summaryrefslogtreecommitdiff
path: root/Doc/library/socketserver.rst
blob: 087f4e0d4525059d8971008d55f44d89e3f11d8a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
:mod:`socketserver` --- A framework for network servers
=======================================================

.. module:: socketserver
   :synopsis: A framework for network servers.

**Source code:** :source:`Lib/socketserver.py`

--------------

The :mod:`socketserver` module simplifies the task of writing network servers.

There are four basic concrete server classes:


.. class:: TCPServer(server_address, RequestHandlerClass, bind_and_activate=True)

   This uses the Internet TCP protocol, which provides for
   continuous streams of data between the client and server.
   If *bind_and_activate* is true, the constructor automatically attempts to
   invoke :meth:`~BaseServer.server_bind` and
   :meth:`~BaseServer.server_activate`.  The other parameters are passed to
   the :class:`BaseServer` base class.


.. class:: UDPServer(server_address, RequestHandlerClass, bind_and_activate=True)

   This uses datagrams, which are discrete packets of information that may
   arrive out of order or be lost while in transit.  The parameters are
   the same as for :class:`TCPServer`.


.. class:: UnixStreamServer(server_address, RequestHandlerClass, bind_and_activate=True)
           UnixDatagramServer(server_address, RequestHandlerClass, bind_and_activate=True)

   These more infrequently used classes are similar to the TCP and
   UDP classes, but use Unix domain sockets; they're not available on
   non-Unix platforms.  The parameters are the same as for
   :class:`TCPServer`.


These four classes process requests :dfn:`synchronously`; each request must be
completed before the next request can be started.  This isn't suitable if each
request takes a long time to complete, because it requires a lot of computation,
or because it returns a lot of data which the client is slow to process.  The
solution is to create a separate process or thread to handle each request; the
:class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes can be used to
support asynchronous behaviour.

Creating a server requires several steps.  First, you must create a request
handler class by subclassing the :class:`BaseRequestHandler` class and
overriding its :meth:`~BaseRequestHandler.handle` method;
this method will process incoming
requests.  Second, you must instantiate one of the server classes, passing it
the server's address and the request handler class.  Then call the
:meth:`~BaseServer.handle_request` or
:meth:`~BaseServer.serve_forever` method of the server object to
process one or many requests.  Finally, call :meth:`~BaseServer.server_close`
to close the socket.

When inheriting from :class:`ThreadingMixIn` for threaded connection behavior,
you should explicitly declare how you want your threads to behave on an abrupt
shutdown.  The :class:`ThreadingMixIn` class defines an attribute
*daemon_threads*, which indicates whether or not the server should wait for
thread termination.  You should set the flag explicitly if you would like
threads to behave autonomously; the default is :const:`False`, meaning that
Python will not exit until all threads created by :class:`ThreadingMixIn` have
exited.

Server classes have the same external methods and attributes, no matter what
network protocol they use.


Server Creation Notes
---------------------

There are five classes in an inheritance diagram, four of which represent
synchronous servers of four types::

   +------------+
   | BaseServer |
   +------------+
         |
         v
   +-----------+        +------------------+
   | TCPServer |------->| UnixStreamServer |
   +-----------+        +------------------+
         |
         v
   +-----------+        +--------------------+
   | UDPServer |------->| UnixDatagramServer |
   +-----------+        +--------------------+

Note that :class:`UnixDatagramServer` derives from :class:`UDPServer`, not from
:class:`UnixStreamServer` --- the only difference between an IP and a Unix
stream server is the address family, which is simply repeated in both Unix
server classes.


.. class:: ForkingMixIn
           ThreadingMixIn

   Forking and threading versions of each type of server can be created
   using these mix-in classes.  For instance, :class:`ThreadingUDPServer`
   is created as follows::

      class ThreadingUDPServer(ThreadingMixIn, UDPServer):
          pass

   The mix-in class comes first, since it overrides a method defined in
   :class:`UDPServer`.  Setting the various attributes also changes the
   behavior of the underlying server mechanism.


.. class:: ForkingTCPServer
           ForkingUDPServer
           ThreadingTCPServer
           ThreadingUDPServer

   These classes are pre-defined using the mix-in classes.


To implement a service, you must derive a class from :class:`BaseRequestHandler`
and redefine its :meth:`~BaseRequestHandler.handle` method.
You can then run various versions of
the service by combining one of the server classes with your request handler
class.  The request handler class must be different for datagram or stream
services.  This can be hidden by using the handler subclasses
:class:`StreamRequestHandler` or :class:`DatagramRequestHandler`.

Of course, you still have to use your head!  For instance, it makes no sense to
use a forking server if the service contains state in memory that can be
modified by different requests, since the modifications in the child process
would never reach the initial state kept in the parent process and passed to
each child.  In this case, you can use a threading server, but you will probably
have to use locks to protect the integrity of the shared data.

On the other hand, if you are building an HTTP server where all data is stored
externally (for instance, in the file system), a synchronous class will
essentially render the service "deaf" while one request is being handled --
which may be for a very long time if a client is slow to receive all the data it
has requested.  Here a threading or forking server is appropriate.

In some cases, it may be appropriate to process part of a request synchronously,
but to finish processing in a forked child depending on the request data.  This
can be implemented by using a synchronous server and doing an explicit fork in
the request handler class :meth:`~BaseRequestHandler.handle` method.

Another approach to handling multiple simultaneous requests in an environment
that supports neither threads nor :func:`~os.fork` (or where these are too
expensive or inappropriate for the service) is to maintain an explicit table of
partially finished requests and to use :mod:`selectors` to decide which
request to work on next (or whether to handle a new incoming request).  This is
particularly important for stream services where each client can potentially be
connected for a long time (if threads or subprocesses cannot be used).  See
:mod:`asyncore` for another way to manage this.

.. XXX should data and methods be intermingled, or separate?
   how should the distinction between class and instance variables be drawn?


Server Objects
--------------

.. class:: BaseServer(server_address, RequestHandlerClass)

   This is the superclass of all Server objects in the module.  It defines the
   interface, given below, but does not implement most of the methods, which is
   done in subclasses.  The two parameters are stored in the respective
   :attr:`server_address` and :attr:`RequestHandlerClass` attributes.


   .. method:: fileno()

      Return an integer file descriptor for the socket on which the server is
      listening.  This function is most commonly passed to :mod:`selectors`, to
      allow monitoring multiple servers in the same process.


   .. method:: handle_request()

      Process a single request.  This function calls the following methods in
      order: :meth:`get_request`, :meth:`verify_request`, and
      :meth:`process_request`.  If the user-provided
      :meth:`~BaseRequestHandler.handle` method of the
      handler class raises an exception, the server's :meth:`handle_error` method
      will be called.  If no request is received within :attr:`timeout`
      seconds, :meth:`handle_timeout` will be called and :meth:`handle_request`
      will return.


   .. method:: serve_forever(poll_interval=0.5)

      Handle requests until an explicit :meth:`shutdown` request.  Poll for
      shutdown every *poll_interval* seconds.
      Ignores the :attr:`timeout` attribute.  It
      also calls :meth:`service_actions`, which may be used by a subclass or mixin
      to provide actions specific to a given service.  For example, the
      :class:`ForkingMixIn` class uses :meth:`service_actions` to clean up zombie
      child processes.

      .. versionchanged:: 3.3
         Added ``service_actions`` call to the ``serve_forever`` method.


   .. method:: service_actions()

      This is called in the :meth:`serve_forever` loop. This method can be
      overridden by subclasses or mixin classes to perform actions specific to
      a given service, such as cleanup actions.

      .. versionadded:: 3.3

   .. method:: shutdown()

      Tell the :meth:`serve_forever` loop to stop and wait until it does.


   .. method:: server_close()

      Clean up the server. May be overridden.


   .. attribute:: address_family

      The family of protocols to which the server's socket belongs.
      Common examples are :const:`socket.AF_INET` and :const:`socket.AF_UNIX`.


   .. attribute:: RequestHandlerClass

      The user-provided request handler class; an instance of this class is created
      for each request.


   .. attribute:: server_address

      The address on which the server is listening.  The format of addresses varies
      depending on the protocol family;
      see the documentation for the :mod:`socket` module
      for details.  For Internet protocols, this is a tuple containing a string giving
      the address, and an integer port number: ``('127.0.0.1', 80)``, for example.


   .. attribute:: socket

      The socket object on which the server will listen for incoming requests.


   The server classes support the following class variables:

   .. XXX should class variables be covered before instance variables, or vice versa?

   .. attribute:: allow_reuse_address

      Whether the server will allow the reuse of an address.  This defaults to
      :const:`False`, and can be set in subclasses to change the policy.


   .. attribute:: request_queue_size

      The size of the request queue.  If it takes a long time to process a single
      request, any requests that arrive while the server is busy are placed into a
      queue, up to :attr:`request_queue_size` requests.  Once the queue is full,
      further requests from clients will get a "Connection denied" error.  The default
      value is usually 5, but this can be overridden by subclasses.


   .. attribute:: socket_type

      The type of socket used by the server; :const:`socket.SOCK_STREAM` and
      :const:`socket.SOCK_DGRAM` are two common values.


   .. attribute:: timeout

      Timeout duration, measured in seconds, or :const:`None` if no timeout is
      desired.  If :meth:`handle_request` receives no incoming requests within the
      timeout period, the :meth:`handle_timeout` method is called.


   There are various server methods that can be overridden by subclasses of base
   server classes like :class:`TCPServer`; these methods aren't useful to external
   users of the server object.

   .. XXX should the default implementations of these be documented, or should
      it be assumed that the user will look at socketserver.py?

   .. method:: finish_request()

      Actually processes the request by instantiating :attr:`RequestHandlerClass` and
      calling its :meth:`~BaseRequestHandler.handle` method.


   .. method:: get_request()

      Must accept a request from the socket, and return a 2-tuple containing the *new*
      socket object to be used to communicate with the client, and the client's
      address.


   .. method:: handle_error(request, client_address)

      This function is called if the :meth:`~BaseRequestHandler.handle`
      method of a :attr:`RequestHandlerClass` instance raises
      an exception.  The default action is to print the traceback to
      standard output and continue handling further requests.


   .. method:: handle_timeout()

      This function is called when the :attr:`timeout` attribute has been set to a
      value other than :const:`None` and the timeout period has passed with no
      requests being received.  The default action for forking servers is
      to collect the status of any child processes that have exited, while
      in threading servers this method does nothing.


   .. method:: process_request(request, client_address)

      Calls :meth:`finish_request` to create an instance of the
      :attr:`RequestHandlerClass`.  If desired, this function can create a new process
      or thread to handle the request; the :class:`ForkingMixIn` and
      :class:`ThreadingMixIn` classes do this.


   .. Is there any point in documenting the following two functions?
      What would the purpose of overriding them be: initializing server
      instance variables, adding new network families?

   .. method:: server_activate()

      Called by the server's constructor to activate the server.  The default behavior
      for a TCP server just invokes :meth:`~socket.socket.listen`
      on the server's socket.  May be overridden.


   .. method:: server_bind()

      Called by the server's constructor to bind the socket to the desired address.
      May be overridden.


   .. method:: verify_request(request, client_address)

      Must return a Boolean value; if the value is :const:`True`, the request will
      be processed, and if it's :const:`False`, the request will be denied.  This
      function can be overridden to implement access controls for a server. The
      default implementation always returns :const:`True`.


Request Handler Objects
-----------------------

.. class:: BaseRequestHandler

   This is the superclass of all request handler objects.  It defines
   the interface, given below.  A concrete request handler subclass must
   define a new :meth:`handle` method, and can override any of
   the other methods.  A new instance of the subclass is created for each
   request.


   .. method:: setup()

      Called before the :meth:`handle` method to perform any initialization actions
      required.  The default implementation does nothing.


   .. method:: handle()

      This function must do all the work required to service a request.  The
      default implementation does nothing.  Several instance attributes are
      available to it; the request is available as :attr:`self.request`; the client
      address as :attr:`self.client_address`; and the server instance as
      :attr:`self.server`, in case it needs access to per-server information.

      The type of :attr:`self.request` is different for datagram or stream
      services.  For stream services, :attr:`self.request` is a socket object; for
      datagram services, :attr:`self.request` is a pair of string and socket.


   .. method:: finish()

      Called after the :meth:`handle` method to perform any clean-up actions
      required.  The default implementation does nothing.  If :meth:`setup`
      raises an exception, this function will not be called.


.. class:: StreamRequestHandler
           DatagramRequestHandler

   These :class:`BaseRequestHandler` subclasses override the
   :meth:`~BaseRequestHandler.setup` and :meth:`~BaseRequestHandler.finish`
   methods, and provide :attr:`self.rfile` and :attr:`self.wfile` attributes.
   The :attr:`self.rfile` and :attr:`self.wfile` attributes can be
   read or written, respectively, to get the request data or return data
   to the client.


Examples
--------

:class:`socketserver.TCPServer` Example
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the server side::

   import socketserver

   class MyTCPHandler(socketserver.BaseRequestHandler):
       """
       The request handler class for our server.

       It is instantiated once per connection to the server, and must
       override the handle() method to implement communication to the
       client.
       """

       def handle(self):
           # self.request is the TCP socket connected to the client
           self.data = self.request.recv(1024).strip()
           print("{} wrote:".format(self.client_address[0]))
           print(self.data)
           # just send back the same data, but upper-cased
           self.request.sendall(self.data.upper())

   if __name__ == "__main__":
       HOST, PORT = "localhost", 9999

       # Create the server, binding to localhost on port 9999
       server = socketserver.TCPServer((HOST, PORT), MyTCPHandler)

       # Activate the server; this will keep running until you
       # interrupt the program with Ctrl-C
       server.serve_forever()

An alternative request handler class that makes use of streams (file-like
objects that simplify communication by providing the standard file interface)::

   class MyTCPHandler(socketserver.StreamRequestHandler):

       def handle(self):
           # self.rfile is a file-like object created by the handler;
           # we can now use e.g. readline() instead of raw recv() calls
           self.data = self.rfile.readline().strip()
           print("{} wrote:".format(self.client_address[0]))
           print(self.data)
           # Likewise, self.wfile is a file-like object used to write back
           # to the client
           self.wfile.write(self.data.upper())

The difference is that the ``readline()`` call in the second handler will call
``recv()`` multiple times until it encounters a newline character, while the
single ``recv()`` call in the first handler will just return what has been sent
from the client in one ``sendall()`` call.


This is the client side::

   import socket
   import sys

   HOST, PORT = "localhost", 9999
   data = " ".join(sys.argv[1:])

   # Create a socket (SOCK_STREAM means a TCP socket)
   with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
       # Connect to server and send data
       sock.connect((HOST, PORT))
       sock.sendall(bytes(data + "\n", "utf-8"))

       # Receive data from the server and shut down
       received = str(sock.recv(1024), "utf-8")

   print("Sent:     {}".format(data))
   print("Received: {}".format(received))


The output of the example should look something like this:

Server:

.. code-block:: shell-session

   $ python TCPServer.py
   127.0.0.1 wrote:
   b'hello world with TCP'
   127.0.0.1 wrote:
   b'python is nice'

Client:

.. code-block:: shell-session

   $ python TCPClient.py hello world with TCP
   Sent:     hello world with TCP
   Received: HELLO WORLD WITH TCP
   $ python TCPClient.py python is nice
   Sent:     python is nice
   Received: PYTHON IS NICE


:class:`socketserver.UDPServer` Example
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the server side::

   import socketserver

   class MyUDPHandler(socketserver.BaseRequestHandler):
       """
       This class works similar to the TCP handler class, except that
       self.request consists of a pair of data and client socket, and since
       there is no connection the client address must be given explicitly
       when sending data back via sendto().
       """

       def handle(self):
           data = self.request[0].strip()
           socket = self.request[1]
           print("{} wrote:".format(self.client_address[0]))
           print(data)
           socket.sendto(data.upper(), self.client_address)

   if __name__ == "__main__":
       HOST, PORT = "localhost", 9999
       server = socketserver.UDPServer((HOST, PORT), MyUDPHandler)
       server.serve_forever()

This is the client side::

   import socket
   import sys

   HOST, PORT = "localhost", 9999
   data = " ".join(sys.argv[1:])

   # SOCK_DGRAM is the socket type to use for UDP sockets
   sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)

   # As you can see, there is no connect() call; UDP has no connections.
   # Instead, data is directly sent to the recipient via sendto().
   sock.sendto(bytes(data + "\n", "utf-8"), (HOST, PORT))
   received = str(sock.recv(1024), "utf-8")

   print("Sent:     {}".format(data))
   print("Received: {}".format(received))

The output of the example should look exactly like for the TCP server example.


Asynchronous Mixins
~~~~~~~~~~~~~~~~~~~

To build asynchronous handlers, use the :class:`ThreadingMixIn` and
:class:`ForkingMixIn` classes.

An example for the :class:`ThreadingMixIn` class::

   import socket
   import threading
   import socketserver

   class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler):

       def handle(self):
           data = str(self.request.recv(1024), 'ascii')
           cur_thread = threading.current_thread()
           response = bytes("{}: {}".format(cur_thread.name, data), 'ascii')
           self.request.sendall(response)

   class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
       pass

   def client(ip, port, message):
       with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
           sock.connect((ip, port))
           sock.sendall(bytes(message, 'ascii'))
           response = str(sock.recv(1024), 'ascii')
           print("Received: {}".format(response))

   if __name__ == "__main__":
       # Port 0 means to select an arbitrary unused port
       HOST, PORT = "localhost", 0

       server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
       ip, port = server.server_address

       # Start a thread with the server -- that thread will then start one
       # more thread for each request
       server_thread = threading.Thread(target=server.serve_forever)
       # Exit the server thread when the main thread terminates
       server_thread.daemon = True
       server_thread.start()
       print("Server loop running in thread:", server_thread.name)

       client(ip, port, "Hello World 1")
       client(ip, port, "Hello World 2")
       client(ip, port, "Hello World 3")

       server.shutdown()
       server.server_close()


The output of the example should look something like this:

.. code-block:: shell-session

   $ python ThreadedTCPServer.py
   Server loop running in thread: Thread-1
   Received: Thread-2: Hello World 1
   Received: Thread-3: Hello World 2
   Received: Thread-4: Hello World 3


The :class:`ForkingMixIn` class is used in the same way, except that the server
will spawn a new process for each request.