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|
/*
* Copyright 2006-2012 Adrian Thurston <thurston@complang.org>
*/
/* This file is part of Colm.
*
* Colm is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Colm is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Colm; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "compiler.h"
#include "fsmcodegen.h"
#include "redfsm.h"
#include "bstmap.h"
#include <sstream>
#include <string>
#include <assert.h>
using std::ostream;
using std::ostringstream;
using std::string;
using std::cerr;
using std::endl;
/* Init code gen with in parameters. */
FsmCodeGen::FsmCodeGen( ostream &out,
RedFsm *redFsm, fsm_tables *fsmTables )
:
out(out),
redFsm(redFsm),
fsmTables(fsmTables),
codeGenErrCount(0),
dataPrefix(true),
writeFirstFinal(true),
writeErr(true),
skipTokenLabelNeeded(false)
{
}
/* Write out the fsm name. */
string FsmCodeGen::FSM_NAME()
{
return "parser";
}
/* Emit the offset of the start state as a decimal integer. */
string FsmCodeGen::START_STATE_ID()
{
ostringstream ret;
ret << redFsm->startState->id;
return ret.str();
};
/* Write out the array of actions. */
std::ostream &FsmCodeGen::ACTIONS_ARRAY()
{
out << "\t0, ";
int totalActions = 1;
for ( GenActionTableMap::Iter act = redFsm->actionMap; act.lte(); act++ ) {
/* Write out the length, which will never be the last character. */
out << act->key.length() << ", ";
/* Put in a line break every 8 */
if ( totalActions++ % 8 == 7 )
out << "\n\t";
for ( GenActionTable::Iter item = act->key; item.lte(); item++ ) {
out << item->value->actionId;
if ( ! (act.last() && item.last()) )
out << ", ";
/* Put in a line break every 8 */
if ( totalActions++ % 8 == 7 )
out << "\n\t";
}
}
out << "\n";
return out;
}
string FsmCodeGen::CS()
{
ostringstream ret;
/* Expression for retrieving the key, use simple dereference. */
ret << ACCESS() << "fsm_cs";
return ret.str();
}
string FsmCodeGen::GET_WIDE_KEY()
{
return GET_KEY();
}
string FsmCodeGen::GET_WIDE_KEY( RedState *state )
{
return GET_KEY();
}
string FsmCodeGen::GET_KEY()
{
ostringstream ret;
/* Expression for retrieving the key, use simple dereference. */
ret << "(*" << P() << ")";
return ret.str();
}
/* Write out level number of tabs. Makes the nested binary search nice
* looking. */
string FsmCodeGen::TABS( int level )
{
string result;
while ( level-- > 0 )
result += "\t";
return result;
}
/* Write out a key from the fsm code gen. Depends on wether or not the key is
* signed. */
string FsmCodeGen::KEY( Key key )
{
ostringstream ret;
ret << key.getVal();
return ret.str();
}
void FsmCodeGen::SET_ACT( ostream &ret, InlineItem *item )
{
ret << ACT() << " = " << item->longestMatchPart->longestMatchId << ";";
}
void FsmCodeGen::SET_TOKEND( ostream &ret, InlineItem *item )
{
/* The tokend action sets tokend. */
ret << "{ " << TOKEND() << " = " << TOKLEN() << " + ( " << P() << " - " << BLOCK_START() << " ) + 1; }";
}
void FsmCodeGen::INIT_TOKSTART( ostream &ret, InlineItem *item )
{
ret << TOKSTART() << " = 0;";
}
void FsmCodeGen::INIT_ACT( ostream &ret, InlineItem *item )
{
ret << ACT() << " = 0;";
}
void FsmCodeGen::SET_TOKSTART( ostream &ret, InlineItem *item )
{
ret << TOKSTART() << " = " << P() << ";";
}
void FsmCodeGen::EMIT_TOKEN( ostream &ret, LangEl *token )
{
ret << " " << MATCHED_TOKEN() << " = " << token->id << ";\n";
}
void FsmCodeGen::LM_SWITCH( ostream &ret, InlineItem *item,
int targState, int inFinish )
{
ret <<
" " << TOKLEN() << " = " << TOKEND() << ";\n"
" switch( " << ACT() << " ) {\n";
/* If the switch handles error then we also forced the error state. It
* will exist. */
if ( item->tokenRegion->lmSwitchHandlesError ) {
ret << " case 0: " //<< P() << " = " << TOKSTART() << ";" <<
"goto st" << redFsm->errState->id << ";\n";
}
for ( TokenInstanceListReg::Iter lmi = item->tokenRegion->tokenInstanceList; lmi.lte(); lmi++ ) {
if ( lmi->inLmSelect ) {
assert( lmi->tokenDef->tdLangEl != 0 );
ret << " case " << lmi->longestMatchId << ":\n";
EMIT_TOKEN( ret, lmi->tokenDef->tdLangEl );
ret << " break;\n";
}
}
ret <<
" }\n"
"\t"
" goto skip_toklen;\n";
skipTokenLabelNeeded = true;
}
void FsmCodeGen::LM_ON_LAST( ostream &ret, InlineItem *item )
{
assert( item->longestMatchPart->tokenDef->tdLangEl != 0 );
ret << " " << P() << " += 1;\n";
EMIT_TOKEN( ret, item->longestMatchPart->tokenDef->tdLangEl );
ret << " goto out;\n";
}
void FsmCodeGen::LM_ON_NEXT( ostream &ret, InlineItem *item )
{
assert( item->longestMatchPart->tokenDef->tdLangEl != 0 );
EMIT_TOKEN( ret, item->longestMatchPart->tokenDef->tdLangEl );
ret << " goto out;\n";
}
void FsmCodeGen::LM_ON_LAG_BEHIND( ostream &ret, InlineItem *item )
{
assert( item->longestMatchPart->tokenDef->tdLangEl != 0 );
ret << " " << TOKLEN() << " = " << TOKEND() << ";\n";
EMIT_TOKEN( ret, item->longestMatchPart->tokenDef->tdLangEl );
ret << " goto skip_toklen;\n";
skipTokenLabelNeeded = true;
}
/* Write out an inline tree structure. Walks the list and possibly calls out
* to virtual functions than handle language specific items in the tree. */
void FsmCodeGen::INLINE_LIST( ostream &ret, InlineList *inlineList,
int targState, bool inFinish )
{
for ( InlineList::Iter item = *inlineList; item.lte(); item++ ) {
switch ( item->type ) {
case InlineItem::Text:
assert( false );
break;
case InlineItem::LmSetActId:
SET_ACT( ret, item );
break;
case InlineItem::LmSetTokEnd:
SET_TOKEND( ret, item );
break;
case InlineItem::LmInitTokStart:
assert( false );
break;
case InlineItem::LmInitAct:
INIT_ACT( ret, item );
break;
case InlineItem::LmSetTokStart:
SET_TOKSTART( ret, item );
break;
case InlineItem::LmSwitch:
LM_SWITCH( ret, item, targState, inFinish );
break;
case InlineItem::LmOnLast:
LM_ON_LAST( ret, item );
break;
case InlineItem::LmOnNext:
LM_ON_NEXT( ret, item );
break;
case InlineItem::LmOnLagBehind:
LM_ON_LAG_BEHIND( ret, item );
break;
}
}
}
/* Write out paths in line directives. Escapes any special characters. */
string FsmCodeGen::LDIR_PATH( char *path )
{
ostringstream ret;
for ( char *pc = path; *pc != 0; pc++ ) {
if ( *pc == '\\' )
ret << "\\\\";
else
ret << *pc;
}
return ret.str();
}
void FsmCodeGen::ACTION( ostream &ret, GenAction *action, int targState, bool inFinish )
{
/* Write the block and close it off. */
ret << "\t{";
INLINE_LIST( ret, action->inlineList, targState, inFinish );
if ( action->markId > 0 )
ret << "mark[" << action->markId-1 << "] = " << P() << ";\n";
ret << "}\n";
}
void FsmCodeGen::CONDITION( ostream &ret, GenAction *condition )
{
ret << "\n";
INLINE_LIST( ret, condition->inlineList, 0, false );
}
string FsmCodeGen::ERROR_STATE()
{
ostringstream ret;
if ( redFsm->errState != 0 )
ret << redFsm->errState->id;
else
ret << "-1";
return ret.str();
}
string FsmCodeGen::FIRST_FINAL_STATE()
{
ostringstream ret;
if ( redFsm->firstFinState != 0 )
ret << redFsm->firstFinState->id;
else
ret << redFsm->nextStateId;
return ret.str();
}
string FsmCodeGen::DATA_PREFIX()
{
if ( dataPrefix )
return FSM_NAME() + "_";
return "";
}
/* Emit the alphabet data type. */
string FsmCodeGen::ALPH_TYPE()
{
string ret = keyOps->alphType->data1;
if ( keyOps->alphType->data2 != 0 ) {
ret += " ";
ret += + keyOps->alphType->data2;
}
return ret;
}
/* Emit the alphabet data type. */
string FsmCodeGen::WIDE_ALPH_TYPE()
{
string ret;
ret = ALPH_TYPE();
return ret;
}
string FsmCodeGen::PTR_CONST()
{
return "const ";
}
std::ostream &FsmCodeGen::OPEN_ARRAY( string type, string name )
{
out << "static const " << type << " " << name << "[] = {\n";
return out;
}
std::ostream &FsmCodeGen::CLOSE_ARRAY()
{
return out << "};\n";
}
std::ostream &FsmCodeGen::STATIC_VAR( string type, string name )
{
out << "static const " << type << " " << name;
return out;
}
string FsmCodeGen::UINT( )
{
return "unsigned int";
}
string FsmCodeGen::ARR_OFF( string ptr, string offset )
{
return ptr + " + " + offset;
}
string FsmCodeGen::CAST( string type )
{
return "(" + type + ")";
}
std::ostream &FsmCodeGen::TO_STATE_ACTION_SWITCH()
{
/* Walk the list of functions, printing the cases. */
for ( GenActionList::Iter act = redFsm->genActionList; act.lte(); act++ ) {
/* Write out referenced actions. */
if ( act->numToStateRefs > 0 ) {
/* Write the case label, the action and the case break. */
out << "\tcase " << act->actionId << ":\n";
ACTION( out, act, 0, false );
out << "\tbreak;\n";
}
}
return out;
}
std::ostream &FsmCodeGen::FROM_STATE_ACTION_SWITCH()
{
/* Walk the list of functions, printing the cases. */
for ( GenActionList::Iter act = redFsm->genActionList; act.lte(); act++ ) {
/* Write out referenced actions. */
if ( act->numFromStateRefs > 0 ) {
/* Write the case label, the action and the case break. */
out << "\tcase " << act->actionId << ":\n";
ACTION( out, act, 0, false );
out << "\tbreak;\n";
}
}
return out;
}
std::ostream &FsmCodeGen::ACTION_SWITCH()
{
/* Walk the list of functions, printing the cases. */
for ( GenActionList::Iter act = redFsm->genActionList; act.lte(); act++ ) {
/* Write out referenced actions. */
if ( act->numTransRefs > 0 ) {
/* Write the case label, the action and the case break. */
out << "\tcase " << act->actionId << ":\n";
ACTION( out, act, 0, false );
out << "\tbreak;\n";
}
}
return out;
}
void FsmCodeGen::emitSingleSwitch( RedState *state )
{
/* Load up the singles. */
int numSingles = state->outSingle.length();
RedTransEl *data = state->outSingle.data;
if ( numSingles == 1 ) {
/* If there is a single single key then write it out as an if. */
out << "\tif ( " << GET_WIDE_KEY(state) << " == " <<
KEY(data[0].lowKey) << " )\n\t\t";
/* Virtual function for writing the target of the transition. */
TRANS_GOTO(data[0].value, 0) << "\n";
}
else if ( numSingles > 1 ) {
/* Write out single keys in a switch if there is more than one. */
out << "\tswitch( " << GET_WIDE_KEY(state) << " ) {\n";
/* Write out the single indicies. */
for ( int j = 0; j < numSingles; j++ ) {
out << "\t\tcase " << KEY(data[j].lowKey) << ": ";
TRANS_GOTO(data[j].value, 0) << "\n";
}
/* Close off the transition switch. */
out << "\t}\n";
}
}
void FsmCodeGen::emitRangeBSearch( RedState *state, int level, int low, int high )
{
/* Get the mid position, staying on the lower end of the range. */
int mid = (low + high) >> 1;
RedTransEl *data = state->outRange.data;
/* Determine if we need to look higher or lower. */
bool anyLower = mid > low;
bool anyHigher = mid < high;
/* Determine if the keys at mid are the limits of the alphabet. */
bool limitLow = data[mid].lowKey == keyOps->minKey;
bool limitHigh = data[mid].highKey == keyOps->maxKey;
if ( anyLower && anyHigher ) {
/* Can go lower and higher than mid. */
out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " < " <<
KEY(data[mid].lowKey) << " ) {\n";
emitRangeBSearch( state, level+1, low, mid-1 );
out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " > " <<
KEY(data[mid].highKey) << " ) {\n";
emitRangeBSearch( state, level+1, mid+1, high );
out << TABS(level) << "} else\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
else if ( anyLower && !anyHigher ) {
/* Can go lower than mid but not higher. */
out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " < " <<
KEY(data[mid].lowKey) << " ) {\n";
emitRangeBSearch( state, level+1, low, mid-1 );
/* if the higher is the highest in the alphabet then there is no
* sense testing it. */
if ( limitHigh ) {
out << TABS(level) << "} else\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
else {
out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " <= " <<
KEY(data[mid].highKey) << " )\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
}
else if ( !anyLower && anyHigher ) {
/* Can go higher than mid but not lower. */
out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " > " <<
KEY(data[mid].highKey) << " ) {\n";
emitRangeBSearch( state, level+1, mid+1, high );
/* If the lower end is the lowest in the alphabet then there is no
* sense testing it. */
if ( limitLow ) {
out << TABS(level) << "} else\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
else {
out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " >= " <<
KEY(data[mid].lowKey) << " )\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
}
else {
/* Cannot go higher or lower than mid. It's mid or bust. What
* tests to do depends on limits of alphabet. */
if ( !limitLow && !limitHigh ) {
out << TABS(level) << "if ( " << KEY(data[mid].lowKey) << " <= " <<
GET_WIDE_KEY(state) << " && " << GET_WIDE_KEY(state) << " <= " <<
KEY(data[mid].highKey) << " )\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
else if ( limitLow && !limitHigh ) {
out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " <= " <<
KEY(data[mid].highKey) << " )\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
else if ( !limitLow && limitHigh ) {
out << TABS(level) << "if ( " << KEY(data[mid].lowKey) << " <= " <<
GET_WIDE_KEY(state) << " )\n";
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
else {
/* Both high and low are at the limit. No tests to do. */
TRANS_GOTO(data[mid].value, level+1) << "\n";
}
}
}
std::ostream &FsmCodeGen::STATE_GOTOS()
{
for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
if ( st == redFsm->errState )
STATE_GOTO_ERROR();
else {
/* Writing code above state gotos. */
GOTO_HEADER( st );
/* Try singles. */
if ( st->outSingle.length() > 0 )
emitSingleSwitch( st );
/* Default case is to binary search for the ranges, if that fails then */
if ( st->outRange.length() > 0 )
emitRangeBSearch( st, 1, 0, st->outRange.length() - 1 );
/* Write the default transition. */
TRANS_GOTO( st->defTrans, 1 ) << "\n";
}
}
return out;
}
unsigned int FsmCodeGen::TO_STATE_ACTION( RedState *state )
{
int act = 0;
if ( state->toStateAction != 0 )
act = state->toStateAction->location+1;
return act;
}
unsigned int FsmCodeGen::FROM_STATE_ACTION( RedState *state )
{
int act = 0;
if ( state->fromStateAction != 0 )
act = state->fromStateAction->location+1;
return act;
}
std::ostream &FsmCodeGen::TO_STATE_ACTIONS()
{
/* Take one off for the psuedo start state. */
int numStates = redFsm->stateList.length();
unsigned int *vals = new unsigned int[numStates];
memset( vals, 0, sizeof(unsigned int)*numStates );
for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
vals[st->id] = TO_STATE_ACTION(st);
out << "\t";
for ( int st = 0; st < redFsm->nextStateId; st++ ) {
/* Write any eof action. */
out << vals[st];
if ( st < numStates-1 ) {
out << ", ";
if ( (st+1) % IALL == 0 )
out << "\n\t";
}
}
out << "\n";
delete[] vals;
return out;
}
std::ostream &FsmCodeGen::FROM_STATE_ACTIONS()
{
/* Take one off for the psuedo start state. */
int numStates = redFsm->stateList.length();
unsigned int *vals = new unsigned int[numStates];
memset( vals, 0, sizeof(unsigned int)*numStates );
for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
vals[st->id] = FROM_STATE_ACTION(st);
out << "\t";
for ( int st = 0; st < redFsm->nextStateId; st++ ) {
/* Write any eof action. */
out << vals[st];
if ( st < numStates-1 ) {
out << ", ";
if ( (st+1) % IALL == 0 )
out << "\n\t";
}
}
out << "\n";
delete[] vals;
return out;
}
bool FsmCodeGen::IN_TRANS_ACTIONS( RedState *state )
{
/* Emit any transitions that have actions and that go to this state. */
for ( int it = 0; it < state->numInTrans; it++ ) {
RedTrans *trans = state->inTrans[it];
if ( trans->action != 0 && trans->labelNeeded ) {
/* Write the label for the transition so it can be jumped to. */
out << "tr" << trans->id << ":\n";
/* If the action contains a next, then we must preload the current
* state since the action may or may not set it. */
if ( trans->action->anyNextStmt() )
out << " " << CS() << " = " << trans->targ->id << ";\n";
/* Write each action in the list. */
for ( GenActionTable::Iter item = trans->action->key; item.lte(); item++ )
ACTION( out, item->value, trans->targ->id, false );
out << "\tgoto st" << trans->targ->id << ";\n";
}
}
return 0;
}
/* Called from FsmCodeGen::STATE_GOTOS just before writing the gotos for each
* state. */
void FsmCodeGen::GOTO_HEADER( RedState *state )
{
IN_TRANS_ACTIONS( state );
if ( state->labelNeeded )
out << "st" << state->id << ":\n";
if ( state->toStateAction != 0 ) {
/* Remember that we wrote an action. Write every action in the list. */
for ( GenActionTable::Iter item = state->toStateAction->key; item.lte(); item++ )
ACTION( out, item->value, state->id, false );
}
/* Give the state a switch case. */
out << "case " << state->id << ":\n";
/* Advance and test buffer pos. */
out <<
" if ( ++" << P() << " == " << PE() << " )\n"
" goto out" << state->id << ";\n";
if ( state->fromStateAction != 0 ) {
/* Remember that we wrote an action. Write every action in the list. */
for ( GenActionTable::Iter item = state->fromStateAction->key; item.lte(); item++ )
ACTION( out, item->value, state->id, false );
}
/* Record the prev state if necessary. */
if ( state->anyRegCurStateRef() )
out << " _ps = " << state->id << ";\n";
}
void FsmCodeGen::STATE_GOTO_ERROR()
{
/* In the error state we need to emit some stuff that usually goes into
* the header. */
RedState *state = redFsm->errState;
IN_TRANS_ACTIONS( state );
if ( state->labelNeeded )
out << "st" << state->id << ":\n";
/* We do not need a case label here because the the error state is checked
* at the head of the loop. */
/* Break out here. */
out << " goto out" << state->id << ";\n";
}
/* Emit the goto to take for a given transition. */
std::ostream &FsmCodeGen::TRANS_GOTO( RedTrans *trans, int level )
{
if ( trans->action != 0 ) {
/* Go to the transition which will go to the state. */
out << TABS(level) << "goto tr" << trans->id << ";";
}
else {
/* Go directly to the target state. */
out << TABS(level) << "goto st" << trans->targ->id << ";";
}
return out;
}
std::ostream &FsmCodeGen::EXIT_STATES()
{
for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
out << " case " << st->id << ": out" << st->id << ": ";
if ( st->eofTrans != 0 ) {
out << "if ( " << DATA_EOF() << " ) {";
TRANS_GOTO( st->eofTrans, 0 );
out << "\n";
out << "}";
}
/* Exit. */
out << CS() << " = " << st->id << "; goto out; \n";
}
return out;
}
/* Set up labelNeeded flag for each state. */
void FsmCodeGen::setLabelsNeeded()
{
/* Do not use all labels by default, init all labelNeeded vars to false. */
for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
st->labelNeeded = false;
if ( redFsm->errState != 0 && redFsm->anyLmSwitchError() )
redFsm->errState->labelNeeded = true;
/* Walk all transitions and set only those that have targs. */
for ( RedTransSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) {
/* If there is no action with a next statement, then the label will be
* needed. */
if ( trans->action == 0 || !trans->action->anyNextStmt() )
trans->targ->labelNeeded = true;
}
for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
st->outNeeded = st->labelNeeded;
}
void FsmCodeGen::writeData()
{
out << "#define " << START() << " " << START_STATE_ID() << "\n";
out << "#define " << FIRST_FINAL() << " " << FIRST_FINAL_STATE() << "\n";
out << "#define " << ERROR() << " " << ERROR_STATE() << "\n";
out << "#define false 0\n";
out << "#define true 1\n";
out << "\n";
out << "static long " << ENTRY_BY_REGION() << "[] = {\n\t";
for ( int i = 0; i < fsmTables->num_regions; i++ ) {
out << fsmTables->entry_by_region[i];
if ( i < fsmTables->num_regions-1 ) {
out << ", ";
if ( (i+1) % 8 == 0 )
out << "\n\t";
}
}
out << "\n};\n\n";
out <<
"static struct fsm_tables fsmTables_start =\n"
"{\n"
" 0, " /* actions */
" 0, " /* keyOffsets */
" 0, " /* transKeys */
" 0, " /* singleLengths */
" 0, " /* rangeLengths */
" 0, " /* indexOffsets */
" 0, " /* transTargsWI */
" 0, " /* transActionsWI */
" 0, " /* toStateActions */
" 0, " /* fromStateActions */
" 0, " /* eofActions */
" 0,\n" /* eofTargs */
" " << ENTRY_BY_REGION() << ",\n"
"\n"
" 0, " /* numStates */
" 0, " /* numActions */
" 0, " /* numTransKeys */
" 0, " /* numSingleLengths */
" 0, " /* numRangeLengths */
" 0, " /* numIndexOffsets */
" 0, " /* numTransTargsWI */
" 0,\n" /* numTransActionsWI */
" " << redFsm->regionToEntry.length() << ",\n"
"\n"
" " << START() << ",\n"
" " << FIRST_FINAL() << ",\n"
" " << ERROR() << ",\n"
"\n"
" 0,\n" /* actionSwitch */
" 0\n" /* numActionSwitch */
"};\n"
"\n";
}
void FsmCodeGen::writeInit()
{
out <<
" " << CS() << " = " << START() << ";\n";
/* If there are any calls, then the stack top needs initialization. */
if ( redFsm->anyActionCalls() || redFsm->anyActionRets() )
out << "\t" << TOP() << " = 0;\n";
out <<
" " << TOKSTART() << " = 0;\n"
" " << TOKEND() << " = 0;\n"
" " << ACT() << " = 0;\n";
out << "\n";
}
void FsmCodeGen::writeExec()
{
setLabelsNeeded();
out <<
"static void fsm_execute( struct pda_run *pdaRun, struct stream_impl *inputStream )\n"
"{\n"
" " << BLOCK_START() << " = pdaRun->p;\n"
"/*_resume:*/\n";
if ( redFsm->errState != 0 ) {
out <<
" if ( " << CS() << " == " << redFsm->errState->id << " )\n"
" goto out;\n";
}
out <<
" if ( " << P() << " == " << PE() << " )\n"
" goto out_switch;\n"
" --" << P() << ";\n"
"\n"
" switch ( " << CS() << " )\n {\n";
STATE_GOTOS() <<
" }\n";
out <<
"out_switch:\n"
" switch ( " << CS() << " )\n {\n";
EXIT_STATES() <<
" }\n";
out <<
"out:\n"
" if ( " << P() << " != 0 )\n"
" " << TOKLEN() << " += " << P() << " - " << BLOCK_START() << ";\n";
if ( skipTokenLabelNeeded ) {
out <<
"skip_toklen:\n"
" {}\n";
}
out <<
"}\n"
"\n";
}
void FsmCodeGen::writeCode()
{
redFsm->depthFirstOrdering();
writeData();
writeExec();
/* Referenced in the runtime lib, but used only in the compiler. Probably
* should use the preprocessor to make these go away. */
out <<
"static void sendNamedLangEl( struct colm_program *prg, tree_t **tree,\n"
" struct pda_run *pdaRun, struct stream_impl *inputStream ) { }\n"
"static void initBindings( struct pda_run *pdaRun ) {}\n"
"static void popBinding( struct pda_run *pdaRun, parse_tree_t *tree ) {}\n"
"\n"
"\n";
}
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