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-rw-r--r--Doc/library/winsound.rst8
1 files changed, 5 insertions, 3 deletions
diff --git a/Doc/library/winsound.rst b/Doc/library/winsound.rst
index d2c421047e..372f792a0f 100644
--- a/Doc/library/winsound.rst
+++ b/Doc/library/winsound.rst
@@ -25,7 +25,8 @@ provided by Windows platforms. It includes functions and several constants.
.. function:: PlaySound(sound, flags)
Call the underlying :c:func:`PlaySound` function from the Platform API. The
- *sound* parameter may be a filename, audio data as a string, or ``None``. Its
+ *sound* parameter may be a filename, a system sound alias, audio data as a
+ :term:`bytes-like object`, or ``None``. Its
interpretation depends on the value of *flags*, which can be a bitwise ORed
combination of the constants described below. If the *sound* parameter is
``None``, any currently playing waveform sound is stopped. If the system
@@ -39,7 +40,8 @@ provided by Windows platforms. It includes functions and several constants.
sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
``MB_ICONEXCLAMATION``, ``MB_ICONHAND``, ``MB_ICONQUESTION``, and ``MB_OK``, all
described below. The value ``-1`` produces a "simple beep"; this is the final
- fallback if a sound cannot be played otherwise.
+ fallback if a sound cannot be played otherwise. If the system indicates an
+ error, :exc:`RuntimeError` is raised.
.. data:: SND_FILENAME
@@ -92,7 +94,7 @@ provided by Windows platforms. It includes functions and several constants.
.. data:: SND_MEMORY
The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a
- string.
+ :term:`bytes-like object`.
.. note::