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-rw-r--r--DevIL/include/IL/ilut.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/DevIL/include/IL/ilut.h b/DevIL/include/IL/ilut.h
index 4a84b845..9594d67e 100644
--- a/DevIL/include/IL/ilut.h
+++ b/DevIL/include/IL/ilut.h
@@ -89,40 +89,6 @@
#define ILUT_X11 5
#define ILUT_DIRECT3D10 6
-/*
-// Includes specific config
-#ifdef DJGPP
- #define ILUT_USE_ALLEGRO
-#elif _WIN32_WCE
- #define ILUT_USE_WIN32
-#elif _WIN32
- //#ifdef __GNUC__ //__CYGWIN32__ (Cygwin seems to not define this with DevIL builds)
- #define ILUT_USE_WIN32
- #include "IL/config.h"
-
- // Temporary fix for the SDL main() linker bug.
- //#ifdef ILUT_USE_SDL
- //#undef ILUT_USE_SDL
- //#endif//ILUT_USE_SDL
-
- //#else
- // #define ILUT_USE_WIN32
- // #define ILUT_USE_OPENGL
- // #define ILUT_USE_SDL
- // #define ILUT_USE_DIRECTX8
- //#endif
-#elif BEOS // Don't know the #define
- #define ILUT_USE_BEOS
- #define ILUT_USE_OPENGL
-#elif MACOSX
- #define ILUT_USE_OPENGL
-#else
-
- // We are surely using a *nix so the configure script
- // may have written the configured config.h header
- #include "IL/config.h"
-#endif
-*/
#if (defined(_WIN32) || defined(_WIN64))
#if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY))
@@ -136,8 +102,6 @@
-//this should remain private and hidden
-//#include "IL/config.h"
//////////////
// OpenGL