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+/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
+ *
+ * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
+ * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_DRM_H__
+#define __RADEON_DRM_H__
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the X server file (radeon_sarea.h)
+ */
+#ifndef __RADEON_SAREA_DEFINES__
+#define __RADEON_SAREA_DEFINES__
+
+/* What needs to be changed for the current vertex buffer?
+ */
+#define RADEON_UPLOAD_CONTEXT 0x00000001
+#define RADEON_UPLOAD_VERTFMT 0x00000002
+#define RADEON_UPLOAD_LINE 0x00000004
+#define RADEON_UPLOAD_BUMPMAP 0x00000008
+#define RADEON_UPLOAD_MASKS 0x00000010
+#define RADEON_UPLOAD_VIEWPORT 0x00000020
+#define RADEON_UPLOAD_SETUP 0x00000040
+#define RADEON_UPLOAD_TCL 0x00000080
+#define RADEON_UPLOAD_MISC 0x00000100
+#define RADEON_UPLOAD_TEX0 0x00000200
+#define RADEON_UPLOAD_TEX1 0x00000400
+#define RADEON_UPLOAD_TEX2 0x00000800
+#define RADEON_UPLOAD_TEX0IMAGES 0x00001000
+#define RADEON_UPLOAD_TEX1IMAGES 0x00002000
+#define RADEON_UPLOAD_TEX2IMAGES 0x00004000
+#define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */
+#define RADEON_REQUIRE_QUIESCENCE 0x00010000
+#define RADEON_UPLOAD_ALL 0x0001ffff
+
+#define RADEON_FRONT 0x1
+#define RADEON_BACK 0x2
+#define RADEON_DEPTH 0x4
+
+/* Primitive types
+ */
+#define RADEON_POINTS 0x1
+#define RADEON_LINES 0x2
+#define RADEON_LINE_STRIP 0x3
+#define RADEON_TRIANGLES 0x4
+#define RADEON_TRIANGLE_FAN 0x5
+#define RADEON_TRIANGLE_STRIP 0x6
+
+/* Vertex/indirect buffer size
+ */
+#define RADEON_BUFFER_SIZE 16384
+
+/* Byte offsets for indirect buffer data
+ */
+#define RADEON_INDEX_PRIM_OFFSET 20
+#define RADEON_HOSTDATA_BLIT_OFFSET 32
+
+#define RADEON_SCRATCH_REG_OFFSET 32
+
+/* Keep these small for testing
+ */
+#define RADEON_NR_SAREA_CLIPRECTS 12
+
+/* There are 2 heaps (local/AGP). Each region within a heap is a
+ * minimum of 64k, and there are at most 64 of them per heap.
+ */
+#define RADEON_LOCAL_TEX_HEAP 0
+#define RADEON_AGP_TEX_HEAP 1
+#define RADEON_NR_TEX_HEAPS 2
+#define RADEON_NR_TEX_REGIONS 64
+#define RADEON_LOG_TEX_GRANULARITY 16
+
+#define RADEON_MAX_TEXTURE_LEVELS 11
+#define RADEON_MAX_TEXTURE_UNITS 3
+
+#endif /* __RADEON_SAREA_DEFINES__ */
+
+typedef struct {
+ unsigned int red;
+ unsigned int green;
+ unsigned int blue;
+ unsigned int alpha;
+} radeon_color_regs_t;
+
+typedef struct {
+ /* Context state */
+ unsigned int pp_misc; /* 0x1c14 */
+ unsigned int pp_fog_color;
+ unsigned int re_solid_color;
+ unsigned int rb3d_blendcntl;
+ unsigned int rb3d_depthoffset;
+ unsigned int rb3d_depthpitch;
+ unsigned int rb3d_zstencilcntl;
+
+ unsigned int pp_cntl; /* 0x1c38 */
+ unsigned int rb3d_cntl;
+ unsigned int rb3d_coloroffset;
+ unsigned int re_width_height;
+ unsigned int rb3d_colorpitch;
+ unsigned int se_cntl;
+
+ /* Vertex format state */
+ unsigned int se_coord_fmt; /* 0x1c50 */
+
+ /* Line state */
+ unsigned int re_line_pattern; /* 0x1cd0 */
+ unsigned int re_line_state;
+
+ unsigned int se_line_width; /* 0x1db8 */
+
+ /* Bumpmap state */
+ unsigned int pp_lum_matrix; /* 0x1d00 */
+
+ unsigned int pp_rot_matrix_0; /* 0x1d58 */
+ unsigned int pp_rot_matrix_1;
+
+ /* Mask state */
+ unsigned int rb3d_stencilrefmask; /* 0x1d7c */
+ unsigned int rb3d_ropcntl;
+ unsigned int rb3d_planemask;
+
+ /* Viewport state */
+ unsigned int se_vport_xscale; /* 0x1d98 */
+ unsigned int se_vport_xoffset;
+ unsigned int se_vport_yscale;
+ unsigned int se_vport_yoffset;
+ unsigned int se_vport_zscale;
+ unsigned int se_vport_zoffset;
+
+ /* Setup state */
+ unsigned int se_cntl_status; /* 0x2140 */
+
+#ifdef TCL_ENABLE
+ /* TCL state */
+ radeon_color_regs_t se_tcl_material_emmissive; /* 0x2210 */
+ radeon_color_regs_t se_tcl_material_ambient;
+ radeon_color_regs_t se_tcl_material_diffuse;
+ radeon_color_regs_t se_tcl_material_specular;
+ unsigned int se_tcl_shininess;
+ unsigned int se_tcl_output_vtx_fmt;
+ unsigned int se_tcl_output_vtx_sel;
+ unsigned int se_tcl_matrix_select_0;
+ unsigned int se_tcl_matrix_select_1;
+ unsigned int se_tcl_ucp_vert_blend_ctl;
+ unsigned int se_tcl_texture_proc_ctl;
+ unsigned int se_tcl_light_model_ctl;
+ unsigned int se_tcl_per_light_ctl[4];
+#endif
+
+ /* Misc state */
+ unsigned int re_top_left; /* 0x26c0 */
+ unsigned int re_misc;
+} drm_radeon_context_regs_t;
+
+/* Setup registers for each texture unit
+ */
+typedef struct {
+ unsigned int pp_txfilter;
+ unsigned int pp_txformat;
+ unsigned int pp_txoffset;
+ unsigned int pp_txcblend;
+ unsigned int pp_txablend;
+ unsigned int pp_tfactor;
+
+ unsigned int pp_border_color;
+
+#ifdef CUBIC_ENABLE
+ unsigned int pp_cubic_faces;
+ unsigned int pp_cubic_offset[5];
+#endif
+} drm_radeon_texture_regs_t;
+
+typedef struct {
+ unsigned char next, prev;
+ unsigned char in_use;
+ int age;
+} drm_radeon_tex_region_t;
+
+typedef struct {
+ /* The channel for communication of state information to the kernel
+ * on firing a vertex buffer.
+ */
+ drm_radeon_context_regs_t context_state;
+ drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS];
+ unsigned int dirty;
+ unsigned int vertsize;
+ unsigned int vc_format;
+
+ /* The current cliprects, or a subset thereof.
+ */
+ drm_clip_rect_t boxes[RADEON_NR_SAREA_CLIPRECTS];
+ unsigned int nbox;
+
+ /* Counters for client-side throttling of rendering clients.
+ */
+ unsigned int last_frame;
+ unsigned int last_dispatch;
+ unsigned int last_clear;
+
+ drm_radeon_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS+1];
+ int tex_age[RADEON_NR_TEX_HEAPS];
+ int ctx_owner;
+} drm_radeon_sarea_t;
+
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the Xserver file (xf86drmRadeon.h)
+ */
+typedef struct drm_radeon_init {
+ enum {
+ RADEON_INIT_CP = 0x01,
+ RADEON_CLEANUP_CP = 0x02
+ } func;
+ int sarea_priv_offset;
+ int is_pci;
+ int cp_mode;
+ int agp_size;
+ int ring_size;
+ int usec_timeout;
+
+ unsigned int fb_bpp;
+ unsigned int front_offset, front_pitch;
+ unsigned int back_offset, back_pitch;
+ unsigned int depth_bpp;
+ unsigned int depth_offset, depth_pitch;
+
+ unsigned int fb_offset;
+ unsigned int mmio_offset;
+ unsigned int ring_offset;
+ unsigned int ring_rptr_offset;
+ unsigned int buffers_offset;
+ unsigned int agp_textures_offset;
+} drm_radeon_init_t;
+
+typedef struct drm_radeon_cp_stop {
+ int flush;
+ int idle;
+} drm_radeon_cp_stop_t;
+
+typedef struct drm_radeon_fullscreen {
+ enum {
+ RADEON_INIT_FULLSCREEN = 0x01,
+ RADEON_CLEANUP_FULLSCREEN = 0x02
+ } func;
+} drm_radeon_fullscreen_t;
+
+#define CLEAR_X1 0
+#define CLEAR_Y1 1
+#define CLEAR_X2 2
+#define CLEAR_Y2 3
+#define CLEAR_DEPTH 4
+
+typedef struct drm_radeon_clear {
+ unsigned int flags;
+ int x, y, w, h;
+ unsigned int clear_color;
+ unsigned int clear_depth;
+ union {
+ float f[5];
+ unsigned int ui[5];
+ } rect;
+} drm_radeon_clear_t;
+
+typedef struct drm_radeon_vertex {
+ int prim;
+ int idx; /* Index of vertex buffer */
+ int count; /* Number of vertices in buffer */
+ int discard; /* Client finished with buffer? */
+} drm_radeon_vertex_t;
+
+typedef struct drm_radeon_indices {
+ int prim;
+ int idx;
+ int start;
+ int end;
+ int discard; /* Client finished with buffer? */
+} drm_radeon_indices_t;
+
+typedef struct drm_radeon_blit {
+ int idx;
+ int pitch;
+ int offset;
+ int format;
+ unsigned short x, y;
+ unsigned short width, height;
+} drm_radeon_blit_t;
+
+typedef struct drm_radeon_stipple {
+ unsigned int *mask;
+} drm_radeon_stipple_t;
+
+typedef struct drm_radeon_indirect {
+ int idx;
+ int start;
+ int end;
+ int discard;
+} drm_radeon_indirect_t;
+
+#endif