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-rw-r--r--lisp/play/landmark.el26
1 files changed, 13 insertions, 13 deletions
diff --git a/lisp/play/landmark.el b/lisp/play/landmark.el
index 67c6c0d3021..48b614ea111 100644
--- a/lisp/play/landmark.el
+++ b/lisp/play/landmark.el
@@ -763,9 +763,9 @@ If the game is finished, this command requests for another game."
(let (square score)
(setq square (lm-point-square))
(cond ((null square)
- (error "Your point is not on a square. Retry !"))
+ (error "Your point is not on a square. Retry!"))
((not (zerop (aref lm-board square)))
- (error "Your point is not on a free square. Retry !"))
+ (error "Your point is not on a free square. Retry!"))
(t
(setq score (aref lm-score-table square))
(lm-play-move square 1)
@@ -790,7 +790,7 @@ If the game is finished, this command requests for another game."
(sit-for 4)
(lm-prompt-for-other-game))
((zerop lm-number-of-human-moves)
- (message "You have not played yet... Your move ?"))
+ (message "You have not played yet... Your move?"))
(t
(message "One moment, please...")
;; It is possible for the user to let Emacs play several consecutive
@@ -811,9 +811,9 @@ If the game is finished, this command requests for another game."
(lm-crash-game))
((not lm-game-in-progress)
(message "There is no game in progress"))
- ((y-or-n-p "You mean, you resign ")
+ ((y-or-n-p "You mean, you resign? ")
(lm-terminate-game 'human-resigned))
- ((y-or-n-p "You mean, we continue ")
+ ((y-or-n-p "You mean, we continue? ")
(lm-prompt-for-move))
(t
(lm-terminate-game 'human-resigned)))) ; OK. Accept it
@@ -823,23 +823,23 @@ If the game is finished, this command requests for another game."
(defun lm-prompt-for-move ()
"Display a message asking for Human's move."
(message (if (zerop lm-number-of-human-moves)
- "Your move ? (move to a free square and hit X, RET ...)"
- "Your move ?"))
+ "Your move? (move to a free square and hit X, RET ...)"
+ "Your move?"))
;; This may seem silly, but if one omits the following line (or a similar
;; one), the cursor may very well go to some place where POINT is not.
(save-excursion (set-buffer (other-buffer))))
(defun lm-prompt-for-other-game ()
"Ask for another game, and start it."
- (if (y-or-n-p "Another game ")
+ (if (y-or-n-p "Another game? ")
(if (y-or-n-p "Retain learned weights ")
(lm 2)
(lm 1))
- (message "Chicken !")))
+ (message "Chicken!")))
(defun lm-offer-a-draw ()
"Offer a draw and return t if Human accepted it."
- (or (y-or-n-p "I offer you a draw. Do you accept it ")
+ (or (y-or-n-p "I offer you a draw. Do you accept it? ")
(not (setq lm-human-refused-draw t))))
@@ -1523,9 +1523,9 @@ If the game is finished, this command requests for another game."
(let (square score)
(setq square (lm-point-square))
(cond ((null square)
- (error "Your point is not on a square. Retry !"))
+ (error "Your point is not on a square. Retry!"))
((not (zerop (aref lm-board square)))
- (error "Your point is not on a free square. Retry !"))
+ (error "Your point is not on a free square. Retry!"))
(t
(progn
(lm-plot-square square 1)
@@ -1678,7 +1678,7 @@ Use \\[describe-mode] for more info."
(if (and (> lm-m max-height)
(not (eq lm-m lm-saved-board-height))
;; Use EQ because SAVED-BOARD-HEIGHT may be nil
- (not (y-or-n-p (format "Do you really want %d rows " lm-m))))
+ (not (y-or-n-p (format "Do you really want %d rows? " lm-m))))
(setq lm-m max-height)))
(if lm-one-moment-please
(message "One moment, please..."))