateAp *state )
+{
+ RedActionTable *toStateActions = 0;
+ if ( state->toStateActionTable.length() > 0 )
+ toStateActions = actionTableMap.find( state->toStateActionTable );
+
+ RedActionTable *fromStateActions = 0;
+ if ( state->fromStateActionTable.length() > 0 )
+ fromStateActions = actionTableMap.find( state->fromStateActionTable );
+
+ if ( toStateActions != 0 || fromStateActions != 0 ) {
+ long to = -1;
+ if ( toStateActions != 0 )
+ to = toStateActions->id;
+
+ long from = -1;
+ if ( fromStateActions != 0 )
+ from = fromStateActions->id;
+
+ setStateActions( curState, to, from, -1 );
+ }
+}
+
+void Reducer::makeTrans( Key lowKey, Key highKey, TransAp *trans )
+{
+ RedCondEl *outConds;
+ int numConds;
+
+ assert( ( allStates + curState ) != redFsm->errState );
+
+ if ( trans->plain() ) {
+ long targ = -1;
+ long action = -1;
+
+ /* First reduce the action. */
+ RedActionTable *actionTable = 0;
+ if ( trans->tdap()->actionTable.length() > 0 )
+ actionTable = actionTableMap.find( trans->tdap()->actionTable );
+
+ if ( trans->tdap()->toState != 0 )
+ targ = trans->tdap()->toState->alg.stateNum;
+
+ if ( actionTable != 0 )
+ action = actionTable->id;
+
+ /* Make the new transitions. */
+ RedStateAp *targState = targ >= 0 ? (allStates + targ) : redFsm->getErrorState();
+ RedAction *at = action >= 0 ? (allActionTables + action) : 0;
+
+ RedTransAp *trans = redFsm->allocateTrans( targState, at );
+ newTrans( allStates + curState, lowKey, highKey, trans );
+ }
+ else {
+ numConds = trans->tcap()->condList.length();
+ outConds = new RedCondEl[numConds];
+ int pos = 0;
+ for ( CondList::Iter cti = trans->tcap()->condList; cti.lte(); cti++, pos++ ) {
+ long targ = -1;
+ long action = -1;
+
+ /* First reduce the action. */
+ RedActionTable *actionTable = 0;
+ if ( cti->actionTable.length() > 0 )
+ actionTable = actionTableMap.find( cti->actionTable );
+
+ if ( cti->toState != 0 )
+ targ = cti->toState->alg.stateNum;
+
+ if ( actionTable != 0 )
+ action = actionTable->id;
+
+ /* Make the new transitions. */
+ RedStateAp *targState = targ >= 0 ? (allStates + targ) : redFsm->getErrorState();
+ RedAction *at = action >= 0 ? (allActionTables + action) : 0;
+ RedCondAp *cond = redFsm->allocateCond( targState, at );
+
+ outConds[pos].key = cti->key;
+ outConds[pos].value = cond;
+ }
+
+ GenCondSpace *condSpace = allCondSpaces + trans->condSpace->condSpaceId;
+
+ /* If the cond list is not full then we need an error cond. */
+ RedCondAp *errCond = 0;
+ if ( numConds < ( 1 << condSpace->condSet.length() ) )
+ errCond = redFsm->getErrorCond();
+
+ RedTransAp *trans = redFsm->allocateTrans(
+ condSpace, outConds, numConds, errCond );
+
+ newTrans( allStates + curState, lowKey, highKey, trans );
+ }
+}
+
+void Reducer::makeEofTrans( StateAp *state )
+{
+ /* EOF actions go out here only if the state has no eof target. If it has
+ * an eof target then an eof transition will be used instead. */
+ RedActionTable *eofActions = 0;
+ if ( state->eofActionTable.length() > 0 )
+ eofActions = actionTableMap.find( state->eofActionTable );
+
+ /* Add an EOF transition if we have conditions, a target, or actions, */
+ if ( state->outCondSpace != 0 || state->eofTarget != 0 || eofActions != 0 )
+ redFsm->bAnyEofActivity = true;
+
+ long targ = state->alg.stateNum;
+ long action = -1;
+
+ if ( state->eofTarget != 0 )
+ targ = state->eofTarget->alg.stateNum;
+
+ if ( eofActions != 0 )
+ action = eofActions->id;
+
+
+ if ( state->outCondSpace == 0 ) {
+ // std::cerr << "setEofTrans( " <<
+ // state->alg.stateNum << ", " << targ << ", " << action << " );" << endl;
+
+ setEofTrans( state->alg.stateNum, targ, action );
+ }
+ else {
+ int numConds = state->outCondKeys.length();
+ RedCondEl *outConds = new RedCondEl[numConds];
+ for ( int pos = 0; pos < numConds; pos++ ) {
+ /* Make the new transitions. */
+ RedStateAp *targState = targ >= 0 ? (allStates + targ) : redFsm->getErrorState();
+ RedAction *at = action >= 0 ? (allActionTables + action) : 0;
+ RedCondAp *cond = redFsm->allocateCond( targState, at );
+
+ outConds[pos].key = state->outCondKeys[pos];
+ outConds[pos].value = cond;
+ }
+
+ GenCondSpace *condSpace = allCondSpaces + state->outCondSpace->condSpaceId;
+
+ /* If the cond list is not full then we need an error cond. */
+ RedCondAp *errCond = 0;
+ if ( numConds < ( 1 << condSpace->condSet.length() ) )
+ errCond = redFsm->getErrorCond();
+
+ setEofTrans( state->alg.stateNum, condSpace, outConds, numConds, errCond );
+ }
+}
+
+
+void Reducer::makeTransList( StateAp *state )
+{
+ TransListVect outList;
+
+ /* If there is only are no ranges the task is simple. */
+ if ( state->outList.length() > 0 ) {
+ /* Loop each source range. */
+ for ( TransList::Iter trans = state->outList; trans.lte(); trans++ ) {
+ /* Reduce the transition. If it reduced to anything then add it. */
+ appendTrans( outList, trans->lowKey, trans->highKey, trans );
+ }
+ }
+
+ initTransList( curState, outList.length() );
+
+ for ( TransListVect::Iter tvi = outList; tvi.lte(); tvi++ )
+ makeTrans( tvi->lowKey, tvi->highKey, tvi->value );
+
+ finishTransList( curState );
+}
+
+void Reducer::makeStateList()
+{
+ /* Write the list of states. */
+ long length = fsm->stateList.length();
+ initStateList( length );
+ curState = 0;
+ for ( StateList::Iter st = fsm->stateList; st.lte(); st++ ) {
+ makeStateActions( st );
+ makeEofTrans( st );
+ makeTransList( st );
+
+ long id = st->alg.stateNum;
+ setId( curState, id );
+
+ if ( st->isFinState() )
+ setFinal( curState );
+
+ if ( st->nfaOut != 0 ) {
+ RedStateAp *from = allStates + curState;
+ from->nfaTargs = new RedNfaTargs;
+ for ( NfaTransList::Iter targ = *st->nfaOut; targ.lte(); targ++ ) {
+ RedStateAp *rtarg = allStates + targ->toState->alg.stateNum;
+
+ RedAction *pushRa = 0;
+ RedAction *popTestRa = 0;
+
+ if ( targ->pushTable.length() > 0 ) {
+ RedActionTable *pushActions =
+ actionTableMap.find( targ->pushTable );
+ pushRa = allActionTables + pushActions->id;
+ }
+
+ if ( targ->popTest.length() > 0 ) {
+ RedActionTable *popActions =
+ actionTableMap.find( targ->popTest );
+ popTestRa = allActionTables + popActions->id;
+ }
+
+
+ from->nfaTargs->append( RedNfaTarg( rtarg, pushRa,
+ popTestRa, targ->order ) );
+
+ MergeSort<RedNfaTarg, RedNfaTargCmp> sort;
+ sort.sort( from->nfaTargs->data, from->nfaTargs->length() );
+ }
+ }
+
+ curState += 1;
+ }
+}
+
+void Reducer::makeMachine()
+{
+ createMachine();
+
+ /* Action tables. */
+ reduceActionTables();
+
+ makeConditions();
+
+ /* Start State. */
+ setStartState( fsm->startState->alg.stateNum );
+
+ /* Error state. */
+ if ( fsm->errState != 0 )
+ setErrorState( fsm->errState->alg.stateNum );
+
+ makeEntryPoints();
+ makeStateList();
+
+ resolveTargetStates();
+}
+
+void Reducer::make( const HostLang *hostLang, const HostType *alphType )
+{
+ /* Alphabet type. */
+ setAlphType( hostLang, alphType->internalName );
+
+ /* Getkey expression. */
+ if ( fsmCtx->getKeyExpr != 0 ) {
+ getKeyExpr = new GenInlineList;
+ makeGenInlineList( getKeyExpr, fsmCtx->getKeyExpr );
+ }
+
+ /* Access expression. */
+ if ( fsmCtx->accessExpr != 0 ) {
+ accessExpr = new GenInlineList;
+ makeGenInlineList( accessExpr, fsmCtx->accessExpr );
+ }
+
+ /* PrePush expression. */
+ if ( fsmCtx->prePushExpr != 0 ) {
+ GenInlineList *il = new GenInlineList;
+ makeGenInlineList( il, fsmCtx->prePushExpr->inlineList );
+ prePushExpr = new GenInlineExpr( fsmCtx->prePushExpr->loc, il );
+ }
+
+ /* PostPop expression. */
+ if ( fsmCtx->postPopExpr != 0 ) {
+ GenInlineList *il = new GenInlineList;
+ makeGenInlineList( il, fsmCtx->postPopExpr->inlineList );
+ postPopExpr = new GenInlineExpr( fsmCtx->postPopExpr->loc, il );
+ }
+
+ /* PrePush expression. */
+ if ( fsmCtx->nfaPrePushExpr != 0 ) {
+ GenInlineList *il = new GenInlineList;
+ makeGenInlineList( il, fsmCtx->nfaPrePushExpr->inlineList );
+ nfaPrePushExpr = new GenInlineExpr( fsmCtx->nfaPrePushExpr->loc, il );
+ }
+
+ /* PostPop expression. */
+ if ( fsmCtx->nfaPostPopExpr != 0 ) {
+ GenInlineList *il = new GenInlineList;
+ makeGenInlineList( il, fsmCtx->nfaPostPopExpr->inlineList );
+ nfaPostPopExpr = new GenInlineExpr( fsmCtx->nfaPostPopExpr->loc, il );
+ }
+
+
+ /*
+ * Variable expressions.
+ */
+
+ if ( fsmCtx->pExpr != 0 ) {
+ pExpr = new GenInlineList;
+ makeGenInlineList( pExpr, fsmCtx->pExpr );
+ }
+
+ if ( fsmCtx->peExpr != 0 ) {
+ peExpr = new GenInlineList;
+ makeGenInlineList( peExpr, fsmCtx->peExpr );
+ }
+
+ if ( fsmCtx->eofExpr != 0 ) {
+ eofExpr = new GenInlineList;
+ makeGenInlineList( eofExpr, fsmCtx->eofExpr );
+ }
+
+ if ( fsmCtx->csExpr != 0 ) {
+ csExpr = new GenInlineList;
+ makeGenInlineList( csExpr, fsmCtx->csExpr );
+ }
+
+ if ( fsmCtx->topExpr != 0 ) {
+ topExpr = new GenInlineList;
+ makeGenInlineList( topExpr, fsmCtx->topExpr );
+ }
+
+ if ( fsmCtx->stackExpr != 0 ) {
+ stackExpr = new GenInlineList;
+ makeGenInlineList( stackExpr, fsmCtx->stackExpr );
+ }
+
+ if ( fsmCtx->actExpr != 0 ) {
+ actExpr = new GenInlineList;
+ makeGenInlineList( actExpr, fsmCtx->actExpr );
+ }
+
+ if ( fsmCtx->tokstartExpr != 0 ) {
+ tokstartExpr = new GenInlineList;
+ makeGenInlineList( tokstartExpr, fsmCtx->tokstartExpr );
+ }
+
+ if ( fsmCtx->tokendExpr != 0 ) {
+ tokendExpr = new GenInlineList;
+ makeGenInlineList( tokendExpr, fsmCtx->tokendExpr );
+ }
+
+ if ( fsmCtx->dataExpr != 0 ) {
+ dataExpr = new GenInlineList;
+ makeGenInlineList( dataExpr, fsmCtx->dataExpr );
+ }
+
+ makeExports();
+ makeMachine();
+
+ /* Do this before distributing transitions out to singles and defaults
+ * makes life easier. */
+ redFsm->maxKey = findMaxKey();
+
+ redFsm->assignActionLocs();
+
+ /* Find the first final state (The final state with the lowest id). */
+ redFsm->findFirstFinState();
+}
+
+void Reducer::createMachine()
+{
+ redFsm = new RedFsmAp( fsm->ctx, machineId );
+}
+
+void Reducer::initActionList( unsigned long length )
+{
+ allActions = new GenAction[length];
+ for ( unsigned long a = 0; a < length; a++ )
+ actionList.append( allActions+a );
+}
+
+void Reducer::newAction( int anum, std::string name,
+ const InputLoc &loc, GenInlineList *inlineList )
+{
+ allActions[anum].actionId = anum;
+ allActions[anum].name = name;
+ allActions[anum].loc = loc;
+ allActions[anum].inlineList = inlineList;
+}
+
+void Reducer::initActionTableList( unsigned long length )
+{
+ allActionTables = new RedAction[length];
+}
+
+void Reducer::initStateList( unsigned long length )
+{
+ redFsm->allStates = allStates = new RedStateAp[length];
+ for ( unsigned long s = 0; s < length; s++ )
+ redFsm->stateList.append( allStates+s );
+
+ /* We get the start state as an offset, set the pointer now. */
+ if ( startState >= 0 )
+ redFsm->startState = allStates + startState;
+ if ( errState >= 0 )
+ redFsm->errState = allStates + errState;
+ for ( EntryIdVect::Iter en = entryPointIds; en.lte(); en++ )
+ redFsm->entryPoints.insert( allStates + *en );
+
+ /* The nextStateId is no longer used to assign state ids (they come in set
+ * from the frontend now), however generation code still depends on it.
+ * Should eventually remove this variable. */
+ redFsm->nextStateId = redFsm->stateList.length();
+}
+
+void Reducer::setStartState( unsigned long _startState )
+{
+ startState = _startState;
+}
+
+void Reducer::setErrorState( unsigned long _errState )
+{
+ errState = _errState;
+}
+
+void Reducer::addEntryPoint( char *name, unsigned long entryState )
+{
+ entryPointIds.append( entryState );
+ entryPointNames.append( name );
+}
+
+void Reducer::initTransList( int snum, unsigned long length )
+{
+ /* Could preallocate the out range to save time growing it. For now do
+ * nothing. */
+}
+
+void Reducer::newTrans( RedStateAp *state, Key lowKey, Key highKey, RedTransAp *trans )
+{
+ /* Get the current state and range. */
+ RedTransList &destRange = state->outRange;
+
+ /* Reduced machines are complete. We need to fill any gaps with the error
+ * transitions. */
+ if ( destRange.length() == 0 ) {
+ /* Range is currently empty. */
+ if ( keyOps->lt( keyOps->minKey, lowKey ) ) {
+ /* The first range doesn't start at the low end. */
+ Key fillHighKey = lowKey;
+ keyOps->decrement( fillHighKey );
+
+ /* Create the filler with the state's error transition. */
+ RedTransEl newTel( fsm->ctx->keyOps->minKey, fillHighKey,
+ redFsm->getErrorTrans() );
+ destRange.append( newTel );
+ }
+ }
+ else {
+ /* The range list is not empty, get the the last range. */
+ RedTransEl *last = &destRange[destRange.length()-1];
+ Key nextKey = last->highKey;
+ keyOps->increment( nextKey );
+ if ( keyOps->lt( nextKey, lowKey ) ) {
+ /* There is a gap to fill. Make the high key. */
+ Key fillHighKey = lowKey;
+ keyOps->decrement( fillHighKey );
+
+ /* Create the filler with the state's error transtion. */
+ RedTransEl newTel( nextKey, fillHighKey, redFsm->getErrorTrans() );
+ destRange.append( newTel );
+ }
+ }
+
+ /* Filler taken care of. Append the range. */
+ destRange.append( RedTransEl( lowKey, highKey, trans ) );
+}
+
+void Reducer::finishTransList( int snum )
+{
+ /* Get the current state and range. */
+ RedStateAp *curState = allStates + snum;
+ RedTransList &destRange = curState->outRange;
+
+ if ( curState == redFsm->errState )
+ return;
+
+ /* We may need filler on the end. */
+ /* Check if there are any ranges already. */
+ if ( destRange.length() == 0 ) {
+ /* Fill with the whole alphabet. */
+ /* Add the range on the lower and upper bound. */
+ RedTransEl newTel( fsm->ctx->keyOps->minKey,
+ fsm->ctx->keyOps->maxKey, redFsm->getErrorTrans() );
+ destRange.append( newTel );
+ }
+ else {
+ /* Get the last and check for a gap on the end. */
+ RedTransEl *last = &destRange[destRange.length()-1];
+ if ( keyOps->lt( last->highKey, fsm->ctx->keyOps->maxKey ) ) {
+ /* Make the high key. */
+ Key fillLowKey = last->highKey;
+ keyOps->increment( fillLowKey );
+
+ /* Create the new range with the error trans and append it. */
+ RedTransEl newTel( fillLowKey, fsm->ctx->keyOps->maxKey,
+ redFsm->getErrorTrans() );
+ destRange.append( newTel );
+ }
+ }
+}
+
+void Reducer::setId( int snum, int id )
+{
+ RedStateAp *curState = allStates + snum;
+ curState->id = id;
+}
+
+void Reducer::setFinal( int snum )
+{
+ RedStateAp *curState = allStates + snum;
+ curState->isFinal = true;
+}
+
+
+void Reducer::setStateActions( int snum, long toStateAction,
+ long fromStateAction, long eofAction )
+{
+ RedStateAp *curState = allStates + snum;
+ if ( toStateAction >= 0 )
+ curState->toStateAction = allActionTables + toStateAction;
+ if ( fromStateAction >= 0 )
+ curState->fromStateAction = allActionTables + fromStateAction;
+ if ( eofAction >= 0 )
+ curState->eofAction = allActionTables + eofAction;
+}
+
+void Reducer::setEofTrans( int snum, long eofTarget, long actId )
+{
+ RedStateAp *curState = allStates + snum;
+ RedStateAp *targState = allStates + eofTarget;
+ RedAction *eofAct = actId >= 0 ? allActionTables + actId : 0;
+
+ RedTransAp *trans = redFsm->allocateTrans( targState, eofAct );
+ curState->eofTrans = trans;
+}
+
+void Reducer::setEofTrans( int snum, GenCondSpace *condSpace,
+ RedCondEl *outConds, int numConds, RedCondAp *errCond )
+{
+ RedStateAp *curState = allStates + snum;
+
+ RedTransAp *trans = redFsm->allocateTrans( condSpace, outConds, numConds, errCond );
+
+ curState->eofTrans = trans;
+}
+
+void Reducer::resolveTargetStates( GenInlineList *inlineList )
+{
+ for ( GenInlineList::Iter item = *inlineList; item.lte(); item++ ) {
+ switch ( item->type ) {
+ case GenInlineItem::Goto: case GenInlineItem::Call:
+ case GenInlineItem::Ncall: case GenInlineItem::Next:
+ case GenInlineItem::Entry:
+ item->targState = allStates + item->targId;
+ break;
+ default:
+ break;
+ }
+
+ if ( item->children != 0 )
+ resolveTargetStates( item->children );
+ }
+}
+
+void Reducer::resolveTargetStates()
+{
+ for ( GenActionList::Iter a = actionList; a.lte(); a++ )
+ resolveTargetStates( a->inlineList );
+
+#if 0
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st->eofAction != 0 ) {
+ for ( GenActionTable::Iter item = st->eofAction->key; item.lte(); item++ )
+ setLabelsNeeded( item->value->inlineList );
+ }
+
+ if ( st->eofTrans != 0 ) {
+ long condsFullSize = st->eofTrans->condFullSize();
+ for ( int c = 0; c < condsFullSize; c++ ) {
+ RedCondPair *pair = st->eofTrans->outCond( c );
+ setLabelsNeeded( pair );
+ }
+ }
+#endif
+}
+
+bool Reducer::setAlphType( const HostLang *hostLang, const char *data )
+{
+ HostType *alphType = findAlphTypeInternal( hostLang, data );
+ if ( alphType == 0 )
+ return false;
+
+ return true;
+}
+
+void Reducer::condSpaceItem( int cnum, long condActionId )
+{
+ GenCondSpace *cond = allCondSpaces + cnum;
+ cond->condSet.append( allActions + condActionId );
+}
+
+void Reducer::initStateCondList( int snum, ulong length )
+{
+ /* Could preallocate these, as we could with transitions. */
+}
+
+void Reducer::addStateCond( int snum, Key lowKey, Key highKey, long condNum )
+{
+}
+
+Key Reducer::findMaxKey()
+{
+ Key maxKey = fsm->ctx->keyOps->maxKey;
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ assert( st->outSingle.length() == 0 );
+ assert( st->defTrans == 0 );
+
+ long rangeLen = st->outRange.length();
+ if ( rangeLen > 0 ) {
+ Key highKey = st->outRange[rangeLen-1].highKey;
+ if ( keyOps->gt( highKey, maxKey ) )
+ maxKey = highKey;
+ }
+ }
+ return maxKey;
+}
+
+void Reducer::actionActionRefs( RedAction *action )
+{
+ action->numTransRefs += 1;
+ for ( GenActionTable::Iter item = action->key; item.lte(); item++ )
+ item->value->numTransRefs += 1;
+}
+
+void Reducer::transActionRefs( RedTransAp *trans )
+{
+ for ( int c = 0; c < trans->numConds(); c++ ) {
+ RedCondPair *cond = trans->outCond(c);
+ if ( cond->action != 0 )
+ actionActionRefs( cond->action );
+ }
+
+ if ( trans->condSpace != 0 )
+ trans->condSpace->numTransRefs += 1;
+}
+
+void Reducer::transListActionRefs( RedTransList &list )
+{
+ for ( RedTransList::Iter rtel = list; rtel.lte(); rtel++ )
+ transActionRefs( rtel->value );
+}
+
+void Reducer::findFinalActionRefs()
+{
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ /* Rerence count out of single transitions. */
+ transListActionRefs( st->outSingle );
+
+ /* Reference count out of range transitions. */
+ transListActionRefs( st->outRange );
+
+ /* Reference count default transition. */
+ if ( st->defTrans != 0 )
+ transActionRefs( st->defTrans );
+
+ /* Reference count EOF transitions. */
+ if ( st->eofTrans != 0 )
+ transActionRefs( st->eofTrans );
+
+ /* Reference count to state actions. */
+ if ( st->toStateAction != 0 ) {
+ st->toStateAction->numToStateRefs += 1;
+ for ( GenActionTable::Iter item = st->toStateAction->key; item.lte(); item++ )
+ item->value->numToStateRefs += 1;
+ }
+
+ /* Reference count from state actions. */
+ if ( st->fromStateAction != 0 ) {
+ st->fromStateAction->numFromStateRefs += 1;
+ for ( GenActionTable::Iter item = st->fromStateAction->key; item.lte(); item++ )
+ item->value->numFromStateRefs += 1;
+ }
+
+ /* Reference count EOF actions. */
+ if ( st->eofAction != 0 ) {
+ st->eofAction->numEofRefs += 1;
+ for ( GenActionTable::Iter item = st->eofAction->key; item.lte(); item++ )
+ item->value->numEofRefs += 1;
+ }
+
+ if ( st->nfaTargs != 0 ) {
+ for ( RedNfaTargs::Iter nt = *st->nfaTargs; nt.lte(); nt++ ) {
+
+ if ( nt->push != 0 ) {
+ nt->push->numNfaPushRefs += 1;
+ for ( GenActionTable::Iter item = nt->push->key; item.lte(); item++ )
+ item->value->numNfaPushRefs += 1;
+ }
+
+ if ( nt->popTest != 0 ) {
+ nt->popTest->numNfaPopTestRefs += 1;
+ for ( GenActionTable::Iter item = nt->popTest->key; item.lte(); item++ )
+ item->value->numNfaPopTestRefs += 1;
+ }
+ }
+ }
+ }
+}
+
+void Reducer::analyzeAction( GenAction *act, GenInlineList *inlineList )
+{
+ for ( GenInlineList::Iter item = *inlineList; item.lte(); item++ ) {
+ /* Only consider actions that are referenced. */
+ if ( act->numRefs() > 0 ) {
+ if ( item->type == GenInlineItem::Goto || item->type == GenInlineItem::GotoExpr )
+ {
+ redFsm->bAnyActionGotos = true;
+ }
+ else if ( item->type == GenInlineItem::Call || item->type == GenInlineItem::CallExpr ) {
+ redFsm->bAnyActionCalls = true;
+ }
+ else if ( item->type == GenInlineItem::Ncall || item->type == GenInlineItem::NcallExpr ) {
+ redFsm->bAnyActionCalls = true;
+ }
+ else if ( item->type == GenInlineItem::Ret )
+ redFsm->bAnyActionRets = true;
+ else if ( item->type == GenInlineItem::Nret )
+ redFsm->bAnyActionNrets = true;
+ else if ( item->type == GenInlineItem::LmInitAct ||
+ item->type == GenInlineItem::LmSetActId ||
+ item->type == GenInlineItem::LmSwitch )
+ {
+ redFsm->bUsingAct = true;
+ }
+
+ /* Any by value control in all actions? */
+ if ( item->type == GenInlineItem::CallExpr || item->type == GenInlineItem::GotoExpr )
+ redFsm->bAnyActionByValControl = true;
+ }
+
+ /* Check for various things in regular actions. */
+ if ( act->numTransRefs > 0 || act->numToStateRefs > 0 || act->numFromStateRefs > 0 ) {
+ /* Any returns in regular actions? */
+ if ( item->type == GenInlineItem::Ret || item->type == GenInlineItem::Nret )
+ redFsm->bAnyRegActionRets = true;
+
+ /* Any next statements in the regular actions? */
+ if ( item->type == GenInlineItem::Next || item->type == GenInlineItem::NextExpr ||
+ item->type == GenInlineItem::Ncall || item->type == GenInlineItem::NcallExpr ||
+ item->type == GenInlineItem::Nret )
+ redFsm->bAnyRegNextStmt = true;
+
+ /* Any by value control in regular actions? */
+ if ( item->type == GenInlineItem::CallExpr || item->type == GenInlineItem::GotoExpr )
+ redFsm->bAnyRegActionByValControl = true;
+
+ /* Any references to the current state in regular actions? */
+ if ( item->type == GenInlineItem::Curs )
+ redFsm->bAnyRegCurStateRef = true;
+
+ if ( item->type == GenInlineItem::Break )
+ redFsm->bAnyRegBreak = true;
+
+ if ( item->type == GenInlineItem::Nbreak )
+ redFsm->bAnyRegNbreak = true;
+ }
+
+ if ( item->children != 0 )
+ analyzeAction( act, item->children );
+ }
+}
+
+void Reducer::analyzeActionList( RedAction *redAct, GenInlineList *inlineList )
+{
+ for ( GenInlineList::Iter item = *inlineList; item.lte(); item++ ) {
+ /* Any next statements in the action table? */
+ if ( item->type == GenInlineItem::Next || item->type == GenInlineItem::NextExpr ||
+ item->type == GenInlineItem::Ncall || item->type == GenInlineItem::NcallExpr ||
+ item->type == GenInlineItem::Nret )
+ redAct->bAnyNextStmt = true;
+
+ /* Any references to the current state. */
+ if ( item->type == GenInlineItem::Curs )
+ redAct->bAnyCurStateRef = true;
+
+ if ( item->type == GenInlineItem::Break )
+ redAct->bAnyBreakStmt = true;
+
+ if ( item->type == GenInlineItem::NfaWrapConds )
+ item->condSpace->numNfaRefs += 1;
+
+ if ( item->children != 0 )
+ analyzeActionList( redAct, item->children );
+ }
+}
+
+/* Assign ids to referenced actions. */
+void Reducer::assignActionIds()
+{
+ int nextActionId = 0;
+ for ( GenActionList::Iter act = actionList; act.lte(); act++ ) {
+ /* Only ever interested in referenced actions. */
+ if ( act->numRefs() > 0 )
+ act->actionId = nextActionId++;
+ }
+}
+
+void Reducer::setValueLimits()
+{
+ redFsm->maxSingleLen = 0;
+ redFsm->maxRangeLen = 0;
+ redFsm->maxKeyOffset = 0;
+ redFsm->maxIndexOffset = 0;
+ redFsm->maxActListId = 0;
+ redFsm->maxActionLoc = 0;
+ redFsm->maxActArrItem = 0;
+ redFsm->maxSpan = 0;
+ redFsm->maxFlatIndexOffset = 0;
+ redFsm->maxCondSpaceId = 0;
+
+ /* In both of these cases the 0 index is reserved for no value, so the max
+ * is one more than it would be if they started at 0. */
+ redFsm->maxIndex = redFsm->transSet.length();
+ redFsm->maxCond = condSpaceList.length();
+
+ /* The nextStateId - 1 is the last state id assigned. */
+ redFsm->maxState = redFsm->nextStateId - 1;
+
+ for ( CondSpaceList::Iter csi = condSpaceList; csi.lte(); csi++ ) {
+ if ( csi->condSpaceId > redFsm->maxCondSpaceId )
+ redFsm->maxCondSpaceId = csi->condSpaceId;
+ }
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ /* Maximum single length. */
+ if ( st->outSingle.length() > redFsm->maxSingleLen )
+ redFsm->maxSingleLen = st->outSingle.length();
+
+ /* Maximum range length. */
+ if ( st->outRange.length() > redFsm->maxRangeLen )
+ redFsm->maxRangeLen = st->outRange.length();
+
+ /* The key offset index offset for the state after last is not used, skip it.. */
+ if ( ! st.last() ) {
+ redFsm->maxKeyOffset += st->outSingle.length() + st->outRange.length()*2;
+ redFsm->maxIndexOffset += st->outSingle.length() + st->outRange.length() + 2;
+ }
+
+ /* Max key span. */
+ if ( st->transList != 0 ) {
+ unsigned long long span = fsm->ctx->keyOps->span( st->lowKey, st->highKey );
+ if ( span > redFsm->maxSpan )
+ redFsm->maxSpan = span;
+ }
+
+ /* Max flat index offset. */
+ if ( ! st.last() ) {
+ if ( st->transList != 0 )
+ redFsm->maxFlatIndexOffset += fsm->ctx->keyOps->span( st->lowKey, st->highKey );
+ redFsm->maxFlatIndexOffset += 1;
+ }
+ }
+
+ for ( GenActionTableMap::Iter at = redFsm->actionMap; at.lte(); at++ ) {
+ /* Maximum id of action lists. */
+ if ( at->actListId+1 > redFsm->maxActListId )
+ redFsm->maxActListId = at->actListId+1;
+
+ /* Maximum location of items in action array. */
+ if ( at->location+1 > redFsm->maxActionLoc )
+ redFsm->maxActionLoc = at->location+1;
+
+ /* Maximum values going into the action array. */
+ if ( at->key.length() > redFsm->maxActArrItem )
+ redFsm->maxActArrItem = at->key.length();
+ for ( GenActionTable::Iter item = at->key; item.lte(); item++ ) {
+ if ( item->value->actionId > redFsm->maxActArrItem )
+ redFsm->maxActArrItem = item->value->actionId;
+ }
+ }
+}
+
+/* Gather various info on the machine. */
+void Reducer::analyzeMachine()
+{
+ /* Find the true count of action references. */
+ findFinalActionRefs();
+
+ /* Check if there are any calls in action code. */
+ for ( GenActionList::Iter act = actionList; act.lte(); act++ ) {
+ /* Record the occurrence of various kinds of actions. */
+ if ( act->numToStateRefs > 0 )
+ redFsm->bAnyToStateActions = true;
+ if ( act->numFromStateRefs > 0 )
+ redFsm->bAnyFromStateActions = true;
+ if ( act->numEofRefs > 0 )
+ redFsm->bAnyEofActions = true;
+ if ( act->numTransRefs > 0 )
+ redFsm->bAnyRegActions = true;
+
+ if ( act->numNfaPushRefs > 0 ) {
+ redFsm->bAnyNfaPushPops = true;
+ redFsm->bAnyNfaPushes = true;
+ }
+
+ if ( act->numNfaPopActionRefs > 0 ) {
+ redFsm->bAnyNfaPushPops = true;
+ redFsm->bAnyNfaPops = true;
+ }
+
+ if ( act->numNfaPopTestRefs > 0 ) {
+ redFsm->bAnyNfaPushPops = true;
+ redFsm->bAnyNfaPops = true;
+ }
+
+ /* Recurse through the action's parse tree looking for various things. */
+ analyzeAction( act, act->inlineList );
+ }
+
+ /* Analyze reduced action lists. */
+ for ( GenActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) {
+ for ( GenActionTable::Iter act = redAct->key; act.lte(); act++ )
+ if ( act->value->inlineList != 0 )
+ analyzeActionList( redAct, act->value->inlineList );
+ }
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st->nfaTargs != 0 )
+ redFsm->bAnyNfaStates = true;
+ }
+
+ /* Find states that have transitions with actions that have next
+ * statements. */
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ /* Check any actions out of outSinge. */
+ for ( RedTransList::Iter rtel = st->outSingle; rtel.lte(); rtel++ ) {
+ RedTransAp *trans = rtel->value;
+ for ( int c = 0; c < trans->numConds(); c++ ) {
+ RedCondPair *cond = trans->outCond(c);
+ if ( cond->action != 0 && cond->action->anyCurStateRef() )
+ st->bAnyRegCurStateRef = true;
+ }
+ }
+
+ /* Check any actions out of outRange. */
+ for ( RedTransList::Iter rtel = st->outRange; rtel.lte(); rtel++ ) {
+ RedTransAp *trans = rtel->value;
+ for ( int c = 0; c < trans->numConds(); c++ ) {
+ RedCondPair *cond = trans->outCond(c);
+ if ( cond->action != 0 && cond->action->anyCurStateRef() )
+ st->bAnyRegCurStateRef = true;
+ }
+ }
+
+ /* Check any action out of default. */
+ if ( st->defTrans != 0 ) {
+ RedTransAp *trans = st->defTrans;
+ for ( int c = 0; c < trans->numConds(); c++ ) {
+ RedCondPair *cond = trans->outCond(c);
+ if ( cond->action != 0 && cond->action->anyCurStateRef() )
+ st->bAnyRegCurStateRef = true;
+ }
+ }
+
+ if ( st->eofTrans != 0 )
+ redFsm->bAnyEofTrans = true;
+ }
+
+ for ( CondSpaceList::Iter csi = condSpaceList; csi.lte(); csi++ ) {
+ GenCondSpace *condSpace = csi;
+
+ if ( condSpace->numTransRefs > 0 )
+ redFsm->bAnyTransCondRefs = true;
+
+ if ( condSpace->numNfaRefs > 0 )
+ redFsm->bAnyNfaCondRefs = true;
+ }
+
+ /* Assign ids to actions that are referenced. */
+ assignActionIds();
+
+ /* Set the maximums of various values used for deciding types. */
+ setValueLimits();
+}
+
+void CodeGenData::genOutputLineDirective( std::ostream &out ) const
+{
+ std::streambuf *sbuf = out.rdbuf();
+ output_filter *filter = dynamic_cast<output_filter*>(sbuf);
+ if ( filter != 0 )
+ (*genLineDirective)( out, lineDirectives, filter->line + 1, filter->fileName );
+}
+
+void CodeGenData::write_option_error( InputLoc &loc, std::string arg )
+{
+ red->id->warning(loc) << "unrecognized write option \"" << arg << "\"" << std::endl;
+}
+
+void CodeGenData::writeClear()
+{
+ clear();
+
+ /* Delete all the nodes in the action list. Will cause all the
+ * string data that represents the actions to be deallocated. */
+ red->fsm->ctx->actionList.empty();
+
+ delete red->fsm;
+ red->fsm = 0;
+
+ // red->pd->graphDict.empty();
+
+ cleared = true;
+}
+
+void CodeGenData::collectReferences()
+{
+ /* Do this once only. */
+ if ( !referencesCollected ) {
+ referencesCollected = true;
+
+ /* Nullify the output and execute the write. We use this pass to collect references. */
+ nullbuf nb;
+ std::streambuf *filt = out.rdbuf( &nb );
+ writeExec();
+
+ /* Restore the output for whatever writing comes next. */
+ out.rdbuf( filt );
+ }
+}
+
+void CodeGenData::writeStatement( InputLoc &loc, int nargs,
+ std::vector<std::string> &args, bool generateDot, const HostLang *hostLang )
+{
+ /* Start write generation on a fresh line. */
+ out << '\n';
+
+ if ( cleared ) {
+ red->id->error(loc) << "write statement following a clear is invalid" << std::endl;
+ return;
+ }
+
+ genOutputLineDirective( out );
+
+ if ( args[0] == "data" ) {
+ for ( int i = 1; i < nargs; i++ ) {
+ if ( args[i] == "noerror" )
+ noError = true;
+ else if ( args[i] == "noprefix" )
+ noPrefix = true;
+ else if ( args[i] == "nofinal" )
+ noFinal = true;
+ else
+ write_option_error( loc, args[i] );
+ }
+
+ if ( red->id->printStatistics ) {
+ red->id->stats() << "fsm-name\t" << fsmName << std::endl;
+ red->id->stats() << "fsm-states\t" << redFsm->stateList.length() << std::endl;
+ }
+
+ collectReferences();
+ writeData();
+ statsSummary();
+ }
+ else if ( args[0] == "init" ) {
+ for ( int i = 1; i < nargs; i++ ) {
+ if ( args[i] == "nocs" )
+ noCS = true;
+ else
+ write_option_error( loc, args[i] );
+ }
+ writeInit();
+ }
+ else if ( args[0] == "exec" ) {
+ for ( int i = 1; i < nargs; i++ ) {
+ if ( args[i] == "noend" )
+ noEnd = true;
+ else
+ write_option_error( loc, args[i] );
+ }
+ collectReferences();
+ writeExec();
+ }
+ else if ( args[0] == "exports" ) {
+ for ( int i = 1; i < nargs; i++ )
+ write_option_error( loc, args[i] );
+ writeExports();
+ }
+ else if ( args[0] == "start" ) {
+ for ( int i = 1; i < nargs; i++ )
+ write_option_error( loc, args[i] );
+ writeStart();
+ }
+ else if ( args[0] == "first_final" ) {
+ for ( int i = 1; i < nargs; i++ )
+ write_option_error( loc, args[i] );
+ writeFirstFinal();
+ }
+ else if ( args[0] == "error" ) {
+ for ( int i = 1; i < nargs; i++ )
+ write_option_error( loc, args[i] );
+ writeError();
+ }
+ else if ( args[0] == "clear" ) {
+ for ( int i = 1; i < nargs; i++ )
+ write_option_error( loc, args[i] );
+ writeClear();
+ }
+ else {
+ /* EMIT An error here. */
+ red->id->error(loc) << "unrecognized write command \"" <<
+ args[0] << "\"" << std::endl;
+ }
+}