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+@node Non-Local Exits, Signal Handling, Resource Usage And Limitation, Top
+@c %MENU% Jumping out of nested function calls
+@chapter Non-Local Exits
+@cindex non-local exits
+@cindex long jumps
+
+Sometimes when your program detects an unusual situation inside a deeply
+nested set of function calls, you would like to be able to immediately
+return to an outer level of control. This section describes how you can
+do such @dfn{non-local exits} using the @code{setjmp} and @code{longjmp}
+functions.
+
+@menu
+* Intro: Non-Local Intro. When and how to use these facilities.
+* Details: Non-Local Details. Functions for non-local exits.
+* Non-Local Exits and Signals:: Portability issues.
+* System V contexts:: Complete context control a la System V.
+@end menu
+
+@node Non-Local Intro, Non-Local Details, , Non-Local Exits
+@section Introduction to Non-Local Exits
+
+As an example of a situation where a non-local exit can be useful,
+suppose you have an interactive program that has a ``main loop'' that
+prompts for and executes commands. Suppose the ``read'' command reads
+input from a file, doing some lexical analysis and parsing of the input
+while processing it. If a low-level input error is detected, it would
+be useful to be able to return immediately to the ``main loop'' instead
+of having to make each of the lexical analysis, parsing, and processing
+phases all have to explicitly deal with error situations initially
+detected by nested calls.
+
+(On the other hand, if each of these phases has to do a substantial
+amount of cleanup when it exits---such as closing files, deallocating
+buffers or other data structures, and the like---then it can be more
+appropriate to do a normal return and have each phase do its own
+cleanup, because a non-local exit would bypass the intervening phases and
+their associated cleanup code entirely. Alternatively, you could use a
+non-local exit but do the cleanup explicitly either before or after
+returning to the ``main loop''.)
+
+In some ways, a non-local exit is similar to using the @samp{return}
+statement to return from a function. But while @samp{return} abandons
+only a single function call, transferring control back to the point at
+which it was called, a non-local exit can potentially abandon many
+levels of nested function calls.
+
+You identify return points for non-local exits by calling the function
+@code{setjmp}. This function saves information about the execution
+environment in which the call to @code{setjmp} appears in an object of
+type @code{jmp_buf}. Execution of the program continues normally after
+the call to @code{setjmp}, but if an exit is later made to this return
+point by calling @code{longjmp} with the corresponding @w{@code{jmp_buf}}
+object, control is transferred back to the point where @code{setjmp} was
+called. The return value from @code{setjmp} is used to distinguish
+between an ordinary return and a return made by a call to
+@code{longjmp}, so calls to @code{setjmp} usually appear in an @samp{if}
+statement.
+
+Here is how the example program described above might be set up:
+
+@smallexample
+@include setjmp.c.texi
+@end smallexample
+
+The function @code{abort_to_main_loop} causes an immediate transfer of
+control back to the main loop of the program, no matter where it is
+called from.
+
+The flow of control inside the @code{main} function may appear a little
+mysterious at first, but it is actually a common idiom with
+@code{setjmp}. A normal call to @code{setjmp} returns zero, so the
+``else'' clause of the conditional is executed. If
+@code{abort_to_main_loop} is called somewhere within the execution of
+@code{do_command}, then it actually appears as if the @emph{same} call
+to @code{setjmp} in @code{main} were returning a second time with a value
+of @code{-1}.
+
+@need 250
+So, the general pattern for using @code{setjmp} looks something like:
+
+@smallexample
+if (setjmp (@var{buffer}))
+ /* @r{Code to clean up after premature return.} */
+ @dots{}
+else
+ /* @r{Code to be executed normally after setting up the return point.} */
+ @dots{}
+@end smallexample
+
+@node Non-Local Details, Non-Local Exits and Signals, Non-Local Intro, Non-Local Exits
+@section Details of Non-Local Exits
+
+Here are the details on the functions and data structures used for
+performing non-local exits. These facilities are declared in
+@file{setjmp.h}.
+@pindex setjmp.h
+
+@comment setjmp.h
+@comment ISO
+@deftp {Data Type} jmp_buf
+Objects of type @code{jmp_buf} hold the state information to
+be restored by a non-local exit. The contents of a @code{jmp_buf}
+identify a specific place to return to.
+@end deftp
+
+@comment setjmp.h
+@comment ISO
+@deftypefn Macro int setjmp (jmp_buf @var{state})
+When called normally, @code{setjmp} stores information about the
+execution state of the program in @var{state} and returns zero. If
+@code{longjmp} is later used to perform a non-local exit to this
+@var{state}, @code{setjmp} returns a nonzero value.
+@end deftypefn
+
+@comment setjmp.h
+@comment ISO
+@deftypefun void longjmp (jmp_buf @var{state}, int @var{value})
+This function restores current execution to the state saved in
+@var{state}, and continues execution from the call to @code{setjmp} that
+established that return point. Returning from @code{setjmp} by means of
+@code{longjmp} returns the @var{value} argument that was passed to
+@code{longjmp}, rather than @code{0}. (But if @var{value} is given as
+@code{0}, @code{setjmp} returns @code{1}).@refill
+@end deftypefun
+
+There are a lot of obscure but important restrictions on the use of
+@code{setjmp} and @code{longjmp}. Most of these restrictions are
+present because non-local exits require a fair amount of magic on the
+part of the C compiler and can interact with other parts of the language
+in strange ways.
+
+The @code{setjmp} function is actually a macro without an actual
+function definition, so you shouldn't try to @samp{#undef} it or take
+its address. In addition, calls to @code{setjmp} are safe in only the
+following contexts:
+
+@itemize @bullet
+@item
+As the test expression of a selection or iteration
+statement (such as @samp{if}, @samp{switch}, or @samp{while}).
+
+@item
+As one operand of a equality or comparison operator that appears as the
+test expression of a selection or iteration statement. The other
+operand must be an integer constant expression.
+
+@item
+As the operand of a unary @samp{!} operator, that appears as the
+test expression of a selection or iteration statement.
+
+@item
+By itself as an expression statement.
+@end itemize
+
+Return points are valid only during the dynamic extent of the function
+that called @code{setjmp} to establish them. If you @code{longjmp} to
+a return point that was established in a function that has already
+returned, unpredictable and disastrous things are likely to happen.
+
+You should use a nonzero @var{value} argument to @code{longjmp}. While
+@code{longjmp} refuses to pass back a zero argument as the return value
+from @code{setjmp}, this is intended as a safety net against accidental
+misuse and is not really good programming style.
+
+When you perform a non-local exit, accessible objects generally retain
+whatever values they had at the time @code{longjmp} was called. The
+exception is that the values of automatic variables local to the
+function containing the @code{setjmp} call that have been changed since
+the call to @code{setjmp} are indeterminate, unless you have declared
+them @code{volatile}.
+
+@node Non-Local Exits and Signals, System V contexts, Non-Local Details, Non-Local Exits
+@section Non-Local Exits and Signals
+
+In BSD Unix systems, @code{setjmp} and @code{longjmp} also save and
+restore the set of blocked signals; see @ref{Blocking Signals}. However,
+the POSIX.1 standard requires @code{setjmp} and @code{longjmp} not to
+change the set of blocked signals, and provides an additional pair of
+functions (@code{sigsetjmp} and @code{siglongjmp}) to get the BSD
+behavior.
+
+The behavior of @code{setjmp} and @code{longjmp} in the GNU library is
+controlled by feature test macros; see @ref{Feature Test Macros}. The
+default in the GNU system is the POSIX.1 behavior rather than the BSD
+behavior.
+
+The facilities in this section are declared in the header file
+@file{setjmp.h}.
+@pindex setjmp.h
+
+@comment setjmp.h
+@comment POSIX.1
+@deftp {Data Type} sigjmp_buf
+This is similar to @code{jmp_buf}, except that it can also store state
+information about the set of blocked signals.
+@end deftp
+
+@comment setjmp.h
+@comment POSIX.1
+@deftypefun int sigsetjmp (sigjmp_buf @var{state}, int @var{savesigs})
+This is similar to @code{setjmp}. If @var{savesigs} is nonzero, the set
+of blocked signals is saved in @var{state} and will be restored if a
+@code{siglongjmp} is later performed with this @var{state}.
+@end deftypefun
+
+@comment setjmp.h
+@comment POSIX.1
+@deftypefun void siglongjmp (sigjmp_buf @var{state}, int @var{value})
+This is similar to @code{longjmp} except for the type of its @var{state}
+argument. If the @code{sigsetjmp} call that set this @var{state} used a
+nonzero @var{savesigs} flag, @code{siglongjmp} also restores the set of
+blocked signals.
+@end deftypefun
+
+@node System V contexts,, Non-Local Exits and Signals, Non-Local Exits
+@section Complete Context Control
+
+The Unix standard one more set of function to control the execution path
+and these functions are more powerful than those discussed in this
+chapter so far. These function were part of the original @w{System V}
+API and by this route were added to the Unix API. Beside on branded
+Unix implementations these interfaces are not widely available. Not all
+platforms and/or architectures the GNU C Library is available on provide
+this interface. Use @file{configure} to detect the availability.
+
+Similar to the @code{jmp_buf} and @code{sigjmp_buf} types used for the
+variables to contain the state of the @code{longjmp} functions the
+interfaces of interest here have an appropriate type as well. Objects
+of this type are normally much larger since more information is
+contained. The type is also used in a few more places as we will see.
+The types and functions described in this section are all defined and
+declared respectively in the @file{ucontext.h} header file.
+
+@comment ucontext.h
+@comment SVID
+@deftp {Data Type} ucontext_t
+
+The @code{ucontext_t} type is defined as a structure with as least the
+following elements:
+
+@table @code
+@item ucontext_t *uc_link
+This is a pointer to the next context structure which is used if the
+context described in the current structure returns.
+
+@item sigset_t uc_sigmask
+Set of signals which are blocked when this context is used.
+
+@item stack_t uc_stack
+Stack used for this context. The value need not be (and normally is
+not) the stack pointer. @xref{Signal Stack}.
+
+@item mcontext_t uc_mcontext
+This element contains the actual state of the process. The
+@code{mcontext_t} type is also defined in this header but the definition
+should be treated as opaque. Any use of knowledge of the type makes
+applications less portable.
+
+@end table
+@end deftp
+
+Objects of this type have to be created by the user. The initialization
+and modification happens through one of the following functions:
+
+@comment ucontext.h
+@comment SVID
+@deftypefun int getcontext (ucontext_t *@var{ucp})
+The @code{getcontext} function initializes the variable pointed to by
+@var{ucp} with the context of the calling thread. The context contains
+the content of the registers, the signal mask, and the current stack.
+Executing the contents would start at the point where the
+@code{getcontext} call just returned.
+
+The function returns @code{0} if successful. Otherwise it returns
+@code{-1} and sets @var{errno} accordingly.
+@end deftypefun
+
+The @code{getcontext} function is similar to @code{setjmp} but it does
+not provide an indication of whether the function returns for the first
+time or whether the initialized context was used and the execution is
+resumed at just that point. If this is necessary the user has to take
+determine this herself. This must be done carefully since the context
+contains registers which might contain register variables. This is a
+good situation to define variables with @code{volatile}.
+
+Once the context variable is initialized it can be used as is or it can
+be modified. The latter is normally done to implement co-routines or
+similar constructs. The @code{makecontext} function is what has to be
+used to do that.
+
+@comment ucontext.h
+@comment SVID
+@deftypefun void makecontext (ucontext_t *@var{ucp}, void (*@var{func}) (void), int @var{argc}, @dots{})
+
+The @var{ucp} parameter passed to the @code{makecontext} shall be
+initialized by a call to @code{getcontext}. The context will be
+modified to in a way so that if the context is resumed it will start by
+calling the function @code{func} which gets @var{argc} integer arguments
+passed. The integer arguments which are to be passed should follow the
+@var{argc} parameter in the call to @code{makecontext}.
+
+Before the call to this function the @code{uc_stack} and @code{uc_link}
+element of the @var{ucp} structure should be initialized. The
+@code{uc_stack} element describes the stack which is used for this
+context. No two contexts which are used at the same time should use the
+same memory region for a stack.
+
+The @code{uc_link} element of the object pointed to by @var{ucp} should
+be a pointer to the context to be executed when the function @var{func}
+returns or it should be a null pointer. See @code{setcontext} for more
+information about the exact use.
+@end deftypefun
+
+While allocating the memory for the stack one has to be careful. Most
+modern processors keep track of whether a certain memory region is
+allowed to contain code which is executed or not. Data segments and
+heap memory is normally not tagged to allow this. The result is that
+programs would fail. Examples for such code include the calling
+sequences the GNU C compiler generates for calls to nested functions.
+Safe ways to allocate stacks correctly include using memory on the
+original threads stack or explicitly allocate memory tagged for
+execution using (@pxref{Memory-mapped I/O}).
+
+@strong{Compatibility note}: The current Unix standard is very imprecise
+about the way the stack is allocated. All implementations seem to agree
+that the @code{uc_stack} element must be used but the values stored in
+the elements of the @code{stack_t} value are unclear. The GNU C library
+and most other Unix implementations require the @code{ss_sp} value of
+the @code{uc_stack} element to point to the base of the memory region
+allocated for the stack and the size of the memory region is stored in
+@code{ss_size}. There are implements out there which require
+@code{ss_sp} to be set to the value the stack pointer will have (which
+can depending on the direction the stack grows be different). This
+difference makes the @code{makecontext} function hard to use and it
+requires detection of the platform at compile time.
+
+@comment ucontext.h
+@comment SVID
+@deftypefun int setcontext (const ucontext_t *@var{ucp})
+
+The @code{setcontext} function restores the context described by
+@var{ucp}. The context is not modified and can be reused as often as
+wanted.
+
+If the context was created by @code{getcontext} execution resumes with
+the registers filled with the same values and the same stack as if the
+@code{getcontext} call just returned.
+
+If the context was modified with a call to @code{makecontext} execution
+continues with the function passed to @code{makecontext} which gets the
+specified parameters passed. If this function returns execution is
+resumed in the context which was referenced by the @code{uc_link}
+element of the context structure passed to @code{makecontext} at the
+time of the call. If @code{uc_link} was a null pointer the application
+terminates in this case.
+
+Since the context contains information about the stack no two threads
+should use the same context at the same time. The result in most cases
+would be disastrous.
+
+The @code{setcontext} function does not return unless an error occurred
+in which case it returns @code{-1}.
+@end deftypefun
+
+The @code{setcontext} function simply replaces the current context with
+the one described by the @var{ucp} parameter. This is often useful but
+there are situations where the current context has to be preserved.
+
+@comment ucontext.h
+@comment SVID
+@deftypefun int swapcontext (ucontext_t *restrict @var{oucp}, const ucontext_t *restrict @var{ucp})
+
+The @code{swapcontext} function is similar to @code{setcontext} but
+instead of just replacing the current context the latter is first saved
+in the object pointed to by @var{oucp} as if this was a call to
+@code{getcontext}. The saved context would resume after the call to
+@code{swapcontext}.
+
+Once the current context is saved the context described in @var{ucp} is
+installed and execution continues as described in this context.
+
+If @code{swapcontext} succeeds the function does not return unless the
+context @var{oucp} is used without prior modification by
+@code{makecontext}. The return value in this case is @code{0}. If the
+function fails it returns @code{-1} and set @var{errno} accordingly.
+@end deftypefun
+
+@heading Example for SVID Context Handling
+
+The easiest way to use the context handling functions is as a
+replacement for @code{setjmp} and @code{longjmp}. The context contains
+on most platforms more information which might lead to less surprises
+but this also means using these functions is more expensive (beside
+being less portable).
+
+@smallexample
+int
+random_search (int n, int (*fp) (int, ucontext_t *))
+@{
+ volatile int cnt = 0;
+ ucontext_t uc;
+
+ /* @r{Safe current context.} */
+ if (getcontext (&uc) < 0)
+ return -1;
+
+ /* @r{If we have not tried @var{n} times try again.} */
+ if (cnt++ < n)
+ /* @r{Call the function with a new random number}
+ @r{and the context}. */
+ if (fp (rand (), &uc) != 0)
+ /* @r{We found what we were looking for.} */
+ return 1;
+
+ /* @r{Not found.} */
+ return 0;
+@}
+@end smallexample
+
+Using contexts in such a way enables emulating exception handling. The
+search functions passed in the @var{fp} parameter could be very large,
+nested, and complex which would make it complicated (or at least would
+require a lot of code) to leave the function with an error value which
+has to be passed down to the caller. By using the context it is
+possible to leave the search function in one step and allow restarting
+the search which also has the nice side effect that it can be
+significantly faster.
+
+Something which is harder to implement with @code{setjmp} and
+@code{longjmp} is to switch temporarily to a different execution path
+and then resume where execution was stopped.
+
+@smallexample
+@include swapcontext.c.texi
+@end smallexample
+
+This an example how the context functions can be used to implement
+co-routines or cooperative multi-threading. All that has to be done is
+to call every once in a while @code{swapcontext} to continue running a
+different context. It is not allowed to do the context switching from
+the signal handler directly since neither @code{setcontext} nor
+@code{swapcontext} are functions which can be called from a signal
+handler. But setting a variable in the signal handler and checking it
+in the body of the functions which are executed. Since
+@code{swapcontext} is saving the current context it is possible to have
+multiple different scheduling points in the code. Execution will always
+resume where it was left.