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/* Copyright (c) 2014 The Chromium OS Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/* Header file for common math functions. */
#ifndef __CROS_EC_MATH_UTIL_H
#define __CROS_EC_MATH_UTIL_H
#ifdef CONFIG_FPU
typedef float fp_t;
typedef float fp_inter_t;
/* Conversion to/from fixed-point */
#define INT_TO_FP(x) ((float)(x))
#define FP_TO_INT(x) ((int32_t)(x))
/* Float to fixed-point, only for compile-time constants and unit tests */
#define FLOAT_TO_FP(x) ((float)(x))
/* Fixed-point to float, for unit tests */
#define FP_TO_FLOAT(x) ((float)(x))
#else
/* Fixed-point type */
typedef int32_t fp_t;
/* Type used during fp operation */
typedef int64_t fp_inter_t;
/* Number of bits left of decimal point for fixed-point */
#define FP_BITS 16
/* Conversion to/from fixed-point */
#define INT_TO_FP(x) ((fp_t)(x) << FP_BITS)
#define FP_TO_INT(x) ((int32_t)((x) >> FP_BITS))
/* Float to fixed-point, only for compile-time constants and unit tests */
#define FLOAT_TO_FP(x) ((fp_t)((x) * (float)(1<<FP_BITS)))
/* Fixed-point to float, for unit tests */
#define FP_TO_FLOAT(x) ((float)(x) / (float)(1<<FP_BITS))
#endif
/*
* Fixed-point addition and subtraction can be done directly, because they
* work identically.
*/
#ifdef CONFIG_FPU
static inline fp_t fp_mul(fp_t a, fp_t b)
{
return a * b;
}
static inline fp_t fp_div(fp_t a, fp_t b)
{
return a / b;
}
#else
/**
* Multiplication - return (a * b)
*/
static inline fp_t fp_mul(fp_t a, fp_t b)
{
return (fp_t)(((fp_inter_t)a * b) >> FP_BITS);
}
/**
* Division - return (a / b)
*/
static inline fp_t fp_div(fp_t a, fp_t b)
{
return (fp_t)(((fp_inter_t)a << FP_BITS) / b);
}
#endif
/**
* Square (a * a)
*/
static inline fp_t fp_sq(fp_t a)
{
return fp_mul(a, a);
}
/**
* Absolute value
*/
static inline fp_t fp_abs(fp_t a)
{
return (a >= INT_TO_FP(0) ? a : -a);
}
/*
* Fixed point matrix
*
* Note that constant matrices MUST be initialized using FLOAT_TO_FP()
* or INT_TO_FP() for all non-zero values.
*/
typedef fp_t matrix_3x3_t[3][3];
/* Integer vector */
typedef int vector_3_t[3];
/* For vectors, define which coordinates are in which location. */
enum {
X, Y, Z, W
};
/*
* Return absolute value of x. Note that as a macro expansion, this may have
* side effects if x includes function calls, which is why inline functions
* like fp_abs() are preferred.
*/
#define ABS(x) ((x) >= 0 ? (x) : -(x))
/**
* Find acos(x) in degrees. Argument is clipped to [-1.0, 1.0].
*
* @param x
*
* @return acos(x) in degrees.
*/
fp_t arc_cos(fp_t x);
/**
* Find the cosine of the angle between two vectors.
*
* The implementation assumes no vector component is greater than
* 2^(31 - FP_BITS/2). For example, 2^23, for FP_BITS=16.
*
* @param v1
* @param v2
*
* @return Cosine of the angle between v1 and v2.
*/
fp_t cosine_of_angle_diff(const vector_3_t v1, const vector_3_t v2);
/**
* Rotate vector v by rotation matrix R.
*
* @param v Vector to be rotated.
* @param R Rotation matrix.
* @param res Resultant vector.
*/
void rotate(const vector_3_t v, const matrix_3x3_t R, vector_3_t res);
/**
* Rotate vector v by rotation matrix R^-1.
*
* @param v Vector to be rotated.
* @param R Rotation matrix.
* @param res Resultant vector.
*/
void rotate_inv(const vector_3_t v, const matrix_3x3_t R, vector_3_t res);
#endif /* __CROS_EC_MATH_UTIL_H */
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