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-rw-r--r--DevIL/projects/msvc9/static/ILUT/ILUT.dsp152
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diff --git a/DevIL/projects/msvc9/static/ILUT/ILUT.dsp b/DevIL/projects/msvc9/static/ILUT/ILUT.dsp
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--- a/DevIL/projects/msvc9/static/ILUT/ILUT.dsp
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@@ -1,152 +0,0 @@
-# Microsoft Developer Studio Project File - Name="ILUT" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=ILUT - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "ILUT.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "ILUT.mak" CFG="ILUT - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "ILUT - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "ILUT - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "ILUT - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../../src-ILUT/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "IL_STATIC_LIB" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "ILUT - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../src-ILUT/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "IL_STATIC_LIB" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"Debug\ILUT-d.lib"
-
-!ENDIF
-
-# Begin Target
-
-# Name "ILUT - Win32 Release"
-# Name "ILUT - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_allegro.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_directx.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_directx9.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_internal.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_main.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_opengl.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_sdlsurface.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_states.c"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\src\ilut_win32.c"
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=..\..\..\..\include\IL\ilut.h
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\include\ilut_allegro.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\include\ilut_error.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\include\ilut_internal.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\include\ilut_opengl.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\..\src-ILUT\include\ilut_states.h"
-# End Source File
-# End Group
-# End Target
-# End Project