summaryrefslogtreecommitdiff
path: root/DevIL/src-ILUT/msvc9/ILUT.dsp
diff options
context:
space:
mode:
Diffstat (limited to 'DevIL/src-ILUT/msvc9/ILUT.dsp')
-rw-r--r--DevIL/src-ILUT/msvc9/ILUT.dsp228
1 files changed, 0 insertions, 228 deletions
diff --git a/DevIL/src-ILUT/msvc9/ILUT.dsp b/DevIL/src-ILUT/msvc9/ILUT.dsp
deleted file mode 100644
index 35c8c1f6..00000000
--- a/DevIL/src-ILUT/msvc9/ILUT.dsp
+++ /dev/null
@@ -1,228 +0,0 @@
-# Microsoft Developer Studio Project File - Name="ILUT" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** NICHT BEARBEITEN **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=ILUT - WIN32 DEBUG
-!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
-!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
-!MESSAGE
-!MESSAGE NMAKE /f "ILUT.mak".
-!MESSAGE
-!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
-!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
-!MESSAGE
-!MESSAGE NMAKE /f "ILUT.mak" CFG="ILUT - WIN32 DEBUG"
-!MESSAGE
-!MESSAGE Für die Konfiguration stehen zur Auswahl:
-!MESSAGE
-!MESSAGE "ILUT - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "ILUT - Win32 Dynamic" (basierend auf "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "ILUT - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName "ILUT"
-# PROP Scc_LocalPath "..\.."
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "ILUT - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "../../lib/debug"
-# PROP BASE Intermediate_Dir "../src/obj/debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "../../lib/debug"
-# PROP Intermediate_Dir "../src/obj/debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 devil.lib ilu.lib delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /def:".\ilut.def" /out:"c:\path\ilut.dll" /pdbtype:sept /libpath:"../../lib" /delayload:d3d8.dll /delayload:sdl.dll
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF "$(CFG)" == "ILUT - Win32 Dynamic"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "../../lib"
-# PROP BASE Intermediate_Dir "../src/obj/dynamic"
-# PROP BASE Ignore_Export_Lib 0
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "../../lib"
-# PROP Intermediate_Dir "../src/obj/dynamic"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O1 /I "../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /out:"../../lib/ilut-l.dll" /delayload:d3d8.dll /delayload:sdl.dll
-# SUBTRACT BASE LINK32 /pdb:none
-# ADD LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /out:"../../lib/ilut-l.dll" /delayload:d3d8.dll /delayload:sdl.dll
-# SUBTRACT LINK32 /pdb:none
-# Begin Special Build Tool
-TargetName=ilut-l
-SOURCE="$(InputPath)"
-PostBuild_Cmds=..\..\projects\msvc\insdll.bat ..\..\lib\$(TargetName).dll
-# End Special Build Tool
-
-!ELSEIF "$(CFG)" == "ILUT - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "../../lib"
-# PROP BASE Intermediate_Dir "../src/obj"
-# PROP BASE Ignore_Export_Lib 0
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "../../lib"
-# PROP Intermediate_Dir "../src/obj"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O1 /I "../include" /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ILUT_EXPORTS" /D "IL_STATIC_LIB" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 delayimp.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /delayload:d3d8.dll /delayload:sdl.dll
-# SUBTRACT BASE LINK32 /pdb:none
-# ADD LINK32 devil.lib ilu.lib kernel32.lib winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib /nologo /dll /machine:I386 /def:".\ilut.def" /libpath:"../../lib" /delayload:d3d8.dll /delayload:sdl.dll
-# SUBTRACT LINK32 /pdb:none
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Cmds=copy ..\..\lib\ilut.dll "C:\path\ilut.dll"
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "ILUT - Win32 Debug"
-# Name "ILUT - Win32 Dynamic"
-# Name "ILUT - Win32 Release"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\ilut.def
-
-!IF "$(CFG)" == "ILUT - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "ILUT - Win32 Dynamic"
-
-# PROP BASE Exclude_From_Build 1
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "ILUT - Win32 Release"
-
-# PROP BASE Exclude_From_Build 1
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\ilut_directx.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\ilut_internal.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\ilut_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\ilut_opengl.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\ilut_sdlsurface.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\ilut_states.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\ilut_win32.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=..\..\include\IL\devil_internal_exports.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\include\il\ilut.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\include\ilut_internal.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\include\ilut_opengl.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\include\ilut_states.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\resource.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# Begin Source File
-
-SOURCE=".\resources\IL Logo.ico"
-# End Source File
-# Begin Source File
-
-SOURCE=.\ILUT.rc
-# End Source File
-# End Group
-# End Target
-# End Project