summaryrefslogtreecommitdiff
path: root/src/libfsm/redfsm.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/libfsm/redfsm.cc')
-rw-r--r--src/libfsm/redfsm.cc1192
1 files changed, 1192 insertions, 0 deletions
diff --git a/src/libfsm/redfsm.cc b/src/libfsm/redfsm.cc
new file mode 100644
index 00000000..1b83e5b5
--- /dev/null
+++ b/src/libfsm/redfsm.cc
@@ -0,0 +1,1192 @@
+/*
+ * Copyright 2001-2018 Adrian Thurston <thurston@colm.net>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "redfsm.h"
+#include "avlmap.h"
+#include "mergesort.h"
+#include "fsmgraph.h"
+#include <iostream>
+#include <sstream>
+#include <ctime>
+
+using std::ostringstream;
+
+GenInlineItem::~GenInlineItem()
+{
+ if ( children != 0 ) {
+ children->empty();
+ delete children;
+ }
+}
+
+string GenAction::nameOrLoc()
+{
+ if ( name.empty() ) {
+ ostringstream ret;
+ ret << loc.line << ":" << loc.col;
+ return ret.str();
+ }
+ else {
+ return name;
+ }
+}
+
+RedFsmAp::RedFsmAp( FsmCtx *fsmCtx, int machineId )
+:
+ keyOps(fsmCtx->keyOps),
+ fsmCtx(fsmCtx),
+ machineId(machineId),
+ forcedErrorState(false),
+ nextActionId(0),
+ nextTransId(0),
+ nextCondId(0),
+ startState(0),
+ errState(0),
+ errTrans(0),
+ errCond(0),
+ firstFinState(0),
+ numFinStates(0),
+ bAnyToStateActions(false),
+ bAnyFromStateActions(false),
+ bAnyRegActions(false),
+ bAnyEofActions(false),
+ bAnyEofTrans(false),
+ bAnyEofActivity(false),
+ bAnyActionGotos(false),
+ bAnyActionCalls(false),
+ bAnyActionNcalls(false),
+ bAnyActionRets(false),
+ bAnyActionNrets(false),
+ bAnyActionByValControl(false),
+ bAnyRegActionRets(false),
+ bAnyRegActionByValControl(false),
+ bAnyRegNextStmt(false),
+ bAnyRegCurStateRef(false),
+ bAnyRegBreak(false),
+ bAnyRegNbreak(false),
+ bUsingAct(false),
+ bAnyNfaStates(false),
+ bAnyNfaPushPops(false),
+ bAnyNfaPushes(false),
+ bAnyNfaPops(false),
+ bAnyTransCondRefs(false),
+ bAnyNfaCondRefs(false),
+ nextClass(0),
+ classMap(0)
+{
+}
+
+RedFsmAp::~RedFsmAp()
+{
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ delete[] st->transList;
+ if ( st->nfaTargs != 0 )
+ delete st->nfaTargs;
+ if ( st->inConds != 0 )
+ delete[] st->inConds;
+ if ( st->inCondTests != 0 )
+ delete[] st->inCondTests;
+ }
+
+ delete[] allStates;
+ if ( classMap != 0 )
+ delete[] classMap;
+
+ for ( TransApSet::Iter ti = transSet; ti.lte(); ti++ ) {
+ if ( ti->condSpace != 0 )
+ delete[] ti->v.outConds;
+ }
+
+ condSet.empty();
+ transSet.empty();
+}
+
+/* Does the machine have any actions. */
+bool RedFsmAp::anyActions()
+{
+ return actionMap.length() > 0;
+}
+
+void RedFsmAp::depthFirstOrdering( RedStateAp *state )
+{
+ /* Nothing to do if the state is already on the list. */
+ if ( state->onStateList )
+ return;
+
+ /* Doing depth first, put state on the list. */
+ state->onStateList = true;
+ stateList.append( state );
+
+ /* At this point transitions should only be in ranges. */
+ assert( state->outSingle.length() == 0 );
+ assert( state->defTrans == 0 );
+
+ /* Recurse on everything ranges. */
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
+ for ( int c = 0; c < rtel->value->numConds(); c++ ) {
+ RedCondPair *cond = rtel->value->outCond( c );
+ if ( cond->targ != 0 )
+ depthFirstOrdering( cond->targ );
+ }
+ }
+
+ if ( state->nfaTargs ) {
+ for ( RedNfaTargs::Iter s = *state->nfaTargs; s.lte(); s++ )
+ depthFirstOrdering( s->state );
+ }
+}
+
+/* Ordering states by transition connections. */
+void RedFsmAp::depthFirstOrdering()
+{
+ /* Init on state list flags. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ )
+ st->onStateList = false;
+
+ /* Clear out the state list, we will rebuild it. */
+ int stateListLen = stateList.length();
+ stateList.abandon();
+
+ /* Add back to the state list from the start state and all other entry
+ * points. */
+ if ( startState != 0 )
+ depthFirstOrdering( startState );
+ for ( RedStateSet::Iter en = entryPoints; en.lte(); en++ )
+ depthFirstOrdering( *en );
+ if ( forcedErrorState )
+ depthFirstOrdering( errState );
+
+ /* Make sure we put everything back on. */
+ assert( stateListLen == stateList.length() );
+}
+
+void RedFsmAp::breadthFirstAdd( RedStateAp *state )
+{
+ if ( state->onStateList )
+ return;
+
+ state->onStateList = true;
+ stateList.append( state );
+}
+
+void RedFsmAp::breadthFirstOrdering()
+{
+ /* Init on state list flags. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ )
+ st->onStateList = false;
+
+ /* Clear out the state list, we will rebuild it. */
+ int stateListLen = stateList.length();
+ stateList.abandon();
+
+ if ( startState != 0 )
+ breadthFirstAdd( startState );
+
+ int depth = 0;
+ int nextLevel = stateList.length();
+ int pos = 0;
+
+ /* To implement breadth-first we traverse the current list (assuming a
+ * start state) and add children. */
+ RedStateAp *cur = stateList.head;
+ while ( cur != 0 ) {
+ /* Recurse on everything ranges. */
+ for ( RedTransList::Iter rtel = cur->outRange; rtel.lte(); rtel++ ) {
+ for ( int c = 0; c < rtel->value->numConds(); c++ ) {
+ RedCondPair *cond = rtel->value->outCond( c );
+ if ( cond->targ != 0 )
+ breadthFirstAdd( cond->targ );
+ }
+ }
+
+ if ( cur->nfaTargs ) {
+ for ( RedNfaTargs::Iter s = *cur->nfaTargs; s.lte(); s++ )
+ breadthFirstAdd( s->state );
+ }
+
+ cur = cur->next;
+ pos += 1;
+
+ if ( pos == nextLevel ) {
+ depth += 1;
+ nextLevel = stateList.length();
+ }
+ }
+
+ for ( RedStateSet::Iter en = entryPoints; en.lte(); en++ )
+ depthFirstOrdering( *en );
+ if ( forcedErrorState )
+ depthFirstOrdering( errState );
+
+ assert( stateListLen == stateList.length() );
+}
+
+#ifdef SCORE_ORDERING
+void RedFsmAp::readScores()
+{
+ /*
+ * Reads processed transitions logged by ASM codegen when LOG_TRANS is
+ * enabled. Process with:
+ *
+ * cat trans-log | sort -n -k 1 -k 2 -k 3 | uniq -c | sort -r -n -k1 -r > scores
+ */
+ FILE *sfn = fopen( "scores", "r" );
+
+ scores = new long*[nextStateId];
+ for ( int i = 0; i < nextStateId; i++ ) {
+ scores[i] = new long[256];
+ memset( scores[i], 0, sizeof(long) * 256 );
+ }
+
+ long score, m, state, ch;
+ while ( true ) {
+ int n = fscanf( sfn, "%ld %ld %ld %ld\n", &score, &m, &state, &ch );
+ if ( n != 4 )
+ break;
+ if ( m == machineId )
+ scores[state][ch] = score;
+ }
+ fclose( sfn );
+
+ /* Init on state list flags. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ RedTransList::Iter rtel = st->outRange;
+ int chi = 0;
+ while ( rtel.lte() ) {
+ /* 1. Bring chi up to lower end of out range. */
+ while ( chi < rtel->lowKey.getVal() ) {
+ chi++;
+ }
+
+ /* 2. While inside lower, add in score. */
+ while ( chi <= rtel->highKey.getVal() ) {
+ rtel->score += scores[st->id][chi];
+ chi++;
+ }
+
+ /* 3. Next range. */
+ rtel++;
+ }
+ }
+}
+
+/* This second pass will collect any states that didn't make it in the first
+ * pass. Used for depth-first and breadth-first passes. */
+void RedFsmAp::scoreSecondPass( RedStateAp *state )
+{
+ /* Nothing to do if the state is already on the list. */
+ if ( state->onListRest )
+ return;
+
+ /* Doing depth first, put state on the list. */
+ state->onListRest = true;
+
+ if ( !state->onStateList ) {
+ state->onStateList = true;
+ stateList.append( state );
+ }
+
+ /* At this point transitions should only be in ranges. */
+ assert( state->outSingle.length() == 0 );
+ assert( state->defTrans == 0 );
+
+ /* Recurse on everything ranges. */
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
+ for ( int c = 0; c < rtel->value->numConds(); c++ ) {
+ RedCondPair *cond = rtel->value->outCond( c );
+ if ( cond->targ != 0 )
+ scoreSecondPass( cond->targ );
+ }
+ }
+
+ if ( state->nfaTargs ) {
+ for ( RedNfaTargs::Iter s = *state->nfaTargs; s.lte(); s++ )
+ scoreSecondPass( s->state );
+ }
+}
+
+void RedFsmAp::scoreOrderingDepth( RedStateAp *state )
+{
+ /* Nothing to do if the state is already on the list. */
+ if ( state->onStateList )
+ return;
+
+ /* Doing depth first, put state on the list. */
+ state->onStateList = true;
+ stateList.append( state );
+
+ /* At this point transitions should only be in ranges. */
+ assert( state->outSingle.length() == 0 );
+ assert( state->defTrans == 0 );
+
+ /* Recurse on everything ranges. */
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
+ if ( rtel->score > 10 ) {
+ for ( int c = 0; c < rtel->value->numConds(); c++ ) {
+ RedCondPair *cond = rtel->value->outCond( c );
+ if ( cond->targ != 0 )
+ scoreOrderingDepth( cond->targ );
+ }
+ }
+ }
+}
+
+void RedFsmAp::scoreOrderingDepth()
+{
+ readScores();
+
+ /* Init on state list flags. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ st->onStateList = false;
+ st->onListRest = false;
+ }
+
+ /* Clear out the state list, we will rebuild it. */
+ int stateListLen = stateList.length();
+ stateList.abandon();
+
+ scoreOrderingDepth( startState );
+
+ scoreSecondPass( startState );
+ for ( RedStateSet::Iter en = entryPoints; en.lte(); en++ )
+ scoreSecondPass( *en );
+ if ( forcedErrorState )
+ scoreSecondPass( errState );
+
+ assert( stateListLen == stateList.length() );
+}
+
+void RedFsmAp::scoreOrderingBreadth()
+{
+ readScores();
+
+ /* Init on state list flags. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ st->onStateList = false;
+ st->onListRest = false;
+ }
+
+ /* Clear out the state list, we will rebuild it. */
+ int stateListLen = stateList.length();
+ stateList.abandon();
+
+ if ( startState != 0 )
+ breadthFirstAdd( startState );
+
+ int depth = 0;
+ int nextLevel = stateList.length();
+ int pos = 0;
+
+ /* To implement breadth-first we traverse the current list (assuming a
+ * start state) and add children. */
+ RedStateAp *cur = stateList.head;
+ while ( cur != 0 ) {
+ /* Recurse on everything ranges. */
+ for ( RedTransList::Iter rtel = cur->outRange; rtel.lte(); rtel++ ) {
+ if ( rtel->score > 100 ) {
+ for ( int c = 0; c < rtel->value->numConds(); c++ ) {
+ RedCondPair *cond = rtel->value->outCond( c );
+ if ( cond->targ != 0 )
+ breadthFirstAdd( cond->targ );
+ }
+ }
+ }
+
+ cur = cur->next;
+ pos += 1;
+
+ if ( pos == nextLevel ) {
+ depth += 1;
+ nextLevel = stateList.length();
+ }
+ }
+
+ scoreSecondPass( startState );
+ for ( RedStateSet::Iter en = entryPoints; en.lte(); en++ )
+ scoreSecondPass( *en );
+ if ( forcedErrorState )
+ scoreSecondPass( errState );
+
+ assert( stateListLen == stateList.length() );
+}
+#endif
+
+void RedFsmAp::randomizedOrdering()
+{
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ )
+ st->onStateList = false;
+
+ /* Clear out the state list, we will rebuild it. */
+ int stateListLen = stateList.length();
+ stateList.abandon();
+
+ srand( time( 0 ) );
+
+ for ( int i = nextStateId; i > 0; i-- ) {
+ /* Pick one from 0 ... i (how many are left). */
+ int nth = rand() % i;
+
+ /* Go forward through the list adding the nth. Need to scan because
+ * there are items already added in the list. */
+ for ( int j = 0; j < nextStateId; j++ ) {
+ if ( !allStates[j].onStateList ) {
+ if ( nth == 0 ) {
+ /* Add. */
+ allStates[j].onStateList = true;
+ stateList.append( &allStates[j] );
+ break;
+ }
+ else {
+ nth -= 1;
+ }
+ }
+ }
+ }
+ assert( stateListLen == stateList.length() );
+}
+
+/* Assign state ids by appearance in the state list. */
+void RedFsmAp::sequentialStateIds()
+{
+ /* Table based machines depend on the state numbers starting at zero. */
+ nextStateId = 0;
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ )
+ st->id = nextStateId++;
+}
+
+/* Stable sort the states by final state status. */
+void RedFsmAp::sortStatesByFinal()
+{
+ /* Move forward through the list and move final states onto the end. */
+ RedStateAp *state = 0;
+ RedStateAp *next = stateList.head;
+ RedStateAp *last = stateList.tail;
+ while ( state != last ) {
+ /* Move forward and load up the next. */
+ state = next;
+ next = state->next;
+
+ /* Throw to the end? */
+ if ( state->isFinal ) {
+ stateList.detach( state );
+ stateList.append( state );
+ }
+ }
+}
+
+/* Assign state ids by final state state status. */
+void RedFsmAp::sortStateIdsByFinal()
+{
+ /* Table based machines depend on this starting at zero. */
+ nextStateId = 0;
+
+ /* First pass to assign non final ids. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ if ( ! st->isFinal )
+ st->id = nextStateId++;
+ }
+
+ /* Second pass to assign final ids. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ if ( st->isFinal )
+ st->id = nextStateId++;
+ }
+}
+
+struct CmpStateById
+{
+ static int compare( RedStateAp *st1, RedStateAp *st2 )
+ {
+ if ( st1->id < st2->id )
+ return -1;
+ else if ( st1->id > st2->id )
+ return 1;
+ else
+ return 0;
+ }
+};
+
+void RedFsmAp::sortByStateId()
+{
+ /* Make the array. */
+ int pos = 0;
+ RedStateAp **ptrList = new RedStateAp*[stateList.length()];
+ for ( RedStateList::Iter st = stateList; st.lte(); st++, pos++ )
+ ptrList[pos] = st;
+
+ MergeSort<RedStateAp*, CmpStateById> mergeSort;
+ mergeSort.sort( ptrList, stateList.length() );
+
+ stateList.abandon();
+ for ( int st = 0; st < pos; st++ )
+ stateList.append( ptrList[st] );
+
+ delete[] ptrList;
+}
+
+/* Find the final state with the lowest id. */
+void RedFsmAp::findFirstFinState()
+{
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ if ( st->isFinal && (firstFinState == 0 || st->id < firstFinState->id) )
+ firstFinState = st;
+ }
+}
+
+void RedFsmAp::assignActionLocs()
+{
+ int nextLocation = 0;
+ for ( GenActionTableMap::Iter act = actionMap; act.lte(); act++ ) {
+ /* Store the loc, skip over the array and a null terminator. */
+ act->location = nextLocation;
+ nextLocation += act->key.length() + 1;
+ }
+}
+
+/* Check if we can extend the current range by displacing any ranges
+ * ahead to the singles. */
+bool RedFsmAp::canExtend( const RedTransList &list, int pos )
+{
+ /* Get the transition that we want to extend. */
+ RedTransAp *extendTrans = list[pos].value;
+
+ /* Look ahead in the transition list. */
+ for ( int next = pos + 1; next < list.length(); pos++, next++ ) {
+ /* If they are not continuous then cannot extend. */
+ Key nextKey = list[next].lowKey;
+ keyOps->decrement( nextKey );
+ if ( keyOps->ne( list[pos].highKey, nextKey ) )
+ break;
+
+ /* Check for the extenstion property. */
+ if ( extendTrans == list[next].value )
+ return true;
+
+ /* If the span of the next element is more than one, then don't keep
+ * checking, it won't be moved to single. */
+ unsigned long long nextSpan = keyOps->span( list[next].lowKey, list[next].highKey );
+ if ( nextSpan > 1 )
+ break;
+ }
+ return false;
+}
+
+/* Move ranges to the singles list if it means we can extend some ranges, or if
+ * the spans are of length one. */
+void RedFsmAp::moveSelectTransToSingle( RedStateAp *state )
+{
+ RedTransList &range = state->outRange;
+ RedTransList &single = state->outSingle;
+ for ( int rpos = 0; rpos < range.length(); ) {
+ /* Check if this is a range we can extend. */
+ if ( canExtend( range, rpos ) ) {
+ /* Transfer singles over. */
+ while ( range[rpos].value != range[rpos+1].value ) {
+ /* Transfer the range to single. */
+ single.append( range[rpos+1] );
+ range.remove( rpos+1 );
+ }
+
+ /* Extend. */
+ range[rpos].highKey = range[rpos+1].highKey;
+ range.remove( rpos+1 );
+ }
+ /* Maybe move it to the singles. */
+ else if ( keyOps->span( range[rpos].lowKey, range[rpos].highKey ) == 1 ) {
+ single.append( range[rpos] );
+ range.remove( rpos );
+ }
+ else {
+ /* Keeping it in the ranges. */
+ rpos += 1;
+ }
+ }
+}
+
+void RedFsmAp::moveAllTransToSingle( RedStateAp *state )
+{
+ RedTransList &range = state->outRange;
+ RedTransList &single = state->outSingle;
+ for ( int rpos = 0; rpos < range.length(); rpos++ ) {
+
+ RedTransEl el = range[rpos];
+ unsigned long long span = keyOps->span( el.lowKey, el.highKey );
+
+ Key key = el.lowKey;
+ for ( unsigned long long pos = 0; pos < span; pos++ ) {
+ el.lowKey = el.highKey = key;
+ single.append( el );
+ keyOps->increment( key );
+ }
+ }
+ range.empty();
+}
+
+/* Look through ranges and choose suitable single character transitions. */
+void RedFsmAp::moveSelectTransToSingle()
+{
+ /* Loop the states. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ /* Rewrite the transition list taking out the suitable single
+ * transtions. */
+ moveSelectTransToSingle( st );
+ }
+}
+
+void RedFsmAp::moveAllTransToSingle()
+{
+ /* Loop the states. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ /* Rewrite the transition list taking out the suitable single
+ * transtions. */
+ moveAllTransToSingle( st );
+ }
+}
+
+void RedFsmAp::makeFlat()
+{
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ if ( st->outRange.length() == 0 ) {
+ st->lowKey = st->highKey = 0;
+ st->transList = 0;
+ }
+ else {
+ st->lowKey = st->outRange[0].lowKey;
+ st->highKey = st->outRange[st->outRange.length()-1].highKey;
+ unsigned long long span = keyOps->span( st->lowKey, st->highKey );
+ st->transList = new RedTransAp*[ span ];
+ memset( st->transList, 0, sizeof(RedTransAp*)*span );
+
+ for ( RedTransList::Iter trans = st->outRange; trans.lte(); trans++ ) {
+ unsigned long long base, trSpan;
+ base = keyOps->span( st->lowKey, trans->lowKey )-1;
+ trSpan = keyOps->span( trans->lowKey, trans->highKey );
+ for ( unsigned long long pos = 0; pos < trSpan; pos++ )
+ st->transList[base+pos] = trans->value;
+ }
+
+ /* Fill in the gaps with the default transition. */
+ for ( unsigned long long pos = 0; pos < span; pos++ ) {
+ if ( st->transList[pos] == 0 )
+ st->transList[pos] = st->defTrans;
+ }
+ }
+ }
+}
+
+void RedFsmAp::characterClass( EquivList &equiv )
+{
+ /* Find the global low and high keys. */
+ bool anyTrans = false;
+ Key lowKey = keyOps->maxKey;
+ Key highKey = keyOps->minKey;
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ if ( st->outRange.length() == 0 )
+ continue;
+
+ st->lowKey = st->outRange[0].lowKey;
+ st->highKey = st->outRange[st->outRange.length()-1].highKey;
+
+ if ( keyOps->lt( st->lowKey, lowKey ) )
+ lowKey = st->lowKey;
+
+ if ( keyOps->gt( st->highKey, highKey ) )
+ highKey = st->highKey;
+
+ anyTrans = true;
+ }
+
+ if ( ! anyTrans ) {
+ this->lowKey = lowKey;
+ this->highKey = highKey;
+ this->classMap = 0;
+ this->nextClass = 1;
+ return;
+ }
+
+ long long next = 1;
+ equiv.append( new EquivClass( lowKey, highKey, next++ ) );
+
+ /* Start with a single equivalence class and break it up using range
+ * boundaries of each state. This will tell us what the equivalence class
+ * ranges are. These are the ranges that always go to the same state,
+ * across all states. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ if ( st->outRange.length() == 0 )
+ continue;
+
+ EquivList newList;
+ PairKeyMap uniqPairs;
+
+ /* What is the set of unique transitions (*for this state) */
+ EquivAlloc uniqTrans;
+ for ( RedTransList::Iter rtel = st->outRange; rtel.lte(); rtel++ ) {
+ if ( ! uniqTrans.find( rtel->value ) )
+ uniqTrans.insert( rtel->value, next++ );
+ }
+
+ /* Merge with whole-machine equiv classes. */
+ typedef RangePairIter< PiList<EquivClass>, PiVector<RedTransEl> > RangePairIterPiListEquivClassPiVectorRedTransEl;
+ for ( RangePairIterPiListEquivClassPiVectorRedTransEl
+ pair( fsmCtx, equiv, st->outRange ); !pair.end(); pair++ )
+ {
+ switch ( pair.userState ) {
+
+ case RangePairIterPiListEquivClassPiVectorRedTransEl::RangeOverlap: {
+ /* Look up the char for s2. */
+ EquivAllocEl *s2El = uniqTrans.find( pair.s2Tel.trans->value );
+
+ /* Can't use either equiv classes, find uniques. */
+ PairKey pairKey( pair.s1Tel.trans->value, s2El->value );
+ PairKeyMapEl *pairEl = uniqPairs.find( pairKey );
+ if ( ! pairEl )
+ pairEl = uniqPairs.insert( pairKey, next++ );
+
+ EquivClass *equivClass = new EquivClass(
+ pair.s1Tel.lowKey, pair.s1Tel.highKey,
+ pairEl->value );
+ newList.append( equivClass );
+ break;
+ }
+
+ case RangePairIterPiListEquivClassPiVectorRedTransEl::RangeInS1: {
+ EquivClass *equivClass = new EquivClass(
+ pair.s1Tel.lowKey, pair.s1Tel.highKey,
+ pair.s1Tel.trans->value );
+ newList.append( equivClass );
+ break;
+ }
+
+ case RangePairIterPiListEquivClassPiVectorRedTransEl::RangeInS2: {
+ /* Look up the char for s2. */
+ EquivAllocEl *s2El = uniqTrans.find( pair.s2Tel.trans->value );
+
+ EquivClass *equivClass = new EquivClass(
+ pair.s2Tel.lowKey, pair.s2Tel.highKey,
+ s2El->value );
+ newList.append( equivClass );
+ break;
+ }
+
+ case RangePairIterPiListEquivClassPiVectorRedTransEl::BreakS1:
+ case RangePairIterPiListEquivClassPiVectorRedTransEl::BreakS2:
+ break;
+ }
+ }
+
+ equiv.empty();
+ equiv.transfer( newList );
+ }
+
+ /* Reduce to sequential. */
+ next = 0;
+ BstMap<long long, long long> map;
+ for ( EquivClass *c = equiv.head; c != 0; c = c->next ) {
+ BstMapEl<long long, long long> *el = map.find( c->value );
+ if ( ! el )
+ el = map.insert( c->value, next++ );
+ c->value = el->value;
+ }
+
+ /* Build the map and emit arrays from the range-based equiv classes. Will
+ * likely crash if there are no transitions in the FSM. */
+ long long maxSpan = keyOps->span( lowKey, highKey );
+ long long *dest = new long long[maxSpan];
+ memset( dest, 0, sizeof(long long) * maxSpan );
+
+ for ( EquivClass *c = equiv.head; c != 0; c = c->next ) {
+ long long base = keyOps->span( lowKey, c->lowKey ) - 1;
+ long long span = keyOps->span( c->lowKey, c->highKey );
+ for ( long long s = 0; s < span; s++ )
+ dest[base + s] = c->value;
+ }
+
+ this->lowKey = lowKey;
+ this->highKey = highKey;
+ this->classMap = dest;
+ this->nextClass = next;
+
+}
+
+void RedFsmAp::makeFlatClass()
+{
+ EquivList equiv;
+ characterClass( equiv );
+
+ /* Expand the transitions. This uses the equivalence classes. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ if ( st->outRange.length() == 0 ) {
+ st->lowKey = st->highKey = 0;
+ st->low = st->high = 0;
+ st->transList = 0;
+ }
+ else {
+ st->lowKey = st->outRange[0].lowKey;
+ st->highKey = st->outRange[st->outRange.length()-1].highKey;
+
+ /* Compute low and high in class space. Use a pair iter to find all
+ * the clases. Alleviates the need to iterate the whole input
+ * alphabet. */
+ st->low = nextClass;
+ st->high = -1;
+ for ( RangePairIter< PiList<EquivClass>, PiVector<RedTransEl> >
+ pair( fsmCtx, equiv, st->outRange ); !pair.end(); pair++ )
+ {
+ if ( pair.userState == RangePairIter<PiList<EquivClass>, PiVector<RedTransEl> >::RangeOverlap ||
+ pair.userState == RangePairIter<PiList<EquivClass>, PiVector<RedTransEl> >::RangeInS2 )
+ {
+ long long off = keyOps->span( lowKey, pair.s2Tel.lowKey ) - 1;
+ if ( classMap[off] < st->low )
+ st->low = classMap[off];
+ if ( classMap[off] > st->high )
+ st->high = classMap[off];
+ }
+ }
+
+ long long span = st->high - st->low + 1;
+ st->transList = new RedTransAp*[ span ];
+ memset( st->transList, 0, sizeof(RedTransAp*)*span );
+
+ for ( RangePairIter< PiList<EquivClass>, PiVector<RedTransEl> >
+ pair( fsmCtx, equiv, st->outRange ); !pair.end(); pair++ )
+ {
+ if ( pair.userState == RangePairIter< PiList<EquivClass>, PiVector<RedTransEl> >::RangeOverlap ||
+ pair.userState == RangePairIter< PiList<EquivClass>, PiVector<RedTransEl> >::RangeInS2 )
+ {
+ long long off = keyOps->span( lowKey, pair.s2Tel.lowKey ) - 1;
+ st->transList[ classMap[off] - st->low ] = pair.s2Tel.trans->value;
+ }
+ }
+
+ /* Fill in the gaps with the default transition. */
+ for ( long long pos = 0; pos < span; pos++ ) {
+ if ( st->transList[pos] == 0 )
+ st->transList[pos] = st->defTrans;
+ }
+ }
+ }
+
+ equiv.empty();
+}
+
+
+/* A default transition has been picked, move it from the outRange to the
+ * default pointer. */
+void RedFsmAp::moveToDefault( RedTransAp *defTrans, RedStateAp *state )
+{
+ /* Rewrite the outRange, omitting any ranges that use
+ * the picked default. */
+ RedTransList outRange;
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
+ /* If it does not take the default, copy it over. */
+ if ( rtel->value != defTrans )
+ outRange.append( *rtel );
+ }
+
+ /* Save off the range we just created into the state's range. */
+ state->outRange.transfer( outRange );
+
+ /* Store the default. */
+ state->defTrans = defTrans;
+}
+
+bool RedFsmAp::alphabetCovered( RedTransList &outRange )
+{
+ /* Cannot cover without any out ranges. */
+ if ( outRange.length() == 0 )
+ return false;
+
+ /* If the first range doesn't start at the the lower bound then the
+ * alphabet is not covered. */
+ RedTransList::Iter rtel = outRange;
+ if ( keyOps->lt( keyOps->minKey, rtel->lowKey ) )
+ return false;
+
+ /* Check that every range is next to the previous one. */
+ rtel.increment();
+ for ( ; rtel.lte(); rtel++ ) {
+ Key highKey = rtel[-1].highKey;
+ keyOps->increment( highKey );
+ if ( keyOps->ne( highKey, rtel->lowKey ) )
+ return false;
+ }
+
+ /* The last must extend to the upper bound. */
+ RedTransEl *last = &outRange[outRange.length()-1];
+ if ( keyOps->lt( last->highKey, keyOps->maxKey ) )
+ return false;
+
+ return true;
+}
+
+RedTransAp *RedFsmAp::chooseDefaultSpan( RedStateAp *state )
+{
+ /* Make a set of transitions from the outRange. */
+ RedTransSet stateTransSet;
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ )
+ stateTransSet.insert( rtel->value );
+
+ /* For each transition in the find how many alphabet characters the
+ * transition spans. */
+ unsigned long long *span = new unsigned long long[stateTransSet.length()];
+ memset( span, 0, sizeof(unsigned long long) * stateTransSet.length() );
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
+ /* Lookup the transition in the set. */
+ RedTransAp **inSet = stateTransSet.find( rtel->value );
+ int pos = inSet - stateTransSet.data;
+ span[pos] += keyOps->span( rtel->lowKey, rtel->highKey );
+ }
+
+ /* Find the max span, choose it for making the default. */
+ RedTransAp *maxTrans = 0;
+ unsigned long long maxSpan = 0;
+ for ( RedTransSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) {
+ if ( span[rtel.pos()] > maxSpan ) {
+ maxSpan = span[rtel.pos()];
+ maxTrans = *rtel;
+ }
+ }
+
+ delete[] span;
+ return maxTrans;
+}
+
+/* Pick default transitions from ranges for the states. */
+void RedFsmAp::chooseDefaultSpan()
+{
+ /* Loop the states. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ /* Only pick a default transition if the alphabet is covered. This
+ * avoids any transitions in the out range that go to error and avoids
+ * the need for an ERR state. */
+ if ( alphabetCovered( st->outRange ) ) {
+ /* Pick a default transition by largest span. */
+ RedTransAp *defTrans = chooseDefaultSpan( st );
+
+ /* Rewrite the transition list taking out the transition we picked
+ * as the default and store the default. */
+ moveToDefault( defTrans, st );
+ }
+ }
+}
+
+RedTransAp *RedFsmAp::chooseDefaultGoto( RedStateAp *state )
+{
+ /* Make a set of transitions from the outRange. */
+ RedTransSet stateTransSet;
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
+ for ( int c = 0; c < rtel->value->numConds(); c++ ) {
+ RedCondPair *cond = rtel->value->outCond(c);
+ if ( cond->targ == state->next )
+ return rtel->value;
+ }
+ }
+ return 0;
+}
+
+void RedFsmAp::chooseDefaultGoto()
+{
+ /* Loop the states. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ /* Pick a default transition. */
+ RedTransAp *defTrans = chooseDefaultGoto( st );
+ if ( defTrans == 0 )
+ defTrans = chooseDefaultSpan( st );
+
+ /* Rewrite the transition list taking out the transition we picked
+ * as the default and store the default. */
+ moveToDefault( defTrans, st );
+ }
+}
+
+RedTransAp *RedFsmAp::chooseDefaultNumRanges( RedStateAp *state )
+{
+ /* Make a set of transitions from the outRange. */
+ RedTransSet stateTransSet;
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ )
+ stateTransSet.insert( rtel->value );
+
+ /* For each transition in the find how many ranges use the transition. */
+ int *numRanges = new int[stateTransSet.length()];
+ memset( numRanges, 0, sizeof(int) * stateTransSet.length() );
+ for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
+ /* Lookup the transition in the set. */
+ RedTransAp **inSet = stateTransSet.find( rtel->value );
+ numRanges[inSet - stateTransSet.data] += 1;
+ }
+
+ /* Find the max number of ranges. */
+ RedTransAp *maxTrans = 0;
+ int maxNumRanges = 0;
+ for ( RedTransSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) {
+ if ( numRanges[rtel.pos()] > maxNumRanges ) {
+ maxNumRanges = numRanges[rtel.pos()];
+ maxTrans = *rtel;
+ }
+ }
+
+ delete[] numRanges;
+ return maxTrans;
+}
+
+void RedFsmAp::chooseDefaultNumRanges()
+{
+ /* Loop the states. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ /* Pick a default transition. */
+ RedTransAp *defTrans = chooseDefaultNumRanges( st );
+
+ /* Rewrite the transition list taking out the transition we picked
+ * as the default and store the default. */
+ moveToDefault( defTrans, st );
+ }
+}
+
+RedCondAp *RedFsmAp::getErrorCond()
+{
+ return allocateCond( getErrorState(), 0 );
+}
+
+RedTransAp *RedFsmAp::getErrorTrans()
+{
+ return allocateTrans( getErrorState(), 0 );
+}
+
+RedStateAp *RedFsmAp::getErrorState()
+{
+ /* Something went wrong. An error state is needed but one was not supplied
+ * by the frontend. */
+ assert( errState != 0 );
+ return errState;
+}
+
+/* Makes a plain transition. */
+RedTransAp *RedFsmAp::allocateTrans( RedStateAp *targ, RedAction *action )
+{
+ /* Create a reduced trans and look for it in the transiton set. */
+ RedTransAp redTrans( 0, 0, targ, action );
+ RedTransAp *inDict = transSet.find( &redTrans );
+ if ( inDict == 0 ) {
+ inDict = new RedTransAp( nextTransId++, nextCondId++, targ, action );
+ transSet.insert( inDict );
+ }
+ return inDict;
+}
+
+/* Makes a cond list transition. */
+RedTransAp *RedFsmAp::allocateTrans( GenCondSpace *condSpace,
+ RedCondEl *outConds, int numConds, RedCondAp *errCond )
+{
+ /* Create a reduced trans and look for it in the transiton set. */
+ RedTransAp redTrans( 0, condSpace, outConds, numConds, errCond );
+ RedTransAp *inDict = transSet.find( &redTrans );
+ if ( inDict == 0 ) {
+ inDict = new RedTransAp( nextTransId++, condSpace, outConds, numConds, errCond );
+ transSet.insert( inDict );
+ }
+ else {
+ /* Need to free the out cond vector. */
+ delete[] outConds;
+ }
+ return inDict;
+}
+
+RedCondAp *RedFsmAp::allocateCond( RedStateAp *targ, RedAction *action )
+{
+ /* Create a reduced trans and look for it in the transiton set. */
+ RedCondAp redCond( targ, action, 0 );
+ RedCondAp *inDict = condSet.find( &redCond );
+ if ( inDict == 0 ) {
+ inDict = new RedCondAp( targ, action, nextCondId++ );
+ condSet.insert( inDict );
+ }
+ return inDict;
+}
+
+void RedFsmAp::partitionFsm( int nparts )
+{
+ /* At this point the states are ordered by a depth-first traversal. We
+ * will allocate to partitions based on this ordering. */
+ this->nParts = nparts;
+ int partSize = stateList.length() / nparts;
+ int remainder = stateList.length() % nparts;
+ int numInPart = partSize;
+ int partition = 0;
+ if ( remainder-- > 0 )
+ numInPart += 1;
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ st->partition = partition;
+
+ numInPart -= 1;
+ if ( numInPart == 0 ) {
+ partition += 1;
+ numInPart = partSize;
+ if ( remainder-- > 0 )
+ numInPart += 1;
+ }
+ }
+}
+
+void RedFsmAp::setInTrans()
+{
+ /* First pass counts the number of transitions. */
+ for ( CondApSet::Iter trans = condSet; trans.lte(); trans++ )
+ trans->p.targ->numInConds += 1;
+
+ for ( TransApSet::Iter trans = transSet; trans.lte(); trans++ ) {
+ if ( trans->condSpace == 0 )
+ trans->p.targ->numInConds += 1;
+ else {
+ /* We have a placement choice here, but associate it with the
+ * first. */
+ RedCondPair *pair = trans->outCond( 0 );
+ pair->targ->numInCondTests += 1;
+ }
+ }
+
+ /* Allocate. Reset the counts so we can use them as the current size. */
+ for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
+ st->inConds = new RedCondPair*[st->numInConds];
+ st->numInConds = 0;
+
+ st->inCondTests = new RedTransAp*[st->numInCondTests];
+ st->numInCondTests = 0;
+ }
+
+ /* Fill the arrays. */
+ for ( CondApSet::Iter trans = condSet; trans.lte(); trans++ ) {
+ RedStateAp *targ = trans->p.targ;
+ targ->inConds[targ->numInConds++] = &trans->p;
+ }
+
+ for ( TransApSet::Iter trans = transSet; trans.lte(); trans++ ) {
+ if ( trans->condSpace == 0 ) {
+ RedStateAp *targ = trans->p.targ;
+ targ->inConds[targ->numInConds++] = &trans->p;
+ }
+ else {
+ RedCondPair *pair = trans->outCond( 0 );
+ RedStateAp *targ = pair->targ;
+ targ->inCondTests[targ->numInCondTests++] = trans;
+ }
+ }
+}