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/*
* Copyright 2006-2012 Adrian Thurston <thurston@complang.org>
*/
#include <iostream>
#include <sstream>
#include "redfsm.h"
#include "avlmap.h"
#include "mergesort.h"
#include "fsmgraph.h"
#include "parsetree.h"
using std::ostringstream;
string nameOrLoc( GenAction *genAction )
{
if ( genAction->name != 0 )
return string(genAction->name);
else {
ostringstream ret;
ret << genAction->loc.line << ":" << genAction->loc.col;
return ret.str();
}
}
RedFsm::RedFsm()
:
wantComplete(false),
forcedErrorState(false),
nextActionId(0),
nextTransId(0),
errState(0),
errTrans(0),
firstFinState(0),
numFinStates(0),
allActions(0),
allActionTables(0),
allStates(0),
bAnyToStateActions(false),
bAnyFromStateActions(false),
bAnyRegActions(false),
bAnyEofActions(false),
bAnyActionGotos(false),
bAnyActionCalls(false),
bAnyActionRets(false),
bAnyRegActionRets(false),
bAnyRegActionByValControl(false),
bAnyRegNextStmt(false),
bAnyRegCurStateRef(false),
bAnyRegBreak(false),
bAnyLmSwitchError(false),
bAnyConditions(false)
{
}
/* Does the machine have any actions. */
bool RedFsm::anyActions()
{
return actionMap.length() > 0;
}
void RedFsm::depthFirstOrdering( RedState *state )
{
/* Nothing to do if the state is already on the list. */
if ( state->onStateList )
return;
/* Doing depth first, put state on the list. */
state->onStateList = true;
stateList.append( state );
// /* At this point transitions should only be in ranges. */
// assert( state->outSingle.length() == 0 );
// assert( state->defTrans == 0 );
/* Recurse on singles. */
for ( RedTransList::Iter stel = state->outSingle; stel.lte(); stel++ ) {
if ( stel->value->targ != 0 )
depthFirstOrdering( stel->value->targ );
}
/* Recurse on everything ranges. */
for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
if ( rtel->value->targ != 0 )
depthFirstOrdering( rtel->value->targ );
}
if ( state->defTrans != 0 && state->defTrans->targ != 0 )
depthFirstOrdering( state->defTrans->targ );
}
/* Ordering states by transition connections. */
void RedFsm::depthFirstOrdering()
{
/* Init on state list flags. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
st->onStateList = false;
/* Clear out the state list, we will rebuild it. */
int stateListLen = stateList.length();
stateList.abandon();
/* Add back to the state list from the start state and all other entry
* points. */
depthFirstOrdering( startState );
for ( RedStateSet::Iter en = entryPoints; en.lte(); en++ )
depthFirstOrdering( *en );
if ( forcedErrorState )
depthFirstOrdering( errState );
/* Make sure we put everything back on. */
assert( stateListLen == stateList.length() );
}
/* Assign state ids by appearance in the state list. */
void RedFsm::sequentialStateIds()
{
/* Table based machines depend on the state numbers starting at zero. */
nextStateId = 0;
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
st->id = nextStateId++;
}
/* Stable sort the states by final state status. */
void RedFsm::sortStatesByFinal()
{
/* Move forward through the list and throw final states onto the end. */
RedState *state = 0;
RedState *next = stateList.head;
RedState *last = stateList.tail;
while ( state != last ) {
/* Move forward and load up the next. */
state = next;
next = state->next;
/* Throw to the end? */
if ( state->isFinal ) {
stateList.detach( state );
stateList.append( state );
}
}
}
/* Assign state ids by final state state status. */
void RedFsm::sortStateIdsByFinal()
{
/* Table based machines depend on this starting at zero. */
nextStateId = 0;
/* First pass to assign non final ids. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
if ( ! st->isFinal )
st->id = nextStateId++;
}
/* Second pass to assign final ids. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
if ( st->isFinal )
st->id = nextStateId++;
}
}
struct CmpStateById
{
static int compare( RedState *st1, RedState *st2 )
{
if ( st1->id < st2->id )
return -1;
else if ( st1->id > st2->id )
return 1;
else
return 0;
}
};
void RedFsm::sortByStateId()
{
/* Make the array. */
int pos = 0;
RedState **ptrList = new RedState*[stateList.length()];
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
ptrList[pos++] = st;
MergeSort<RedState*, CmpStateById> mergeSort;
mergeSort.sort( ptrList, stateList.length() );
stateList.abandon();
for ( int st = 0; st < pos; st++ )
stateList.append( ptrList[st] );
delete[] ptrList;
}
/* Find the final state with the lowest id. */
void RedFsm::findFirstFinState()
{
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
if ( st->isFinal && (firstFinState == 0 || st->id < firstFinState->id) )
firstFinState = st;
}
}
void RedFsm::assignActionLocs()
{
int nextLocation = 0;
for ( GenActionTableMap::Iter act = actionMap; act.lte(); act++ ) {
/* Store the loc, skip over the array and a null terminator. */
act->location = nextLocation;
nextLocation += act->key.length() + 1;
}
}
/* Check if we can extend the current range by displacing any ranges
* ahead to the singles. */
bool RedFsm::canExtend( const RedTransList &list, int pos )
{
/* Get the transition that we want to extend. */
RedTrans *extendTrans = list[pos].value;
/* Look ahead in the transition list. */
for ( int next = pos + 1; next < list.length(); pos++, next++ ) {
/* If they are not continuous then cannot extend. */
Key nextKey = list[next].lowKey;
nextKey.decrement();
if ( list[pos].highKey != nextKey )
break;
/* Check for the extenstion property. */
if ( extendTrans == list[next].value )
return true;
/* If the span of the next element is more than one, then don't keep
* checking, it won't be moved to single. */
unsigned long long nextSpan = keyOps->span( list[next].lowKey, list[next].highKey );
if ( nextSpan > 1 )
break;
}
return false;
}
/* Move ranges to the singles list. */
void RedFsm::moveTransToSingle( RedState *state )
{
RedTransList &range = state->outRange;
RedTransList &single = state->outSingle;
for ( int rpos = 0; rpos < range.length(); ) {
/* Check if this is a range we can extend. */
if ( canExtend( range, rpos ) ) {
/* Transfer singles over. */
while ( range[rpos].value != range[rpos+1].value ) {
/* Transfer the range to single. */
single.append( range[rpos+1] );
range.remove( rpos+1 );
}
/* Extend. */
range[rpos].highKey = range[rpos+1].highKey;
range.remove( rpos+1 );
}
/* Maybe move it to the singles. */
else if ( keyOps->span( range[rpos].lowKey, range[rpos].highKey ) == 1 ) {
single.append( range[rpos] );
range.remove( rpos );
}
else {
/* Keeping it in the ranges. */
rpos += 1;
}
}
}
/* Look through ranges and choose suitable single character transitions. */
void RedFsm::chooseSingle()
{
/* Loop the states. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Rewrite the transition list taking out the suitable single
* transtions. */
moveTransToSingle( st );
}
}
void RedFsm::makeFlat()
{
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
st->condLowKey = 0;
st->condHighKey = 0;
if ( st->outRange.length() == 0 ) {
st->lowKey = st->highKey = 0;
st->transList = 0;
}
else {
st->lowKey = st->outRange[0].lowKey;
st->highKey = st->outRange[st->outRange.length()-1].highKey;
unsigned long long span = keyOps->span( st->lowKey, st->highKey );
st->transList = new RedTrans*[ span ];
memset( st->transList, 0, sizeof(RedTrans*)*span );
for ( RedTransList::Iter trans = st->outRange; trans.lte(); trans++ ) {
unsigned long long base, trSpan;
base = keyOps->span( st->lowKey, trans->lowKey )-1;
trSpan = keyOps->span( trans->lowKey, trans->highKey );
for ( unsigned long long pos = 0; pos < trSpan; pos++ )
st->transList[base+pos] = trans->value;
}
/* Fill in the gaps with the default transition. */
for ( unsigned long long pos = 0; pos < span; pos++ ) {
if ( st->transList[pos] == 0 )
st->transList[pos] = st->defTrans;
}
}
}
}
/* A default transition has been picked, move it from the outRange to the
* default pointer. */
void RedFsm::moveToDefault( RedTrans *defTrans, RedState *state )
{
/* Rewrite the outRange, omitting any ranges that use
* the picked default. */
RedTransList outRange;
for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
/* If it does not take the default, copy it over. */
if ( rtel->value != defTrans )
outRange.append( *rtel );
}
/* Save off the range we just created into the state's range. */
state->outRange.transfer( outRange );
/* Store the default. */
state->defTrans = defTrans;
}
bool RedFsm::alphabetCovered( RedTransList &outRange )
{
/* Cannot cover without any out ranges. */
if ( outRange.length() == 0 )
return false;
/* If the first range doesn't start at the the lower bound then the
* alphabet is not covered. */
RedTransList::Iter rtel = outRange;
if ( keyOps->minKey < rtel->lowKey )
return false;
/* Check that every range is next to the previous one. */
rtel.increment();
for ( ; rtel.lte(); rtel++ ) {
Key highKey = rtel[-1].highKey;
highKey.increment();
if ( highKey != rtel->lowKey )
return false;
}
/* The last must extend to the upper bound. */
RedTransEl *last = &outRange[outRange.length()-1];
if ( last->highKey < keyOps->maxKey )
return false;
return true;
}
RedTrans *RedFsm::chooseDefaultSpan( RedState *state )
{
/* Make a set of transitions from the outRange. */
RedTransPtrSet stateTransSet;
for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ )
stateTransSet.insert( rtel->value );
/* For each transition in the find how many alphabet characters the
* transition spans. */
unsigned long long *span = new unsigned long long[stateTransSet.length()];
memset( span, 0, sizeof(unsigned long long) * stateTransSet.length() );
for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
/* Lookup the transition in the set. */
RedTrans **inSet = stateTransSet.find( rtel->value );
int pos = inSet - stateTransSet.data;
span[pos] += keyOps->span( rtel->lowKey, rtel->highKey );
}
/* Find the max span, choose it for making the default. */
RedTrans *maxTrans = 0;
unsigned long long maxSpan = 0;
for ( RedTransPtrSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) {
if ( span[rtel.pos()] > maxSpan ) {
maxSpan = span[rtel.pos()];
maxTrans = *rtel;
}
}
delete[] span;
return maxTrans;
}
/* Pick default transitions from ranges for the states. */
void RedFsm::chooseDefaultSpan()
{
/* Loop the states. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Only pick a default transition if the alphabet is covered. This
* avoids any transitions in the out range that go to error and avoids
* the need for an ERR state. */
if ( alphabetCovered( st->outRange ) ) {
/* Pick a default transition by largest span. */
RedTrans *defTrans = chooseDefaultSpan( st );
/* Rewrite the transition list taking out the transition we picked
* as the default and store the default. */
moveToDefault( defTrans, st );
}
}
}
RedTrans *RedFsm::chooseDefaultGoto( RedState *state )
{
/* Make a set of transitions from the outRange. */
RedTransPtrSet stateTransSet;
for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
if ( rtel->value->targ == state->next )
return rtel->value;
}
return 0;
}
void RedFsm::chooseDefaultGoto()
{
/* Loop the states. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Pick a default transition. */
RedTrans *defTrans = chooseDefaultGoto( st );
if ( defTrans == 0 )
defTrans = chooseDefaultSpan( st );
/* Rewrite the transition list taking out the transition we picked
* as the default and store the default. */
moveToDefault( defTrans, st );
}
}
RedTrans *RedFsm::chooseDefaultNumRanges( RedState *state )
{
/* Make a set of transitions from the outRange. */
RedTransPtrSet stateTransSet;
for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ )
stateTransSet.insert( rtel->value );
/* For each transition in the find how many ranges use the transition. */
int *numRanges = new int[stateTransSet.length()];
memset( numRanges, 0, sizeof(int) * stateTransSet.length() );
for ( RedTransList::Iter rtel = state->outRange; rtel.lte(); rtel++ ) {
/* Lookup the transition in the set. */
RedTrans **inSet = stateTransSet.find( rtel->value );
numRanges[inSet - stateTransSet.data] += 1;
}
/* Find the max number of ranges. */
RedTrans *maxTrans = 0;
int maxNumRanges = 0;
for ( RedTransPtrSet::Iter rtel = stateTransSet; rtel.lte(); rtel++ ) {
if ( numRanges[rtel.pos()] > maxNumRanges ) {
maxNumRanges = numRanges[rtel.pos()];
maxTrans = *rtel;
}
}
delete[] numRanges;
return maxTrans;
}
void RedFsm::chooseDefaultNumRanges()
{
/* Loop the states. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Pick a default transition. */
RedTrans *defTrans = chooseDefaultNumRanges( st );
/* Rewrite the transition list taking out the transition we picked
* as the default and store the default. */
moveToDefault( defTrans, st );
}
}
RedTrans *RedFsm::getErrorTrans( )
{
/* If the error trans has not been made aready, make it. */
if ( errTrans == 0 ) {
/* This insert should always succeed since no transition created by
* the user can point to the error state. */
errTrans = new RedTrans( getErrorState(), 0, nextTransId++ );
RedTrans *inRes = transSet.insert( errTrans );
assert( inRes != 0 );
}
return errTrans;
}
RedState *RedFsm::getErrorState()
{
/* Something went wrong. An error state is needed but one was not supplied
* by the frontend. */
assert( errState != 0 );
return errState;
}
RedTrans *RedFsm::allocateTrans( RedState *targ, RedAction *action )
{
/* Create a reduced trans and look for it in the transiton set. */
RedTrans redTrans( targ, action, 0 );
RedTrans *inDict = transSet.find( &redTrans );
if ( inDict == 0 ) {
inDict = new RedTrans( targ, action, nextTransId++ );
transSet.insert( inDict );
}
return inDict;
}
void RedFsm::partitionFsm( int nparts )
{
/* At this point the states are ordered by a depth-first traversal. We
* will allocate to partitions based on this ordering. */
this->nParts = nparts;
int partSize = stateList.length() / nparts;
int remainder = stateList.length() % nparts;
int numInPart = partSize;
int partition = 0;
if ( remainder-- > 0 )
numInPart += 1;
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
st->partition = partition;
numInPart -= 1;
if ( numInPart == 0 ) {
partition += 1;
numInPart = partSize;
if ( remainder-- > 0 )
numInPart += 1;
}
}
}
void RedFsm::setInTrans()
{
/* First pass counts the number of transitions. */
for ( RedTransSet::Iter trans = transSet; trans.lte(); trans++ )
trans->targ->numInTrans += 1;
/* Pass over states to allocate the needed memory. Reset the counts so we
* can use them as the current size. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
st->inTrans = new RedTrans*[st->numInTrans];
st->numInTrans = 0;
}
/* Second pass over transitions copies pointers into the in trans list. */
for ( RedTransSet::Iter trans = transSet; trans.lte(); trans++ )
trans->targ->inTrans[trans->targ->numInTrans++] = trans;
}
void RedFsm::setValueLimits()
{
maxSingleLen = 0;
maxRangeLen = 0;
maxKeyOffset = 0;
maxIndexOffset = 0;
maxActListId = 0;
maxActionLoc = 0;
maxActArrItem = 0;
maxSpan = 0;
maxCondSpan = 0;
maxFlatIndexOffset = 0;
maxCondOffset = 0;
maxCondLen = 0;
maxCondSpaceId = 0;
maxCondIndexOffset = 0;
/* In both of these cases the 0 index is reserved for no value, so the max
* is one more than it would be if they started at 0. */
maxIndex = transSet.length();
maxCond = 0;
/* The nextStateId - 1 is the last state id assigned. */
maxState = nextStateId - 1;
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Maximum single length. */
if ( st->outSingle.length() > maxSingleLen )
maxSingleLen = st->outSingle.length();
/* Maximum range length. */
if ( st->outRange.length() > maxRangeLen )
maxRangeLen = st->outRange.length();
/* The key offset index offset for the state after last is not used, skip it.. */
if ( ! st.last() ) {
maxKeyOffset += st->outSingle.length() + st->outRange.length()*2;
maxIndexOffset += st->outSingle.length() + st->outRange.length() + 1;
}
/* Max key span. */
if ( st->transList != 0 ) {
unsigned long long span = keyOps->span( st->lowKey, st->highKey );
if ( span > maxSpan )
maxSpan = span;
}
/* Max flat index offset. */
if ( ! st.last() ) {
if ( st->transList != 0 )
maxFlatIndexOffset += keyOps->span( st->lowKey, st->highKey );
maxFlatIndexOffset += 1;
}
}
for ( GenActionTableMap::Iter at = actionMap; at.lte(); at++ ) {
/* Maximum id of action lists. */
if ( at->actListId+1 > maxActListId )
maxActListId = at->actListId+1;
/* Maximum location of items in action array. */
if ( at->location+1 > maxActionLoc )
maxActionLoc = at->location+1;
/* Maximum values going into the action array. */
if ( at->key.length() > maxActArrItem )
maxActArrItem = at->key.length();
for ( GenActionTable::Iter item = at->key; item.lte(); item++ ) {
if ( item->value->actionId > maxActArrItem )
maxActArrItem = item->value->actionId;
}
}
}
void RedFsm::findFinalActionRefs()
{
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Rerence count out of single transitions. */
for ( RedTransList::Iter rtel = st->outSingle; rtel.lte(); rtel++ ) {
if ( rtel->value->action != 0 ) {
rtel->value->action->numTransRefs += 1;
for ( GenActionTable::Iter item = rtel->value->action->key; item.lte(); item++ )
item->value->numTransRefs += 1;
}
}
/* Reference count out of range transitions. */
for ( RedTransList::Iter rtel = st->outRange; rtel.lte(); rtel++ ) {
if ( rtel->value->action != 0 ) {
rtel->value->action->numTransRefs += 1;
for ( GenActionTable::Iter item = rtel->value->action->key; item.lte(); item++ )
item->value->numTransRefs += 1;
}
}
/* Reference count default transition. */
if ( st->defTrans != 0 && st->defTrans->action != 0 ) {
st->defTrans->action->numTransRefs += 1;
for ( GenActionTable::Iter item = st->defTrans->action->key; item.lte(); item++ )
item->value->numTransRefs += 1;
}
/* Reference count to state actions. */
if ( st->toStateAction != 0 ) {
st->toStateAction->numToStateRefs += 1;
for ( GenActionTable::Iter item = st->toStateAction->key; item.lte(); item++ )
item->value->numToStateRefs += 1;
}
/* Reference count from state actions. */
if ( st->fromStateAction != 0 ) {
st->fromStateAction->numFromStateRefs += 1;
for ( GenActionTable::Iter item = st->fromStateAction->key; item.lte(); item++ )
item->value->numFromStateRefs += 1;
}
/* Reference count EOF actions. */
if ( st->eofAction != 0 ) {
st->eofAction->numEofRefs += 1;
for ( GenActionTable::Iter item = st->eofAction->key; item.lte(); item++ )
item->value->numEofRefs += 1;
}
}
}
void RedFsm::analyzeAction( GenAction *act, InlineList *inlineList )
{
for ( InlineList::Iter item = *inlineList; item.lte(); item++ ) {
/* Check for various things in regular actions. */
if ( act->numTransRefs > 0 || act->numToStateRefs > 0 ||
act->numFromStateRefs > 0 || act->numEofRefs > 0 )
{
if ( item->type == InlineItem::LmSwitch &&
item->tokenRegion->lmSwitchHandlesError )
{
bAnyLmSwitchError = true;
}
}
if ( item->children != 0 )
analyzeAction( act, item->children );
}
}
void RedFsm::analyzeActionList( RedAction *redAct, InlineList *inlineList )
{
for ( InlineList::Iter item = *inlineList; item.lte(); item++ ) {
if ( item->children != 0 )
analyzeActionList( redAct, item->children );
}
}
/* Assign ids to referenced actions. */
void RedFsm::assignActionIds()
{
int nextActionId = 0;
for ( GenActionList::Iter act = genActionList; act.lte(); act++ ) {
/* Only ever interested in referenced actions. */
if ( numRefs( act ) > 0 )
act->actionId = nextActionId++;
}
}
/* Gather various info on the machine. */
void RedFsm::analyzeMachine()
{
/* Find the true count of action references. */
findFinalActionRefs();
/* Check if there are any calls in action code. */
for ( GenActionList::Iter act = genActionList; act.lte(); act++ ) {
/* Record the occurrence of various kinds of actions. */
if ( act->numToStateRefs > 0 )
bAnyToStateActions = true;
if ( act->numFromStateRefs > 0 )
bAnyFromStateActions = true;
if ( act->numEofRefs > 0 )
bAnyEofActions = true;
if ( act->numTransRefs > 0 )
bAnyRegActions = true;
/* Recurse through the action's parse tree looking for various things. */
analyzeAction( act, act->inlineList );
}
/* Analyze reduced action lists. */
for ( GenActionTableMap::Iter redAct = actionMap; redAct.lte(); redAct++ ) {
for ( GenActionTable::Iter act = redAct->key; act.lte(); act++ )
analyzeActionList( redAct, act->value->inlineList );
}
/* Find states that have transitions with actions that have next
* statements. */
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Check any actions out of outSinge. */
for ( RedTransList::Iter rtel = st->outSingle; rtel.lte(); rtel++ ) {
if ( rtel->value->action != 0 && rtel->value->action->anyCurStateRef() )
st->bAnyRegCurStateRef = true;
}
/* Check any actions out of outRange. */
for ( RedTransList::Iter rtel = st->outRange; rtel.lte(); rtel++ ) {
if ( rtel->value->action != 0 && rtel->value->action->anyCurStateRef() )
st->bAnyRegCurStateRef = true;
}
/* Check any action out of default. */
if ( st->defTrans != 0 && st->defTrans->action != 0 &&
st->defTrans->action->anyCurStateRef() )
st->bAnyRegCurStateRef = true;
}
/* Assign ids to actions that are referenced. */
assignActionIds();
/* Set the maximums of various values used for deciding types. */
setValueLimits();
}
int transAction( RedTrans *trans )
{
int retAct = 0;
if ( trans->action != 0 )
retAct = trans->action->location+1;
return retAct;
}
int toStateAction( RedState *state )
{
int act = 0;
if ( state->toStateAction != 0 )
act = state->toStateAction->location+1;
return act;
}
int fromStateAction( RedState *state )
{
int act = 0;
if ( state->fromStateAction != 0 )
act = state->fromStateAction->location+1;
return act;
}
int eofAction( RedState *state )
{
int act = 0;
if ( state->eofAction != 0 )
act = state->eofAction->location+1;
return act;
}
FsmTables *RedFsm::makeFsmTables()
{
/* The fsm runtime needs states sorted by id. */
sortByStateId();
int pos, curKeyOffset, curIndOffset;
FsmTables *fsmTables = new FsmTables;
fsmTables->numStates = stateList.length();
/*
* actions
*/
fsmTables->numActions = 1;
for ( GenActionTableMap::Iter act = actionMap; act.lte(); act++ )
fsmTables->numActions += 1 + act->key.length();
pos = 0;
fsmTables->actions = new long[fsmTables->numActions];
fsmTables->actions[pos++] = 0;
for ( GenActionTableMap::Iter act = actionMap; act.lte(); act++ ) {
fsmTables->actions[pos++] = act->key.length();
for ( GenActionTable::Iter item = act->key; item.lte(); item++ )
fsmTables->actions[pos++] = item->value->actionId;
}
/*
* keyOffset
*/
pos = 0, curKeyOffset = 0;
fsmTables->keyOffsets = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
/* Store the current offset. */
fsmTables->keyOffsets[pos++] = curKeyOffset;
/* Move the key offset ahead. */
curKeyOffset += st->outSingle.length() + st->outRange.length()*2;
}
/*
* transKeys
*/
fsmTables->numTransKeys = 0;
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
fsmTables->numTransKeys += st->outSingle.length();
fsmTables->numTransKeys += 2 * st->outRange.length();
}
pos = 0;
fsmTables->transKeys = new char[fsmTables->numTransKeys];
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
for ( RedTransList::Iter stel = st->outSingle; stel.lte(); stel++ )
fsmTables->transKeys[pos++] = stel->lowKey.getVal();
for ( RedTransList::Iter rtel = st->outRange; rtel.lte(); rtel++ ) {
fsmTables->transKeys[pos++] = rtel->lowKey.getVal();
fsmTables->transKeys[pos++] = rtel->highKey.getVal();
}
}
/*
* singleLengths
*/
pos = 0;
fsmTables->singleLengths = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
fsmTables->singleLengths[pos++] = st->outSingle.length();
/*
* rangeLengths
*/
pos = 0;
fsmTables->rangeLengths = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
fsmTables->rangeLengths[pos++] = st->outRange.length();
/*
* indexOffsets
*/
pos = 0, curIndOffset = 0;
fsmTables->indexOffsets = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
fsmTables->indexOffsets[pos++] = curIndOffset;
curIndOffset += st->outSingle.length() + st->outRange.length();
if ( st->defTrans != 0 )
curIndOffset += 1;
}
/*
* transTargsWI
*/
fsmTables->numTransTargsWI = 0;
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
fsmTables->numTransTargsWI += st->outSingle.length();
fsmTables->numTransTargsWI += st->outRange.length();
if ( st->defTrans != 0 )
fsmTables->numTransTargsWI += 1;
}
pos = 0;
fsmTables->transTargsWI = new long[fsmTables->numTransTargsWI];
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
for ( RedTransList::Iter stel = st->outSingle; stel.lte(); stel++ )
fsmTables->transTargsWI[pos++] = stel->value->targ->id;
for ( RedTransList::Iter rtel = st->outRange; rtel.lte(); rtel++ )
fsmTables->transTargsWI[pos++] = rtel->value->targ->id;
if ( st->defTrans != 0 )
fsmTables->transTargsWI[pos++] = st->defTrans->targ->id;
}
/*
* transActionsWI
*/
fsmTables->numTransActionsWI = 0;
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
fsmTables->numTransActionsWI += st->outSingle.length();
fsmTables->numTransActionsWI += st->outRange.length();
if ( st->defTrans != 0 )
fsmTables->numTransActionsWI += 1;
}
pos = 0;
fsmTables->transActionsWI = new long[fsmTables->numTransActionsWI];
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
for ( RedTransList::Iter stel = st->outSingle; stel.lte(); stel++ )
fsmTables->transActionsWI[pos++] = transAction( stel->value );
for ( RedTransList::Iter rtel = st->outRange; rtel.lte(); rtel++ )
fsmTables->transActionsWI[pos++] = transAction( rtel->value );
if ( st->defTrans != 0 )
fsmTables->transActionsWI[pos++] = transAction( st->defTrans );
}
/*
* toStateActions
*/
pos = 0;
fsmTables->toStateActions = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
fsmTables->toStateActions[pos++] = toStateAction( st );
/*
* fromStateActions
*/
pos = 0;
fsmTables->fromStateActions = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
fsmTables->fromStateActions[pos++] = fromStateAction( st );
/*
* eofActions
*/
pos = 0;
fsmTables->eofActions = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ )
fsmTables->eofActions[pos++] = eofAction( st );
/*
* eofTargs
*/
pos = 0;
fsmTables->eofTargs = new long[fsmTables->numStates];
for ( RedStateList::Iter st = stateList; st.lte(); st++ ) {
int targ = -1;
if ( st->eofTrans != 0 )
targ = st->eofTrans->targ->id;
fsmTables->eofTargs[pos++] = targ;
}
/* Start state. */
fsmTables->startState = startState->id;
/* First final state. */
fsmTables->firstFinal = ( firstFinState != 0 ) ?
firstFinState->id : nextStateId;
/* The error state. */
fsmTables->errorState = ( errState != 0 ) ?
errState->id : -1;
/* The array pointing to actions. */
pos = 0;
fsmTables->numActionSwitch = genActionList.length();
fsmTables->actionSwitch = new GenAction*[fsmTables->numActionSwitch];
for ( GenActionList::Iter act = genActionList; act.lte(); act++ )
fsmTables->actionSwitch[pos++] = act;
/*
* entryByRegion
*/
fsmTables->numRegions = regionToEntry.length()+1;
fsmTables->entryByRegion = new long[fsmTables->numRegions];
fsmTables->entryByRegion[0] = fsmTables->errorState;
pos = 1;
for ( RegionToEntry::Iter en = regionToEntry; en.lte(); en++ ) {
/* Find the entry state from the entry id. */
RedEntryMapEl *entryMapEl = redEntryMap.find( *en );
/* Save it off. */
fsmTables->entryByRegion[pos++] = entryMapEl != 0 ? entryMapEl->value
: fsmTables->errorState;
}
return fsmTables;
}
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