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|
/*
* Copyright 2006-2012 Adrian Thurston <thurston@complang.org>
*/
/* This file is part of Colm.
*
* Colm is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Colm is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Colm; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "avltree.h"
#include "compiler.h"
#include "parser.h"
#include "parsetree.h"
#include "input.h"
#include <iostream>
#include <iomanip>
#include <errno.h>
#include <limits.h>
#include <stdlib.h>
using namespace std;
ostream &operator<<( ostream &out, const NameRef &nameRef );
ostream &operator<<( ostream &out, const NameInst &nameInst );
ostream &operator<<( ostream &out, const Token &token );
string TypeRef::stringify()
{
string s;
switch ( type ) {
case Unspecified:
s = "unspecified";
break;
case Name:
s = typeName;
break;
case Literal:
s = "literal";
break;
case Iterator:
s = "iterator";
break;
case List:
s = "list";
break;
case ValueList:
s = "vlist";
break;
case ListEl:
s = "listel";
break;
case Map:
s = "map";
break;
case ValueMap:
s = "vmap";
break;
case MapEl:
s = "mapel";
break;
case Parser:
s = "parser";
break;
case Ref:
s = "ref";
break;
}
return s;
}
/* Convert the literal string which comes in from the scanner into an array of
* characters with escapes and options interpreted. Also null terminates the
* string. Though this null termination should not be relied on for
* interpreting literals in the parser because the string may contain a
* literal string with \0 */
void prepareLitString( String &result, bool &caseInsensitive,
const String &srcString, const InputLoc &loc )
{
result.setAs( String::Fresh(), srcString.length() );
caseInsensitive = false;
char *src = srcString.data + 1;
char *end = 0;
bool backtick = srcString[0] == '`';
if ( !backtick ) {
end = srcString.data + srcString.length() - 1;
while ( *end != '\'' && *end != '\"' && *end != '\n' ) {
if ( *end == 'i' )
caseInsensitive = true;
else {
error( loc ) << "literal string '" << *end <<
"' option not supported" << endl;
}
end -= 1;
}
if ( *end == '\n' )
end++;
}
else {
end = srcString.data + srcString.length();
}
char *dest = result.data;
int len = 0;
while ( src != end ) {
if ( !backtick && *src == '\\' ) {
switch ( src[1] ) {
case '0': dest[len++] = '\0'; break;
case 'a': dest[len++] = '\a'; break;
case 'b': dest[len++] = '\b'; break;
case 't': dest[len++] = '\t'; break;
case 'n': dest[len++] = '\n'; break;
case 'v': dest[len++] = '\v'; break;
case 'f': dest[len++] = '\f'; break;
case 'r': dest[len++] = '\r'; break;
case '\n': break;
default: dest[len++] = src[1]; break;
}
src += 2;
}
else {
dest[len++] = *src++;
}
}
result.chop( len );
}
int CmpUniqueType::compare( const UniqueType &ut1, const UniqueType &ut2 )
{
if ( ut1.typeId < ut2.typeId )
return -1;
else if ( ut1.typeId > ut2.typeId )
return 1;
switch ( ut1.typeId ) {
case TYPE_TREE:
case TYPE_REF:
if ( ut1.langEl < ut2.langEl )
return -1;
else if ( ut1.langEl > ut2.langEl )
return 1;
break;
case TYPE_ITER:
if ( ut1.iterDef < ut2.iterDef )
return -1;
else if ( ut1.iterDef > ut2.iterDef )
return 1;
break;
case TYPE_NIL:
case TYPE_INT:
case TYPE_BOOL:
break;
case TYPE_STRUCT:
if ( ut1.structEl < ut2.structEl )
return -1;
else if ( ut1.structEl > ut2.structEl )
return 1;
break;
case TYPE_GENERIC:
if ( ut1.generic < ut2.generic )
return -1;
else if ( ut1.generic > ut2.generic )
return 1;
break;
}
return 0;
}
int CmpUniqueRepeat::compare( const UniqueRepeat &ut1, const UniqueRepeat &ut2 )
{
if ( ut1.repeatType < ut2.repeatType )
return -1;
else if ( ut1.repeatType > ut2.repeatType )
return 1;
else {
if ( ut1.langEl < ut2.langEl )
return -1;
else if ( ut1.langEl > ut2.langEl )
return 1;
}
return 0;
}
int CmpUniqueGeneric::compare( const UniqueGeneric &ut1, const UniqueGeneric &ut2 )
{
if ( ut1.type < ut2.type )
return -1;
else if ( ut1.type > ut2.type )
return 1;
else if ( ut1.value < ut2.value )
return -1;
else if ( ut1.value > ut2.value )
return 1;
else {
switch ( ut1.type ) {
case UniqueGeneric::List:
case UniqueGeneric::ListEl:
case UniqueGeneric::Parser:
break;
case UniqueGeneric::Map:
case UniqueGeneric::MapEl:
if ( ut1.key < ut2.key )
return -1;
else if ( ut1.key > ut2.key )
return 1;
break;
}
}
return 0;
}
FsmGraph *LexDefinition::walk( Compiler *pd )
{
/* Recurse on the expression. */
FsmGraph *rtnVal = join->walk( pd );
/* If the expression below is a join operation with multiple expressions
* then it just had epsilon transisions resolved. If it is a join
* with only a single expression then run the epsilon op now. */
if ( join->expr != 0 )
rtnVal->epsilonOp();
return rtnVal;
}
void RegionImpl::makeNameTree( const InputLoc &loc, Compiler *pd )
{
NameInst *nameInst = new NameInst( pd->nextNameId++ );
pd->nameInstList.append( nameInst );
/* Guess we do this now. */
makeActions( pd );
/* Save off the name inst into the token region. This is only legal for
* token regions because they are only ever referenced once (near the root
* of the name tree). They cannot have more than one corresponding name
* inst. */
assert( regionNameInst == 0 );
regionNameInst = nameInst;
}
InputLoc TokenInstance::getLoc()
{
return action != 0 ? action->loc : semiLoc;
}
/*
* If there are any LMs then all of the following entry points must reset
* tokstart:
*
* 1. fentry(StateRef)
* 2. ftoto(StateRef), fcall(StateRef), fnext(StateRef)
* 3. targt of any transition that has an fcall (the return loc).
* 4. start state of all longest match routines.
*/
Action *RegionImpl::newAction( Compiler *pd, const InputLoc &loc,
const String &name, InlineList *inlineList )
{
Action *action = Action::cons( loc, name, inlineList );
pd->actionList.append( action );
action->isLmAction = true;
return action;
}
void RegionImpl::makeActions( Compiler *pd )
{
/* Make actions that set the action id. */
for ( TokenInstanceListReg::Iter lmi = tokenInstanceList; lmi.lte(); lmi++ ) {
/* For each part create actions for setting the match type. We need
* to do this so that the actions will go into the actionIndex. */
InlineList *inlineList = InlineList::cons();
inlineList->append( InlineItem::cons( lmi->getLoc(), this, lmi,
InlineItem::LmSetActId ) );
char *actName = new char[50];
sprintf( actName, "store%i", lmi->longestMatchId );
lmi->setActId = newAction( pd, lmi->getLoc(), actName, inlineList );
}
/* Make actions that execute the user action and restart on the last character. */
for ( TokenInstanceListReg::Iter lmi = tokenInstanceList; lmi.lte(); lmi++ ) {
/* For each part create actions for setting the match type. We need
* to do this so that the actions will go into the actionIndex. */
InlineList *inlineList = InlineList::cons();
inlineList->append( InlineItem::cons( lmi->getLoc(), this, lmi,
InlineItem::LmOnLast ) );
char *actName = new char[50];
sprintf( actName, "imm%i", lmi->longestMatchId );
lmi->actOnLast = newAction( pd, lmi->getLoc(), actName, inlineList );
}
/* Make actions that execute the user action and restart on the next
* character. These actions will set tokend themselves (it is the current
* char). */
for ( TokenInstanceListReg::Iter lmi = tokenInstanceList; lmi.lte(); lmi++ ) {
/* For each part create actions for setting the match type. We need
* to do this so that the actions will go into the actionIndex. */
InlineList *inlineList = InlineList::cons();
inlineList->append( InlineItem::cons( lmi->getLoc(), this, lmi,
InlineItem::LmOnNext ) );
char *actName = new char[50];
sprintf( actName, "lagh%i", lmi->longestMatchId );
lmi->actOnNext = newAction( pd, lmi->getLoc(), actName, inlineList );
}
/* Make actions that execute the user action and restart at tokend. These
* actions execute some time after matching the last char. */
for ( TokenInstanceListReg::Iter lmi = tokenInstanceList; lmi.lte(); lmi++ ) {
/* For each part create actions for setting the match type. We need
* to do this so that the actions will go into the actionIndex. */
InlineList *inlineList = InlineList::cons();
inlineList->append( InlineItem::cons( lmi->getLoc(), this, lmi,
InlineItem::LmOnLagBehind ) );
char *actName = new char[50];
sprintf( actName, "lag%i", lmi->longestMatchId );
lmi->actLagBehind = newAction( pd, lmi->getLoc(), actName, inlineList );
}
InputLoc loc;
loc.line = 1;
loc.col = 1;
/* Create the error action. */
InlineList *il6 = InlineList::cons();
il6->append( InlineItem::cons( loc, this, 0, InlineItem::LmSwitch ) );
lmActSelect = newAction( pd, loc, "lagsel", il6 );
}
void RegionImpl::restart( FsmGraph *graph, FsmTrans *trans )
{
FsmState *fromState = trans->fromState;
graph->detachTrans( fromState, trans->toState, trans );
graph->attachTrans( fromState, graph->startState, trans );
}
void RegionImpl::runLongestMatch( Compiler *pd, FsmGraph *graph )
{
graph->markReachableFromHereStopFinal( graph->startState );
for ( StateList::Iter ms = graph->stateList; ms.lte(); ms++ ) {
if ( ms->stateBits & SB_ISMARKED ) {
ms->lmItemSet.insert( 0 );
ms->stateBits &= ~ SB_ISMARKED;
}
}
/* Transfer the first item of non-empty lmAction tables to the item sets
* of the states that follow. Exclude states that have no transitions out.
* This must happen on a separate pass so that on each iteration of the
* next pass we have the item set entries from all lmAction tables. */
for ( StateList::Iter st = graph->stateList; st.lte(); st++ ) {
for ( TransList::Iter trans = st->outList; trans.lte(); trans++ ) {
if ( trans->lmActionTable.length() > 0 ) {
LmActionTableEl *lmAct = trans->lmActionTable.data;
FsmState *toState = trans->toState;
assert( toState );
/* Check if there are transitions out, this may be a very
* close approximation? Out transitions going nowhere?
* FIXME: Check. */
if ( toState->outList.length() > 0 ) {
/* Fill the item sets. */
graph->markReachableFromHereStopFinal( toState );
for ( StateList::Iter ms = graph->stateList; ms.lte(); ms++ ) {
if ( ms->stateBits & SB_ISMARKED ) {
ms->lmItemSet.insert( lmAct->value );
ms->stateBits &= ~ SB_ISMARKED;
}
}
}
}
}
}
/* The lmItem sets are now filled, telling us which longest match rules
* can succeed in which states. First determine if we need to make sure
* act is defaulted to zero. */
int maxItemSetLength = 0;
graph->markReachableFromHereStopFinal( graph->startState );
for ( StateList::Iter ms = graph->stateList; ms.lte(); ms++ ) {
if ( ms->stateBits & SB_ISMARKED ) {
if ( ms->lmItemSet.length() > maxItemSetLength )
maxItemSetLength = ms->lmItemSet.length();
ms->stateBits &= ~ SB_ISMARKED;
}
}
/* The actions executed on starting to match a token. */
graph->isolateStartState();
graph->startState->fromStateActionTable.setAction( pd->setTokStartOrd, pd->setTokStart );
if ( maxItemSetLength > 1 ) {
/* The longest match action switch may be called when tokens are
* matched, in which case act must be initialized, there must be a
* case to handle the error, and the generated machine will require an
* error state. */
lmSwitchHandlesError = true;
graph->startState->toStateActionTable.setAction( pd->initActIdOrd, pd->initActId );
}
/* The place to store transitions to restart. It maybe possible for the
* restarting to affect the searching through the graph that follows. For
* now take the safe route and save the list of transitions to restart
* until after all searching is done. */
Vector<FsmTrans*> restartTrans;
/* Set actions that do immediate token recognition, set the longest match part
* id and set the token ending. */
for ( StateList::Iter st = graph->stateList; st.lte(); st++ ) {
for ( TransList::Iter trans = st->outList; trans.lte(); trans++ ) {
if ( trans->lmActionTable.length() > 0 ) {
LmActionTableEl *lmAct = trans->lmActionTable.data;
FsmState *toState = trans->toState;
assert( toState );
/* Check if there are transitions out, this may be a very
* close approximation? Out transitions going nowhere?
* FIXME: Check. */
if ( toState->outList.length() == 0 ) {
/* Can execute the immediate action for the longest match
* part. Redirect the action to the start state. */
trans->actionTable.setAction( lmAct->key,
lmAct->value->actOnLast );
restartTrans.append( trans );
}
else {
/* Look for non final states that have a non-empty item
* set. If these are present then we need to record the
* end of the token. Also Find the highest item set
* length reachable from here (excluding at transtions to
* final states). */
bool nonFinalNonEmptyItemSet = false;
maxItemSetLength = 0;
graph->markReachableFromHereStopFinal( toState );
for ( StateList::Iter ms = graph->stateList; ms.lte(); ms++ ) {
if ( ms->stateBits & SB_ISMARKED ) {
if ( ms->lmItemSet.length() > 0 && !ms->isFinState() )
nonFinalNonEmptyItemSet = true;
if ( ms->lmItemSet.length() > maxItemSetLength )
maxItemSetLength = ms->lmItemSet.length();
ms->stateBits &= ~ SB_ISMARKED;
}
}
/* If there are reachable states that are not final and
* have non empty item sets or that have an item set
* length greater than one then we need to set tokend
* because the error action that matches the token will
* require it. */
if ( nonFinalNonEmptyItemSet || maxItemSetLength > 1 )
trans->actionTable.setAction( pd->setTokEndOrd, pd->setTokEnd );
/* Some states may not know which longest match item to
* execute, must set it. */
if ( maxItemSetLength > 1 ) {
/* There are transitions out, another match may come. */
trans->actionTable.setAction( lmAct->key,
lmAct->value->setActId );
}
}
}
}
}
/* Now that all graph searching is done it certainly safe set the
* restarting. It may be safe above, however this must be verified. */
for ( Vector<FsmTrans*>::Iter rs = restartTrans; rs.lte(); rs++ )
restart( graph, *rs );
int lmErrActionOrd = pd->curActionOrd++;
/* Embed the error for recognizing a char. */
for ( StateList::Iter st = graph->stateList; st.lte(); st++ ) {
if ( st->lmItemSet.length() == 1 && st->lmItemSet[0] != 0 ) {
if ( st->isFinState() ) {
/* On error execute the onActNext action, which knows that
* the last character of the token was one back and restart. */
graph->setErrorTarget( st, graph->startState, &lmErrActionOrd,
&st->lmItemSet[0]->actOnNext, 1 );
st->eofActionTable.setAction( lmErrActionOrd,
st->lmItemSet[0]->actOnNext );
st->eofTarget = graph->startState;
}
else {
graph->setErrorTarget( st, graph->startState, &lmErrActionOrd,
&st->lmItemSet[0]->actLagBehind, 1 );
st->eofActionTable.setAction( lmErrActionOrd,
st->lmItemSet[0]->actLagBehind );
st->eofTarget = graph->startState;
}
}
else if ( st->lmItemSet.length() > 1 ) {
/* Need to use the select. Take note of the which items the select
* is needed for so only the necessary actions are included. */
for ( LmItemSet::Iter plmi = st->lmItemSet; plmi.lte(); plmi++ ) {
if ( *plmi != 0 )
(*plmi)->inLmSelect = true;
}
/* On error, execute the action select and go to the start state. */
graph->setErrorTarget( st, graph->startState, &lmErrActionOrd,
&lmActSelect, 1 );
st->eofActionTable.setAction( lmErrActionOrd, lmActSelect );
st->eofTarget = graph->startState;
}
}
/* Finally, the start state should be made final. */
graph->setFinState( graph->startState );
}
void RegionImpl::transferScannerLeavingActions( FsmGraph *graph )
{
for ( StateList::Iter st = graph->stateList; st.lte(); st++ ) {
if ( st->outActionTable.length() > 0 )
graph->setErrorActions( st, st->outActionTable );
}
}
FsmGraph *RegionImpl::walk( Compiler *pd )
{
/* Make each part of the longest match. */
int numParts = 0;
FsmGraph **parts = new FsmGraph*[tokenInstanceList.length()];
for ( TokenInstanceListReg::Iter lmi = tokenInstanceList; lmi.lte(); lmi++ ) {
/* Watch out for patternless tokens. */
if ( lmi->join != 0 ) {
/* Create the machine and embed the setting of the longest match id. */
parts[numParts] = lmi->join->walk( pd );
parts[numParts]->longMatchAction( pd->curActionOrd++, lmi );
/* Look for tokens that accept the zero length-word. The first one found
* will be used as the default token. */
if ( defaultTokenInstance == 0 && parts[numParts]->startState->isFinState() )
defaultTokenInstance = lmi;
numParts += 1;
}
}
FsmGraph *retFsm = parts[0];
if ( defaultTokenInstance != 0 && defaultTokenInstance->tokenDef->tdLangEl->isIgnore )
error() << "ignore token cannot be a scanner's zero-length token" << endp;
/* The region is empty. Return the empty set. */
if ( numParts == 0 ) {
retFsm = new FsmGraph();
retFsm->lambdaFsm();
}
else {
/* Before we union the patterns we need to deal with leaving actions. They
* are transfered to error transitions out of the final states (like local
* error actions) and to eof actions. In the scanner we need to forbid
* on_last for any final state that has an leaving action. */
for ( int i = 0; i < numParts; i++ )
transferScannerLeavingActions( parts[i] );
/* Union machines one and up with machine zero. */
FsmGraph *retFsm = parts[0];
for ( int i = 1; i < numParts; i++ ) {
retFsm->unionOp( parts[i] );
afterOpMinimize( retFsm );
}
runLongestMatch( pd, retFsm );
delete[] parts;
}
/* Need the entry point for the region. */
retFsm->setEntry( regionNameInst->id, retFsm->startState );
return retFsm;
}
/* Walk an expression node. */
FsmGraph *LexJoin::walk( Compiler *pd )
{
FsmGraph *retFsm = expr->walk( pd );
/* Maybe the the context. */
if ( context != 0 ) {
retFsm->leaveFsmAction( pd->curActionOrd++, mark );
FsmGraph *contextGraph = context->walk( pd );
retFsm->concatOp( contextGraph );
}
return retFsm;
}
/* Clean up after an expression node. */
LexExpression::~LexExpression()
{
switch ( type ) {
case OrType: case IntersectType: case SubtractType:
case StrongSubtractType:
delete expression;
delete term;
break;
case TermType:
delete term;
break;
case BuiltinType:
break;
}
}
/* Evaluate a single expression node. */
FsmGraph *LexExpression::walk( Compiler *pd, bool lastInSeq )
{
FsmGraph *rtnVal = 0;
switch ( type ) {
case OrType: {
/* Evaluate the expression. */
rtnVal = expression->walk( pd, false );
/* Evaluate the term. */
FsmGraph *rhs = term->walk( pd );
/* Perform union. */
rtnVal->unionOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case IntersectType: {
/* Evaluate the expression. */
rtnVal = expression->walk( pd );
/* Evaluate the term. */
FsmGraph *rhs = term->walk( pd );
/* Perform intersection. */
rtnVal->intersectOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case SubtractType: {
/* Evaluate the expression. */
rtnVal = expression->walk( pd );
/* Evaluate the term. */
FsmGraph *rhs = term->walk( pd );
/* Perform subtraction. */
rtnVal->subtractOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case StrongSubtractType: {
/* Evaluate the expression. */
rtnVal = expression->walk( pd );
/* Evaluate the term and pad it with any* machines. */
FsmGraph *rhs = dotStarFsm( pd );
FsmGraph *termFsm = term->walk( pd );
FsmGraph *trailAnyStar = dotStarFsm( pd );
rhs->concatOp( termFsm );
rhs->concatOp( trailAnyStar );
/* Perform subtraction. */
rtnVal->subtractOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case TermType: {
/* Return result of the term. */
rtnVal = term->walk( pd );
break;
}
case BuiltinType: {
/* Duplicate the builtin. */
rtnVal = makeBuiltin( builtin, pd );
break;
}
}
return rtnVal;
}
/* Clean up after a term node. */
LexTerm::~LexTerm()
{
switch ( type ) {
case ConcatType:
case RightStartType:
case RightFinishType:
case LeftType:
delete term;
delete factorAug;
break;
case FactorAugType:
delete factorAug;
break;
}
}
/* Evaluate a term node. */
FsmGraph *LexTerm::walk( Compiler *pd, bool lastInSeq )
{
FsmGraph *rtnVal = 0;
switch ( type ) {
case ConcatType: {
/* Evaluate the Term. */
rtnVal = term->walk( pd, false );
/* Evaluate the LexFactorRep. */
FsmGraph *rhs = factorAug->walk( pd );
/* Perform concatenation. */
rtnVal->concatOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case RightStartType: {
/* Evaluate the Term. */
rtnVal = term->walk( pd );
/* Evaluate the LexFactorRep. */
FsmGraph *rhs = factorAug->walk( pd );
/* Set up the priority descriptors. The left machine gets the
* lower priority where as the right get the higher start priority. */
priorDescs[0].key = pd->nextPriorKey++;
priorDescs[0].priority = 0;
rtnVal->allTransPrior( pd->curPriorOrd++, &priorDescs[0] );
/* The start transitions right machine get the higher priority.
* Use the same unique key. */
priorDescs[1].key = priorDescs[0].key;
priorDescs[1].priority = 1;
rhs->startFsmPrior( pd->curPriorOrd++, &priorDescs[1] );
/* Perform concatenation. */
rtnVal->concatOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case RightFinishType: {
/* Evaluate the Term. */
rtnVal = term->walk( pd );
/* Evaluate the LexFactorRep. */
FsmGraph *rhs = factorAug->walk( pd );
/* Set up the priority descriptors. The left machine gets the
* lower priority where as the finishing transitions to the right
* get the higher priority. */
priorDescs[0].key = pd->nextPriorKey++;
priorDescs[0].priority = 0;
rtnVal->allTransPrior( pd->curPriorOrd++, &priorDescs[0] );
/* The finishing transitions of the right machine get the higher
* priority. Use the same unique key. */
priorDescs[1].key = priorDescs[0].key;
priorDescs[1].priority = 1;
rhs->finishFsmPrior( pd->curPriorOrd++, &priorDescs[1] );
/* Perform concatenation. */
rtnVal->concatOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case LeftType: {
/* Evaluate the Term. */
rtnVal = term->walk( pd );
/* Evaluate the LexFactorRep. */
FsmGraph *rhs = factorAug->walk( pd );
/* Set up the priority descriptors. The left machine gets the
* higher priority. */
priorDescs[0].key = pd->nextPriorKey++;
priorDescs[0].priority = 1;
rtnVal->allTransPrior( pd->curPriorOrd++, &priorDescs[0] );
/* The right machine gets the lower priority. Since
* startTransPrior might unnecessarily increase the number of
* states during the state machine construction process (due to
* isolation), we use allTransPrior instead, which has the same
* effect. */
priorDescs[1].key = priorDescs[0].key;
priorDescs[1].priority = 0;
rhs->allTransPrior( pd->curPriorOrd++, &priorDescs[1] );
/* Perform concatenation. */
rtnVal->concatOp( rhs );
afterOpMinimize( rtnVal, lastInSeq );
break;
}
case FactorAugType: {
rtnVal = factorAug->walk( pd );
break;
}
}
return rtnVal;
}
LexFactorAug::~LexFactorAug()
{
delete factorRep;
}
void LexFactorAug::assignActions( Compiler *pd, FsmGraph *graph, int *actionOrd )
{
/* Assign actions. */
for ( int i = 0; i < actions.length(); i++ ) {
switch ( actions[i].type ) {
case at_start:
graph->startFsmAction( actionOrd[i], actions[i].action );
afterOpMinimize( graph );
break;
case at_leave:
graph->leaveFsmAction( actionOrd[i], actions[i].action );
break;
}
}
}
/* Evaluate a factor with augmentation node. */
FsmGraph *LexFactorAug::walk( Compiler *pd )
{
/* Make the array of function orderings. */
int *actionOrd = 0;
if ( actions.length() > 0 )
actionOrd = new int[actions.length()];
/* First walk the list of actions, assigning order to all starting
* actions. */
for ( int i = 0; i < actions.length(); i++ ) {
if ( actions[i].type == at_start )
actionOrd[i] = pd->curActionOrd++;
}
/* Evaluate the factor with repetition. */
FsmGraph *rtnVal = factorRep->walk( pd );
/* Compute the remaining action orderings. */
for ( int i = 0; i < actions.length(); i++ ) {
if ( actions[i].type != at_start )
actionOrd[i] = pd->curActionOrd++;
}
assignActions( pd, rtnVal , actionOrd );
if ( actionOrd != 0 )
delete[] actionOrd;
return rtnVal;
}
/* Clean up after a factor with repetition node. */
LexFactorRep::~LexFactorRep()
{
switch ( type ) {
case StarType: case StarStarType: case OptionalType: case PlusType:
case ExactType: case MaxType: case MinType: case RangeType:
delete factorRep;
break;
case FactorNegType:
delete factorNeg;
break;
}
}
/* Evaluate a factor with repetition node. */
FsmGraph *LexFactorRep::walk( Compiler *pd )
{
FsmGraph *retFsm = 0;
switch ( type ) {
case StarType: {
/* Evaluate the LexFactorRep. */
retFsm = factorRep->walk( pd );
if ( retFsm->startState->isFinState() ) {
warning(loc) << "applying kleene star to a machine that "
"accepts zero length word" << endl;
}
/* Shift over the start action orders then do the kleene star. */
pd->curActionOrd += retFsm->shiftStartActionOrder( pd->curActionOrd );
retFsm->starOp( );
afterOpMinimize( retFsm );
break;
}
case StarStarType: {
/* Evaluate the LexFactorRep. */
retFsm = factorRep->walk( pd );
if ( retFsm->startState->isFinState() ) {
warning(loc) << "applying kleene star to a machine that "
"accepts zero length word" << endl;
}
/* Set up the prior descs. All gets priority one, whereas leaving gets
* priority zero. Make a unique key so that these priorities don't
* interfere with any priorities set by the user. */
priorDescs[0].key = pd->nextPriorKey++;
priorDescs[0].priority = 1;
retFsm->allTransPrior( pd->curPriorOrd++, &priorDescs[0] );
/* Leaveing gets priority 0. Use same unique key. */
priorDescs[1].key = priorDescs[0].key;
priorDescs[1].priority = 0;
retFsm->leaveFsmPrior( pd->curPriorOrd++, &priorDescs[1] );
/* Shift over the start action orders then do the kleene star. */
pd->curActionOrd += retFsm->shiftStartActionOrder( pd->curActionOrd );
retFsm->starOp( );
afterOpMinimize( retFsm );
break;
}
case OptionalType: {
/* Make the null fsm. */
FsmGraph *nu = new FsmGraph();
nu->lambdaFsm( );
/* Evaluate the LexFactorRep. */
retFsm = factorRep->walk( pd );
/* Perform the question operator. */
retFsm->unionOp( nu );
afterOpMinimize( retFsm );
break;
}
case PlusType: {
/* Evaluate the LexFactorRep. */
retFsm = factorRep->walk( pd );
if ( retFsm->startState->isFinState() ) {
warning(loc) << "applying plus operator to a machine that "
"accpets zero length word" << endl;
}
/* Need a duplicated for the star end. */
FsmGraph *dup = new FsmGraph( *retFsm );
/* The start func orders need to be shifted before doing the star. */
pd->curActionOrd += dup->shiftStartActionOrder( pd->curActionOrd );
/* Star the duplicate. */
dup->starOp( );
afterOpMinimize( dup );
retFsm->concatOp( dup );
afterOpMinimize( retFsm );
break;
}
case ExactType: {
/* Get an int from the repetition amount. */
if ( lowerRep == 0 ) {
/* No copies. Don't need to evaluate the factorRep.
* This Defeats the purpose so give a warning. */
warning(loc) << "exactly zero repetitions results "
"in the null machine" << endl;
retFsm = new FsmGraph();
retFsm->lambdaFsm();
}
else {
/* Evaluate the first LexFactorRep. */
retFsm = factorRep->walk( pd );
if ( retFsm->startState->isFinState() ) {
warning(loc) << "applying repetition to a machine that "
"accepts zero length word" << endl;
}
/* The start func orders need to be shifted before doing the
* repetition. */
pd->curActionOrd += retFsm->shiftStartActionOrder( pd->curActionOrd );
/* Do the repetition on the machine. Already guarded against n == 0 */
retFsm->repeatOp( lowerRep );
afterOpMinimize( retFsm );
}
break;
}
case MaxType: {
/* Get an int from the repetition amount. */
if ( upperRep == 0 ) {
/* No copies. Don't need to evaluate the factorRep.
* This Defeats the purpose so give a warning. */
warning(loc) << "max zero repetitions results "
"in the null machine" << endl;
retFsm = new FsmGraph();
retFsm->lambdaFsm();
}
else {
/* Evaluate the first LexFactorRep. */
retFsm = factorRep->walk( pd );
if ( retFsm->startState->isFinState() ) {
warning(loc) << "applying max repetition to a machine that "
"accepts zero length word" << endl;
}
/* The start func orders need to be shifted before doing the
* repetition. */
pd->curActionOrd += retFsm->shiftStartActionOrder( pd->curActionOrd );
/* Do the repetition on the machine. Already guarded against n == 0 */
retFsm->optionalRepeatOp( upperRep );
afterOpMinimize( retFsm );
}
break;
}
case MinType: {
/* Evaluate the repeated machine. */
retFsm = factorRep->walk( pd );
if ( retFsm->startState->isFinState() ) {
warning(loc) << "applying min repetition to a machine that "
"accepts zero length word" << endl;
}
/* The start func orders need to be shifted before doing the repetition
* and the kleene star. */
pd->curActionOrd += retFsm->shiftStartActionOrder( pd->curActionOrd );
if ( lowerRep == 0 ) {
/* Acts just like a star op on the machine to return. */
retFsm->starOp( );
afterOpMinimize( retFsm );
}
else {
/* Take a duplicate for the plus. */
FsmGraph *dup = new FsmGraph( *retFsm );
/* Do repetition on the first half. */
retFsm->repeatOp( lowerRep );
afterOpMinimize( retFsm );
/* Star the duplicate. */
dup->starOp( );
afterOpMinimize( dup );
/* Tak on the kleene star. */
retFsm->concatOp( dup );
afterOpMinimize( retFsm );
}
break;
}
case RangeType: {
/* Check for bogus range. */
if ( upperRep - lowerRep < 0 ) {
error(loc) << "invalid range repetition" << endl;
/* Return null machine as recovery. */
retFsm = new FsmGraph();
retFsm->lambdaFsm();
}
else if ( lowerRep == 0 && upperRep == 0 ) {
/* No copies. Don't need to evaluate the factorRep. This
* defeats the purpose so give a warning. */
warning(loc) << "zero to zero repetitions results "
"in the null machine" << endl;
retFsm = new FsmGraph();
retFsm->lambdaFsm();
}
else {
/* Now need to evaluate the repeated machine. */
retFsm = factorRep->walk( pd );
if ( retFsm->startState->isFinState() ) {
warning(loc) << "applying range repetition to a machine that "
"accepts zero length word" << endl;
}
/* The start func orders need to be shifted before doing both kinds
* of repetition. */
pd->curActionOrd += retFsm->shiftStartActionOrder( pd->curActionOrd );
if ( lowerRep == 0 ) {
/* Just doing max repetition. Already guarded against n == 0. */
retFsm->optionalRepeatOp( upperRep );
afterOpMinimize( retFsm );
}
else if ( lowerRep == upperRep ) {
/* Just doing exact repetition. Already guarded against n == 0. */
retFsm->repeatOp( lowerRep );
afterOpMinimize( retFsm );
}
else {
/* This is the case that 0 < lowerRep < upperRep. Take a
* duplicate for the optional repeat. */
FsmGraph *dup = new FsmGraph( *retFsm );
/* Do repetition on the first half. */
retFsm->repeatOp( lowerRep );
afterOpMinimize( retFsm );
/* Do optional repetition on the second half. */
dup->optionalRepeatOp( upperRep - lowerRep );
afterOpMinimize( dup );
/* Tak on the duplicate machine. */
retFsm->concatOp( dup );
afterOpMinimize( retFsm );
}
}
break;
}
case FactorNegType: {
/* Evaluate the Factor. Pass it up. */
retFsm = factorNeg->walk( pd );
break;
}}
return retFsm;
}
/* Clean up after a factor with negation node. */
LexFactorNeg::~LexFactorNeg()
{
switch ( type ) {
case NegateType:
case CharNegateType:
delete factorNeg;
break;
case FactorType:
delete factor;
break;
}
}
/* Evaluate a factor with negation node. */
FsmGraph *LexFactorNeg::walk( Compiler *pd )
{
FsmGraph *retFsm = 0;
switch ( type ) {
case NegateType: {
/* Evaluate the factorNeg. */
FsmGraph *toNegate = factorNeg->walk( pd );
/* Negation is subtract from dot-star. */
retFsm = dotStarFsm( pd );
retFsm->subtractOp( toNegate );
afterOpMinimize( retFsm );
break;
}
case CharNegateType: {
/* Evaluate the factorNeg. */
FsmGraph *toNegate = factorNeg->walk( pd );
/* CharNegation is subtract from dot. */
retFsm = dotFsm( pd );
retFsm->subtractOp( toNegate );
afterOpMinimize( retFsm );
break;
}
case FactorType: {
/* Evaluate the Factor. Pass it up. */
retFsm = factor->walk( pd );
break;
}}
return retFsm;
}
/* Clean up after a factor node. */
LexFactor::~LexFactor()
{
switch ( type ) {
case LiteralType:
delete literal;
break;
case RangeType:
delete range;
break;
case OrExprType:
delete reItem;
break;
case RegExprType:
delete regExp;
break;
case ReferenceType:
break;
case ParenType:
delete join;
break;
}
}
/* Evaluate a factor node. */
FsmGraph *LexFactor::walk( Compiler *pd )
{
FsmGraph *rtnVal = 0;
switch ( type ) {
case LiteralType:
rtnVal = literal->walk( pd );
break;
case RangeType:
rtnVal = range->walk( pd );
break;
case OrExprType:
rtnVal = reItem->walk( pd, 0 );
break;
case RegExprType:
rtnVal = regExp->walk( pd, 0 );
break;
case ReferenceType:
rtnVal = varDef->walk( pd );
break;
case ParenType:
rtnVal = join->walk( pd );
break;
}
return rtnVal;
}
/* Clean up a range object. Must delete the two literals. */
Range::~Range()
{
delete lowerLit;
delete upperLit;
}
bool Range::verifyRangeFsm( FsmGraph *rangeEnd )
{
/* Must have two states. */
if ( rangeEnd->stateList.length() != 2 )
return false;
/* The start state cannot be final. */
if ( rangeEnd->startState->isFinState() )
return false;
/* There should be only one final state. */
if ( rangeEnd->finStateSet.length() != 1 )
return false;
/* The final state cannot have any transitions out. */
if ( rangeEnd->finStateSet[0]->outList.length() != 0 )
return false;
/* The start state should have only one transition out. */
if ( rangeEnd->startState->outList.length() != 1 )
return false;
/* The singe transition out of the start state should not be a range. */
FsmTrans *startTrans = rangeEnd->startState->outList.head;
if ( startTrans->lowKey != startTrans->highKey )
return false;
return true;
}
/* Evaluate a range. Gets the lower an upper key and makes an fsm range. */
FsmGraph *Range::walk( Compiler *pd )
{
/* Construct and verify the suitability of the lower end of the range. */
FsmGraph *lowerFsm = lowerLit->walk( pd );
if ( !verifyRangeFsm( lowerFsm ) ) {
error(lowerLit->loc) <<
"bad range lower end, must be a single character" << endl;
}
/* Construct and verify the upper end. */
FsmGraph *upperFsm = upperLit->walk( pd );
if ( !verifyRangeFsm( upperFsm ) ) {
error(upperLit->loc) <<
"bad range upper end, must be a single character" << endl;
}
/* Grab the keys from the machines, then delete them. */
Key lowKey = lowerFsm->startState->outList.head->lowKey;
Key highKey = upperFsm->startState->outList.head->lowKey;
delete lowerFsm;
delete upperFsm;
/* Validate the range. */
if ( lowKey > highKey ) {
/* Recover by setting upper to lower; */
error(lowerLit->loc) << "lower end of range is greater then upper end" << endl;
highKey = lowKey;
}
/* Return the range now that it is validated. */
FsmGraph *retFsm = new FsmGraph();
retFsm->rangeFsm( lowKey, highKey );
return retFsm;
}
/* Evaluate a literal object. */
FsmGraph *Literal::walk( Compiler *pd )
{
/* FsmGraph to return, is the alphabet signed. */
FsmGraph *rtnVal = 0;
switch ( type ) {
case Number: {
/* Make the fsm key in int format. */
Key fsmKey = makeFsmKeyNum( literal.data, loc, pd );
/* Make the new machine. */
rtnVal = new FsmGraph();
rtnVal->concatFsm( fsmKey );
break;
}
case LitString: {
/* Make the array of keys in int format. */
String interp;
bool caseInsensitive;
prepareLitString( interp, caseInsensitive, literal, loc );
Key *arr = new Key[interp.length()];
makeFsmKeyArray( arr, interp.data, interp.length(), pd );
/* Make the new machine. */
rtnVal = new FsmGraph();
if ( caseInsensitive )
rtnVal->concatFsmCI( arr, interp.length() );
else
rtnVal->concatFsm( arr, interp.length() );
delete[] arr;
break;
}}
return rtnVal;
}
/* Clean up after a regular expression object. */
RegExpr::~RegExpr()
{
switch ( type ) {
case RecurseItem:
delete regExp;
delete item;
break;
case Empty:
break;
}
}
/* Evaluate a regular expression object. */
FsmGraph *RegExpr::walk( Compiler *pd, RegExpr *rootRegex )
{
/* This is the root regex, pass down a pointer to this. */
if ( rootRegex == 0 )
rootRegex = this;
FsmGraph *rtnVal = 0;
switch ( type ) {
case RecurseItem: {
/* Walk both items. */
FsmGraph *fsm1 = regExp->walk( pd, rootRegex );
FsmGraph *fsm2 = item->walk( pd, rootRegex );
if ( fsm1 == 0 )
rtnVal = fsm2;
else {
fsm1->concatOp( fsm2 );
rtnVal = fsm1;
}
break;
}
case Empty: {
/* FIXME: Return something here. */
rtnVal = 0;
break;
}
}
return rtnVal;
}
/* Clean up after an item in a regular expression. */
ReItem::~ReItem()
{
switch ( type ) {
case Data:
case Dot:
break;
case OrBlock:
case NegOrBlock:
delete orBlock;
break;
}
}
/* Evaluate a regular expression object. */
FsmGraph *ReItem::walk( Compiler *pd, RegExpr *rootRegex )
{
/* The fsm to return, is the alphabet signed? */
FsmGraph *rtnVal = 0;
switch ( type ) {
case Data: {
/* Move the data into an integer array and make a concat fsm. */
Key *arr = new Key[data.length()];
makeFsmKeyArray( arr, data.data, data.length(), pd );
/* Make the concat fsm. */
rtnVal = new FsmGraph();
if ( rootRegex != 0 && rootRegex->caseInsensitive )
rtnVal->concatFsmCI( arr, data.length() );
else
rtnVal->concatFsm( arr, data.length() );
delete[] arr;
break;
}
case Dot: {
/* Make the dot fsm. */
rtnVal = dotFsm( pd );
break;
}
case OrBlock: {
/* Get the or block and minmize it. */
rtnVal = orBlock->walk( pd, rootRegex );
rtnVal->minimizePartition2();
break;
}
case NegOrBlock: {
/* Get the or block and minimize it. */
FsmGraph *fsm = orBlock->walk( pd, rootRegex );
fsm->minimizePartition2();
/* Make a dot fsm and subtract from it. */
rtnVal = dotFsm( pd );
rtnVal->subtractOp( fsm );
rtnVal->minimizePartition2();
break;
}
}
return rtnVal;
}
/* Clean up after an or block of a regular expression. */
ReOrBlock::~ReOrBlock()
{
switch ( type ) {
case RecurseItem:
delete orBlock;
delete item;
break;
case Empty:
break;
}
}
/* Evaluate an or block of a regular expression. */
FsmGraph *ReOrBlock::walk( Compiler *pd, RegExpr *rootRegex )
{
FsmGraph *rtnVal = 0;
switch ( type ) {
case RecurseItem: {
/* Evaluate the two fsm. */
FsmGraph *fsm1 = orBlock->walk( pd, rootRegex );
FsmGraph *fsm2 = item->walk( pd, rootRegex );
if ( fsm1 == 0 )
rtnVal = fsm2;
else {
fsm1->unionOp( fsm2 );
rtnVal = fsm1;
}
break;
}
case Empty: {
rtnVal = 0;
break;
}
}
return rtnVal;;
}
/* Evaluate an or block item of a regular expression. */
FsmGraph *ReOrItem::walk( Compiler *pd, RegExpr *rootRegex )
{
/* The return value, is the alphabet signed? */
FsmGraph *rtnVal = 0;
switch ( type ) {
case Data: {
/* Make the or machine. */
rtnVal = new FsmGraph();
/* Put the or data into an array of ints. Note that we find unique
* keys. Duplicates are silently ignored. The alternative would be to
* issue warning or an error but since we can't with [a0-9a] or 'a' |
* 'a' don't bother here. */
KeySet keySet;
makeFsmUniqueKeyArray( keySet, data.data, data.length(),
rootRegex != 0 ? rootRegex->caseInsensitive : false, pd );
/* Run the or operator. */
rtnVal->orFsm( keySet.data, keySet.length() );
break;
}
case Range: {
/* Make the upper and lower keys. */
Key lowKey = makeFsmKeyChar( lower, pd );
Key highKey = makeFsmKeyChar( upper, pd );
/* Validate the range. */
if ( lowKey > highKey ) {
/* Recover by setting upper to lower; */
error(loc) << "lower end of range is greater then upper end" << endl;
highKey = lowKey;
}
/* Make the range machine. */
rtnVal = new FsmGraph();
rtnVal->rangeFsm( lowKey, highKey );
if ( rootRegex != 0 && rootRegex->caseInsensitive ) {
if ( lowKey <= 'Z' && 'A' <= highKey ) {
Key otherLow = lowKey < 'A' ? Key('A') : lowKey;
Key otherHigh = 'Z' < highKey ? Key('Z') : highKey;
otherLow = 'a' + ( otherLow - 'A' );
otherHigh = 'a' + ( otherHigh - 'A' );
FsmGraph *otherRange = new FsmGraph();
otherRange->rangeFsm( otherLow, otherHigh );
rtnVal->unionOp( otherRange );
rtnVal->minimizePartition2();
}
else if ( lowKey <= 'z' && 'a' <= highKey ) {
Key otherLow = lowKey < 'a' ? Key('a') : lowKey;
Key otherHigh = 'z' < highKey ? Key('z') : highKey;
otherLow = 'A' + ( otherLow - 'a' );
otherHigh = 'A' + ( otherHigh - 'a' );
FsmGraph *otherRange = new FsmGraph();
otherRange->rangeFsm( otherLow, otherHigh );
rtnVal->unionOp( otherRange );
rtnVal->minimizePartition2();
}
}
break;
}}
return rtnVal;
}
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