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|
/* sound.c -- sound support.
Copyright (C) 1998, 1999, 2001 Free Software Foundation.
This file is part of GNU Emacs.
GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* Written by Gerd Moellmann <gerd@gnu.org>. Tested with Luigi's
driver on FreeBSD 2.2.7 with a SoundBlaster 16. */
/*
Modified by Ben Key <Bkey1@tampabay.rr.com> to add a partial
implementation of the play-sound specification for Windows.
Notes:
In the Windows implementation of play-sound-internal only the
:file and :volume keywords are supported. The :device keyword,
if present, is ignored. The :data keyword, if present, will
cause an error to be generated.
The Windows implementation of play-sound is implemented via the
Win32 API functions mciSendString, waveOutGetVolume, and
waveOutSetVolume which are exported by Winmm.dll.
*/
#include <config.h>
#if defined HAVE_SOUND
/* BEGIN: Common Includes */
#include <fcntl.h>
#include <unistd.h>
#include <sys/types.h>
#include <errno.h>
#include "lisp.h"
#include "dispextern.h"
#include "atimer.h"
#include <signal.h>
#include "syssignal.h"
/* END: Common Includes */
/* BEGIN: Non Windows Includes */
#ifndef WINDOWSNT
#ifndef MSDOS
#include <sys/ioctl.h>
#endif
/* FreeBSD has machine/soundcard.h. Voxware sound driver docs mention
sys/soundcard.h. So, let's try whatever's there. */
#ifdef HAVE_MACHINE_SOUNDCARD_H
#include <machine/soundcard.h>
#endif
#ifdef HAVE_SYS_SOUNDCARD_H
#include <sys/soundcard.h>
#endif
#ifdef HAVE_SOUNDCARD_H
#include <soundcard.h>
#endif
/* END: Non Windows Includes */
#else /* WINDOWSNT */
/* BEGIN: Windows Specific Includes */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <windows.h>
#include <mmsystem.h>
/* END: Windows Specific Includes */
#endif /* WINDOWSNT */
/* BEGIN: Common Definitions */
#define abs(X) ((X) < 0 ? -(X) : (X))
/* Symbols. */
extern Lisp_Object QCfile, QCdata;
Lisp_Object QCvolume, QCdevice;
Lisp_Object Qsound;
Lisp_Object Qplay_sound_functions;
/* Indices of attributes in a sound attributes vector. */
enum sound_attr
{
SOUND_FILE,
SOUND_DATA,
SOUND_DEVICE,
SOUND_VOLUME,
SOUND_ATTR_SENTINEL
};
static void sound_perror P_ ((char *));
static void sound_warning P_ ((char *));
static int parse_sound P_ ((Lisp_Object, Lisp_Object *));
/* END: Common Definitions */
/* BEGIN: Non Windows Definitions */
#ifndef WINDOWSNT
#ifndef DEFAULT_SOUND_DEVICE
#define DEFAULT_SOUND_DEVICE "/dev/dsp"
#endif
/* Structure forward declarations. */
struct sound;
struct sound_device;
/* The file header of RIFF-WAVE files (*.wav). Files are always in
little-endian byte-order. */
struct wav_header
{
u_int32_t magic;
u_int32_t length;
u_int32_t chunk_type;
u_int32_t chunk_format;
u_int32_t chunk_length;
u_int16_t format;
u_int16_t channels;
u_int32_t sample_rate;
u_int32_t bytes_per_second;
u_int16_t sample_size;
u_int16_t precision;
u_int32_t chunk_data;
u_int32_t data_length;
};
/* The file header of Sun adio files (*.au). Files are always in
big-endian byte-order. */
struct au_header
{
/* ASCII ".snd" */
u_int32_t magic_number;
/* Offset of data part from start of file. Minimum value is 24. */
u_int32_t data_offset;
/* Size of data part, 0xffffffff if unknown. */
u_int32_t data_size;
/* Data encoding format.
1 8-bit ISDN u-law
2 8-bit linear PCM (REF-PCM)
3 16-bit linear PCM
4 24-bit linear PCM
5 32-bit linear PCM
6 32-bit IEEE floating-point
7 64-bit IEEE floating-point
23 8-bit u-law compressed using CCITT 0.721 ADPCM voice data
encoding scheme. */
u_int32_t encoding;
/* Number of samples per second. */
u_int32_t sample_rate;
/* Number of interleaved channels. */
u_int32_t channels;
};
/* Maximum of all sound file headers sizes. */
#define MAX_SOUND_HEADER_BYTES \
max (sizeof (struct wav_header), sizeof (struct au_header))
/* Interface structure for sound devices. */
struct sound_device
{
/* The name of the device or null meaning use a default device name. */
char *file;
/* File descriptor of the device. */
int fd;
/* Device-dependent format. */
int format;
/* Volume (0..100). Zero means unspecified. */
int volume;
/* Sample size. */
int sample_size;
/* Sample rate. */
int sample_rate;
/* Bytes per second. */
int bps;
/* 1 = mono, 2 = stereo, 0 = don't set. */
int channels;
/* Open device SD. */
void (* open) P_ ((struct sound_device *sd));
/* Close device SD. */
void (* close) P_ ((struct sound_device *sd));
/* Configure SD accoring to device-dependent parameters. */
void (* configure) P_ ((struct sound_device *device));
/* Choose a device-dependent format for outputting sound S. */
void (* choose_format) P_ ((struct sound_device *sd,
struct sound *s));
/* Write NYBTES bytes from BUFFER to device SD. */
void (* write) P_ ((struct sound_device *sd, const char *buffer,
int nbytes));
/* A place for devices to store additional data. */
void *data;
};
/* An enumerator for each supported sound file type. */
enum sound_type
{
RIFF,
SUN_AUDIO
};
/* Interface structure for sound files. */
struct sound
{
/* The type of the file. */
enum sound_type type;
/* File descriptor of a sound file. */
int fd;
/* Pointer to sound file header. This contains header_size bytes
read from the start of a sound file. */
char *header;
/* Number of bytes raed from sound file. This is always <=
MAX_SOUND_HEADER_BYTES. */
int header_size;
/* Sound data, if a string. */
Lisp_Object data;
/* Play sound file S on device SD. */
void (* play) P_ ((struct sound *s, struct sound_device *sd));
};
/* These are set during `play-sound-internal' so that sound_cleanup has
access to them. */
struct sound_device *current_sound_device;
struct sound *current_sound;
/* Function prototypes. */
static void vox_open P_ ((struct sound_device *));
static void vox_configure P_ ((struct sound_device *));
static void vox_close P_ ((struct sound_device *sd));
static void vox_choose_format P_ ((struct sound_device *, struct sound *));
static void vox_init P_ ((struct sound_device *));
static void vox_write P_ ((struct sound_device *, const char *, int));
static void find_sound_type P_ ((struct sound *));
static u_int32_t le2hl P_ ((u_int32_t));
static u_int16_t le2hs P_ ((u_int16_t));
static u_int32_t be2hl P_ ((u_int32_t));
static int wav_init P_ ((struct sound *));
static void wav_play P_ ((struct sound *, struct sound_device *));
static int au_init P_ ((struct sound *));
static void au_play P_ ((struct sound *, struct sound_device *));
#if 0 /* Currently not used. */
static u_int16_t be2hs P_ ((u_int16_t));
#endif
/* END: Non Windows Definitions */
#else /* WINDOWSNT */
/* BEGIN: Windows Specific Definitions */
static int do_play_sound P_ ((const char *, unsigned long));
/*
END: Windows Specific Definitions */
#endif /* WINDOWSNT */
/***********************************************************************
General
***********************************************************************/
/* BEGIN: Common functions */
/* Like perror, but signals an error. */
static void
sound_perror (msg)
char *msg;
{
int saved_errno = errno;
turn_on_atimers (1);
#ifdef SIGIO
sigunblock (sigmask (SIGIO));
#endif
if (saved_errno != 0)
error ("%s: %s", msg, strerror (saved_errno));
else
error ("%s", msg);
}
/* Display a warning message. */
static void
sound_warning (msg)
char *msg;
{
message (msg);
}
/* Parse sound specification SOUND, and fill ATTRS with what is
found. Value is non-zero if SOUND Is a valid sound specification.
A valid sound specification is a list starting with the symbol
`sound'. The rest of the list is a property list which may
contain the following key/value pairs:
- `:file FILE'
FILE is the sound file to play. If it isn't an absolute name,
it's searched under `data-directory'.
- `:data DATA'
DATA is a string containing sound data. Either :file or :data
may be present, but not both.
- `:device DEVICE'
DEVICE is the name of the device to play on, e.g. "/dev/dsp2".
If not specified, a default device is used.
- `:volume VOL'
VOL must be an integer in the range [0, 100], or a float in the
range [0, 1]. */
static int
parse_sound (sound, attrs)
Lisp_Object sound;
Lisp_Object *attrs;
{
/* SOUND must be a list starting with the symbol `sound'. */
if (!CONSP (sound) || !EQ (XCAR (sound), Qsound))
return 0;
sound = XCDR (sound);
attrs[SOUND_FILE] = Fplist_get (sound, QCfile);
attrs[SOUND_DATA] = Fplist_get (sound, QCdata);
attrs[SOUND_DEVICE] = Fplist_get (sound, QCdevice);
attrs[SOUND_VOLUME] = Fplist_get (sound, QCvolume);
#ifndef WINDOWSNT
/* File name or data must be specified. */
if (!STRINGP (attrs[SOUND_FILE])
&& !STRINGP (attrs[SOUND_DATA]))
return 0;
#else /* WINDOWSNT */
/*
Data is not supported in Windows. Therefore a
File name MUST be supplied.
*/
if (!STRINGP (attrs[SOUND_FILE]))
{
return 0;
}
#endif /* WINDOWSNT */
/* Volume must be in the range 0..100 or unspecified. */
if (!NILP (attrs[SOUND_VOLUME]))
{
if (INTEGERP (attrs[SOUND_VOLUME]))
{
if (XINT (attrs[SOUND_VOLUME]) < 0
|| XINT (attrs[SOUND_VOLUME]) > 100)
return 0;
}
else if (FLOATP (attrs[SOUND_VOLUME]))
{
if (XFLOAT_DATA (attrs[SOUND_VOLUME]) < 0
|| XFLOAT_DATA (attrs[SOUND_VOLUME]) > 1)
return 0;
}
else
return 0;
}
#ifndef WINDOWSNT
/* Device must be a string or unspecified. */
if (!NILP (attrs[SOUND_DEVICE])
&& !STRINGP (attrs[SOUND_DEVICE]))
return 0;
#endif /* WINDOWSNT */
/*
Since device is ignored in Windows, it does not matter
what it is.
*/
return 1;
}
/* END: Common functions */
/* BEGIN: Non Windows functions */
#ifndef WINDOWSNT
/* Find out the type of the sound file whose file descriptor is FD.
S is the sound file structure to fill in. */
static void
find_sound_type (s)
struct sound *s;
{
if (!wav_init (s) && !au_init (s))
error ("Unknown sound format");
}
/* Function installed by play-sound-internal with record_unwind_protect. */
static Lisp_Object
sound_cleanup (arg)
Lisp_Object arg;
{
if (current_sound_device)
{
if (current_sound_device->close)
current_sound_device->close (current_sound_device);
if (current_sound->fd > 0)
emacs_close (current_sound->fd);
}
return Qnil;
}
/***********************************************************************
Byte-order Conversion
***********************************************************************/
/* Convert 32-bit value VALUE which is in little-endian byte-order
to host byte-order. */
static u_int32_t
le2hl (value)
u_int32_t value;
{
#ifdef WORDS_BIG_ENDIAN
unsigned char *p = (unsigned char *) &value;
value = p[0] + (p[1] << 8) + (p[2] << 16) + (p[3] << 24);
#endif
return value;
}
/* Convert 16-bit value VALUE which is in little-endian byte-order
to host byte-order. */
static u_int16_t
le2hs (value)
u_int16_t value;
{
#ifdef WORDS_BIG_ENDIAN
unsigned char *p = (unsigned char *) &value;
value = p[0] + (p[1] << 8);
#endif
return value;
}
/* Convert 32-bit value VALUE which is in big-endian byte-order
to host byte-order. */
static u_int32_t
be2hl (value)
u_int32_t value;
{
#ifndef WORDS_BIG_ENDIAN
unsigned char *p = (unsigned char *) &value;
value = p[3] + (p[2] << 8) + (p[1] << 16) + (p[0] << 24);
#endif
return value;
}
#if 0 /* Currently not used. */
/* Convert 16-bit value VALUE which is in big-endian byte-order
to host byte-order. */
static u_int16_t
be2hs (value)
u_int16_t value;
{
#ifndef WORDS_BIG_ENDIAN
unsigned char *p = (unsigned char *) &value;
value = p[1] + (p[0] << 8);
#endif
return value;
}
#endif /* 0 */
/***********************************************************************
RIFF-WAVE (*.wav)
***********************************************************************/
/* Try to initialize sound file S from S->header. S->header
contains the first MAX_SOUND_HEADER_BYTES number of bytes from the
sound file. If the file is a WAV-format file, set up interface
functions in S and convert header fields to host byte-order.
Value is non-zero if the file is a WAV file. */
static int
wav_init (s)
struct sound *s;
{
struct wav_header *header = (struct wav_header *) s->header;
if (s->header_size < sizeof *header
|| bcmp (s->header, "RIFF", 4) != 0)
return 0;
/* WAV files are in little-endian order. Convert the header
if on a big-endian machine. */
header->magic = le2hl (header->magic);
header->length = le2hl (header->length);
header->chunk_type = le2hl (header->chunk_type);
header->chunk_format = le2hl (header->chunk_format);
header->chunk_length = le2hl (header->chunk_length);
header->format = le2hs (header->format);
header->channels = le2hs (header->channels);
header->sample_rate = le2hl (header->sample_rate);
header->bytes_per_second = le2hl (header->bytes_per_second);
header->sample_size = le2hs (header->sample_size);
header->precision = le2hs (header->precision);
header->chunk_data = le2hl (header->chunk_data);
header->data_length = le2hl (header->data_length);
/* Set up the interface functions for WAV. */
s->type = RIFF;
s->play = wav_play;
return 1;
}
/* Play RIFF-WAVE audio file S on sound device SD. */
static void
wav_play (s, sd)
struct sound *s;
struct sound_device *sd;
{
struct wav_header *header = (struct wav_header *) s->header;
/* Let the device choose a suitable device-dependent format
for the file. */
sd->choose_format (sd, s);
/* Configure the device. */
sd->sample_size = header->sample_size;
sd->sample_rate = header->sample_rate;
sd->bps = header->bytes_per_second;
sd->channels = header->channels;
sd->configure (sd);
/* Copy sound data to the device. The WAV file specification is
actually more complex. This simple scheme worked with all WAV
files I found so far. If someone feels inclined to implement the
whole RIFF-WAVE spec, please do. */
if (STRINGP (s->data))
sd->write (sd, SDATA (s->data) + sizeof *header,
SBYTES (s->data) - sizeof *header);
else
{
char *buffer;
int nbytes;
int blksize = 2048;
buffer = (char *) alloca (blksize);
lseek (s->fd, sizeof *header, SEEK_SET);
while ((nbytes = emacs_read (s->fd, buffer, blksize)) > 0)
sd->write (sd, buffer, nbytes);
if (nbytes < 0)
sound_perror ("Error reading sound file");
}
}
/***********************************************************************
Sun Audio (*.au)
***********************************************************************/
/* Sun audio file encodings. */
enum au_encoding
{
AU_ENCODING_ULAW_8 = 1,
AU_ENCODING_8,
AU_ENCODING_16,
AU_ENCODING_24,
AU_ENCODING_32,
AU_ENCODING_IEEE32,
AU_ENCODING_IEEE64,
AU_COMPRESSED = 23
};
/* Try to initialize sound file S from S->header. S->header
contains the first MAX_SOUND_HEADER_BYTES number of bytes from the
sound file. If the file is a AU-format file, set up interface
functions in S and convert header fields to host byte-order.
Value is non-zero if the file is an AU file. */
static int
au_init (s)
struct sound *s;
{
struct au_header *header = (struct au_header *) s->header;
if (s->header_size < sizeof *header
|| bcmp (s->header, ".snd", 4) != 0)
return 0;
header->magic_number = be2hl (header->magic_number);
header->data_offset = be2hl (header->data_offset);
header->data_size = be2hl (header->data_size);
header->encoding = be2hl (header->encoding);
header->sample_rate = be2hl (header->sample_rate);
header->channels = be2hl (header->channels);
/* Set up the interface functions for AU. */
s->type = SUN_AUDIO;
s->play = au_play;
return 1;
}
/* Play Sun audio file S on sound device SD. */
static void
au_play (s, sd)
struct sound *s;
struct sound_device *sd;
{
struct au_header *header = (struct au_header *) s->header;
sd->sample_size = 0;
sd->sample_rate = header->sample_rate;
sd->bps = 0;
sd->channels = header->channels;
sd->choose_format (sd, s);
sd->configure (sd);
if (STRINGP (s->data))
sd->write (sd, SDATA (s->data) + header->data_offset,
SBYTES (s->data) - header->data_offset);
else
{
int blksize = 2048;
char *buffer;
int nbytes;
/* Seek */
lseek (s->fd, header->data_offset, SEEK_SET);
/* Copy sound data to the device. */
buffer = (char *) alloca (blksize);
while ((nbytes = emacs_read (s->fd, buffer, blksize)) > 0)
sd->write (sd, buffer, nbytes);
if (nbytes < 0)
sound_perror ("Error reading sound file");
}
}
/***********************************************************************
Voxware Driver Interface
***********************************************************************/
/* This driver is available on GNU/Linux, and the free BSDs. FreeBSD
has a compatible own driver aka Luigi's driver. */
/* Open device SD. If SD->file is non-null, open that device,
otherwise use a default device name. */
static void
vox_open (sd)
struct sound_device *sd;
{
char *file;
/* Open the sound device. Default is /dev/dsp. */
if (sd->file)
file = sd->file;
else
file = DEFAULT_SOUND_DEVICE;
sd->fd = emacs_open (file, O_WRONLY, 0);
if (sd->fd < 0)
sound_perror (file);
}
/* Configure device SD from parameters in it. */
static void
vox_configure (sd)
struct sound_device *sd;
{
int val;
xassert (sd->fd >= 0);
/* On GNU/Linux, it seems that the device driver doesn't like to be
interrupted by a signal. Block the ones we know to cause
troubles. */
turn_on_atimers (0);
#ifdef SIGIO
sigblock (sigmask (SIGIO));
#endif
val = sd->format;
if (ioctl (sd->fd, SNDCTL_DSP_SETFMT, &sd->format) < 0
|| val != sd->format)
sound_perror ("Could not set sound format");
val = sd->channels != 1;
if (ioctl (sd->fd, SNDCTL_DSP_STEREO, &val) < 0
|| val != (sd->channels != 1))
sound_perror ("Could not set stereo/mono");
/* I think bps and sampling_rate are the same, but who knows.
Check this. and use SND_DSP_SPEED for both. */
if (sd->sample_rate > 0)
{
val = sd->sample_rate;
if (ioctl (sd->fd, SNDCTL_DSP_SPEED, &sd->sample_rate) < 0)
sound_perror ("Could not set sound speed");
else if (val != sd->sample_rate)
sound_warning ("Could not set sample rate");
}
if (sd->volume > 0)
{
int volume = sd->volume & 0xff;
volume |= volume << 8;
/* This may fail if there is no mixer. Ignore the failure. */
ioctl (sd->fd, SOUND_MIXER_WRITE_PCM, &volume);
}
turn_on_atimers (1);
#ifdef SIGIO
sigunblock (sigmask (SIGIO));
#endif
}
/* Close device SD if it is open. */
static void
vox_close (sd)
struct sound_device *sd;
{
if (sd->fd >= 0)
{
/* On GNU/Linux, it seems that the device driver doesn't like to
be interrupted by a signal. Block the ones we know to cause
troubles. */
#ifdef SIGIO
sigblock (sigmask (SIGIO));
#endif
turn_on_atimers (0);
/* Flush sound data, and reset the device. */
ioctl (sd->fd, SNDCTL_DSP_SYNC, NULL);
turn_on_atimers (1);
#ifdef SIGIO
sigunblock (sigmask (SIGIO));
#endif
/* Close the device. */
emacs_close (sd->fd);
sd->fd = -1;
}
}
/* Choose device-dependent format for device SD from sound file S. */
static void
vox_choose_format (sd, s)
struct sound_device *sd;
struct sound *s;
{
if (s->type == RIFF)
{
struct wav_header *h = (struct wav_header *) s->header;
if (h->precision == 8)
sd->format = AFMT_U8;
else if (h->precision == 16)
sd->format = AFMT_S16_LE;
else
error ("Unsupported WAV file format");
}
else if (s->type == SUN_AUDIO)
{
struct au_header *header = (struct au_header *) s->header;
switch (header->encoding)
{
case AU_ENCODING_ULAW_8:
case AU_ENCODING_IEEE32:
case AU_ENCODING_IEEE64:
sd->format = AFMT_MU_LAW;
break;
case AU_ENCODING_8:
case AU_ENCODING_16:
case AU_ENCODING_24:
case AU_ENCODING_32:
sd->format = AFMT_S16_LE;
break;
default:
error ("Unsupported AU file format");
}
}
else
abort ();
}
/* Initialize device SD. Set up the interface functions in the device
structure. */
static void
vox_init (sd)
struct sound_device *sd;
{
sd->fd = -1;
sd->open = vox_open;
sd->close = vox_close;
sd->configure = vox_configure;
sd->choose_format = vox_choose_format;
sd->write = vox_write;
}
/* Write NBYTES bytes from BUFFER to device SD. */
static void
vox_write (sd, buffer, nbytes)
struct sound_device *sd;
const char *buffer;
int nbytes;
{
int nwritten = emacs_write (sd->fd, buffer, nbytes);
if (nwritten < 0)
sound_perror ("Error writing to sound device");
}
/* END: Non Windows functions */
#else /* WINDOWSNT */
/* BEGIN: Windows specific functions */
static int
do_play_sound (psz_file, ui_volume)
const char *psz_file;
unsigned long ui_volume;
{
int i_result = 0;
MCIERROR mci_error = 0;
char sz_cmd_buf[520] = {0};
char sz_ret_buf[520] = {0};
MMRESULT mm_result = MMSYSERR_NOERROR;
unsigned long ui_volume_org = 0;
BOOL b_reset_volume = FALSE;
memset (sz_cmd_buf, 0, sizeof(sz_cmd_buf));
memset (sz_ret_buf, 0, sizeof(sz_ret_buf));
sprintf (sz_cmd_buf,
"open \"%s\" alias GNUEmacs_PlaySound_Device wait",
psz_file);
mci_error = mciSendString (sz_cmd_buf, sz_ret_buf, 520, NULL);
if (mci_error != 0)
{
sound_warning ("The open mciSendString command failed to open\n"
"the specified sound file");
i_result = (int) mci_error;
return i_result;
}
if ((ui_volume > 0) && (ui_volume != UINT_MAX))
{
mm_result = waveOutGetVolume ((HWAVEOUT) WAVE_MAPPER, &ui_volume_org);
if (mm_result == MMSYSERR_NOERROR)
{
b_reset_volume = TRUE;
mm_result = waveOutSetVolume ((HWAVEOUT) WAVE_MAPPER, ui_volume);
if ( mm_result != MMSYSERR_NOERROR)
{
sound_warning ("waveOutSetVolume failed to set the volume level\n"
"of the WAVE_MAPPER device.\n"
"As a result, the user selected volume level will\n"
"not be used.");
}
}
else
{
sound_warning ("waveOutGetVolume failed to obtain the original\n"
"volume level of the WAVE_MAPPER device.\n"
"As a result, the user selected volume level will\n"
"not be used.");
}
}
memset (sz_cmd_buf, 0, sizeof(sz_cmd_buf));
memset (sz_ret_buf, 0, sizeof(sz_ret_buf));
strcpy (sz_cmd_buf, "play GNUEmacs_PlaySound_Device wait");
mci_error = mciSendString (sz_cmd_buf, sz_ret_buf, 520, NULL);
if (mci_error != 0)
{
sound_warning ("The play mciSendString command failed to play the\n"
"opened sound file.");
i_result = (int) mci_error;
}
memset (sz_cmd_buf, 0, sizeof(sz_cmd_buf));
memset (sz_ret_buf, 0, sizeof(sz_ret_buf));
strcpy (sz_cmd_buf, "close GNUEmacs_PlaySound_Device wait");
mci_error = mciSendString (sz_cmd_buf, sz_ret_buf, 520, NULL);
if (b_reset_volume == TRUE)
{
mm_result=waveOutSetVolume ((HWAVEOUT) WAVE_MAPPER, ui_volume_org);
if (mm_result != MMSYSERR_NOERROR)
{
sound_warning ("waveOutSetVolume failed to reset the original volume\n"
"level of the WAVE_MAPPER device.");
}
}
return i_result;
}
/* END: Windows specific functions */
#endif /* WINDOWSNT */
DEFUN ("play-sound-internal", Fplay_sound_internal, Splay_sound_internal, 1, 1, 0,
doc: /* Play sound SOUND.
Internal use only, use `play-sound' instead.\n */)
(sound)
Lisp_Object sound;
{
Lisp_Object attrs[SOUND_ATTR_SENTINEL];
int count = SPECPDL_INDEX ();
#ifndef WINDOWSNT
Lisp_Object file;
struct gcpro gcpro1, gcpro2;
struct sound_device sd;
struct sound s;
Lisp_Object args[2];
#else /* WINDOWSNT */
int len = 0;
Lisp_Object lo_file = {0};
char * psz_file = NULL;
unsigned long ui_volume_tmp = UINT_MAX;
unsigned long ui_volume = UINT_MAX;
int i_result = 0;
#endif /* WINDOWSNT */
/* Parse the sound specification. Give up if it is invalid. */
if (!parse_sound (sound, attrs))
error ("Invalid sound specification");
#ifndef WINDOWSNT
file = Qnil;
GCPRO2 (sound, file);
bzero (&sd, sizeof sd);
bzero (&s, sizeof s);
current_sound_device = &sd;
current_sound = &s;
record_unwind_protect (sound_cleanup, Qnil);
s.header = (char *) alloca (MAX_SOUND_HEADER_BYTES);
if (STRINGP (attrs[SOUND_FILE]))
{
/* Open the sound file. */
s.fd = openp (Fcons (Vdata_directory, Qnil),
attrs[SOUND_FILE], Qnil, &file, Qnil);
if (s.fd < 0)
sound_perror ("Could not open sound file");
/* Read the first bytes from the file. */
s.header_size = emacs_read (s.fd, s.header, MAX_SOUND_HEADER_BYTES);
if (s.header_size < 0)
sound_perror ("Invalid sound file header");
}
else
{
s.data = attrs[SOUND_DATA];
s.header_size = min (MAX_SOUND_HEADER_BYTES, SBYTES (s.data));
bcopy (SDATA (s.data), s.header, s.header_size);
}
/* Find out the type of sound. Give up if we can't tell. */
find_sound_type (&s);
/* Set up a device. */
if (STRINGP (attrs[SOUND_DEVICE]))
{
int len = SCHARS (attrs[SOUND_DEVICE]);
sd.file = (char *) alloca (len + 1);
strcpy (sd.file, SDATA (attrs[SOUND_DEVICE]));
}
if (INTEGERP (attrs[SOUND_VOLUME]))
sd.volume = XFASTINT (attrs[SOUND_VOLUME]);
else if (FLOATP (attrs[SOUND_VOLUME]))
sd.volume = XFLOAT_DATA (attrs[SOUND_VOLUME]) * 100;
args[0] = Qplay_sound_functions;
args[1] = sound;
Frun_hook_with_args (2, args);
/* There is only one type of device we currently support, the VOX
sound driver. Set up the device interface functions for that
device. */
vox_init (&sd);
/* Open the device. */
sd.open (&sd);
/* Play the sound. */
s.play (&s, &sd);
/* Close the input file, if any. */
if (!STRINGP (s.data))
{
emacs_close (s.fd);
s.fd = -1;
}
/* Close the device. */
sd.close (&sd);
/* Clean up. */
current_sound_device = NULL;
current_sound = NULL;
UNGCPRO;
#else /* WINDOWSNT */
lo_file = Fexpand_file_name (attrs[SOUND_FILE], Qnil);
len = XSTRING (lo_file)->size;
psz_file = (char *) alloca (len + 1);
strcpy (psz_file, XSTRING (lo_file)->data);
if (INTEGERP (attrs[SOUND_VOLUME]))
{
ui_volume_tmp = XFASTINT (attrs[SOUND_VOLUME]);
}
else if (FLOATP (attrs[SOUND_VOLUME]))
{
ui_volume_tmp = (unsigned long) XFLOAT_DATA (attrs[SOUND_VOLUME]) * 100;
}
/*
Based on some experiments I have conducted, a value of 100 or less
for the sound volume is much too low. You cannot even hear it.
A value of UINT_MAX indicates that you wish for the sound to played
at the maximum possible volume. A value of UINT_MAX/2 plays the
sound at 50% maximum volume. Therefore the value passed to do_play_sound
(and thus to waveOutSetVolume) must be some fraction of UINT_MAX.
The following code adjusts the user specified volume level appropriately.
*/
if ((ui_volume_tmp > 0) && (ui_volume_tmp <= 100))
{
ui_volume = ui_volume_tmp * (UINT_MAX / 100);
}
i_result = do_play_sound (psz_file, ui_volume);
#endif /* WINDOWSNT */
unbind_to (count, Qnil);
return Qnil;
}
/***********************************************************************
Initialization
***********************************************************************/
void
syms_of_sound ()
{
QCdevice = intern (":device");
staticpro (&QCdevice);
QCvolume = intern (":volume");
staticpro (&QCvolume);
Qsound = intern ("sound");
staticpro (&Qsound);
Qplay_sound_functions = intern ("play-sound-functions");
staticpro (&Qplay_sound_functions);
defsubr (&Splay_sound_internal);
}
void
init_sound ()
{
}
#endif /* HAVE_SOUND */
/* arch-tag: dd850ad8-0433-4e2c-9cba-b7aeeccc0dbd
(do not change this comment) */
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