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authorJean-Philippe Andre <jp.andre@samsung.com>2015-01-05 13:44:32 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2015-01-06 12:31:48 +0900
commit0eb712139b3e914ec2be2f6ab5009d3e927324a4 (patch)
tree9ef2bd2cad9564d72fa39cd06a021e39fad20a8c
parent08e4b752d073afb06ec7e90a4f774897ee60fcb2 (diff)
downloadefl-devs/jpeg/evas_masking.tar.gz
Evas masking: Minor fixes in GL maskingdevs/jpeg/evas_masking
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_common.h33
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_context.c20
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_image.c16
3 files changed, 14 insertions, 55 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_common.h b/src/modules/evas/engines/gl_common/evas_gl_common.h
index 421bd14918..456d42d86b 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_common.h
+++ b/src/modules/evas/engines/gl_common/evas_gl_common.h
@@ -630,39 +630,6 @@ struct _Evas_GL_Texture_Async_Preload
Eina_Bool unpack_row_length;
};
-#if 0
-extern Evas_GL_Program_Source shader_rect_frag_src;
-extern Evas_GL_Program_Source shader_rect_vert_src;
-extern Evas_GL_Program_Source shader_font_frag_src;
-extern Evas_GL_Program_Source shader_font_vert_src;
-
-extern Evas_GL_Program_Source shader_img_frag_src;
-extern Evas_GL_Program_Source shader_img_vert_src;
-extern Evas_GL_Program_Source shader_img_nomul_frag_src;
-extern Evas_GL_Program_Source shader_img_nomul_vert_src;
-extern Evas_GL_Program_Source shader_img_bgra_frag_src;
-extern Evas_GL_Program_Source shader_img_bgra_vert_src;
-extern Evas_GL_Program_Source shader_img_bgra_nomul_frag_src;
-extern Evas_GL_Program_Source shader_img_bgra_nomul_vert_src;
-extern Evas_GL_Program_Source shader_img_mask_frag_src;
-extern Evas_GL_Program_Source shader_img_mask_vert_src;
-
-extern Evas_GL_Program_Source shader_yuv_frag_src;
-extern Evas_GL_Program_Source shader_yuv_vert_src;
-extern Evas_GL_Program_Source shader_yuv_nomul_frag_src;
-extern Evas_GL_Program_Source shader_yuv_nomul_vert_src;
-
-extern Evas_GL_Program_Source shader_yuy2_frag_src;
-extern Evas_GL_Program_Source shader_yuy2_vert_src;
-extern Evas_GL_Program_Source shader_yuy2_nomul_frag_src;
-extern Evas_GL_Program_Source shader_yuy2_nomul_vert_src;
-
-extern Evas_GL_Program_Source shader_tex_frag_src;
-extern Evas_GL_Program_Source shader_tex_vert_src;
-extern Evas_GL_Program_Source shader_tex_nomul_frag_src;
-extern Evas_GL_Program_Source shader_tex_nomul_vert_src;
-#endif
-
/* GL_Common function that are used by gl_generic inherited module */
EAPI void evas_gl_common_image_all_unload(Evas_Engine_GL_Context *gc);
EAPI void evas_gl_common_image_ref(Evas_GL_Image *im);
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c
index 2adc874e2f..7141920d64 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -1414,6 +1414,7 @@ static int
_evas_gl_common_context_push(int rtype,
Evas_Engine_GL_Context *gc,
Evas_GL_Texture *tex,
+ Evas_GL_Texture *texm,
GLuint prog,
int x, int y, int w, int h,
Eina_Bool blend,
@@ -1442,6 +1443,7 @@ _evas_gl_common_context_push(int rtype,
{
if ((gc->pipe[i].region.type == rtype)
&& (!tex || gc->pipe[i].shader.cur_tex == current_tex)
+ && (!texm || gc->pipe[i].shader.cur_texm == texm->pt->texture)
&& (gc->pipe[i].shader.cur_prog == prog)
&& (gc->pipe[i].shader.smooth == smooth)
&& (gc->pipe[i].shader.blend == blend)
@@ -1519,6 +1521,8 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc,
GLuint prog = gc->shared->shader[SHADER_RECT].prog;
int pn = 0, i;
+ // FIXME: Line masking is not implemented
+
if (!(gc->dc->render_op == EVAS_RENDER_COPY) && (a < 255))
blend = EINA_TRUE;
@@ -1910,7 +1914,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
}
pn = _evas_gl_common_context_push(RTYPE_IMAGE,
- gc, tex,
+ gc, tex, mtex,
prog,
x, y, w, h,
blend,
@@ -1981,7 +1985,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
PUSH_TEXSAM(pn, samx, samy);
PUSH_TEXSAM(pn, samx, samy);
PUSH_TEXSAM(pn, samx, samy);
-
+
PUSH_TEXSAM(pn, samx, samy);
PUSH_TEXSAM(pn, samx, samy);
PUSH_TEXSAM(pn, samx, samy);
@@ -2011,7 +2015,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
prog = gc->shared->shader[SHADER_FONT_MASK].prog;
pn = _evas_gl_common_context_push(RTYPE_FONT,
- gc, tex,
+ gc, tex, mtex,
prog,
x, y, w, h,
1,
@@ -2100,7 +2104,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc,
SHADER_YUV_MASK, SHADER_YUV_MASK)].prog;
pn = _evas_gl_common_context_push(RTYPE_YUV,
- gc, tex,
+ gc, tex, mtex,
prog,
x, y, w, h,
blend,
@@ -2202,7 +2206,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc,
SHADER_YUY2_MASK, SHADER_YUY2_MASK)].prog;
pn = _evas_gl_common_context_push(RTYPE_YUY2,
- gc, tex,
+ gc, tex, mtex,
prog,
x, y, w, h,
blend,
@@ -2295,7 +2299,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc,
SHADER_NV12_MASK, SHADER_NV12_MASK)].prog;
pn = _evas_gl_common_context_push(RTYPE_NV12,
- gc, tex,
+ gc, tex, mtex,
prog,
x, y, w, h,
blend,
@@ -2396,7 +2400,7 @@ evas_gl_common_context_rgb_a_pair_push(Evas_Engine_GL_Context *gc,
SHADER_RGB_A_PAIR_MASK, SHADER_RGB_A_PAIR_MASK)].prog;
pn = _evas_gl_common_context_push(RTYPE_IMAGE,
- gc, tex,
+ gc, tex, mtex,
prog,
x, y, w, h,
EINA_TRUE,
@@ -2630,7 +2634,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
}
pn = _evas_gl_common_context_push(RTYPE_MAP,
- gc, tex,
+ gc, tex, mtex,
prog,
x, y, w, h,
blend,
diff --git a/src/modules/evas/engines/gl_common/evas_gl_image.c b/src/modules/evas/engines/gl_common/evas_gl_image.c
index 791cdacfef..6478ab0604 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_image.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_image.c
@@ -1117,7 +1117,7 @@ evas_gl_common_image_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im, int sx,
mask_y = dc->clip.mask_y;
if (mask)
{
- evas_gl_common_image_update(gc, im);
+ evas_gl_common_image_update(gc, mask);
if (!mask->tex)
{
ERR("Failed to apply mask image");
@@ -1160,19 +1160,7 @@ evas_gl_common_image_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im, int sx,
((gc->shared->info.tune.cutout.max > 0) &&
(gc->dc->cutout.active > gc->shared->info.tune.cutout.max)))
{
- if (mask)
- {
- _evas_gl_common_image_push(gc, im,
- dx, dy, dw, dh,
- sx, sy, sw, sh,
- gc->dc->clip.x, gc->dc->clip.y,
- gc->dc->clip.w, gc->dc->clip.h,
- r, g, b, a,
- mask, mask_x, mask_y,
- smooth,
- yuv, yuy2, nv12, rgb_a_pair);
- }
- else if (gc->dc->clip.use)
+ if (mask || gc->dc->clip.use)
{
_evas_gl_common_image_push(gc, im,
dx, dy, dw, dh,