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diff --git a/DevIL/examples/D3D Example/d3dtest.cpp b/DevIL/examples/D3D Example/d3dtest.cpp
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-//-----------------------------------------------------------------------------
-//
-// ImageLib GL Test Source
-// Copyright (C) 2000-2002 by Denton Woods
-// Last modified: 04/28/2001 <--Y2K Compliant! =]
-//
-// Filename: testil/d3dtest/d3dtest.cpp
-//
-// Description: Sample implementation of a Direct3D 8.0a image viewer.
-//
-//
-// 20040801 XIX: DX9 update, hopefully :)
-//
-//-----------------------------------------------------------------------------
-
-
-#define STRICT
-#include <stdio.h>
-#include <math.h>
-
-#include <D3DX9.h>
-
-#include "dxstdafx.h"
-
-#include "D3DApp.h"
-#include "D3DFile.h"
-#include "D3DFont.h"
-#include "D3DUtil.h"
-
-#ifdef _DEBUG
-#define IL_DEBUG
-#endif//_DEBUG
-#include <il/ilut.h>
-
-
-#pragma comment(lib, "d3d9.lib")
-#pragma comment(lib, "d3dx9.lib")
-#pragma comment(lib, "winmm.lib")
-
-
-//
-//
-// Taken from the D3D 8.0a SDK Volumetric Texture Sample.
-//
-//
-
-
-//-----------------------------------------------------------------------------
-// Defines, constants, and global variables
-//-----------------------------------------------------------------------------
-struct VERTEX
-{
- FLOAT x, y, z;
- DWORD color;
- FLOAT tu, tv;
-};
-
-#define D3DFVF_VERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1|D3DFVF_TEXCOORDSIZE2(0))
-
-VERTEX g_vVertices[4] =
-{
- { 1.0f,-1.0f, 0.0f, 0xffffffff, 1.0f, 1.0f },
- {-1.0f,-1.0f, 0.0f, 0xffffffff, 0.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, 0xffffffff, 1.0f, 0.0f },
- {-1.0f, 1.0f, 0.0f, 0xffffffff, 0.0f, 0.0f }
-};
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: class CMyD3DApplication
-// Desc: Application class. The base class (CD3DApplication) provides the
-// generic functionality needed in all Direct3D samples. CMyD3DApplication
-// adds functionality specific to this sample program.
-//-----------------------------------------------------------------------------
-class CMyD3DApplication : public CD3DApplication
-{
- CD3DFont* m_pFont;
- LPDIRECT3DTEXTURE9 m_pTexture;
- LPDIRECT3DVERTEXBUFFER9 m_pVB;
-
- HRESULT ConfirmDevice( D3DCAPS9*, DWORD, D3DFORMAT );
-
-protected:
- HRESULT OneTimeSceneInit();
- HRESULT InitDeviceObjects();
- HRESULT RestoreDeviceObjects();
- HRESULT InvalidateDeviceObjects();
- HRESULT DeleteDeviceObjects();
- HRESULT FinalCleanup();
- HRESULT Render();
- HRESULT FrameMove();
-
-public:
- CMyD3DApplication();
-};
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: WinMain()
-// Desc: Entry point to the program. Initializes everything, and goes into a
-// message-processing loop. Idle time is used to render the scene.
-//-----------------------------------------------------------------------------
-INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
-{
- CMyD3DApplication d3dApp;
-
- if (__argc <= 1)
- return 1;
-
- if( FAILED( d3dApp.Create( hInst ) ) )
- return 0;
-
- return d3dApp.Run();
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CMyD3DApplication()
-// Desc: Application constructor. Sets attributes for the app.
-//-----------------------------------------------------------------------------
-CMyD3DApplication::CMyD3DApplication()
-{
- m_strWindowTitle = _T("DevIL Direct3D Test");
-// m_bUseDepthBuffer = TRUE;
-
- m_pFont = new CD3DFont( _T("Arial"), 12, D3DFONT_BOLD );
- m_pTexture = NULL;
- m_pVB = NULL;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: OneTimeSceneInit()
-// Desc: Called during initial app startup, this function performs all the
-// permanent initialization.
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::OneTimeSceneInit()
-{
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: FrameMove()
-// Desc: Called once per frame, the call is the entry point for animating
-// the scene.
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::FrameMove()
-{
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: Render()
-// Desc: Called once per frame, the call is the entry point for 3d
-// rendering. This function sets up render states, clears the
-// viewport, and renders the scene.
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::Render()
-{
- // Clear the viewport
- m_pd3dDevice->Clear( 0L, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
- 0x00000000, 1.0f, 0L );
-
- // Begin the scene
- if( SUCCEEDED( m_pd3dDevice->BeginScene() ) )
- {
- // Draw the quad, with the volume texture
- m_pd3dDevice->SetTexture( 0, m_pTexture );
-// m_pd3dDevice->SetVertexShader( D3DFVF_VERTEX );
- m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(VERTEX) );
- m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2);
-
- // Output statistics
- m_pFont->DrawText( 2, 0, D3DCOLOR_ARGB(255,255,255,0), m_strFrameStats );
- m_pFont->DrawText( 2, 20, D3DCOLOR_ARGB(255,255,255,0), m_strDeviceStats );
-
- // End the scene.
- m_pd3dDevice->EndScene();
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: InitDeviceObjects()
-// Desc: Initialize scene objects.
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::InitDeviceObjects()
-{
- HRESULT hr;
-
- m_pFont->InitDeviceObjects( m_pd3dDevice );
-
- ilInit();
- iluInit();
- ilutInit();
- ilutD3D8TexFromFile(m_pd3dDevice, __argv[1], &m_pTexture);
- //D3DXCreateTextureFromFile(m_pd3dDevice, __argv[1], &m_pTexture);
-
- // Create a vertex buffer
- {
- if( FAILED( hr = m_pd3dDevice->CreateVertexBuffer( 4*sizeof(VERTEX),
- D3DUSAGE_WRITEONLY,
- D3DFVF_VERTEX,
- D3DPOOL_MANAGED, &m_pVB ) ) )
- return hr;
-
- VERTEX* pVertices;
- m_pVB->Lock( 0, 4*sizeof(VERTEX), (BYTE**)&pVertices, 0 );
- memcpy( pVertices, g_vVertices, sizeof(VERTEX)*4 );
- m_pVB->Unlock();
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: RestoreDeviceObjects()
-// Desc: Initialize scene objects.
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::RestoreDeviceObjects()
-{
- m_pFont->RestoreDeviceObjects();
-
- // Set the matrices
- D3DXVECTOR3 vEye( 0.0f, 0.0f,-3.0f );
- D3DXVECTOR3 vAt( 0.0f, 0.0f, 0.0f );
- D3DXVECTOR3 vUp( 0.0f, 1.0f, 0.0f );
- D3DXMATRIX matWorld, matView, matProj;
- D3DXMatrixIdentity( &matWorld );
- D3DXMatrixLookAtLH( &matView, &vEye,&vAt, &vUp );
- FLOAT fAspect = m_d3dsdBackBuffer.Width / (FLOAT)m_d3dsdBackBuffer.Height;
- D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, fAspect, 1.0f, 100.0f );
- m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
- m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
- m_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
-
- // Set state
- m_pd3dDevice->SetRenderState( D3DRS_DITHERENABLE, FALSE );
- m_pd3dDevice->SetRenderState( D3DRS_CLIPPING, FALSE );
- m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
- m_pd3dDevice->SetRenderState( D3DRS_CLIPPING, FALSE );
- m_pd3dDevice->SetRenderState( D3DRS_LIGHTING, FALSE );
- m_pd3dDevice->SetRenderState( D3DRS_ZENABLE, FALSE );
- m_pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE );
-
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 );
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 );
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR );
- m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: InvalidateDeviceObjects()
-// Desc:
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::InvalidateDeviceObjects()
-{
- m_pFont->InvalidateDeviceObjects();
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: DeleteDeviceObjects()
-// Desc: Called when the app is exiting, or the device is being changed,
-// this function deletes any device dependent objects.
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::DeleteDeviceObjects()
-{
- m_pFont->DeleteDeviceObjects();
- SAFE_RELEASE( m_pTexture );
- SAFE_RELEASE( m_pVB );
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: FinalCleanup()
-// Desc: Called before the app exits, this function gives the app the chance
-// to cleanup after itself.
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::FinalCleanup()
-{
- SAFE_DELETE( m_pFont );
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: ConfirmDevice()
-// Desc: Called during device intialization, this code checks the device
-// for some minimum set of capabilities
-//-----------------------------------------------------------------------------
-HRESULT CMyD3DApplication::ConfirmDevice( D3DCAPS8* pCaps, DWORD dwBehavior,
- D3DFORMAT Format )
-{
- return S_OK;
-}