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diff --git a/DevIL/src-IL/include/config.h.cmake.in b/DevIL/src-IL/include/config.h.cmake.in
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+#ifndef __CONFIG_H__
+#define __CONFIG_H__
+
+/* this file is either config.h.cmake.in or generated from it by cmake */
+
+
+/* Theses are present in original autoconf setup, but unused in the code:
+
+AC_APPLE_UNIVERSAL_BUILD
+HAVE_STDINT_H
+HAVE_LIBM
+HAVE_LIBZ
+HAVE_DLFCN_H
+HAVE_MEMORY_H
+HAVE_INTTYPES_H
+HAVE_GLUT_GLUT_H
+HAVE_GL_GLUT_H
+HAVE_GL_GLU_H
+HAVE_GL_GL_H
+HAVE_OPENGL_GLU_H
+HAVE_OPENGL_GL_H
+HAVE_PTHREAD
+HAVE_STDLIB_H
+HAVE_STRINGS_H
+HAVE_STRING_H
+HAVE_SYS_STAT_H
+HAVE_SYS_TYPES_H
+HAVE_UNISTD_H
+HAVE_VARARGS_GLU_TESSCB
+HAVE_WINDOWS_H
+PTHREAD_CREATE_JOINABLE
+STDC_HEADERS
+X_DISPLAY_MISSING
+IL_USE_JPEGLIB_UNMODIFIED
+SSE
+SSE2
+SSE3
+
+*/
+
+
+/* compiler stuff */
+
+/* Altivec extension found */
+#undef ALTIVEC_GCC
+
+/* "Enable debug code features" */
+#undef DEBUG
+
+/* PPC_ASM assembly found */
+#undef GCC_PCC_ASM
+
+/* X86_64_ASM assembly found */
+#undef GCC_X86_64_ASM
+
+/* X86_ASM assembly found */
+#undef GCC_X86_ASM
+
+/* restrict keyword available */
+#undef RESTRICT_KEYWORD
+
+
+#cmakedefine WORDS_BIGENDIAN @WORDS_BIGENDIAN@
+
+
+/* assorted memory management stuff */
+
+/* define if you have memalign memory allocation */
+#undef MEMALIGN
+
+/* define if you have posix_memalign memory allocation */
+#undef POSIX_MEMALIGN
+
+/* define if you have mm_malloc.h header */
+#undef MM_MALLOC
+
+/* define if you have valloc memory allocation */
+#undef VALLOC
+
+/* Memory must be vector aligned */
+#undef VECTORMEM
+
+
+
+/* Deal with these once the core library is building...
+
+#undef ILUT_USE_ALLEGRO
+#undef ILUT_USE_DIRECTX8
+#undef ILUT_USE_DIRECTX9
+#undef ILUT_USE_OPENGL
+#undef ILUT_USE_SDL
+#undef ILUT_USE_X11
+#undef ILUT_USE_XRENDER
+#undef ILUT_USE_XSHM
+#undef ILU_ENABLED
+
+*/
+
+/* Define if you can support at least some ASM */
+#undef IL_INLINE_ASM
+
+
+/* File formats */
+
+/* blp support (BLP is the texture format for Blizzard games.) */
+#undef IL_NO_BLP
+
+/* bmp support (BMP is a standard Windows bitmap.) */
+#undef IL_NO_BMP
+
+/* dcx support (DCX is a multi-page PCX file.) */
+#undef IL_NO_DCX
+
+/* dds support (DDS (DirectDraw Surface) is used by DirectX to load images
+ (usually DXTC).) */
+#undef IL_NO_DDS
+
+/* dicom support (DICOM (Digital Imaging and Communications in Medicine) is
+ used extensively in medical imaging.) */
+#undef IL_NO_DICOM
+
+/* exr support (EXR is a HDR image file format standardized by Industrial
+ Light and Magic. OpenEXR powered) */
+#cmakedefine IL_NO_EXR @IL_NO_EXR@
+
+/* fits support (FITS (Flexible Image Transport System) is used for storing
+ scientific images and is used extensively in astronomy.) */
+#undef IL_NO_FITS
+
+/* Define if you want to disable support for various game formats */
+#undef IL_NO_GAMES
+
+/* gif support */
+#undef IL_NO_GIF
+
+/* hdr support (HDR is the Radiance High Dynamic Range format, using more bits
+ per channel than normal.) */
+#undef IL_NO_HDR
+
+/* icns support (ICNS is the icon format for the Mac OS X operation system.)
+ */
+#undef IL_NO_ICNS
+
+/* icon support (ICO is the icon format for the Windows operating system.) */
+#undef IL_NO_ICON
+
+/* iff support (IFF (Interchange File Format) is used to transfer images
+ between software from different companies.) */
+#undef IL_NO_IFF
+
+/* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */
+#undef IL_NO_ILBM
+
+/* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty
+ games.) */
+#undef IL_NO_IWI
+
+/* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread,
+ alternative to JPEG. JasPer powered) */
+#cmakedefine IL_NO_JP2 @IL_NO_JP2@
+
+/* jpeg support (JPEG is most common lossy format. libjpeg powered) */
+#cmakedefine IL_NO_JPG @IL_NO_JPG@
+
+/* lcms support () */
+#cmakedefine IL_NO_LCMS @IL_NO_LCMS@
+/* LCMS: include lcms.h instead of lcms/lcms.h (implicit on windows) */
+#cmakedefine LCMS_NODIRINCLUDE @LCMS_NODIRINCLUDE@
+
+/* lif support (LIF is the image format of the game Homeworld.) */
+#undef IL_NO_LIF
+
+/* mdl support (MDL is the format for models in the game Half-Life.) */
+#undef IL_NO_MDL
+
+/* mng support (MNG is basically the animated version of PNG but is not
+ widespread.) */
+#cmakedefine IL_NO_MNG @IL_NO_MNG@
+
+/* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such
+ as cover art.) */
+#undef IL_NO_MP3
+
+/* pcd support (PCD is the Kodak PhotoCD format.) */
+#undef IL_NO_PCD
+
+/* pcx support (PCX is one of the first widely accepted DOS imaging standards)
+ */
+#undef IL_NO_PCX
+
+/* pic support (PIC is used by SoftImage software.) */
+#undef IL_NO_PIC
+
+/* pix support () */
+#undef IL_NO_PIX
+
+/* png support (PNG is a smart, loseless and even open format. libpng
+ powered.) */
+#cmakedefine IL_NO_PNG @IL_NO_PNG@
+
+/* pnm support (PNM (Portable aNy Map format) is considered the
+ least-common-denominator for converting pixmap, graymap, or bitmap files
+ between different platforms.) */
+#undef IL_NO_PNM
+
+/* psd support (PSD is the PhotoShop native file format.) */
+#undef IL_NO_PSD
+
+/* psp support (PSP is the Paint Shop Pro native file format.) */
+#undef IL_NO_PSP
+
+/* pxr support (PXR is used by Pixar.) */
+#undef IL_NO_PXR
+
+/* raw support (RAW is simply raw data.) */
+#undef IL_NO_RAW
+
+/* rot support (ROT is the image format for the game Homeworld 2.) */
+#undef IL_NO_ROT
+
+/* sgi support (SGI is the native raster graphics file format for Silicon
+ Graphics workstations) */
+#undef IL_NO_SGI
+
+/* sun support (SUN is the image format used on Sun's operating systems.) */
+#undef IL_NO_SUN
+
+/* texture support (TEXTURE is the format used in Medieval II: Total War
+ (similar to DDS).) */
+#undef IL_NO_TEXTURE
+
+/* tga support (TGA (aka TARGA file format) has been used mainly in games. It
+ is open and simple.) */
+#undef IL_NO_TGA
+
+/* tiff support (TIFF is a lossless format supporting greater color depths.
+ libtiff powered) */
+#cmakedefine IL_NO_TIF @IL_NO_TIF@
+
+/* tpl support (TPL is the format used by many GameCube and Wii games.) */
+#undef IL_NO_TPL
+
+/* utx support (UTX is the format used in the Unreal Tournament game series.) */
+#cmakedefine IL_NO_UTX @IL_NO_UTX@
+
+/* vtf support (VTF (Valve Texture Format) is used by games based on Valve's
+ Source engine.) */
+#undef IL_NO_VTF
+
+/* doom support (WAD is the format for graphics in the original DooM I/II.) */
+#undef IL_NO_WAD
+
+/* wal support (WAL is the image format used for the game Quake 2.) */
+#undef IL_NO_WAL
+
+/* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome
+ graphics file format optimized for mobile computing devices) */
+#undef IL_NO_WBMP
+
+/* wdp support (WDP is Microsoft's successor to JPEG, able to store many
+ different image types either lossy or losslessly, also known as HD Photo.)
+ */
+#cmakedefine IL_NO_WDP %IL_NO_WDP%
+
+/* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */
+#undef IL_NO_XPM
+
+/* Define if you have nvidia texture tools library installed */
+#cmakedefine IL_USE_DXTC_NVIDIA %IL_USE_DXTC_NVIDIA%
+
+/* Define if you have libsquish installed */
+#cmakedefine IL_USE_DXTC_SQUISH %IL_USE_DXTC_SQUISH%
+
+
+
+
+
+
+
+
+
+/* Define to the sub-directory in which libtool stores uninstalled libraries.
+ */
+#undef LT_OBJDIR
+
+/* Building on Mac OS X */
+#undef MAX_OS_X
+
+
+/* Define to 1 if your C compiler doesn't accept -c and -o together. */
+#undef NO_MINUS_C_MINUS_O
+
+/* Name of package */
+#undef PACKAGE
+
+/* Define to the address where bug reports for this package should be sent. */
+#undef PACKAGE_BUGREPORT
+
+/* Define to the full name of this package. */
+#undef PACKAGE_NAME
+
+/* Define to the full name and version of this package. */
+#undef PACKAGE_STRING
+
+/* Define to the one symbol short name of this package. */
+#undef PACKAGE_TARNAME
+
+/* Define to the home page for this package. */
+#undef PACKAGE_URL
+
+/* Define to the version of this package. */
+#undef PACKAGE_VERSION
+
+
+
+/* Version number of package */
+#undef VERSION
+
+
+
+#endif //__CONFIG_H__
+