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author | Matěj Týč <bubla@users.sourceforge.net> | 2009-02-17 22:15:03 +0000 |
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committer | Matěj Týč <bubla@users.sourceforge.net> | 2009-02-17 22:15:03 +0000 |
commit | 1994b2c65f24ea6e1b0729eb061126b7397b553f (patch) | |
tree | f5726e96d3263e52eb26fd9437a1fd522b9c0026 /DevIL/configure.ac | |
parent | a4341a8d423f07abada34ab3cf66bca873e70731 (diff) | |
download | devil-1994b2c65f24ea6e1b0729eb061126b7397b553f.tar.gz |
added option to describe image formats
Diffstat (limited to 'DevIL/configure.ac')
-rw-r--r-- | DevIL/configure.ac | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/DevIL/configure.ac b/DevIL/configure.ac index 26da45d2..bcdf082f 100644 --- a/DevIL/configure.ac +++ b/DevIL/configure.ac @@ -270,7 +270,7 @@ dnl Some people may not like it, so let's give'em a choice! dnl AC_ARG_ENABLE([game-formats], [AS_HELP_STRING([--enable-game-formats[[=yes/no]]], - [Disable support for various game formats (default=yes)]) ], + [Enable support for various game formats. Some people may consider that redundant. (default=yes)]) ], [], [enable_game_formats="yes"]) AS_IF([test "x$enable_game_formats" = "xno"], @@ -280,43 +280,43 @@ AS_IF([test "x$enable_game_formats" = "xno"], dnl dnl Ask here whether the user wants to support a format, optionally do some tests whether it can be supported dnl -TEST_FORMAT([bmp], [BMP]) -TEST_FORMAT([dcx], [DCX]) -TEST_FORMAT([doom],[WAD]) -TEST_FORMAT([exr], [EXR], [SETTLE_OPENEXR]) -TEST_FORMAT([gif], [GIF]) -TEST_FORMAT([hdr], [HDR]) -TEST_FORMAT([icns],[ICNS]) -TEST_FORMAT([icon],[ICON]) -TEST_FORMAT([iff], [IFF]) -TEST_FORMAT([jpeg],[JPG], [SETTLE_JPEG]) -TEST_FORMAT([jp2], [JP2], [SETTLE_JASPER]) -TEST_FORMAT([lcms],[LCMS],[SETTLE_LCMS]) -TEST_FORMAT([lif], [LIF]) -TEST_FORMAT([mdl], [MDL]) -TEST_FORMAT([mng], [MNG], [SETTLE_MNG]) -TEST_FORMAT([pcx], [PCX]) -TEST_FORMAT([pcd], [PCD]) -TEST_FORMAT([pic], [PIC]) -TEST_FORMAT([pix], [PIX]) -TEST_FORMAT([png], [PNG], [SETTLE_PNG]) -TEST_FORMAT([pnm], [PNM]) -TEST_FORMAT([psd], [PSD]) -TEST_FORMAT([psp], [PSP]) -TEST_FORMAT([pxr], [PXR]) -TEST_FORMAT([raw], [RAW]) -TEST_FORMAT([rot], [ROT]) -TEST_FORMAT([sgi], [SGI]) -TEST_FORMAT([sun], [SUN]) -TEST_FORMAT([texture], [TEXTURE]) -TEST_FORMAT([tga], [TGA]) -TEST_FORMAT([tiff],[TIF], [SETTLE_TIFF]) -TEST_FORMAT([tpl], [TPL]) -TEST_FORMAT([vtf], [VTF]) -TEST_FORMAT([wal], [WAL]) -TEST_FORMAT([wbmp], [WBMP]) -TEST_FORMAT([wdp], [WDP]) -TEST_FORMAT([xpm], [XPM]) +TEST_FORMAT([bmp], [BMP], [BMP is known as standard Windows bitmap]) +TEST_FORMAT([dcx], [DCX], []) +TEST_FORMAT([doom],[WAD], []) +TEST_FORMAT([exr], [EXR], [EXR is a HDR image file format standardized by Industrial Light and Magic. OpenEXR powered], [SETTLE_OPENEXR]) +TEST_FORMAT([gif], [GIF], [GIF is lossy and proprietary format used mainly to make animations]) +TEST_FORMAT([hdr], [HDR], []) +TEST_FORMAT([icns],[ICNS], []) +TEST_FORMAT([icon],[ICON], []) +TEST_FORMAT([iff], [IFF], []) +TEST_FORMAT([jpeg],[JPG], [JPEG is most common lossy format. libjpeg powered], [SETTLE_JPEG]) +TEST_FORMAT([jp2], [JP2], [JP2 (JPEG 2000) is probably better, but not so widespread alternative to JPEG. JasPer powered], [SETTLE_JASPER]) +TEST_FORMAT([lcms],[LCMS], [],[SETTLE_LCMS]) +TEST_FORMAT([lif], [LIF], []) +TEST_FORMAT([mdl], [MDL], []) +TEST_FORMAT([mng], [MNG], [MNG is basically the animated PNG. Not so widespread, though], [SETTLE_MNG]) +TEST_FORMAT([pcx], [PCX], [PCX is one of the first widely accepted DOS imaging standards]) +TEST_FORMAT([pcd], [PCD], []) +TEST_FORMAT([pic], [PIC], []) +TEST_FORMAT([pix], [PIX], []) +TEST_FORMAT([png], [PNG], [PNG is a smart, loseless and even open format. libpng powered.], [SETTLE_PNG]) +TEST_FORMAT([pnm], [PNM], [PNM (Portable aNy Map format) is considered the least-common-denominator for converting pixmap, graymap, or bitmap files between different platforms.]) +TEST_FORMAT([psd], [PSD], []) +TEST_FORMAT([psp], [PSP], []) +TEST_FORMAT([pxr], [PXR], []) +TEST_FORMAT([raw], [RAW], []) +TEST_FORMAT([rot], [ROT], []) +TEST_FORMAT([sgi], [SGI], [SGI is the native raster graphics file format for Silicon Graphics workstations]) +TEST_FORMAT([sun], [SUN], []) +TEST_FORMAT([texture], [TEXTURE], []) +TEST_FORMAT([tga], [TGA], [TGA (aka TARGA file format) has been used mainly in games. It is open and simple.]) +TEST_FORMAT([tiff],[TIF], [TIFF is a loseless format supporting greater color depths. libtiff powered], [SETTLE_TIFF]) +TEST_FORMAT([tpl], [TPL], []) +TEST_FORMAT([vtf], [VTF], []) +TEST_FORMAT([wal], [WAL], []) +TEST_FORMAT([wbmp], [WBMP], [WBMP (Wireless Application Protocol Bitmap) is a monochrome graphics file format optimized for mobile computing devices]) +TEST_FORMAT([wdp], [WDP], []) +TEST_FORMAT([xpm], [XPM], []) DEVIL_CHECK_LIBSQUISH DEVIL_CHECK_NVIDIA_TEXTOOLS |