1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
|
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990-1995, 1998-1999, 2001-2019 Free Software
@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Command Loop
@chapter Command Loop
@cindex editor command loop
@cindex command loop
When you run Emacs, it enters the @dfn{editor command loop} almost
immediately. This loop reads key sequences, executes their definitions,
and displays the results. In this chapter, we describe how these things
are done, and the subroutines that allow Lisp programs to do them.
@menu
* Command Overview:: How the command loop reads commands.
* Defining Commands:: Specifying how a function should read arguments.
* Interactive Call:: Calling a command, so that it will read arguments.
* Distinguish Interactive:: Making a command distinguish interactive calls.
* Command Loop Info:: Variables set by the command loop for you to examine.
* Adjusting Point:: Adjustment of point after a command.
* Input Events:: What input looks like when you read it.
* Reading Input:: How to read input events from the keyboard or mouse.
* Special Events:: Events processed immediately and individually.
* Waiting:: Waiting for user input or elapsed time.
* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
* Prefix Command Arguments:: How the commands to set prefix args work.
* Recursive Editing:: Entering a recursive edit,
and why you usually shouldn't.
* Disabling Commands:: How the command loop handles disabled commands.
* Command History:: How the command history is set up, and how accessed.
* Keyboard Macros:: How keyboard macros are implemented.
@end menu
@node Command Overview
@section Command Loop Overview
The first thing the command loop must do is read a key sequence,
which is a sequence of input events that translates into a command.
It does this by calling the function @code{read-key-sequence}. Lisp
programs can also call this function (@pxref{Key Sequence Input}).
They can also read input at a lower level with @code{read-key} or
@code{read-event} (@pxref{Reading One Event}), or discard pending
input with @code{discard-input} (@pxref{Event Input Misc}).
The key sequence is translated into a command through the currently
active keymaps. @xref{Key Lookup}, for information on how this is done.
The result should be a keyboard macro or an interactively callable
function. If the key is @kbd{M-x}, then it reads the name of another
command, which it then calls. This is done by the command
@code{execute-extended-command} (@pxref{Interactive Call}).
Prior to executing the command, Emacs runs @code{undo-boundary} to
create an undo boundary. @xref{Maintaining Undo}.
To execute a command, Emacs first reads its arguments by calling
@code{command-execute} (@pxref{Interactive Call}). For commands
written in Lisp, the @code{interactive} specification says how to read
the arguments. This may use the prefix argument (@pxref{Prefix
Command Arguments}) or may read with prompting in the minibuffer
(@pxref{Minibuffers}). For example, the command @code{find-file} has
an @code{interactive} specification which says to read a file name
using the minibuffer. The function body of @code{find-file} does not
use the minibuffer, so if you call @code{find-file} as a function from
Lisp code, you must supply the file name string as an ordinary Lisp
function argument.
If the command is a keyboard macro (i.e., a string or vector),
Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
Macros}).
@defvar pre-command-hook
This normal hook is run by the editor command loop before it executes
each command. At that time, @code{this-command} contains the command
that is about to run, and @code{last-command} describes the previous
command. @xref{Command Loop Info}.
@end defvar
@defvar post-command-hook
This normal hook is run by the editor command loop after it executes
each command (including commands terminated prematurely by quitting or
by errors). At that time, @code{this-command} refers to the command
that just ran, and @code{last-command} refers to the command before
that.
This hook is also run when Emacs first enters the command loop (at
which point @code{this-command} and @code{last-command} are both
@code{nil}).
@end defvar
Quitting is suppressed while running @code{pre-command-hook} and
@code{post-command-hook}. If an error happens while executing one of
these hooks, it does not terminate execution of the hook; instead
the error is silenced and the function in which the error occurred
is removed from the hook.
A request coming into the Emacs server (@pxref{Emacs Server,,,
emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
command does.
@node Defining Commands
@section Defining Commands
@cindex defining commands
@cindex commands, defining
@cindex functions, making them interactive
@cindex interactive function
The special form @code{interactive} turns a Lisp function into a
command. The @code{interactive} form must be located at top-level in
the function body, usually as the first form in the body; this applies
to both lambda expressions (@pxref{Lambda Expressions}) and
@code{defun} forms (@pxref{Defining Functions}). This form does
nothing during the actual execution of the function; its presence
serves as a flag, telling the Emacs command loop that the function can
be called interactively. The argument of the @code{interactive} form
specifies how the arguments for an interactive call should be read.
@cindex @code{interactive-form} property
Alternatively, an @code{interactive} form may be specified in a
function symbol's @code{interactive-form} property. A non-@code{nil}
value for this property takes precedence over any @code{interactive}
form in the function body itself. This feature is seldom used.
@anchor{The interactive-only property}
@cindex @code{interactive-only} property
Sometimes, a function is only intended to be called interactively,
never directly from Lisp. In that case, give the function a
non-@code{nil} @code{interactive-only} property, either directly
or via @code{declare} (@pxref{Declare Form}). This causes the
byte compiler to warn if the command is called from Lisp. The output
of @code{describe-function} will include similar information.
The value of the property can be: a string, which the byte-compiler
will use directly in its warning (it should end with a period, and not
start with a capital, e.g., @code{"use (system-name) instead."}); @code{t}; any
other symbol, which should be an alternative function to use in Lisp
code.
Generic functions (@pxref{Generic Functions}) cannot be turned into
commands by adding the @code{interactive} form to them.
@menu
* Using Interactive:: General rules for @code{interactive}.
* Interactive Codes:: The standard letter-codes for reading arguments
in various ways.
* Interactive Examples:: Examples of how to read interactive arguments.
* Generic Commands:: Select among command alternatives.
@end menu
@node Using Interactive
@subsection Using @code{interactive}
@cindex arguments, interactive entry
@cindex interactive spec, using
This section describes how to write the @code{interactive} form that
makes a Lisp function an interactively-callable command, and how to
examine a command's @code{interactive} form.
@defspec interactive arg-descriptor
This special form declares that a function is a command, and that it
may therefore be called interactively (via @kbd{M-x} or by entering a
key sequence bound to it). The argument @var{arg-descriptor} declares
how to compute the arguments to the command when the command is called
interactively.
A command may be called from Lisp programs like any other function, but
then the caller supplies the arguments and @var{arg-descriptor} has no
effect.
@cindex @code{interactive-form}, symbol property
The @code{interactive} form must be located at top-level in the
function body, or in the function symbol's @code{interactive-form}
property (@pxref{Symbol Properties}). It has its effect because the
command loop looks for it before calling the function
(@pxref{Interactive Call}). Once the function is called, all its body
forms are executed; at this time, if the @code{interactive} form
occurs within the body, the form simply returns @code{nil} without
even evaluating its argument.
By convention, you should put the @code{interactive} form in the
function body, as the first top-level form. If there is an
@code{interactive} form in both the @code{interactive-form} symbol
property and the function body, the former takes precedence. The
@code{interactive-form} symbol property can be used to add an
interactive form to an existing function, or change how its arguments
are processed interactively, without redefining the function.
@end defspec
There are three possibilities for the argument @var{arg-descriptor}:
@itemize @bullet
@item
It may be omitted or @code{nil}; then the command is called with no
arguments. This leads quickly to an error if the command requires one
or more arguments.
@item
It may be a string; its contents are a sequence of elements separated
by newlines, one for each argument@footnote{Some elements actually
supply two arguments.}. Each element consists of a code character
(@pxref{Interactive Codes}) optionally followed by a prompt (which
some code characters use and some ignore). Here is an example:
@smallexample
(interactive "P\nbFrobnicate buffer: ")
@end smallexample
@noindent
The code letter @samp{P} sets the command's first argument to the raw
command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
the name of an existing buffer, which becomes the second and final
argument.
The prompt string can use @samp{%} to include previous argument values
(starting with the first argument) in the prompt. This is done using
@code{format-message} (@pxref{Formatting Strings}). For example, here is how
you could read the name of an existing buffer followed by a new name to
give to that buffer:
@smallexample
@group
(interactive "bBuffer to rename: \nsRename buffer %s to: ")
@end group
@end smallexample
@cindex @samp{*} in @code{interactive}
@cindex read-only buffers in interactive
If @samp{*} appears at the beginning of the string, then an error is
signaled if the buffer is read-only.
@cindex @samp{@@} in @code{interactive}
If @samp{@@} appears at the beginning of the string, and if the key
sequence used to invoke the command includes any mouse events, then
the window associated with the first of those events is selected
before the command is run.
@cindex @samp{^} in @code{interactive}
@cindex shift-selection, and @code{interactive} spec
If @samp{^} appears at the beginning of the string, and if the command
was invoked through @dfn{shift-translation}, set the mark and activate
the region temporarily, or extend an already active region, before the
command is run. If the command was invoked without shift-translation,
and the region is temporarily active, deactivate the region before the
command is run. Shift-translation is controlled on the user level by
@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
Emacs Manual}.
You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
not matter. Actual reading of arguments is controlled by the rest of
the prompt string (starting with the first character that is not
@samp{*}, @samp{@@}, or @samp{^}).
@item
It may be a Lisp expression that is not a string; then it should be a
form that is evaluated to get a list of arguments to pass to the
command. Usually this form will call various functions to read input
from the user, most often through the minibuffer (@pxref{Minibuffers})
or directly from the keyboard (@pxref{Reading Input}).
Providing point or the mark as an argument value is also common, but
if you do this @emph{and} read input (whether using the minibuffer or
not), be sure to get the integer values of point or the mark after
reading. The current buffer may be receiving subprocess output; if
subprocess output arrives while the command is waiting for input, it
could relocate point and the mark.
Here's an example of what @emph{not} to do:
@smallexample
(interactive
(list (region-beginning) (region-end)
(read-string "Foo: " nil 'my-history)))
@end smallexample
@noindent
Here's how to avoid the problem, by examining point and the mark after
reading the keyboard input:
@smallexample
(interactive
(let ((string (read-string "Foo: " nil 'my-history)))
(list (region-beginning) (region-end) string)))
@end smallexample
@strong{Warning:} the argument values should not include any data
types that can't be printed and then read. Some facilities save
@code{command-history} in a file to be read in the subsequent
sessions; if a command's arguments contain a data type that prints
using @samp{#<@dots{}>} syntax, those facilities won't work.
There are, however, a few exceptions: it is ok to use a limited set of
expressions such as @code{(point)}, @code{(mark)},
@code{(region-beginning)}, and @code{(region-end)}, because Emacs
recognizes them specially and puts the expression (rather than its
value) into the command history. To see whether the expression you
wrote is one of these exceptions, run the command, then examine
@code{(car command-history)}.
@end itemize
@cindex examining the @code{interactive} form
@defun interactive-form function
This function returns the @code{interactive} form of @var{function}.
If @var{function} is an interactively callable function
(@pxref{Interactive Call}), the value is the command's
@code{interactive} form @code{(interactive @var{spec})}, which
specifies how to compute its arguments. Otherwise, the value is
@code{nil}. If @var{function} is a symbol, its function definition is
used.
@end defun
@node Interactive Codes
@subsection Code Characters for @code{interactive}
@cindex interactive code description
@cindex description for interactive codes
@cindex codes, interactive, description of
@cindex characters for interactive codes
The code character descriptions below contain a number of key words,
defined here as follows:
@table @b
@item Completion
@cindex interactive completion
Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
completion because the argument is read using @code{completing-read}
(@pxref{Completion}). @kbd{?} displays a list of possible completions.
@item Existing
Require the name of an existing object. An invalid name is not
accepted; the commands to exit the minibuffer do not exit if the current
input is not valid.
@item Default
@cindex default argument string
A default value of some sort is used if the user enters no text in the
minibuffer. The default depends on the code character.
@item No I/O
This code letter computes an argument without reading any input.
Therefore, it does not use a prompt string, and any prompt string you
supply is ignored.
Even though the code letter doesn't use a prompt string, you must follow
it with a newline if it is not the last code character in the string.
@item Prompt
A prompt immediately follows the code character. The prompt ends either
with the end of the string or with a newline.
@item Special
This code character is meaningful only at the beginning of the
interactive string, and it does not look for a prompt or a newline.
It is a single, isolated character.
@end table
@cindex reading interactive arguments
Here are the code character descriptions for use with @code{interactive}:
@table @samp
@item *
Signal an error if the current buffer is read-only. Special.
@item @@
Select the window mentioned in the first mouse event in the key
sequence that invoked this command. Special.
@item ^
If the command was invoked through shift-translation, set the mark and
activate the region temporarily, or extend an already active region,
before the command is run. If the command was invoked without
shift-translation, and the region is temporarily active, deactivate
the region before the command is run. Special.
@item a
A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
Completion, Prompt.
@item b
The name of an existing buffer. By default, uses the name of the
current buffer (@pxref{Buffers}). Existing, Completion, Default,
Prompt.
@item B
A buffer name. The buffer need not exist. By default, uses the name of
a recently used buffer other than the current buffer. Completion,
Default, Prompt.
@item c
A character. The cursor does not move into the echo area. Prompt.
@item C
A command name (i.e., a symbol satisfying @code{commandp}). Existing,
Completion, Prompt.
@item d
@cindex position argument
The position of point, as an integer (@pxref{Point}). No I/O.
@item D
A directory. The default is the current default directory of the
current buffer, @code{default-directory} (@pxref{File Name Expansion}).
Existing, Completion, Default, Prompt.
@item e
The first or next non-keyboard event in the key sequence that invoked
the command. More precisely, @samp{e} gets events that are lists, so
you can look at the data in the lists. @xref{Input Events}. No I/O.
You use @samp{e} for mouse events and for special system events
(@pxref{Misc Events}). The event list that the command receives
depends on the event. @xref{Input Events}, which describes the forms
of the list for each event in the corresponding subsections.
You can use @samp{e} more than once in a single command's interactive
specification. If the key sequence that invoked the command has
@var{n} events that are lists, the @var{n}th @samp{e} provides the
@var{n}th such event. Events that are not lists, such as function keys
and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
@item f
A file name of an existing file (@pxref{File Names}). The default
directory is @code{default-directory}. Existing, Completion, Default,
Prompt.
@item F
A file name. The file need not exist. Completion, Default, Prompt.
@item G
A file name. The file need not exist. If the user enters just a
directory name, then the value is just that directory name, with no
file name within the directory added. Completion, Default, Prompt.
@item i
An irrelevant argument. This code always supplies @code{nil} as
the argument's value. No I/O.
@item k
A key sequence (@pxref{Key Sequences}). This keeps reading events
until a command (or undefined command) is found in the current key
maps. The key sequence argument is represented as a string or vector.
The cursor does not move into the echo area. Prompt.
If @samp{k} reads a key sequence that ends with a down-event, it also
reads and discards the following up-event. You can get access to that
up-event with the @samp{U} code character.
This kind of input is used by commands such as @code{describe-key} and
@code{global-set-key}.
@item K
A key sequence, whose definition you intend to change. This works like
@samp{k}, except that it suppresses, for the last input event in the key
sequence, the conversions that are normally used (when necessary) to
convert an undefined key into a defined one.
@item m
@cindex marker argument
The position of the mark, as an integer. No I/O.
@item M
Arbitrary text, read in the minibuffer using the current buffer's input
method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
Emacs Manual}). Prompt.
@item n
A number, read with the minibuffer. If the input is not a number, the
user has to try again. @samp{n} never uses the prefix argument.
Prompt.
@item N
The numeric prefix argument; but if there is no prefix argument, read
a number as with @kbd{n}. The value is always a number. @xref{Prefix
Command Arguments}. Prompt.
@item p
@cindex numeric prefix argument usage
The numeric prefix argument. (Note that this @samp{p} is lower case.)
No I/O.
@item P
@cindex raw prefix argument usage
The raw prefix argument. (Note that this @samp{P} is upper case.) No
I/O.
@item r
@cindex region argument
Point and the mark, as two numeric arguments, smallest first. This is
the only code letter that specifies two successive arguments rather than
one. This will signal an error if the mark is not set in the buffer
which is current when the command is invoked. No I/O.
@item s
Arbitrary text, read in the minibuffer and returned as a string
(@pxref{Text from Minibuffer}). Terminate the input with either
@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
these characters in the input.) Prompt.
@item S
An interned symbol whose name is read in the minibuffer. Terminate
the input with either @kbd{C-j} or @key{RET}. Other characters that
normally terminate a symbol (e.g., whitespace, parentheses and
brackets) do not do so here. Prompt.
@item U
A key sequence or @code{nil}. Can be used after a @samp{k} or
@samp{K} argument to get the up-event that was discarded (if any)
after @samp{k} or @samp{K} read a down-event. If no up-event has been
discarded, @samp{U} provides @code{nil} as the argument. No I/O.
@item v
A variable declared to be a user option (i.e., satisfying the
predicate @code{custom-variable-p}). This reads the variable using
@code{read-variable}. @xref{Definition of read-variable}. Existing,
Completion, Prompt.
@item x
A Lisp object, specified with its read syntax, terminated with a
@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
Minibuffer}. Prompt.
@item X
@cindex evaluated expression argument
A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
the form so that its value becomes the argument for the command.
Prompt.
@item z
A coding system name (a symbol). If the user enters null input, the
argument value is @code{nil}. @xref{Coding Systems}. Completion,
Existing, Prompt.
@item Z
A coding system name (a symbol)---but only if this command has a prefix
argument. With no prefix argument, @samp{Z} provides @code{nil} as the
argument value. Completion, Existing, Prompt.
@end table
@node Interactive Examples
@subsection Examples of Using @code{interactive}
@cindex examples of using @code{interactive}
@cindex @code{interactive}, examples of using
Here are some examples of @code{interactive}:
@example
@group
(defun foo1 () ; @r{@code{foo1} takes no arguments,}
(interactive) ; @r{just moves forward two words.}
(forward-word 2))
@result{} foo1
@end group
@group
(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
(interactive "^p") ; @r{which is the numeric prefix.}
; @r{under @code{shift-select-mode},}
; @r{will activate or extend region.}
(forward-word (* 2 n)))
@result{} foo2
@end group
@group
(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
(interactive "nCount:") ; @r{which is read with the Minibuffer.}
(forward-word (* 2 n)))
@result{} foo3
@end group
@group
(defun three-b (b1 b2 b3)
"Select three existing buffers.
Put them into three windows, selecting the last one."
@end group
(interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
(delete-other-windows)
(split-window (selected-window) 8)
(switch-to-buffer b1)
(other-window 1)
(split-window (selected-window) 8)
(switch-to-buffer b2)
(other-window 1)
(switch-to-buffer b3))
@result{} three-b
@group
(three-b "*scratch*" "declarations.texi" "*mail*")
@result{} nil
@end group
@end example
@node Generic Commands
@subsection Select among Command Alternatives
@cindex generic commands
@cindex alternatives, defining
The macro @code{define-alternatives} can be used to define
@dfn{generic commands}. These are interactive functions whose
implementation can be selected from several alternatives, as a matter
of user preference.
@defmac define-alternatives command &rest customizations
Define the new command @var{command}, a symbol.
When a user runs @kbd{M-x @var{command} @key{RET}} for the first time,
Emacs prompts for which real form of the command to use, and records
the selection by way of a custom variable. Using a prefix argument
repeats this process of choosing an alternative.
The variable @code{@var{command}-alternatives} should contain an alist
with alternative implementations of @var{command}.
Until this variable is set, @code{define-alternatives} has no effect.
If @var{customizations} is non-@code{nil}, it should consist of
alternating @code{defcustom} keywords (typically @code{:group} and
@code{:version}) and values to add to the declaration of
@code{@var{command}-alternatives}.
@end defmac
@node Interactive Call
@section Interactive Call
@cindex interactive call
After the command loop has translated a key sequence into a command,
it invokes that command using the function @code{command-execute}. If
the command is a function, @code{command-execute} calls
@code{call-interactively}, which reads the arguments and calls the
command. You can also call these functions yourself.
Note that the term ``command'', in this context, refers to an
interactively callable function (or function-like object), or a
keyboard macro. It does not refer to the key sequence used to invoke
a command (@pxref{Keymaps}).
@defun commandp object &optional for-call-interactively
This function returns @code{t} if @var{object} is a command.
Otherwise, it returns @code{nil}.
Commands include strings and vectors (which are treated as keyboard
macros), lambda expressions that contain a top-level
@code{interactive} form (@pxref{Using Interactive}), byte-code
function objects made from such lambda expressions, autoload objects
that are declared as interactive (non-@code{nil} fourth argument to
@code{autoload}), and some primitive functions. Also, a symbol is
considered a command if it has a non-@code{nil}
@code{interactive-form} property, or if its function definition
satisfies @code{commandp}.
If @var{for-call-interactively} is non-@code{nil}, then
@code{commandp} returns @code{t} only for objects that
@code{call-interactively} could call---thus, not for keyboard macros.
See @code{documentation} in @ref{Accessing Documentation}, for a
realistic example of using @code{commandp}.
@end defun
@defun call-interactively command &optional record-flag keys
This function calls the interactively callable function @var{command},
providing arguments according to its interactive calling specifications.
It returns whatever @var{command} returns.
If, for instance, you have a function with the following signature:
@example
(defun foo (begin end)
(interactive "r")
...)
@end example
then saying
@example
(call-interactively 'foo)
@end example
will call @code{foo} with the region (@code{point} and @code{mark}) as
the arguments.
An error is signaled if @var{command} is not a function or if it
cannot be called interactively (i.e., is not a command). Note that
keyboard macros (strings and vectors) are not accepted, even though
they are considered commands, because they are not functions. If
@var{command} is a symbol, then @code{call-interactively} uses its
function definition.
@cindex record command history
If @var{record-flag} is non-@code{nil}, then this command and its
arguments are unconditionally added to the list @code{command-history}.
Otherwise, the command is added only if it uses the minibuffer to read
an argument. @xref{Command History}.
The argument @var{keys}, if given, should be a vector which specifies
the sequence of events to supply if the command inquires which events
were used to invoke it. If @var{keys} is omitted or @code{nil}, the
default is the return value of @code{this-command-keys-vector}.
@xref{Definition of this-command-keys-vector}.
@end defun
@defun funcall-interactively function &rest arguments
This function works like @code{funcall} (@pxref{Calling Functions}),
but it makes the call look like an interactive invocation: a call to
@code{called-interactively-p} inside @var{function} will return
@code{t}. If @var{function} is not a command, it is called without
signaling an error.
@end defun
@defun command-execute command &optional record-flag keys special
@cindex keyboard macro execution
This function executes @var{command}. The argument @var{command} must
satisfy the @code{commandp} predicate; i.e., it must be an interactively
callable function or a keyboard macro.
A string or vector as @var{command} is executed with
@code{execute-kbd-macro}. A function is passed to
@code{call-interactively} (see above), along with the
@var{record-flag} and @var{keys} arguments.
If @var{command} is a symbol, its function definition is used in its
place. A symbol with an @code{autoload} definition counts as a
command if it was declared to stand for an interactively callable
function. Such a definition is handled by loading the specified
library and then rechecking the definition of the symbol.
The argument @var{special}, if given, means to ignore the prefix
argument and not clear it. This is used for executing special events
(@pxref{Special Events}).
@end defun
@deffn Command execute-extended-command prefix-argument
@cindex read command name
This function reads a command name from the minibuffer using
@code{completing-read} (@pxref{Completion}). Then it uses
@code{command-execute} to call the specified command. Whatever that
command returns becomes the value of @code{execute-extended-command}.
@cindex execute with prefix argument
If the command asks for a prefix argument, it receives the value
@var{prefix-argument}. If @code{execute-extended-command} is called
interactively, the current raw prefix argument is used for
@var{prefix-argument}, and thus passed on to whatever command is run.
@c !!! Should this be @kindex?
@cindex @kbd{M-x}
@code{execute-extended-command} is the normal definition of @kbd{M-x},
so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
to take the prompt from the events used to invoke
@code{execute-extended-command}, but that is painful to implement.) A
description of the value of the prefix argument, if any, also becomes
part of the prompt.
@example
@group
(execute-extended-command 3)
---------- Buffer: Minibuffer ----------
3 M-x forward-word @key{RET}
---------- Buffer: Minibuffer ----------
@result{} t
@end group
@end example
@end deffn
@node Distinguish Interactive
@section Distinguish Interactive Calls
@cindex distinguish interactive calls
@cindex is this call interactive
Sometimes a command should display additional visual feedback (such
as an informative message in the echo area) for interactive calls
only. There are three ways to do this. The recommended way to test
whether the function was called using @code{call-interactively} is to
give it an optional argument @code{print-message} and use the
@code{interactive} spec to make it non-@code{nil} in interactive
calls. Here's an example:
@example
(defun foo (&optional print-message)
(interactive "p")
(when print-message
(message "foo")))
@end example
@noindent
We use @code{"p"} because the numeric prefix argument is never
@code{nil}. Defined in this way, the function does display the
message when called from a keyboard macro.
The above method with the additional argument is usually best,
because it allows callers to say ``treat this call as interactive''.
But you can also do the job by testing @code{called-interactively-p}.
@defun called-interactively-p kind
This function returns @code{t} when the calling function was called
using @code{call-interactively}.
The argument @var{kind} should be either the symbol @code{interactive}
or the symbol @code{any}. If it is @code{interactive}, then
@code{called-interactively-p} returns @code{t} only if the call was
made directly by the user---e.g., if the user typed a key sequence
bound to the calling function, but @emph{not} if the user ran a
keyboard macro that called the function (@pxref{Keyboard Macros}). If
@var{kind} is @code{any}, @code{called-interactively-p} returns
@code{t} for any kind of interactive call, including keyboard macros.
If in doubt, use @code{any}; the only known proper use of
@code{interactive} is if you need to decide whether to display a
helpful message while a function is running.
A function is never considered to be called interactively if it was
called via Lisp evaluation (or with @code{apply} or @code{funcall}).
@end defun
@noindent
Here is an example of using @code{called-interactively-p}:
@example
@group
(defun foo ()
(interactive)
(when (called-interactively-p 'any)
(message "Interactive!")
'foo-called-interactively))
@end group
@group
;; @r{Type @kbd{M-x foo}.}
@print{} Interactive!
@end group
@group
(foo)
@result{} nil
@end group
@end example
@noindent
Here is another example that contrasts direct and indirect calls to
@code{called-interactively-p}.
@example
@group
(defun bar ()
(interactive)
(message "%s" (list (foo) (called-interactively-p 'any))))
@end group
@group
;; @r{Type @kbd{M-x bar}.}
@print{} (nil t)
@end group
@end example
@node Command Loop Info
@section Information from the Command Loop
@cindex command loop variables
The editor command loop sets several Lisp variables to keep status
records for itself and for commands that are run. With the exception of
@code{this-command} and @code{last-command} it's generally a bad idea to
change any of these variables in a Lisp program.
@defvar last-command
This variable records the name of the previous command executed by the
command loop (the one before the current command). Normally the value
is a symbol with a function definition, but this is not guaranteed.
The value is copied from @code{this-command} when a command returns to
the command loop, except when the command has specified a prefix
argument for the following command.
This variable is always local to the current terminal and cannot be
buffer-local. @xref{Multiple Terminals}.
@end defvar
@defvar real-last-command
This variable is set up by Emacs just like @code{last-command},
but never altered by Lisp programs.
@end defvar
@defvar last-repeatable-command
This variable stores the most recently executed command that was not
part of an input event. This is the command @code{repeat} will try to
repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
@end defvar
@defvar this-command
@cindex current command
This variable records the name of the command now being executed by
the editor command loop. Like @code{last-command}, it is normally a symbol
with a function definition.
The command loop sets this variable just before running a command, and
copies its value into @code{last-command} when the command finishes
(unless the command specified a prefix argument for the following
command).
@cindex kill command repetition
Some commands set this variable during their execution, as a flag for
whatever command runs next. In particular, the functions for killing text
set @code{this-command} to @code{kill-region} so that any kill commands
immediately following will know to append the killed text to the
previous kill.
@end defvar
If you do not want a particular command to be recognized as the previous
command in the case where it got an error, you must code that command to
prevent this. One way is to set @code{this-command} to @code{t} at the
beginning of the command, and set @code{this-command} back to its proper
value at the end, like this:
@example
(defun foo (args@dots{})
(interactive @dots{})
(let ((old-this-command this-command))
(setq this-command t)
@r{@dots{}do the work@dots{}}
(setq this-command old-this-command)))
@end example
@noindent
We do not bind @code{this-command} with @code{let} because that would
restore the old value in case of error---a feature of @code{let} which
in this case does precisely what we want to avoid.
@defvar this-original-command
This has the same value as @code{this-command} except when command
remapping occurs (@pxref{Remapping Commands}). In that case,
@code{this-command} gives the command actually run (the result of
remapping), and @code{this-original-command} gives the command that
was specified to run but remapped into another command.
@end defvar
@defun this-command-keys
This function returns a string or vector containing the key sequence
that invoked the present command, plus any previous commands that
generated the prefix argument for this command. Any events read by the
command using @code{read-event} without a timeout get tacked on to the end.
However, if the command has called @code{read-key-sequence}, it
returns the last read key sequence. @xref{Key Sequence Input}. The
value is a string if all events in the sequence were characters that
fit in a string. @xref{Input Events}.
@example
@group
(this-command-keys)
;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
@result{} "^U^X^E"
@end group
@end example
@end defun
@defun this-command-keys-vector
@anchor{Definition of this-command-keys-vector}
Like @code{this-command-keys}, except that it always returns the events
in a vector, so you don't need to deal with the complexities of storing
input events in a string (@pxref{Strings of Events}).
@end defun
@defun clear-this-command-keys &optional keep-record
This function empties out the table of events for
@code{this-command-keys} to return. Unless @var{keep-record} is
non-@code{nil}, it also empties the records that the function
@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
This is useful after reading a password, to prevent the password from
echoing inadvertently as part of the next command in certain cases.
@end defun
@defvar last-nonmenu-event
This variable holds the last input event read as part of a key sequence,
not counting events resulting from mouse menus.
One use of this variable is for telling @code{x-popup-menu} where to pop
up a menu. It is also used internally by @code{y-or-n-p}
(@pxref{Yes-or-No Queries}).
@end defvar
@defvar last-command-event
This variable is set to the last input event that was read by the
command loop as part of a command. The principal use of this variable
is in @code{self-insert-command}, which uses it to decide which
character to insert.
@example
@group
last-command-event
;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
@result{} 5
@end group
@end example
@noindent
The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
@end defvar
@defvar last-event-frame
This variable records which frame the last input event was directed to.
Usually this is the frame that was selected when the event was
generated, but if that frame has redirected input focus to another
frame, the value is the frame to which the event was redirected.
@xref{Input Focus}.
If the last event came from a keyboard macro, the value is @code{macro}.
@end defvar
@node Adjusting Point
@section Adjusting Point After Commands
@cindex adjusting point
@cindex invisible/intangible text, and point
@cindex @code{display} property, and point display
@cindex @code{composition} property, and point display
Emacs cannot display the cursor when point is in the middle of a
sequence of text that has the @code{display} or @code{composition}
property, or is invisible. Therefore, after a command finishes and
returns to the command loop, if point is within such a sequence, the
command loop normally moves point to the edge of the sequence, making this
sequence effectively intangible.
A command can inhibit this feature by setting the variable
@code{disable-point-adjustment}:
@defvar disable-point-adjustment
If this variable is non-@code{nil} when a command returns to the
command loop, then the command loop does not check for those text
properties, and does not move point out of sequences that have them.
The command loop sets this variable to @code{nil} before each command,
so if a command sets it, the effect applies only to that command.
@end defvar
@defvar global-disable-point-adjustment
If you set this variable to a non-@code{nil} value, the feature of
moving point out of these sequences is completely turned off.
@end defvar
@node Input Events
@section Input Events
@cindex events
@cindex input events
The Emacs command loop reads a sequence of @dfn{input events} that
represent keyboard or mouse activity, or system events sent to Emacs.
The events for keyboard activity are characters or symbols; other
events are always lists. This section describes the representation
and meaning of input events in detail.
@defun eventp object
This function returns non-@code{nil} if @var{object} is an input event
or event type.
Note that any non-@code{nil} symbol might be used as an event or an
event type; @code{eventp} cannot distinguish whether a symbol is
intended by Lisp code to be used as an event.
@end defun
@menu
* Keyboard Events:: Ordinary characters -- keys with symbols on them.
* Function Keys:: Function keys -- keys with names, not symbols.
* Mouse Events:: Overview of mouse events.
* Click Events:: Pushing and releasing a mouse button.
* Drag Events:: Moving the mouse before releasing the button.
* Button-Down Events:: A button was pushed and not yet released.
* Repeat Events:: Double and triple click (or drag, or down).
* Motion Events:: Just moving the mouse, not pushing a button.
* Focus Events:: Moving the mouse between frames.
* Misc Events:: Other events the system can generate.
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
Event types.
* Accessing Mouse:: Functions to extract info from mouse events.
* Accessing Scroll:: Functions to get info from scroll bar events.
* Strings of Events:: Special considerations for putting
keyboard character events in a string.
@end menu
@node Keyboard Events
@subsection Keyboard Events
@cindex keyboard events
@cindex character event
There are two kinds of input you can get from the keyboard: ordinary
keys, and function keys. Ordinary keys correspond to (possibly
modified) characters; the events they generate are represented in Lisp
as characters. The event type of a @dfn{character event} is the
character itself (an integer), which might have some modifier bits
set; see @ref{Classifying Events}.
@cindex modifier bits (of input character)
@cindex basic code (of input character)
An input character event consists of a @dfn{basic code} between 0 and
524287, plus any or all of these @dfn{modifier bits}:
@table @asis
@item meta
The
@tex
@math{2^{27}}
@end tex
@ifnottex
2**27
@end ifnottex
bit in the character code indicates a character
typed with the meta key held down.
@item control
The
@tex
@math{2^{26}}
@end tex
@ifnottex
2**26
@end ifnottex
bit in the character code indicates a non-@acronym{ASCII}
control character.
@sc{ascii} control characters such as @kbd{C-a} have special basic
codes of their own, so Emacs needs no special bit to indicate them.
Thus, the code for @kbd{C-a} is just 1.
But if you type a control combination not in @acronym{ASCII}, such as
@kbd{%} with the control key, the numeric value you get is the code
for @kbd{%} plus
@tex
@math{2^{26}}
@end tex
@ifnottex
2**26
@end ifnottex
(assuming the terminal supports non-@acronym{ASCII}
control characters), i.e.@: with the 27th bit set.
@item shift
The
@tex
@math{2^{25}}
@end tex
@ifnottex
2**25
@end ifnottex
bit (the 26th bit) in the character event code indicates an
@acronym{ASCII} control character typed with the shift key held down.
For letters, the basic code itself indicates upper versus lower case;
for digits and punctuation, the shift key selects an entirely different
character with a different basic code. In order to keep within the
@acronym{ASCII} character set whenever possible, Emacs avoids using the
@tex
@math{2^{25}}
@end tex
@ifnottex
2**25
@end ifnottex
bit for those character events.
However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
@kbd{C-a}, so Emacs uses the
@tex
@math{2^{25}}
@end tex
@ifnottex
2**25
@end ifnottex
bit in @kbd{C-A} and not in
@kbd{C-a}.
@item hyper
The
@tex
@math{2^{24}}
@end tex
@ifnottex
2**24
@end ifnottex
bit in the character event code indicates a character
typed with the hyper key held down.
@item super
The
@tex
@math{2^{23}}
@end tex
@ifnottex
2**23
@end ifnottex
bit in the character event code indicates a character
typed with the super key held down.
@item alt
The
@tex
@math{2^{22}}
@end tex
@ifnottex
2**22
@end ifnottex
bit in the character event code indicates a character typed with the
alt key held down. (The key labeled @key{Alt} on most keyboards is
actually treated as the meta key, not this.)
@end table
It is best to avoid mentioning specific bit numbers in your program.
To test the modifier bits of a character, use the function
@code{event-modifiers} (@pxref{Classifying Events}). When making key
bindings, you can use the read syntax for characters with modifier bits
(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
specify the characters (@pxref{Changing Key Bindings}). The function
@code{event-convert-list} converts such a list into an event type
(@pxref{Classifying Events}).
@node Function Keys
@subsection Function Keys
@cindex function keys
Most keyboards also have @dfn{function keys}---keys that have names or
symbols that are not characters. Function keys are represented in
Emacs Lisp as symbols; the symbol's name is the function key's label,
in lower case. For example, pressing a key labeled @key{F1} generates
an input event represented by the symbol @code{f1}.
The event type of a function key event is the event symbol itself.
@xref{Classifying Events}.
Here are a few special cases in the symbol-naming convention for
function keys:
@table @asis
@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
These keys correspond to common @acronym{ASCII} control characters that have
special keys on most keyboards.
In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
terminal can distinguish between them, Emacs conveys the distinction to
Lisp programs by representing the former as the integer 9, and the
latter as the symbol @code{tab}.
Most of the time, it's not useful to distinguish the two. So normally
@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
to map @code{tab} into 9. Thus, a key binding for character code 9
(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
the other symbols in this group. The function @code{read-char}
likewise converts these events into characters.
In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
converts into the character code 127 (@key{DEL}), not into code 8
(@key{BS}). This is what most users prefer.
@item @code{left}, @code{up}, @code{right}, @code{down}
Cursor arrow keys
@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
Keypad keys (to the right of the regular keyboard).
@item @code{kp-0}, @code{kp-1}, @dots{}
Keypad keys with digits.
@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
Keypad PF keys.
@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
Keypad arrow keys. Emacs normally translates these into the
corresponding non-keypad keys @code{home}, @code{left}, @dots{}
@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
normally translates these into the like-named non-keypad keys.
@end table
You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
represent them is with prefixes in the symbol name:
@table @samp
@item A-
The alt modifier.
@item C-
The control modifier.
@item H-
The hyper modifier.
@item M-
The meta modifier.
@item S-
The shift modifier.
@item s-
The super modifier.
@end table
Thus, the symbol for the key @key{F3} with @key{META} held down is
@code{M-f3}. When you use more than one prefix, we recommend you
write them in alphabetical order; but the order does not matter in
arguments to the key-binding lookup and modification functions.
@node Mouse Events
@subsection Mouse Events
Emacs supports four kinds of mouse events: click events, drag events,
button-down events, and motion events. All mouse events are represented
as lists. The @sc{car} of the list is the event type; this says which
mouse button was involved, and which modifier keys were used with it.
The event type can also distinguish double or triple button presses
(@pxref{Repeat Events}). The rest of the list elements give position
and time information.
For key lookup, only the event type matters: two events of the same type
necessarily run the same command. The command can access the full
values of these events using the @samp{e} interactive code.
@xref{Interactive Codes}.
A key sequence that starts with a mouse event is read using the keymaps
of the buffer in the window that the mouse was in, not the current
buffer. This does not imply that clicking in a window selects that
window or its buffer---that is entirely under the control of the command
binding of the key sequence.
@node Click Events
@subsection Click Events
@cindex click event
@cindex mouse click event
When the user presses a mouse button and releases it at the same
location, that generates a @dfn{click} event. All mouse click event
share the same format:
@example
(@var{event-type} @var{position} @var{click-count})
@end example
@table @asis
@item @var{event-type}
This is a symbol that indicates which mouse button was used. It is
one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
buttons are numbered left to right.
You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
and super, just as you would with function keys.
This symbol also serves as the event type of the event. Key bindings
describe events by their types; thus, if there is a key binding for
@code{mouse-1}, that binding would apply to all events whose
@var{event-type} is @code{mouse-1}.
@item @var{position}
@cindex mouse position list
This is a @dfn{mouse position list} specifying where the mouse click
occurred; see below for details.
@item @var{click-count}
This is the number of rapid repeated presses so far of the same mouse
button. @xref{Repeat Events}.
@end table
To access the contents of a mouse position list in the
@var{position} slot of a click event, you should typically use the
functions documented in @ref{Accessing Mouse}. The explicit format of
the list depends on where the click occurred. For clicks in the text
area, mode line, header line, tab line, or in the fringe or marginal
areas, the mouse position list has the form
@example
(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
@var{object} @var{text-pos} (@var{col} . @var{row})
@var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
@end example
@noindent
The meanings of these list elements are as follows:
@table @asis
@item @var{window}
The window in which the click occurred.
@item @var{pos-or-area}
The buffer position of the character clicked on in the text area; or,
if the click was outside the text area, the window area where it
occurred. It is one of the symbols @code{mode-line},
@code{header-line}, @code{tab-line}, @code{vertical-line},
@code{left-margin}, @code{right-margin}, @code{left-fringe}, or
@code{right-fringe}.
In one special case, @var{pos-or-area} is a list containing a symbol
(one of the symbols listed above) instead of just the symbol. This
happens after the imaginary prefix keys for the event are registered
by Emacs. @xref{Key Sequence Input}.
@item @var{x}, @var{y}
The relative pixel coordinates of the click. For clicks in the text
area of a window, the coordinate origin @code{(0 . 0)} is taken to be
the top left corner of the text area. @xref{Window Sizes}. For
clicks in a mode line, header line or tab line, the coordinate origin
is the top left corner of the window itself. For fringes, margins,
and the vertical border, @var{x} does not have meaningful data.
For fringes and margins, @var{y} is relative to the bottom edge of the
header line. In all cases, the @var{x} and @var{y} coordinates
increase rightward and downward respectively.
@item @var{timestamp}
The time at which the event occurred, as an integer number of
milliseconds since a system-dependent initial time.
@item @var{object}
Either @code{nil}, which means the click occurred on buffer text, or a
cons cell of the form @w{(@var{string} . @var{string-pos})} if there
is a string from a text property or an overlay at the click position.
@table @asis
@item @var{string}
The string which was clicked on, including any properties.
@item @var{string-pos}
The position in the string where the click occurred.
@end table
@item @var{text-pos}
For clicks on a marginal area or on a fringe, this is the buffer
position of the first visible character in the corresponding line in
the window. For clicks on the mode line, the header line or the tab
line, this is @code{nil}. For other events, it is the buffer position
closest to the click.
@item @var{col}, @var{row}
These are the actual column and row coordinate numbers of the glyph
under the @var{x}, @var{y} position. If @var{x} lies beyond the last
column of actual text on its line, @var{col} is reported by adding
fictional extra columns that have the default character width.
Row 0 is taken to be the header line if the window has one, or Row 1
if the window also has the tab line, or the topmost row of
the text area otherwise. Column 0 is taken to be the leftmost
column of the text area for clicks on a window text area, or the
leftmost mode line or header line column for clicks there. For clicks
on fringes or vertical borders, these have no meaningful data. For
clicks on margins, @var{col} is measured from the left edge of the
margin area and @var{row} is measured from the top of the margin area.
@item @var{image}
If there is an image at the click location, this is the image object
as returned by @code{find-image} (@pxref{Defining Images}); otherwise
this is @code{nil}.
@item @var{dx}, @var{dy}
These are the pixel coordinates of the click, relative to the top left
corner of @var{object}, which is @code{(0 . 0)}. If @var{object} is
@code{nil}, which stands for a buffer, the coordinates are relative to
the top left corner of the character glyph clicked on.
@item @var{width}, @var{height}
These are the pixel width and height of @var{object} or, if this is
@code{nil}, those of the character glyph clicked on.
@end table
For clicks on a scroll bar, @var{position} has this form:
@example
(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
@end example
@table @asis
@item @var{window}
The window whose scroll bar was clicked on.
@item @var{area}
This is the symbol @code{vertical-scroll-bar}.
@item @var{portion}
The number of pixels from the top of the scroll bar to the click
position. On some toolkits, including GTK+, Emacs cannot extract this
data, so the value is always @code{0}.
@item @var{whole}
The total length, in pixels, of the scroll bar. On some toolkits,
including GTK+, Emacs cannot extract this data, so the value is always
@code{0}.
@item @var{timestamp}
The time at which the event occurred, in milliseconds. On some
toolkits, including GTK+, Emacs cannot extract this data, so the value
is always @code{0}.
@item @var{part}
The part of the scroll bar on which the click occurred. It is one of
the symbols @code{handle} (the scroll bar handle), @code{above-handle}
(the area above the handle), @code{below-handle} (the area below the
handle), @code{up} (the up arrow at one end of the scroll bar), or
@code{down} (the down arrow at one end of the scroll bar).
@c The 'top', 'bottom', and 'end-scroll' codes don't seem to be used.
@end table
@node Drag Events
@subsection Drag Events
@cindex drag event
@cindex mouse drag event
With Emacs, you can have a drag event without even changing your
clothes. A @dfn{drag event} happens every time the user presses a mouse
button and then moves the mouse to a different character position before
releasing the button. Like all mouse events, drag events are
represented in Lisp as lists. The lists record both the starting mouse
position and the final position, like this:
@example
(@var{event-type}
(@var{window1} START-POSITION)
(@var{window2} END-POSITION))
@end example
For a drag event, the name of the symbol @var{event-type} contains the
prefix @samp{drag-}. For example, dragging the mouse with button 2
held down generates a @code{drag-mouse-2} event. The second and third
elements of the event give the starting and ending position of the
drag, as mouse position lists (@pxref{Click Events}). You can access
the second element of any mouse event in the same way. However, the
drag event may end outside the boundaries of the frame that was
initially selected. In that case, the third element's position list
contains that frame in place of a window.
The @samp{drag-} prefix follows the modifier key prefixes such as
@samp{C-} and @samp{M-}.
If @code{read-key-sequence} receives a drag event that has no key
binding, and the corresponding click event does have a binding, it
changes the drag event into a click event at the drag's starting
position. This means that you don't have to distinguish between click
and drag events unless you want to.
@node Button-Down Events
@subsection Button-Down Events
@cindex button-down event
Click and drag events happen when the user releases a mouse button.
They cannot happen earlier, because there is no way to distinguish a
click from a drag until the button is released.
If you want to take action as soon as a button is pressed, you need to
handle @dfn{button-down} events.@footnote{Button-down is the
conservative antithesis of drag.} These occur as soon as a button is
pressed. They are represented by lists that look exactly like click
events (@pxref{Click Events}), except that the @var{event-type} symbol
name contains the prefix @samp{down-}. The @samp{down-} prefix follows
modifier key prefixes such as @samp{C-} and @samp{M-}.
The function @code{read-key-sequence} ignores any button-down events
that don't have command bindings; therefore, the Emacs command loop
ignores them too. This means that you need not worry about defining
button-down events unless you want them to do something. The usual
reason to define a button-down event is so that you can track mouse
motion (by reading motion events) until the button is released.
@xref{Motion Events}.
@node Repeat Events
@subsection Repeat Events
@cindex repeat events
@cindex double-click events
@cindex triple-click events
@cindex mouse events, repeated
If you press the same mouse button more than once in quick succession
without moving the mouse, Emacs generates special @dfn{repeat} mouse
events for the second and subsequent presses.
The most common repeat events are @dfn{double-click} events. Emacs
generates a double-click event when you click a button twice; the event
happens when you release the button (as is normal for all click
events).
The event type of a double-click event contains the prefix
@samp{double-}. Thus, a double click on the second mouse button with
@key{meta} held down comes to the Lisp program as
@code{M-double-mouse-2}. If a double-click event has no binding, the
binding of the corresponding ordinary click event is used to execute
it. Thus, you need not pay attention to the double click feature
unless you really want to.
When the user performs a double click, Emacs generates first an ordinary
click event, and then a double-click event. Therefore, you must design
the command binding of the double click event to assume that the
single-click command has already run. It must produce the desired
results of a double click, starting from the results of a single click.
This is convenient, if the meaning of a double click somehow builds
on the meaning of a single click---which is recommended user interface
design practice for double clicks.
If you click a button, then press it down again and start moving the
mouse with the button held down, then you get a @dfn{double-drag} event
when you ultimately release the button. Its event type contains
@samp{double-drag} instead of just @samp{drag}. If a double-drag event
has no binding, Emacs looks for an alternate binding as if the event
were an ordinary drag.
Before the double-click or double-drag event, Emacs generates a
@dfn{double-down} event when the user presses the button down for the
second time. Its event type contains @samp{double-down} instead of just
@samp{down}. If a double-down event has no binding, Emacs looks for an
alternate binding as if the event were an ordinary button-down event.
If it finds no binding that way either, the double-down event is
ignored.
To summarize, when you click a button and then press it again right
away, Emacs generates a down event and a click event for the first
click, a double-down event when you press the button again, and finally
either a double-click or a double-drag event.
If you click a button twice and then press it again, all in quick
succession, Emacs generates a @dfn{triple-down} event, followed by
either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
these events contain @samp{triple} instead of @samp{double}. If any
triple event has no binding, Emacs uses the binding that it would use
for the corresponding double event.
If you click a button three or more times and then press it again, the
events for the presses beyond the third are all triple events. Emacs
does not have separate event types for quadruple, quintuple, etc.@:
events. However, you can look at the event list to find out precisely
how many times the button was pressed.
@defun event-click-count event
This function returns the number of consecutive button presses that led
up to @var{event}. If @var{event} is a double-down, double-click or
double-drag event, the value is 2. If @var{event} is a triple event,
the value is 3 or greater. If @var{event} is an ordinary mouse event
(not a repeat event), the value is 1.
@end defun
@defopt double-click-fuzz
To generate repeat events, successive mouse button presses must be at
approximately the same screen position. The value of
@code{double-click-fuzz} specifies the maximum number of pixels the
mouse may be moved (horizontally or vertically) between two successive
clicks to make a double-click.
This variable is also the threshold for motion of the mouse to count
as a drag.
@end defopt
@defopt double-click-time
To generate repeat events, the number of milliseconds between
successive button presses must be less than the value of
@code{double-click-time}. Setting @code{double-click-time} to
@code{nil} disables multi-click detection entirely. Setting it to
@code{t} removes the time limit; Emacs then detects multi-clicks by
position only.
@end defopt
@node Motion Events
@subsection Motion Events
@cindex motion event
@cindex mouse motion events
Emacs sometimes generates @dfn{mouse motion} events to describe motion
of the mouse without any button activity. Mouse motion events are
represented by lists that look like this:
@example
(mouse-movement POSITION)
@end example
@noindent
@var{position} is a mouse position list (@pxref{Click Events}),
specifying the current position of the mouse cursor. As with the
end-position of a drag event, this position list may represent a
location outside the boundaries of the initially selected frame, in
which case the list contains that frame in place of a window.
The special form @code{track-mouse} enables generation of motion
events within its body. Outside of @code{track-mouse} forms, Emacs
does not generate events for mere motion of the mouse, and these
events do not appear. @xref{Mouse Tracking}.
@defvar mouse-fine-grained-tracking
When non-@code{nil}, mouse motion events are generated even for very
small movements. Otherwise, motion events are not generated as long
as the mouse cursor remains pointing to the same glyph in the text.
@end defvar
@node Focus Events
@subsection Focus Events
@cindex focus event
Window systems provide general ways for the user to control which window
gets keyboard input. This choice of window is called the @dfn{focus}.
When the user does something to switch between Emacs frames, that
generates a @dfn{focus event}. The normal definition of a focus event,
in the global keymap, is to select a new frame within Emacs, as the user
would expect. @xref{Input Focus}, which also describes hooks related
to focus events.
Focus events are represented in Lisp as lists that look like this:
@example
(switch-frame @var{new-frame})
@end example
@noindent
where @var{new-frame} is the frame switched to.
Some X window managers are set up so that just moving the mouse into a
window is enough to set the focus there. Usually, there is no need
for a Lisp program to know about the focus change until some other
kind of input arrives. Emacs generates a focus event only when the
user actually types a keyboard key or presses a mouse button in the
new frame; just moving the mouse between frames does not generate a
focus event.
A focus event in the middle of a key sequence would garble the
sequence. So Emacs never generates a focus event in the middle of a key
sequence. If the user changes focus in the middle of a key
sequence---that is, after a prefix key---then Emacs reorders the events
so that the focus event comes either before or after the multi-event key
sequence, and not within it.
@node Misc Events
@subsection Miscellaneous System Events
A few other event types represent occurrences within the system.
@table @code
@cindex @code{delete-frame} event
@item (delete-frame (@var{frame}))
This kind of event indicates that the user gave the window manager
a command to delete a particular window, which happens to be an Emacs frame.
The standard definition of the @code{delete-frame} event is to delete @var{frame}.
@cindex @code{iconify-frame} event
@item (iconify-frame (@var{frame}))
This kind of event indicates that the user iconified @var{frame} using
the window manager. Its standard definition is @code{ignore}; since the
frame has already been iconified, Emacs has no work to do. The purpose
of this event type is so that you can keep track of such events if you
want to.
@cindex @code{make-frame-visible} event
@item (make-frame-visible (@var{frame}))
This kind of event indicates that the user deiconified @var{frame} using
the window manager. Its standard definition is @code{ignore}; since the
frame has already been made visible, Emacs has no work to do.
@cindex @code{wheel-up} event
@cindex @code{wheel-down} event
@item (wheel-up @var{position})
@itemx (wheel-down @var{position})
These kinds of event are generated by moving a mouse wheel. The
@var{position} element is a mouse position list (@pxref{Click
Events}), specifying the position of the mouse cursor when the event
occurred.
@vindex mouse-wheel-up-event
@vindex mouse-wheel-down-event
This kind of event is generated only on some kinds of systems. On some
systems, @code{mouse-4} and @code{mouse-5} are used instead. For
portable code, use the variables @code{mouse-wheel-up-event} and
@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
what event types to expect for the mouse wheel.
@cindex @code{drag-n-drop} event
@item (drag-n-drop @var{position} @var{files})
This kind of event is generated when a group of files is
selected in an application outside of Emacs, and then dragged and
dropped onto an Emacs frame.
The element @var{position} is a list describing the position of the
event, in the same format as used in a mouse-click event (@pxref{Click
Events}), and @var{files} is the list of file names that were dragged
and dropped. The usual way to handle this event is by visiting these
files.
This kind of event is generated, at present, only on some kinds of
systems.
@cindex @code{help-echo} event
@item help-echo
This kind of event is generated when a mouse pointer moves onto a
portion of buffer text which has a @code{help-echo} text property.
The generated event has this form:
@example
(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
@end example
@noindent
The precise meaning of the event parameters and the way these
parameters are used to display the help-echo text are described in
@ref{Text help-echo}.
@cindex @code{sigusr1} event
@cindex @code{sigusr2} event
@cindex user signals
@item sigusr1
@itemx sigusr2
These events are generated when the Emacs process receives
the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
additional data because signals do not carry additional information.
They can be useful for debugging (@pxref{Error Debugging}).
To catch a user signal, bind the corresponding event to an interactive
command in the @code{special-event-map} (@pxref{Controlling Active Maps}).
The command is called with no arguments, and the specific signal event is
available in @code{last-input-event} (@pxref{Event Input Misc}. For
example:
@smallexample
(defun sigusr-handler ()
(interactive)
(message "Caught signal %S" last-input-event))
(define-key special-event-map [sigusr1] 'sigusr-handler)
@end smallexample
To test the signal handler, you can make Emacs send a signal to itself:
@smallexample
(signal-process (emacs-pid) 'sigusr1)
@end smallexample
@cindex @code{language-change} event
@item language-change
This kind of event is generated on MS-Windows when the input language
has changed. This typically means that the keyboard keys will send to
Emacs characters from a different language. The generated event has
this form:
@smallexample
(language-change @var{frame} @var{codepage} @var{language-id})
@end smallexample
@noindent
Here @var{frame} is the frame which was current when the input
language changed; @var{codepage} is the new codepage number; and
@var{language-id} is the numerical ID of the new input language. The
coding-system (@pxref{Coding Systems}) that corresponds to
@var{codepage} is @code{cp@var{codepage}} or
@code{windows-@var{codepage}}. To convert @var{language-id} to a
string (e.g., to use it for various language-dependent features, such
as @code{set-language-environment}), use the
@code{w32-get-locale-info} function, like this:
@smallexample
;; Get the abbreviated language name, such as "ENU" for English
(w32-get-locale-info language-id)
;; Get the full English name of the language,
;; such as "English (United States)"
(w32-get-locale-info language-id 4097)
;; Get the full localized name of the language
(w32-get-locale-info language-id t)
@end smallexample
@end table
If one of these events arrives in the middle of a key sequence---that
is, after a prefix key---then Emacs reorders the events so that this
event comes either before or after the multi-event key sequence, not
within it.
@node Event Examples
@subsection Event Examples
If the user presses and releases the left mouse button over the same
location, that generates a sequence of events like this:
@smallexample
(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
@end smallexample
While holding the control key down, the user might hold down the
second mouse button, and drag the mouse from one line to the next.
That produces two events, as shown here:
@smallexample
(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
(#<window 18 on NEWS> 3510 (0 . 28) -729648))
@end smallexample
While holding down the meta and shift keys, the user might press the
second mouse button on the window's mode line, and then drag the mouse
into another window. That produces a pair of events like these:
@smallexample
(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
(#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
-453816))
@end smallexample
The frame with input focus might not take up the entire screen, and
the user might move the mouse outside the scope of the frame. Inside
the @code{track-mouse} special form, that produces an event like this:
@smallexample
(mouse-movement (#<frame *ielm* 0x102849a30> nil (563 . 205) 532301936))
@end smallexample
To handle a SIGUSR1 signal, define an interactive function, and
bind it to the @code{signal usr1} event sequence:
@smallexample
(defun usr1-handler ()
(interactive)
(message "Got USR1 signal"))
(global-set-key [signal usr1] 'usr1-handler)
@end smallexample
@node Classifying Events
@subsection Classifying Events
@cindex event type
@cindex classifying events
Every event has an @dfn{event type}, which classifies the event for
key binding purposes. For a keyboard event, the event type equals the
event value; thus, the event type for a character is the character, and
the event type for a function key symbol is the symbol itself. For
events that are lists, the event type is the symbol in the @sc{car} of
the list. Thus, the event type is always a symbol or a character.
Two events of the same type are equivalent where key bindings are
concerned; thus, they always run the same command. That does not
necessarily mean they do the same things, however, as some commands look
at the whole event to decide what to do. For example, some commands use
the location of a mouse event to decide where in the buffer to act.
Sometimes broader classifications of events are useful. For example,
you might want to ask whether an event involved the @key{META} key,
regardless of which other key or mouse button was used.
The functions @code{event-modifiers} and @code{event-basic-type} are
provided to get such information conveniently.
@defun event-modifiers event
This function returns a list of the modifiers that @var{event} has. The
modifiers are symbols; they include @code{shift}, @code{control},
@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
the modifiers list of a mouse event symbol always contains one of
@code{click}, @code{drag}, and @code{down}. For double or triple
events, it also contains @code{double} or @code{triple}.
The argument @var{event} may be an entire event object, or just an
event type. If @var{event} is a symbol that has never been used in an
event that has been read as input in the current Emacs session, then
@code{event-modifiers} can return @code{nil}, even when @var{event}
actually has modifiers.
Here are some examples:
@example
(event-modifiers ?a)
@result{} nil
(event-modifiers ?A)
@result{} (shift)
(event-modifiers ?\C-a)
@result{} (control)
(event-modifiers ?\C-%)
@result{} (control)
(event-modifiers ?\C-\S-a)
@result{} (control shift)
(event-modifiers 'f5)
@result{} nil
(event-modifiers 's-f5)
@result{} (super)
(event-modifiers 'M-S-f5)
@result{} (meta shift)
(event-modifiers 'mouse-1)
@result{} (click)
(event-modifiers 'down-mouse-1)
@result{} (down)
@end example
The modifiers list for a click event explicitly contains @code{click},
but the event symbol name itself does not contain @samp{click}.
Similarly, the modifiers list for an @acronym{ASCII} control
character, such as @samp{C-a}, contains @code{control}, even though
reading such an event via @code{read-char} will return the value 1
with the control modifier bit removed.
@end defun
@defun event-basic-type event
This function returns the key or mouse button that @var{event}
describes, with all modifiers removed. The @var{event} argument is as
in @code{event-modifiers}. For example:
@example
(event-basic-type ?a)
@result{} 97
(event-basic-type ?A)
@result{} 97
(event-basic-type ?\C-a)
@result{} 97
(event-basic-type ?\C-\S-a)
@result{} 97
(event-basic-type 'f5)
@result{} f5
(event-basic-type 's-f5)
@result{} f5
(event-basic-type 'M-S-f5)
@result{} f5
(event-basic-type 'down-mouse-1)
@result{} mouse-1
@end example
@end defun
@defun mouse-movement-p object
This function returns non-@code{nil} if @var{object} is a mouse movement
event. @xref{Motion Events}.
@end defun
@defun event-convert-list list
This function converts a list of modifier names and a basic event type
to an event type which specifies all of them. The basic event type
must be the last element of the list. For example,
@example
(event-convert-list '(control ?a))
@result{} 1
(event-convert-list '(control meta ?a))
@result{} -134217727
(event-convert-list '(control super f1))
@result{} C-s-f1
@end example
@end defun
@node Accessing Mouse
@subsection Accessing Mouse Events
@cindex mouse events, data in
@cindex keyboard events, data in
This section describes convenient functions for accessing the data in
a mouse button or motion event. Keyboard event data can be accessed
using the same functions, but data elements that aren't applicable to
keyboard events are zero or @code{nil}.
The following two functions return a mouse position list
(@pxref{Click Events}), specifying the position of a mouse event.
@defun event-start event
This returns the starting position of @var{event}.
If @var{event} is a click or button-down event, this returns the
location of the event. If @var{event} is a drag event, this returns the
drag's starting position.
@end defun
@defun event-end event
This returns the ending position of @var{event}.
If @var{event} is a drag event, this returns the position where the user
released the mouse button. If @var{event} is a click or button-down
event, the value is actually the starting position, which is the only
position such events have.
@end defun
@defun posnp object
This function returns non-@code{nil} if @var{object} is a mouse
position list, in the format documented in @ref{Click Events}); and
@code{nil} otherwise.
@end defun
@cindex mouse position list, accessing
These functions take a mouse position list as argument, and return
various parts of it:
@defun posn-window position
Return the window that @var{position} is in. If @var{position}
represents a location outside the frame where the event was initiated,
return that frame instead.
@end defun
@defun posn-area position
Return the window area recorded in @var{position}. It returns @code{nil}
when the event occurred in the text area of the window; otherwise, it
is a symbol identifying the area in which the event occurred.
@end defun
@defun posn-point position
Return the buffer position in @var{position}. When the event occurred
in the text area of the window, in a marginal area, or on a fringe,
this is an integer specifying a buffer position. Otherwise, the value
is undefined.
@end defun
@defun posn-x-y position
Return the pixel-based x and y coordinates in @var{position}, as a
cons cell @w{@code{(@var{x} . @var{y})}}. These coordinates are
relative to the window given by @code{posn-window}.
This example shows how to convert the window-relative coordinates in
the text area of a window into frame-relative coordinates:
@example
(defun frame-relative-coordinates (position)
"Return frame-relative coordinates from POSITION.
POSITION is assumed to lie in a window text area."
(let* ((x-y (posn-x-y position))
(window (posn-window position))
(edges (window-inside-pixel-edges window)))
(cons (+ (car x-y) (car edges))
(+ (cdr x-y) (cadr edges)))))
@end example
@end defun
@defun posn-col-row position
This function returns a cons cell @w{@code{(@var{col} . @var{row})}},
containing the estimated column and row corresponding to buffer
position described by @var{position}. The return value is given in
units of the frame's default character width and default line height
(including spacing), as computed from the @var{x} and @var{y} values
corresponding to @var{position}. (So, if the actual characters have
non-default sizes, the actual row and column may differ from these
computed values.)
Note that @var{row} is counted from the top of the text area. If the
window given by @var{position} possesses a header line (@pxref{Header
Lines}) or a tab line, they are @emph{not} included in the @var{row}
count.
@end defun
@defun posn-actual-col-row position
Return the actual row and column in @var{position}, as a cons cell
@w{@code{(@var{col} . @var{row})}}. The values are the actual row and
column numbers in the window given by @var{position}. @xref{Click
Events}, for details. The function returns @code{nil} if
@var{position} does not include actual position values; in that case
@code{posn-col-row} can be used to get approximate values.
Note that this function doesn't account for the visual width of
characters on display, like the number of visual columns taken by a
tab character or an image. If you need the coordinates in canonical
character units, use @code{posn-col-row} instead.
@end defun
@defun posn-string position
Return the string object described by @var{position}, either
@code{nil} (which means @var{position} describes buffer text), or a
cons cell @w{@code{(@var{string} . @var{string-pos})}}.
@end defun
@defun posn-image position
Return the image object in @var{position}, either @code{nil} (if
there's no image at @var{position}), or an image spec @w{@code{(image
@dots{})}}.
@end defun
@defun posn-object position
Return the image or string object described by @var{position}, either
@code{nil} (which means @var{position} describes buffer text), an
image @w{@code{(image @dots{})}}, or a cons cell
@w{@code{(@var{string} . @var{string-pos})}}.
@end defun
@defun posn-object-x-y position
Return the pixel-based x and y coordinates relative to the upper left
corner of the object described by @var{position}, as a cons cell
@w{@code{(@var{dx} . @var{dy})}}. If the @var{position} describes
buffer text, return the relative coordinates of the buffer-text character
closest to that position.
@end defun
@defun posn-object-width-height position
Return the pixel width and height of the object described by
@var{position}, as a cons cell @code{(@var{width} . @var{height})}.
If the @var{position} describes a buffer position, return the size of
the character at that position.
@end defun
@cindex timestamp of a mouse event
@defun posn-timestamp position
Return the timestamp in @var{position}. This is the time at which the
event occurred, in milliseconds.
@end defun
These functions compute a position list given particular buffer
position or screen position. You can access the data in this position
list with the functions described above.
@defun posn-at-point &optional pos window
This function returns a position list for position @var{pos} in
@var{window}. @var{pos} defaults to point in @var{window};
@var{window} defaults to the selected window.
@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
@var{window}.
@end defun
@defun posn-at-x-y x y &optional frame-or-window whole
This function returns position information corresponding to pixel
coordinates @var{x} and @var{y} in a specified frame or window,
@var{frame-or-window}, which defaults to the selected window.
The coordinates @var{x} and @var{y} are relative to the
frame or window used.
If @var{whole} is @code{nil}, the coordinates are relative
to the window text area, otherwise they are relative to
the entire window area including scroll bars, margins and fringes.
@end defun
@node Accessing Scroll
@subsection Accessing Scroll Bar Events
@cindex scroll bar events, data in
These functions are useful for decoding scroll bar events.
@defun scroll-bar-event-ratio event
This function returns the fractional vertical position of a scroll bar
event within the scroll bar. The value is a cons cell
@code{(@var{portion} . @var{whole})} containing two integers whose ratio
is the fractional position.
@end defun
@defun scroll-bar-scale ratio total
This function multiplies (in effect) @var{ratio} by @var{total},
rounding the result to an integer. The argument @var{ratio} is not a
number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
value returned by @code{scroll-bar-event-ratio}.
This function is handy for scaling a position on a scroll bar into a
buffer position. Here's how to do that:
@example
(+ (point-min)
(scroll-bar-scale
(posn-x-y (event-start event))
(- (point-max) (point-min))))
@end example
Recall that scroll bar events have two integers forming a ratio, in place
of a pair of x and y coordinates.
@end defun
@node Strings of Events
@subsection Putting Keyboard Events in Strings
@cindex keyboard events in strings
@cindex strings with keyboard events
In most of the places where strings are used, we conceptualize the
string as containing text characters---the same kind of characters found
in buffers or files. Occasionally Lisp programs use strings that
conceptually contain keyboard characters; for example, they may be key
sequences or keyboard macro definitions. However, storing keyboard
characters in a string is a complex matter, for reasons of historical
compatibility, and it is not always possible.
We recommend that new programs avoid dealing with these complexities
by not storing keyboard events in strings. Here is how to do that:
@itemize @bullet
@item
Use vectors instead of strings for key sequences, when you plan to use
them for anything other than as arguments to @code{lookup-key} and
@code{define-key}. For example, you can use
@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
@code{this-command-keys-vector} instead of @code{this-command-keys}.
@item
Use vectors to write key sequence constants containing meta characters,
even when passing them directly to @code{define-key}.
@item
When you have to look at the contents of a key sequence that might be a
string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
first, to convert it to a list.
@end itemize
The complexities stem from the modifier bits that keyboard input
characters can include. Aside from the Meta modifier, none of these
modifier bits can be included in a string, and the Meta modifier is
allowed only in special cases.
The earliest GNU Emacs versions represented meta characters as codes
in the range of 128 to 255. At that time, the basic character codes
ranged from 0 to 127, so all keyboard character codes did fit in a
string. Many Lisp programs used @samp{\M-} in string constants to stand
for meta characters, especially in arguments to @code{define-key} and
similar functions, and key sequences and sequences of events were always
represented as strings.
When we added support for larger basic character codes beyond 127, and
additional modifier bits, we had to change the representation of meta
characters. Now the flag that represents the Meta modifier in a
character is
@tex
@math{2^{27}}
@end tex
@ifnottex
2**27
@end ifnottex
and such numbers cannot be included in a string.
To support programs with @samp{\M-} in string constants, there are
special rules for including certain meta characters in a string.
Here are the rules for interpreting a string as a sequence of input
characters:
@itemize @bullet
@item
If the keyboard character value is in the range of 0 to 127, it can go
in the string unchanged.
@item
The meta variants of those characters, with codes in the range of
@tex
@math{2^{27}}
@end tex
@ifnottex
2**27
@end ifnottex
to
@tex
@math{2^{27} + 127},
@end tex
@ifnottex
2**27+127,
@end ifnottex
can also go in the string, but you must change their
numeric values. You must set the
@tex
@math{2^{7}}
@end tex
@ifnottex
2**7
@end ifnottex
bit instead of the
@tex
@math{2^{27}}
@end tex
@ifnottex
2**27
@end ifnottex
bit, resulting in a value between 128 and 255. Only a unibyte string
can include these codes.
@item
Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
@item
Other keyboard character events cannot fit in a string. This includes
keyboard events in the range of 128 to 255.
@end itemize
Functions such as @code{read-key-sequence} that construct strings of
keyboard input characters follow these rules: they construct vectors
instead of strings, when the events won't fit in a string.
When you use the read syntax @samp{\M-} in a string, it produces a
code in the range of 128 to 255---the same code that you get if you
modify the corresponding keyboard event to put it in the string. Thus,
meta events in strings work consistently regardless of how they get into
the strings.
However, most programs would do well to avoid these issues by
following the recommendations at the beginning of this section.
@node Reading Input
@section Reading Input
@cindex read input
@cindex keyboard input
The editor command loop reads key sequences using the function
@code{read-key-sequence}, which uses @code{read-event}. These and other
functions for event input are also available for use in Lisp programs.
See also @code{momentary-string-display} in @ref{Temporary Displays},
and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
functions and variables for controlling terminal input modes and
debugging terminal input.
For higher-level input facilities, see @ref{Minibuffers}.
@menu
* Key Sequence Input:: How to read one key sequence.
* Reading One Event:: How to read just one event.
* Event Mod:: How Emacs modifies events as they are read.
* Invoking the Input Method:: How reading an event uses the input method.
* Quoted Character Input:: Asking the user to specify a character.
* Event Input Misc:: How to reread or throw away input events.
@end menu
@node Key Sequence Input
@subsection Key Sequence Input
@cindex key sequence input
The command loop reads input a key sequence at a time, by calling
@code{read-key-sequence}. Lisp programs can also call this function;
for example, @code{describe-key} uses it to read the key to describe.
@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
This function reads a key sequence and returns it as a string or
vector. It keeps reading events until it has accumulated a complete key
sequence; that is, enough to specify a non-prefix command using the
currently active keymaps. (Remember that a key sequence that starts
with a mouse event is read using the keymaps of the buffer in the
window that the mouse was in, not the current buffer.)
If the events are all characters and all can fit in a string, then
@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
Otherwise, it returns a vector, since a vector can hold all kinds of
events---characters, symbols, and lists. The elements of the string or
vector are the events in the key sequence.
Reading a key sequence includes translating the events in various
ways. @xref{Translation Keymaps}.
The argument @var{prompt} is either a string to be displayed in the
echo area as a prompt, or @code{nil}, meaning not to display a prompt.
The argument @var{continue-echo}, if non-@code{nil}, means to echo
this key as a continuation of the previous key.
Normally any upper case event is converted to lower case if the
original event is undefined and the lower case equivalent is defined.
The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
convert the last event to lower case. This is appropriate for reading
a key sequence to be defined.
The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
function should process a @code{switch-frame} event if the user
switches frames before typing anything. If the user switches frames
in the middle of a key sequence, or at the start of the sequence but
@var{switch-frame-ok} is @code{nil}, then the event will be put off
until after the current key sequence.
The argument @var{command-loop}, if non-@code{nil}, means that this
key sequence is being read by something that will read commands one
after another. It should be @code{nil} if the caller will read just
one key sequence.
In the following example, Emacs displays the prompt @samp{?} in the
echo area, and then the user types @kbd{C-x C-f}.
@example
(read-key-sequence "?")
@group
---------- Echo Area ----------
?@kbd{C-x C-f}
---------- Echo Area ----------
@result{} "^X^F"
@end group
@end example
The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
typed while reading with this function works like any other character,
and does not set @code{quit-flag}. @xref{Quitting}.
@end defun
@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
This is like @code{read-key-sequence} except that it always
returns the key sequence as a vector, never as a string.
@xref{Strings of Events}.
@end defun
@cindex upper case key sequence
@cindex downcasing in @code{lookup-key}
@cindex shift-translation
If an input character is upper-case (or has the shift modifier) and
has no key binding, but its lower-case equivalent has one, then
@code{read-key-sequence} converts the character to lower case. Note
that @code{lookup-key} does not perform case conversion in this way.
@vindex this-command-keys-shift-translated
When reading input results in such a @dfn{shift-translation}, Emacs
sets the variable @code{this-command-keys-shift-translated} to a
non-@code{nil} value. Lisp programs can examine this variable if they
need to modify their behavior when invoked by shift-translated keys.
For example, the function @code{handle-shift-selection} examines the
value of this variable to determine how to activate or deactivate the
region (@pxref{The Mark, handle-shift-selection}).
The function @code{read-key-sequence} also transforms some mouse events.
It converts unbound drag events into click events, and discards unbound
button-down events entirely. It also reshuffles focus events and
miscellaneous window events so that they never appear in a key sequence
with any other events.
@cindex @code{tab-line} prefix key
@cindex @code{header-line} prefix key
@cindex @code{mode-line} prefix key
@cindex @code{vertical-line} prefix key
@cindex @code{horizontal-scroll-bar} prefix key
@cindex @code{vertical-scroll-bar} prefix key
@cindex @code{menu-bar} prefix key
@cindex @code{tab-bar} prefix key
@cindex mouse events, in special parts of frame
When mouse events occur in special parts of a window, such as a mode
line or a scroll bar, the event type shows nothing special---it is the
same symbol that would normally represent that combination of mouse
button and modifier keys. The information about the window part is kept
elsewhere in the event---in the coordinates. But
@code{read-key-sequence} translates this information into imaginary
prefix keys, all of which are symbols: @code{tab-line}, @code{header-line},
@code{horizontal-scroll-bar}, @code{menu-bar}, @code{tab-bar}, @code{mode-line},
@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
meanings for mouse clicks in special window parts by defining key
sequences using these imaginary prefix keys.
For example, if you call @code{read-key-sequence} and then click the
mouse on the window's mode line, you get two events, like this:
@example
(read-key-sequence "Click on the mode line: ")
@result{} [mode-line
(mouse-1
(#<window 6 on NEWS> mode-line
(40 . 63) 5959987))]
@end example
@defvar num-input-keys
This variable's value is the number of key sequences processed so far in
this Emacs session. This includes key sequences read from the terminal
and key sequences read from keyboard macros being executed.
@end defvar
@node Reading One Event
@subsection Reading One Event
@cindex reading a single event
@cindex event, reading only one
The lowest level functions for command input are @code{read-event},
@code{read-char}, and @code{read-char-exclusive}.
If you need a function to read a character using the minibuffer, use
@code{read-char-from-minibuffer} (@pxref{Multiple Queries}).
@defun read-event &optional prompt inherit-input-method seconds
This function reads and returns the next event of command input,
waiting if necessary until an event is available.
The returned event may come directly from the user, or from a keyboard
macro. It is not decoded by the keyboard's input coding system
(@pxref{Terminal I/O Encoding}).
If the optional argument @var{prompt} is non-@code{nil}, it should be
a string to display in the echo area as a prompt. If @var{prompt} is
@code{nil} or the string @samp{""}, @code{read-event} does not display
any message to indicate it is waiting for input; instead, it prompts
by echoing: it displays descriptions of the events that led to or were
read by the current command. @xref{The Echo Area}.
If @var{inherit-input-method} is non-@code{nil}, then the current input
method (if any) is employed to make it possible to enter a
non-@acronym{ASCII} character. Otherwise, input method handling is disabled
for reading this event.
If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
moves the cursor temporarily to the echo area, to the end of any message
displayed there. Otherwise @code{read-event} does not move the cursor.
If @var{seconds} is non-@code{nil}, it should be a number specifying
the maximum time to wait for input, in seconds. If no input arrives
within that time, @code{read-event} stops waiting and returns
@code{nil}. A floating point @var{seconds} means to wait
for a fractional number of seconds. Some systems support only a whole
number of seconds; on these systems, @var{seconds} is rounded down.
If @var{seconds} is @code{nil}, @code{read-event} waits as long as
necessary for input to arrive.
If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
for user input to arrive. Idle timers---those created with
@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
period. However, if @var{seconds} is non-@code{nil}, the state of
idleness remains unchanged. If Emacs is non-idle when
@code{read-event} is called, it remains non-idle throughout the
operation of @code{read-event}; if Emacs is idle (which can happen if
the call happens inside an idle timer), it remains idle.
If @code{read-event} gets an event that is defined as a help character,
then in some cases @code{read-event} processes the event directly without
returning. @xref{Help Functions}. Certain other events, called
@dfn{special events}, are also processed directly within
@code{read-event} (@pxref{Special Events}).
Here is what happens if you call @code{read-event} and then press the
right-arrow function key:
@example
@group
(read-event)
@result{} right
@end group
@end example
@end defun
@defun read-char &optional prompt inherit-input-method seconds
This function reads and returns a character input event. If the
user generates an event which is not a character (i.e., a mouse click or
function key event), @code{read-char} signals an error. The arguments
work as in @code{read-event}.
If the event has modifiers, Emacs attempts to resolve them and return
the code of the corresponding character. For example, if the user
types @kbd{C-a}, the function returns 1, which is the @acronym{ASCII}
code of the @samp{C-a} character. If some of the modifiers cannot be
reflected in the character code, @code{read-char} leaves the
unresolved modifier bits set in the returned event. For example, if
the user types @kbd{C-M-a}, the function returns 134217729, 8000001 in
hex, i.e.@: @samp{C-a} with the Meta modifier bit set. This value is
not a valid character code: it fails the @code{characterp} test
(@pxref{Character Codes}). Use @code{event-basic-type}
(@pxref{Classifying Events}) to recover the character code with the
modifier bits removed; use @code{event-modifiers} to test for
modifiers in the character event returned by @code{read-char}.
In the first example below, the user types the character @kbd{1}
(@acronym{ASCII} code 49). The second example shows a keyboard macro
definition that calls @code{read-char} from the minibuffer using
@code{eval-expression}. @code{read-char} reads the keyboard macro's
very next character, which is @kbd{1}. Then @code{eval-expression}
displays its return value in the echo area.
@example
@group
(read-char)
@result{} 49
@end group
@group
;; @r{We assume here you use @kbd{M-:} to evaluate this.}
(symbol-function 'foo)
@result{} "^[:(read-char)^M1"
@end group
@group
(execute-kbd-macro 'foo)
@print{} 49
@result{} nil
@end group
@end example
@end defun
@defun read-char-exclusive &optional prompt inherit-input-method seconds
This function reads and returns a character input event. If the
user generates an event which is not a character event,
@code{read-char-exclusive} ignores it and reads another event, until it
gets a character. The arguments work as in @code{read-event}. The
returned value may include modifier bits, as with @code{read-char}.
@end defun
None of the above functions suppress quitting.
@defvar num-nonmacro-input-events
This variable holds the total number of input events received so far
from the terminal---not counting those generated by keyboard macros.
@end defvar
We emphasize that, unlike @code{read-key-sequence}, the functions
@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
not perform the translations described in @ref{Translation Keymaps}.
If you wish to read a single key taking these translations into
account, use the function @code{read-key}:
@defun read-key &optional prompt
This function reads a single key. It is intermediate between
@code{read-key-sequence} and @code{read-event}. Unlike the former, it
reads a single key, not a key sequence. Unlike the latter, it does
not return a raw event, but decodes and translates the user input
according to @code{input-decode-map}, @code{local-function-key-map},
and @code{key-translation-map} (@pxref{Translation Keymaps}).
The argument @var{prompt} is either a string to be displayed in the
echo area as a prompt, or @code{nil}, meaning not to display a prompt.
@end defun
@defun read-char-choice prompt chars &optional inhibit-quit
This function uses @code{read-key} to read and return a single
character. It ignores any input that is not a member of @var{chars},
a list of accepted characters. Optionally, it will also ignore
keyboard-quit events while it is waiting for valid input. If you bind
@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
while calling @code{read-char-choice}, then pressing @code{help-char}
causes it to evaluate @code{help-form} and display the result. It
then continues to wait for a valid input character, or keyboard-quit.
@end defun
@defun read-multiple-choice prompt choices
Ask user a multiple choice question. @var{prompt} should be a string
that will be displayed as the prompt.
@var{choices} is an alist where the first element in each entry is a
character to be entered, the second element is a short name for the
entry to be displayed while prompting (if there's room, it might be
shortened), and the third, optional entry is a longer explanation that
will be displayed in a help buffer if the user requests more help.
The return value is the matching value from @var{choices}.
@lisp
(read-multiple-choice
"Continue connecting?"
'((?a "always" "Accept certificate for this and future sessions.")
(?s "session only" "Accept certificate this session only.")
(?n "no" "Refuse to use certificate, close connection.")))
@end lisp
The @code{read-multiple-choice-face} face is used to highlight the
matching characters in the name string on graphical terminals.
@end defun
@node Event Mod
@subsection Modifying and Translating Input Events
@cindex modifiers of events
@cindex translating input events
@cindex event translation
Emacs modifies every event it reads according to
@code{extra-keyboard-modifiers}, then translates it through
@code{keyboard-translate-table} (if applicable), before returning it
from @code{read-event}.
@defvar extra-keyboard-modifiers
This variable lets Lisp programs ``press'' the modifier keys on the
keyboard. The value is a character. Only the modifiers of the
character matter. Each time the user types a keyboard key, it is
altered as if those modifier keys were held down. For instance, if
you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
keyboard input characters typed during the scope of the binding will
have the control and meta modifiers applied to them. The character
@code{?\C-@@}, equivalent to the integer 0, does not count as a control
character for this purpose, but as a character with no modifiers.
Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
modification.
When using a window system, the program can press any of the
modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
keys can be virtually pressed.
Note that this variable applies only to events that really come from
the keyboard, and has no effect on mouse events or any other events.
@end defvar
@defvar keyboard-translate-table
This terminal-local variable is the translate table for keyboard
characters. It lets you reshuffle the keys on the keyboard without
changing any command bindings. Its value is normally a char-table, or
else @code{nil}. (It can also be a string or vector, but this is
considered obsolete.)
If @code{keyboard-translate-table} is a char-table
(@pxref{Char-Tables}), then each character read from the keyboard is
looked up in this char-table. If the value found there is
non-@code{nil}, then it is used instead of the actual input character.
Note that this translation is the first thing that happens to a
character after it is read from the terminal. Record-keeping features
such as @code{recent-keys} and dribble files record the characters after
translation.
Note also that this translation is done before the characters are
supplied to input methods (@pxref{Input Methods}). Use
@code{translation-table-for-input} (@pxref{Translation of Characters}),
if you want to translate characters after input methods operate.
@end defvar
@defun keyboard-translate from to
This function modifies @code{keyboard-translate-table} to translate
character code @var{from} into character code @var{to}. It creates
the keyboard translate table if necessary.
@end defun
Here's an example of using the @code{keyboard-translate-table} to
make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
operations:
@example
(keyboard-translate ?\C-x 'control-x)
(keyboard-translate ?\C-c 'control-c)
(keyboard-translate ?\C-v 'control-v)
(global-set-key [control-x] 'kill-region)
(global-set-key [control-c] 'kill-ring-save)
(global-set-key [control-v] 'yank)
@end example
@noindent
On a graphical terminal that supports extended @acronym{ASCII} input,
you can still get the standard Emacs meanings of one of those
characters by typing it with the shift key. That makes it a different
character as far as keyboard translation is concerned, but it has the
same usual meaning.
@xref{Translation Keymaps}, for mechanisms that translate event sequences
at the level of @code{read-key-sequence}.
@node Invoking the Input Method
@subsection Invoking the Input Method
@cindex invoking input method
The event-reading functions invoke the current input method, if any
(@pxref{Input Methods}). If the value of @code{input-method-function}
is non-@code{nil}, it should be a function; when @code{read-event} reads
a printing character (including @key{SPC}) with no modifier bits, it
calls that function, passing the character as an argument.
@defvar input-method-function
If this is non-@code{nil}, its value specifies the current input method
function.
@strong{Warning:} don't bind this variable with @code{let}. It is often
buffer-local, and if you bind it around reading input (which is exactly
when you @emph{would} bind it), switching buffers asynchronously while
Emacs is waiting will cause the value to be restored in the wrong
buffer.
@end defvar
The input method function should return a list of events which should
be used as input. (If the list is @code{nil}, that means there is no
input, so @code{read-event} waits for another event.) These events are
processed before the events in @code{unread-command-events}
(@pxref{Event Input Misc}). Events
returned by the input method function are not passed to the input method
function again, even if they are printing characters with no modifier
bits.
If the input method function calls @code{read-event} or
@code{read-key-sequence}, it should bind @code{input-method-function} to
@code{nil} first, to prevent recursion.
The input method function is not called when reading the second and
subsequent events of a key sequence. Thus, these characters are not
subject to input method processing. The input method function should
test the values of @code{overriding-local-map} and
@code{overriding-terminal-local-map}; if either of these variables is
non-@code{nil}, the input method should put its argument into a list and
return that list with no further processing.
@node Quoted Character Input
@subsection Quoted Character Input
@cindex quoted character input
You can use the function @code{read-quoted-char} to ask the user to
specify a character, and allow the user to specify a control or meta
character conveniently, either literally or as an octal character code.
The command @code{quoted-insert} uses this function.
@defun read-quoted-char &optional prompt
@cindex octal character input
@cindex control characters, reading
@cindex nonprinting characters, reading
This function is like @code{read-char}, except that if the first
character read is an octal digit (0--7), it reads any number of octal
digits (but stopping if a non-octal digit is found), and returns the
character represented by that numeric character code. If the
character that terminates the sequence of octal digits is @key{RET},
it is discarded. Any other terminating character is used as input
after this function returns.
Quitting is suppressed when the first character is read, so that the
user can enter a @kbd{C-g}. @xref{Quitting}.
If @var{prompt} is supplied, it specifies a string for prompting the
user. The prompt string is always displayed in the echo area, followed
by a single @samp{-}.
In the following example, the user types in the octal number 177 (which
is 127 in decimal).
@example
(read-quoted-char "What character")
@group
---------- Echo Area ----------
What character @kbd{1 7 7}-
---------- Echo Area ----------
@result{} 127
@end group
@end example
@end defun
@need 2000
@node Event Input Misc
@subsection Miscellaneous Event Input Features
This section describes how to peek ahead at events without using
them up, how to check for pending input, and how to discard pending
input. See also the function @code{read-passwd} (@pxref{Reading a
Password}).
@defvar unread-command-events
@cindex next input
@cindex peeking at input
This variable holds a list of events waiting to be read as command
input. The events are used in the order they appear in the list, and
removed one by one as they are used.
The variable is needed because in some cases a function reads an event
and then decides not to use it. Storing the event in this variable
causes it to be processed normally, by the command loop or by the
functions to read command input.
@cindex prefix argument unreading
For example, the function that implements numeric prefix arguments reads
any number of digits. When it finds a non-digit event, it must unread
the event so that it can be read normally by the command loop.
Likewise, incremental search uses this feature to unread events with no
special meaning in a search, because these events should exit the search
and then execute normally.
The reliable and easy way to extract events from a key sequence so as
to put them in @code{unread-command-events} is to use
@code{listify-key-sequence} (see below).
Normally you add events to the front of this list, so that the events
most recently unread will be reread first.
Events read from this list are not normally added to the current
command's key sequence (as returned by, e.g., @code{this-command-keys}),
as the events will already have been added once as they were read for
the first time. An element of the form @w{@code{(t . @var{event})}}
forces @var{event} to be added to the current command's key sequence.
@cindex not recording input events
@cindex input events, prevent recording
Elements read from this list are normally recorded by the
record-keeping features (@pxref{Recording Input}) and while defining a
keyboard macro (@pxref{Keyboard Macros}). However, an element of the
form @w{@code{(no-record . @var{event})}} causes @var{event} to be
processed normally without recording it.
@end defvar
@defun listify-key-sequence key
This function converts the string or vector @var{key} to a list of
individual events, which you can put in @code{unread-command-events}.
@end defun
@defun input-pending-p &optional check-timers
@cindex waiting for command key input
This function determines whether any command input is currently
available to be read. It returns immediately, with value @code{t} if
there is available input, @code{nil} otherwise. On rare occasions it
may return @code{t} when no input is available.
If the optional argument @var{check-timers} is non-@code{nil}, then if
no input is available, Emacs runs any timers which are ready.
@xref{Timers}.
@end defun
@defvar last-input-event
This variable records the last terminal input event read, whether
as part of a command or explicitly by a Lisp program.
In the example below, the Lisp program reads the character @kbd{1},
@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
this expression) remains the value of @code{last-command-event}.
@example
@group
(progn (print (read-char))
(print last-command-event)
last-input-event)
@print{} 49
@print{} 5
@result{} 49
@end group
@end example
@end defvar
@defmac while-no-input body@dots{}
This construct runs the @var{body} forms and returns the value of the
last one---but only if no input arrives. If any input arrives during
the execution of the @var{body} forms, it aborts them (working much
like a quit). The @code{while-no-input} form returns @code{nil} if
aborted by a real quit, and returns @code{t} if aborted by arrival of
other input.
If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
arrival of input during those parts won't cause an abort until
the end of that part.
If you want to be able to distinguish all possible values computed
by @var{body} from both kinds of abort conditions, write the code
like this:
@example
(while-no-input
(list
(progn . @var{body})))
@end example
@end defmac
@defvar while-no-input-ignore-events
This variable allow setting which special events @code{while-no-input}
should ignore. It is a list of event symbols (@pxref{Event Examples}).
@end defvar
@defun discard-input
@cindex flushing input
@cindex discarding input
@cindex keyboard macro, terminating
This function discards the contents of the terminal input buffer and
cancels any keyboard macro that might be in the process of definition.
It returns @code{nil}.
In the following example, the user may type a number of characters right
after starting the evaluation of the form. After the @code{sleep-for}
finishes sleeping, @code{discard-input} discards any characters typed
during the sleep.
@example
(progn (sleep-for 2)
(discard-input))
@result{} nil
@end example
@end defun
@node Special Events
@section Special Events
@cindex special events
Certain @dfn{special events} are handled at a very low level---as soon
as they are read. The @code{read-event} function processes these
events itself, and never returns them. Instead, it keeps waiting for
the first event that is not special and returns that one.
Special events do not echo, they are never grouped into key
sequences, and they never appear in the value of
@code{last-command-event} or @code{(this-command-keys)}. They do not
discard a numeric argument, they cannot be unread with
@code{unread-command-events}, they may not appear in a keyboard macro,
and they are not recorded in a keyboard macro while you are defining
one.
Special events do, however, appear in @code{last-input-event}
immediately after they are read, and this is the way for the event's
definition to find the actual event.
The events types @code{iconify-frame}, @code{make-frame-visible},
@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
user signals like @code{sigusr1} are normally handled in this way.
The keymap which defines how to handle special events---and which
events are special---is in the variable @code{special-event-map}
(@pxref{Controlling Active Maps}).
@node Waiting
@section Waiting for Elapsed Time or Input
@cindex waiting
The wait functions are designed to wait for a certain amount of time
to pass or until there is input. For example, you may wish to pause in
the middle of a computation to allow the user time to view the display.
@code{sit-for} pauses and updates the screen, and returns immediately if
input comes in, while @code{sleep-for} pauses without updating the
screen.
@defun sit-for seconds &optional nodisp
This function performs redisplay (provided there is no pending input
from the user), then waits @var{seconds} seconds, or until input is
available. The usual purpose of @code{sit-for} is to give the user
time to read text that you display. The value is @code{t} if
@code{sit-for} waited the full time with no input arriving
(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
The argument @var{seconds} need not be an integer. If it is floating
point, @code{sit-for} waits for a fractional number of seconds.
Some systems support only a whole number of seconds; on these systems,
@var{seconds} is rounded down.
The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
i.e., it requests a redisplay, without any delay, if there is no pending input.
@xref{Forcing Redisplay}.
If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
redisplay, but it still returns as soon as input is available (or when
the timeout elapses).
In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
interrupted, even by input from the standard input descriptor. It is
thus equivalent to @code{sleep-for}, which is described below.
It is also possible to call @code{sit-for} with three arguments,
as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
but that is considered obsolete.
@end defun
@defun sleep-for seconds &optional millisec
This function simply pauses for @var{seconds} seconds without updating
the display. It pays no attention to available input. It returns
@code{nil}.
The argument @var{seconds} need not be an integer. If it is floating
point, @code{sleep-for} waits for a fractional number of seconds.
Some systems support only a whole number of seconds; on these systems,
@var{seconds} is rounded down.
The optional argument @var{millisec} specifies an additional waiting
period measured in milliseconds. This adds to the period specified by
@var{seconds}. If the system doesn't support waiting fractions of a
second, you get an error if you specify nonzero @var{millisec}.
Use @code{sleep-for} when you wish to guarantee a delay.
@end defun
@xref{Time of Day}, for functions to get the current time.
@node Quitting
@section Quitting
@cindex @kbd{C-g}
@cindex quitting
@cindex interrupt Lisp functions
Typing @kbd{C-g} while a Lisp function is running causes Emacs to
@dfn{quit} whatever it is doing. This means that control returns to the
innermost active command loop.
Typing @kbd{C-g} while the command loop is waiting for keyboard input
does not cause a quit; it acts as an ordinary input character. In the
simplest case, you cannot tell the difference, because @kbd{C-g}
normally runs the command @code{keyboard-quit}, whose effect is to quit.
However, when @kbd{C-g} follows a prefix key, they combine to form an
undefined key. The effect is to cancel the prefix key as well as any
prefix argument.
In the minibuffer, @kbd{C-g} has a different definition: it aborts out
of the minibuffer. This means, in effect, that it exits the minibuffer
and then quits. (Simply quitting would return to the command loop
@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
directly when the command reader is reading input is so that its meaning
can be redefined in the minibuffer in this way. @kbd{C-g} following a
prefix key is not redefined in the minibuffer, and it has its normal
effect of canceling the prefix key and prefix argument. This too
would not be possible if @kbd{C-g} always quit directly.
When @kbd{C-g} does directly quit, it does so by setting the variable
@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
times and quits if it is not @code{nil}. Setting @code{quit-flag}
non-@code{nil} in any way thus causes a quit.
At the level of C code, quitting cannot happen just anywhere; only at the
special places that check @code{quit-flag}. The reason for this is
that quitting at other places might leave an inconsistency in Emacs's
internal state. Because quitting is delayed until a safe place, quitting
cannot make Emacs crash.
Certain functions such as @code{read-key-sequence} or
@code{read-quoted-char} prevent quitting entirely even though they wait
for input. Instead of quitting, @kbd{C-g} serves as the requested
input. In the case of @code{read-key-sequence}, this serves to bring
about the special behavior of @kbd{C-g} in the command loop. In the
case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
to quote a @kbd{C-g}.
@cindex preventing quitting
You can prevent quitting for a portion of a Lisp function by binding
the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
usual result of this---a quit---is prevented. Eventually,
@code{inhibit-quit} will become @code{nil} again, such as when its
binding is unwound at the end of a @code{let} form. At that time, if
@code{quit-flag} is still non-@code{nil}, the requested quit happens
immediately. This behavior is ideal when you wish to make sure that
quitting does not happen within a critical section of the program.
@cindex @code{read-quoted-char} quitting
In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
handled in a special way that does not involve quitting. This is done
by reading the input with @code{inhibit-quit} bound to @code{t}, and
setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
becomes @code{nil} again. This excerpt from the definition of
@code{read-quoted-char} shows how this is done; it also shows that
normal quitting is permitted after the first character of input.
@example
(defun read-quoted-char (&optional prompt)
"@dots{}@var{documentation}@dots{}"
(let ((message-log-max nil) done (first t) (code 0) char)
(while (not done)
(let ((inhibit-quit first)
@dots{})
(and prompt (message "%s-" prompt))
(setq char (read-event))
(if inhibit-quit (setq quit-flag nil)))
@r{@dots{}set the variable @code{code}@dots{}})
code))
@end example
@defvar quit-flag
If this variable is non-@code{nil}, then Emacs quits immediately, unless
@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
@end defvar
@defvar inhibit-quit
This variable determines whether Emacs should quit when @code{quit-flag}
is set to a value other than @code{nil}. If @code{inhibit-quit} is
non-@code{nil}, then @code{quit-flag} has no special effect.
@end defvar
@defmac with-local-quit body@dots{}
This macro executes @var{body} forms in sequence, but allows quitting, at
least locally, within @var{body} even if @code{inhibit-quit} was
non-@code{nil} outside this construct. It returns the value of the
last form in @var{body}, unless exited by quitting, in which case
it returns @code{nil}.
If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
it only executes the @var{body}, and setting @code{quit-flag} causes
a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
triggers a special kind of local quit. This ends the execution of
@var{body} and exits the @code{with-local-quit} body with
@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
will happen as soon as that is allowed. If @code{quit-flag} is
already non-@code{nil} at the beginning of @var{body}, the local quit
happens immediately and the body doesn't execute at all.
This macro is mainly useful in functions that can be called from
timers, process filters, process sentinels, @code{pre-command-hook},
@code{post-command-hook}, and other places where @code{inhibit-quit} is
normally bound to @code{t}.
@end defmac
@deffn Command keyboard-quit
This function signals the @code{quit} condition with @code{(signal 'quit
nil)}. This is the same thing that quitting does. (See @code{signal}
in @ref{Errors}.)
@end deffn
You can specify a character other than @kbd{C-g} to use for quitting.
See the function @code{set-input-mode} in @ref{Input Modes}.
@node Prefix Command Arguments
@section Prefix Command Arguments
@cindex prefix argument
@cindex raw prefix argument
@cindex numeric prefix argument
Most Emacs commands can use a @dfn{prefix argument}, a number
specified before the command itself. (Don't confuse prefix arguments
with prefix keys.) The prefix argument is at all times represented by a
value, which may be @code{nil}, meaning there is currently no prefix
argument. Each command may use the prefix argument or ignore it.
There are two representations of the prefix argument: @dfn{raw} and
@dfn{numeric}. The editor command loop uses the raw representation
internally, and so do the Lisp variables that store the information, but
commands can request either representation.
Here are the possible values of a raw prefix argument:
@itemize @bullet
@item
@code{nil}, meaning there is no prefix argument. Its numeric value is
1, but numerous commands make a distinction between @code{nil} and the
integer 1.
@item
An integer, which stands for itself.
@item
A list of one element, which is an integer. This form of prefix
argument results from one or a succession of @kbd{C-u}s with no
digits. The numeric value is the integer in the list, but some
commands make a distinction between such a list and an integer alone.
@item
The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
typed, without following digits. The equivalent numeric value is
@minus{}1, but some commands make a distinction between the integer
@minus{}1 and the symbol @code{-}.
@end itemize
We illustrate these possibilities by calling the following function with
various prefixes:
@example
@group
(defun display-prefix (arg)
"Display the value of the raw prefix arg."
(interactive "P")
(message "%s" arg))
@end group
@end example
@noindent
Here are the results of calling @code{display-prefix} with various
raw prefix arguments:
@example
M-x display-prefix @print{} nil
C-u M-x display-prefix @print{} (4)
C-u C-u M-x display-prefix @print{} (16)
C-u 3 M-x display-prefix @print{} 3
M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
C-u - M-x display-prefix @print{} -
M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
C-u - 7 M-x display-prefix @print{} -7
M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
@end example
Emacs uses two variables to store the prefix argument:
@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
@code{universal-argument} that set up prefix arguments for other
commands store them in @code{prefix-arg}. In contrast,
@code{current-prefix-arg} conveys the prefix argument to the current
command, so setting it has no effect on the prefix arguments for future
commands.
Normally, commands specify which representation to use for the prefix
argument, either numeric or raw, in the @code{interactive} specification.
(@xref{Using Interactive}.) Alternatively, functions may look at the
value of the prefix argument directly in the variable
@code{current-prefix-arg}, but this is less clean.
@defun prefix-numeric-value arg
This function returns the numeric meaning of a valid raw prefix argument
value, @var{arg}. The argument may be a symbol, a number, or a list.
If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
value @minus{}1 is returned; if it is a number, that number is returned;
if it is a list, the @sc{car} of that list (which should be a number) is
returned.
@end defun
@defvar current-prefix-arg
This variable holds the raw prefix argument for the @emph{current}
command. Commands may examine it directly, but the usual method for
accessing it is with @code{(interactive "P")}.
@end defvar
@defvar prefix-arg
The value of this variable is the raw prefix argument for the
@emph{next} editing command. Commands such as @code{universal-argument}
that specify prefix arguments for the following command work by setting
this variable.
@end defvar
@defvar last-prefix-arg
The raw prefix argument value used by the previous command.
@end defvar
The following commands exist to set up prefix arguments for the
following command. Do not call them for any other reason.
@deffn Command universal-argument
This command reads input and specifies a prefix argument for the
following command. Don't call this command yourself unless you know
what you are doing.
@end deffn
@deffn Command digit-argument arg
This command adds to the prefix argument for the following command. The
argument @var{arg} is the raw prefix argument as it was before this
command; it is used to compute the updated prefix argument. Don't call
this command yourself unless you know what you are doing.
@end deffn
@deffn Command negative-argument arg
This command adds to the numeric argument for the next command. The
argument @var{arg} is the raw prefix argument as it was before this
command; its value is negated to form the new prefix argument. Don't
call this command yourself unless you know what you are doing.
@end deffn
@node Recursive Editing
@section Recursive Editing
@cindex recursive command loop
@cindex recursive editing level
@cindex command loop, recursive
The Emacs command loop is entered automatically when Emacs starts up.
This top-level invocation of the command loop never exits; it keeps
running as long as Emacs does. Lisp programs can also invoke the
command loop. Since this makes more than one activation of the command
loop, we call it @dfn{recursive editing}. A recursive editing level has
the effect of suspending whatever command invoked it and permitting the
user to do arbitrary editing before resuming that command.
The commands available during recursive editing are the same ones
available in the top-level editing loop and defined in the keymaps.
Only a few special commands exit the recursive editing level; the others
return to the recursive editing level when they finish. (The special
commands for exiting are always available, but they do nothing when
recursive editing is not in progress.)
All command loops, including recursive ones, set up all-purpose error
handlers so that an error in a command run from the command loop will
not exit the loop.
@cindex minibuffer input
Minibuffer input is a special kind of recursive editing. It has a few
special wrinkles, such as enabling display of the minibuffer and the
minibuffer window, but fewer than you might suppose. Certain keys
behave differently in the minibuffer, but that is only because of the
minibuffer's local map; if you switch windows, you get the usual Emacs
commands.
@cindex @code{throw} example
@kindex exit
@cindex exit recursive editing
@cindex aborting
To invoke a recursive editing level, call the function
@code{recursive-edit}. This function contains the command loop; it also
contains a call to @code{catch} with tag @code{exit}, which makes it
possible to exit the recursive editing level by throwing to @code{exit}
(@pxref{Catch and Throw}). If you throw a value other than @code{t},
then @code{recursive-edit} returns normally to the function that called
it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
control returns to the command loop one level up. This is called
@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
Most applications should not use recursive editing, except as part of
using the minibuffer. Usually it is more convenient for the user if you
change the major mode of the current buffer temporarily to a special
major mode, which should have a command to go back to the previous mode.
(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
give the user different text to edit recursively, create and select
a new buffer in a special mode. In this mode, define a command to
complete the processing and go back to the previous buffer. (The
@kbd{m} command in Rmail does this.)
Recursive edits are useful in debugging. You can insert a call to
@code{debug} into a function definition as a sort of breakpoint, so that
you can look around when the function gets there. @code{debug} invokes
a recursive edit but also provides the other features of the debugger.
Recursive editing levels are also used when you type @kbd{C-r} in
@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
@deffn Command recursive-edit
@cindex suspend evaluation
This function invokes the editor command loop. It is called
automatically by the initialization of Emacs, to let the user begin
editing. When called from a Lisp program, it enters a recursive editing
level.
If the current buffer is not the same as the selected window's buffer,
@code{recursive-edit} saves and restores the current buffer. Otherwise,
if you switch buffers, the buffer you switched to is current after
@code{recursive-edit} returns.
In the following example, the function @code{simple-rec} first
advances point one word, then enters a recursive edit, printing out a
message in the echo area. The user can then do any editing desired, and
then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
@example
(defun simple-rec ()
(forward-word 1)
(message "Recursive edit in progress")
(recursive-edit)
(forward-word 1))
@result{} simple-rec
(simple-rec)
@result{} nil
@end example
@end deffn
@deffn Command exit-recursive-edit
This function exits from the innermost recursive edit (including
minibuffer input). Its definition is effectively @code{(throw 'exit
nil)}.
@end deffn
@deffn Command abort-recursive-edit
This function aborts the command that requested the innermost recursive
edit (including minibuffer input), by signaling @code{quit}
after exiting the recursive edit. Its definition is effectively
@code{(throw 'exit t)}. @xref{Quitting}.
@end deffn
@deffn Command top-level
This function exits all recursive editing levels; it does not return a
value, as it jumps completely out of any computation directly back to
the main command loop.
@end deffn
@defun recursion-depth
This function returns the current depth of recursive edits. When no
recursive edit is active, it returns 0.
@end defun
@node Disabling Commands
@section Disabling Commands
@cindex disabled command
@dfn{Disabling a command} marks the command as requiring user
confirmation before it can be executed. Disabling is used for commands
which might be confusing to beginning users, to prevent them from using
the commands by accident.
@kindex disabled
The low-level mechanism for disabling a command is to put a
non-@code{nil} @code{disabled} property on the Lisp symbol for the
command. These properties are normally set up by the user's
init file (@pxref{Init File}) with Lisp expressions such as this:
@example
(put 'upcase-region 'disabled t)
@end example
@noindent
For a few commands, these properties are present by default (you can
remove them in your init file if you wish).
If the value of the @code{disabled} property is a string, the message
saying the command is disabled includes that string. For example:
@example
(put 'delete-region 'disabled
"Text deleted this way cannot be yanked back!\n")
@end example
@xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
what happens when a disabled command is invoked interactively.
Disabling a command has no effect on calling it as a function from Lisp
programs.
@deffn Command enable-command command
Allow @var{command} (a symbol) to be executed without special
confirmation from now on, and alter the user's init file (@pxref{Init
File}) so that this will apply to future sessions.
@end deffn
@deffn Command disable-command command
Require special confirmation to execute @var{command} from now on, and
alter the user's init file so that this will apply to future sessions.
@end deffn
@defvar disabled-command-function
The value of this variable should be a function. When the user
invokes a disabled command interactively, this function is called
instead of the disabled command. It can use @code{this-command-keys}
to determine what the user typed to run the command, and thus find the
command itself.
The value may also be @code{nil}. Then all commands work normally,
even disabled ones.
By default, the value is a function that asks the user whether to
proceed.
@end defvar
@node Command History
@section Command History
@cindex command history
@cindex complex command
@cindex history of commands
The command loop keeps a history of the complex commands that have
been executed, to make it convenient to repeat these commands. A
@dfn{complex command} is one for which the interactive argument reading
uses the minibuffer. This includes any @kbd{M-x} command, any
@kbd{M-:} command, and any command whose @code{interactive}
specification reads an argument from the minibuffer. Explicit use of
the minibuffer during the execution of the command itself does not cause
the command to be considered complex.
@defvar command-history
This variable's value is a list of recent complex commands, each
represented as a form to evaluate. It continues to accumulate all
complex commands for the duration of the editing session, but when it
reaches the maximum size (@pxref{Minibuffer History}), the oldest
elements are deleted as new ones are added.
@example
@group
command-history
@result{} ((switch-to-buffer "chistory.texi")
(describe-key "^X^[")
(visit-tags-table "~/emacs/src/")
(find-tag "repeat-complex-command"))
@end group
@end example
@end defvar
This history list is actually a special case of minibuffer history
(@pxref{Minibuffer History}), with one special twist: the elements are
expressions rather than strings.
There are a number of commands devoted to the editing and recall of
previous commands. The commands @code{repeat-complex-command}, and
@code{list-command-history} are described in the user manual
(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
minibuffer, the usual minibuffer history commands are available.
@node Keyboard Macros
@section Keyboard Macros
@cindex keyboard macros
A @dfn{keyboard macro} is a canned sequence of input events that can
be considered a command and made the definition of a key. The Lisp
representation of a keyboard macro is a string or vector containing the
events. Don't confuse keyboard macros with Lisp macros
(@pxref{Macros}).
@defun execute-kbd-macro kbdmacro &optional count loopfunc
This function executes @var{kbdmacro} as a sequence of events. If
@var{kbdmacro} is a string or vector, then the events in it are executed
exactly as if they had been input by the user. The sequence is
@emph{not} expected to be a single key sequence; normally a keyboard
macro definition consists of several key sequences concatenated.
If @var{kbdmacro} is a symbol, then its function definition is used in
place of @var{kbdmacro}. If that is another symbol, this process repeats.
Eventually the result should be a string or vector. If the result is
not a symbol, string, or vector, an error is signaled.
The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
executed once. If it is 0, @var{kbdmacro} is executed over and over until it
encounters an error or a failing search.
If @var{loopfunc} is non-@code{nil}, it is a function that is called,
without arguments, prior to each iteration of the macro. If
@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
@end defun
@defvar executing-kbd-macro
This variable contains the string or vector that defines the keyboard
macro that is currently executing. It is @code{nil} if no macro is
currently executing. A command can test this variable so as to behave
differently when run from an executing macro. Do not set this variable
yourself.
@end defvar
@defvar defining-kbd-macro
This variable is non-@code{nil} if and only if a keyboard macro is
being defined. A command can test this variable so as to behave
differently while a macro is being defined. The value is
@code{append} while appending to the definition of an existing macro.
The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
@code{end-kbd-macro} set this variable---do not set it yourself.
The variable is always local to the current terminal and cannot be
buffer-local. @xref{Multiple Terminals}.
@end defvar
@defvar last-kbd-macro
This variable is the definition of the most recently defined keyboard
macro. Its value is a string or vector, or @code{nil}.
The variable is always local to the current terminal and cannot be
buffer-local. @xref{Multiple Terminals}.
@end defvar
@defvar kbd-macro-termination-hook
This normal hook is run when a keyboard macro terminates, regardless
of what caused it to terminate (reaching the macro end or an error
which ended the macro prematurely).
@end defvar
|